cgal/GraphicsView/demo/Triangulation_2/TriangulationMovingPoint.h

148 lines
3.6 KiB
C++

#ifndef CGAL_QT_TRIANGULATION_MOVING_POINT
#define CGAL_QT_TRIANGULATION_MOVING_POINT
#include <CGAL/Qt/GraphicsViewInput.h>
#include <QGraphicsSceneMouseEvent>
#include <QEvent>
#include <list>
namespace CGAL {
namespace Qt {
template <typename DT>
class TriangulationMovingPoint : public GraphicsViewInput
{
public:
typedef typename DT::Face_handle Face_handle;
typedef typename DT::Vertex_handle Vertex_handle;
typedef typename DT::Point Point;
TriangulationMovingPoint(DT * dt_, QObject* parent);
protected:
void localize_and_insert_point(QPointF qt_point);
void mousePressEvent(QGraphicsSceneMouseEvent *event);
void mouseMoveEvent(QGraphicsSceneMouseEvent *event);
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
bool eventFilter(QObject *obj, QEvent *event);
DT * dt;
Vertex_handle vh;
bool movePointToInsert;
bool insertedPoint;
};
template <typename T>
TriangulationMovingPoint<T>::TriangulationMovingPoint(T * dt_,
QObject* parent)
: GraphicsViewInput(parent), dt(dt_), vh(), movePointToInsert(false), insertedPoint(false)
{}
template <typename T>
void
TriangulationMovingPoint<T>::localize_and_insert_point(QPointF qt_point)
{
Point p(qt_point.x(), qt_point.y());
typename T::Locate_type lt;
int li;
Face_handle fh = (vh == Vertex_handle()) ? Face_handle() : vh->face();
fh = dt->locate(p, lt, li, fh); // fh serves as a hint
if(lt != T::VERTEX){
vh = dt->insert(p, lt, fh, li);
insertedPoint = true;
Q_EMIT( modelChanged());
} else {
vh = fh->vertex(0);
insertedPoint = false;
}
}
template <typename T>
void
TriangulationMovingPoint<T>::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if(dt->number_of_vertices() == 0 ||
event->modifiers() != 0 ||
event->button() != ::Qt::LeftButton) {
return;
}
movePointToInsert = true;
localize_and_insert_point(event->scenePos());
}
template <typename T>
void
TriangulationMovingPoint<T>::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if(! movePointToInsert) return;
// fh will be destroyed by the removal of vh.
// Let us take a neighbor that is not in the star of vh.
const Face_handle fh = vh->face();
Vertex_handle next_hint = fh->vertex((fh->index(vh)+1)&3);
if(insertedPoint){
dt->remove(vh);
}
vh = next_hint;
localize_and_insert_point(event->scenePos());
}
template <typename T>
void
TriangulationMovingPoint<T>::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if(! movePointToInsert ||
event->button() != ::Qt::LeftButton) {
return;
}
if(insertedPoint){
dt->remove(vh);
}
vh = Vertex_handle();
Q_EMIT( modelChanged());
movePointToInsert = false;
}
template <typename T>
bool
TriangulationMovingPoint<T>::eventFilter(QObject *obj, QEvent *event)
{
if (event->type() == QEvent::GraphicsSceneMousePress) {
QGraphicsSceneMouseEvent *mouseEvent = static_cast<QGraphicsSceneMouseEvent *>(event);
mousePressEvent(mouseEvent);
return true;
} else if (event->type() == QEvent::GraphicsSceneMouseMove) {
QGraphicsSceneMouseEvent *mouseEvent = static_cast<QGraphicsSceneMouseEvent *>(event);
mouseMoveEvent(mouseEvent);
return false; // do not eat move event!
} else if (event->type() == QEvent::GraphicsSceneMouseRelease) {
QGraphicsSceneMouseEvent *mouseEvent = static_cast<QGraphicsSceneMouseEvent *>(event);
mouseReleaseEvent(mouseEvent);
return true;
} else{
// standard event processing
return QObject::eventFilter(obj, event);
}
}
} // namespace Qt
} // namespace CGAL
#endif // CGAL_QT_TRIANGULATION_MOVING_POINT