mirror of https://github.com/CGAL/cgal
65 lines
1.9 KiB
C++
65 lines
1.9 KiB
C++
#include <string>
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#include <CGAL/Simple_cartesian.h>
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#include <CGAL/Surface_mesh.h>
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typedef CGAL::Simple_cartesian<double> K;
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typedef CGAL::Surface_mesh<K::Point_3> Mesh;
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typedef Mesh::Vertex_index vertex_descriptor;
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typedef Mesh::Face_index face_descriptor;
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int main()
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{
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Mesh m;
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vertex_descriptor v0 = m.add_vertex(K::Point_3(0,2,0));
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vertex_descriptor v1 = m.add_vertex(K::Point_3(2,2,0));
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vertex_descriptor v2 = m.add_vertex(K::Point_3(0,0,0));
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vertex_descriptor v3 = m.add_vertex(K::Point_3(2,0,0));
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vertex_descriptor v4 = m.add_vertex(K::Point_3(1,1,0));
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m.add_face(v3, v1, v4);
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m.add_face(v0, v4, v1);
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m.add_face(v0, v2, v4);
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m.add_face(v2, v3, v4);
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// give each vertex a name, the default is empty
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Mesh::Property_map<vertex_descriptor,std::string> name;
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bool created;
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boost::tie(name, created) = m.add_property_map<vertex_descriptor,std::string>("v:name","");
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assert(created);
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// add some names to the vertices
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name[v0] = "hello";
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name[v2] = "world";
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{
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// You get an existing property, and created will be false
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Mesh::Property_map<vertex_descriptor,std::string> name;
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bool created;
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boost::tie(name, created) = m.add_property_map<vertex_descriptor,std::string>("v:name", "");
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assert(! created);
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}
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// You can't get a property that does not exist
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Mesh::Property_map<face_descriptor,std::string> gnus;
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bool found;
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boost::tie(gnus, found) = m.property_map<face_descriptor,std::string>("v:gnus");
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assert(! found);
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// retrieve the point property for which exists a convenience function
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Mesh::Property_map<vertex_descriptor, K::Point_3> location = m.points();
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for(vertex_descriptor vd : m.vertices()) {
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std::cout << name[vd] << " @ " << location[vd] << std::endl;
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}
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std::vector<std::string> props = m.properties<vertex_descriptor>();
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for(std::string p : props){
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std::cout << p << std::endl;
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}
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// delete the string property again
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m.remove_property_map(name);
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return 0;
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}
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