cgal/Polyhedron/demo/Polyhedron/Scene_nef_polyhedron_item.h

78 lines
2.5 KiB
C++

#ifndef SCENE_NEF_POLYHEDRON_ITEM_H
#define SCENE_NEF_POLYHEDRON_ITEM_H
#include <CGAL/Three/Scene_item_rendering_helper.h>
#include "Scene_nef_polyhedron_item_config.h"
#include "Nef_type_fwd.h"
#include <iostream>
#include <queue>
class Scene_surface_mesh_item;
struct Scene_nef_polyhedron_item_priv;
class SCENE_NEF_POLYHEDRON_ITEM_EXPORT Scene_nef_polyhedron_item
: public CGAL::Three::Scene_item_rendering_helper
{
Q_OBJECT
public:
void common_constructor();
Scene_nef_polyhedron_item();
// Scene_nef_polyhedron_item(const Scene_nef_polyhedron_item&);
Scene_nef_polyhedron_item(const Nef_polyhedron& p);
Scene_nef_polyhedron_item(Nef_polyhedron* const p);
~Scene_nef_polyhedron_item();
Scene_nef_polyhedron_item* clone() const;
bool load_from_off(std::istream& in);
bool load(std::istream& in);
bool save(std::ostream& in) const;
QFont font() const;
QString toolTip() const;
void invalidateOpenGLBuffers();
virtual void selection_changed(bool);
// Indicate if rendering mode is supported
virtual bool supportsRenderingMode(RenderingMode m) const { return m != Gouraud && m!=ShadedPoints; } // CHECK THIS!
// OpenGL drawing in a display list
void direct_draw() const;
virtual void draw(CGAL::Three::Viewer_interface*) const;
virtual void drawEdges(CGAL::Three::Viewer_interface* viewer) const;
virtual void drawPoints(CGAL::Three::Viewer_interface*) const;
// Wireframe OpenGL drawing
bool isFinite() const { return true; }
bool isEmpty() const;
void compute_bbox() const;
void initializeBuffers(CGAL::Three::Viewer_interface*)const;
void computeElements() const;
Nef_polyhedron* nef_polyhedron();
Nef_polyhedron* nef_polyhedron()const;
bool is_simple() const;
bool is_Triangle;
// conversion operations
static Scene_nef_polyhedron_item* from_polygon_mesh(Scene_surface_mesh_item*);
Scene_surface_mesh_item* convert_to_surface_mesh() const;
// Nef boolean operations
Scene_nef_polyhedron_item&
operator+=(const Scene_nef_polyhedron_item&); // union
Scene_nef_polyhedron_item&
operator*=(const Scene_nef_polyhedron_item&); // intersection
Scene_nef_polyhedron_item&
operator-=(const Scene_nef_polyhedron_item&); // difference
static Scene_nef_polyhedron_item*
sum(const Scene_nef_polyhedron_item&,
const Scene_nef_polyhedron_item&);
void convex_decomposition(std::list< Scene_surface_mesh_item*>&);
protected:
friend struct Scene_nef_polyhedron_item_priv;
Scene_nef_polyhedron_item_priv* d;
}; // end class Scene_nef_polyhedron_item
#endif // SCENE_NEF_POLYHEDRON_ITEM_H