cgal/AABB_tree/include/CGAL
Camille Wormser 01d0293bc5 Code is now almost up to the specification: Primitive::Id everywhere,
the KD-tree uses decorated points to return the Id too. 

There are just a few boost::optional to add in the traits, where we still
use the old bool intersection(..., Result&) approach, and some modernization 
to do in the distance computation things.

Everything compiles.

I have removed the funtion closest_primitive from the code and documentation, 
since it would not be consistent with the rest of the interface, and would not
be faster than closest_point_and_primitive.

I think we are almost done, not only for the documentation, but for the code too.
2009-05-08 12:59:22 +00:00
..
AABB_intersections AABB tree: undo folder restructuring 2009-05-05 11:51:48 +00:00
AABB_drawing_traits.h AABB tree: rename is_smaller to is_contained 2009-04-26 21:48:18 +00:00
AABB_intersections.h AABB tree: undo folder restructuring 2009-05-05 11:51:48 +00:00
AABB_node.h AABB tree: first version of boost::optional for any* 2009-05-07 06:44:59 +00:00
AABB_polyhedral_oracle.h Fix polyhedral oracle. Add class AABB_const_polyhedron_triangle_primitive. 2009-04-27 13:25:46 +00:00
AABB_polyhedron_edge_primitive.h AABB tree: undo folder restructuring 2009-05-05 11:51:48 +00:00
AABB_polyhedron_triangle_primitive.h AABB tree: undo folder restructuring 2009-05-05 11:51:48 +00:00
AABB_search_tree.h Code is now almost up to the specification: Primitive::Id everywhere, 2009-05-08 12:59:22 +00:00
AABB_segment_primitive.h AABB tree: undo folder restructuring 2009-05-05 11:51:48 +00:00
AABB_traits.h Code is now almost up to the specification: Primitive::Id everywhere, 2009-05-08 12:59:22 +00:00
AABB_tree.h Code is now almost up to the specification: Primitive::Id everywhere, 2009-05-08 12:59:22 +00:00
AABB_triangle_primitive.h AABB tree: undo folder restructuring 2009-05-05 11:51:48 +00:00