cgal/Visibility_2/include/CGAL/Rotational_sweep_visibility...

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// Copyright (c) 2013 Technical University Braunschweig (Germany).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
//
// Author(s): Kan Huang <huangkandiy@gmail.com>
//
#ifndef CGAL_ROTATIONAL_SWEEP_VISIBILITY_2_H
#define CGAL_ROTATIONAL_SWEEP_VISIBILITY_2_H
#include <iostream>
#include <vector>
#include <list>
#include <set>
#include <map>
#include <utility>
#include <CGAL/Visibility_2/visibility_utils.h>
#include <CGAL/Arrangement_2.h>
#include <CGAL/tags.h>
#include <CGAL/bounding_box.h>
#include <CGAL/enum.h>
namespace CGAL {
template <typename Arrangement_2, typename RegularizationTag>
class Rotational_sweep_visibility_2 {
public:
typedef Arrangement_2 Input_arrangement_2;
typedef Arrangement_2 Output_arrangement_2;
typedef typename Input_arrangement_2::Geometry_traits_2 Geometry_traits_2;
typedef typename Arrangement_2::Vertex_const_handle Vertex_const_handle;
typedef typename Arrangement_2::Vertex_handle Vertex_handle;
typedef typename Arrangement_2::Halfedge_const_handle Halfedge_const_handle;
typedef typename Arrangement_2::Halfedge_handle Halfedge_handle;
typedef typename Arrangement_2::Ccb_halfedge_const_circulator
Ccb_halfedge_const_circulator;
typedef typename Arrangement_2::Face_const_handle Face_const_handle;
typedef typename Arrangement_2::Face_handle Face_handle;
typedef typename Geometry_traits_2::Kernel K;
typedef typename Geometry_traits_2::Point_2 Point_2;
typedef typename Geometry_traits_2::Ray_2 Ray_2;
typedef typename Geometry_traits_2::Segment_2 Segment_2;
typedef typename Geometry_traits_2::Line_2 Line_2;
typedef typename Geometry_traits_2::Vector_2 Vector_2;
typedef typename Geometry_traits_2::Direction_2 Direction_2;
typedef typename Geometry_traits_2::FT Number_type;
typedef typename Geometry_traits_2::Object_2 Object_2;
typedef RegularizationTag Regularization_tag;
typedef CGAL::Tag_true Supports_general_polygon_tag;
typedef CGAL::Tag_true Supports_simple_polygon_tag;
Rotational_sweep_visibility_2(): p_arr(NULL) {}
Rotational_sweep_visibility_2(const Input_arrangement_2& arr): p_arr(&arr) {}
Face_handle compute_visibility(const Point_2& q, const Halfedge_const_handle e, Arrangement_2& out_arr) {
out_arr.clear();
this->q = q;
Point_2 source, target;
if (q == e->target()->point()) {
is_vertex_query = true;
is_edge_query = false;
source = e->source()->point();
target = e->next()->target()->point();
}
else {
is_vertex_query = false;
is_edge_query = true;
source = e->source()->point();
target = e->target()->point();
}
visibility_region_impl(e->face(), q, e);
//Decide which inside of the visibility butterfly is needed.
int source_i, target_i ;
for (int i = 0; i != polygon.size(); i++) {
if ( polygon[i]== source ) {
source_i = i;
}
else if ( polygon[i] == target ) {
target_i = i;
}
}
int small, big;
if ( source_i < target_i ) {
small = source_i;
big = target_i;
}
else {
small = target_i;
big = source_i;
}
int next_i = small + 1;
bool is_between;
if (CGAL::right_turn(source, q, target)) {
is_between = false;
while (next_i != big) {
if (CGAL::left_turn(source, q, polygon[next_i]) || CGAL::left_turn(q, target, polygon[next_i])) {
is_between = true;
break;
}
next_i++;
}
}
else {
is_between = true;
while (next_i != big) {
if (CGAL::right_turn(source, q, polygon[next_i]) || CGAL::right_turn(q, target, polygon[next_i])) {
is_between = false;
break;
}
next_i++;
}
}
typename std::vector<Point_2>::iterator first = polygon.begin() + small;
typename std::vector<Point_2>::iterator last = polygon.begin() + big;
if (is_between) {
std::vector<Point_2> polygon1(first, last+1);
if (is_vertex_query) polygon1.push_back(q);
build_arr(polygon1, out_arr);
}
else {
std::vector<Point_2> polygon1(polygon.begin(), first+1);
if (is_vertex_query) polygon1.push_back(q);
for (int i = big; i != polygon.size(); i++) {
polygon1.push_back(polygon[i]);
}
build_arr(polygon1, out_arr);
}
conditional_regularize(out_arr, Regularization_tag());
if (out_arr.faces_begin()->is_unbounded())
return ++out_arr.faces_begin();
else
return out_arr.faces_begin();
}
Face_handle compute_visibility(const Point_2& q, const Face_const_handle f, Output_arrangement_2& out_arr) {
out_arr.clear();
this->q = q;
is_vertex_query = false;
is_edge_query = false;
visibility_region_impl(f, q, f->outer_ccb());
build_arr(polygon, out_arr);
conditional_regularize(out_arr, Regularization_tag());
if (out_arr.faces_begin()->is_unbounded())
return ++out_arr.faces_begin();
else
return out_arr.faces_begin();
}
bool is_attached() {
return (p_arr != NULL);
}
void attach(const Input_arrangement_2& arr) {
p_arr = &arr;
// geom_traits = p_arr->geometry_traits();
}
void detach() {
p_arr = NULL;
// geom_traits = NULL;
vs.clear();
}
const Input_arrangement_2& arr() {
return *p_arr;
}
private:
//members
typedef std::vector<Point_2> Pvec;
typedef std::pair<Point_2, Point_2> Pair;
const Input_arrangement_2 *p_arr;
Point_2 q;
Point_2 dp;
Pvec polygon; //visibility polygon
std::map<Point_2, Pvec> vmap; //vertex and two edges incident to it that might block vision
std::map<Pair, int> edx; //index of edge in the heap
std::vector<Pair> heap;
std::vector<Point_2> vs; //angular sorted vertices
bool is_vertex_query;
bool is_edge_query;
int quadrant(const Point_2& o, const Point_2& p) {
typename K::Compare_x_2 compare_x;
typename K::Compare_y_2 compare_y;
Comparison_result x = compare_x(p, o);
Comparison_result y = compare_y(p, o);
if (x==LARGER && y!=SMALLER)
return 1;
if (x!=LARGER && y==LARGER)
return 2;
if (x==SMALLER && y!=LARGER)
return 3;
if (x!=SMALLER && y==SMALLER)
return 4;
// if (x>0 && y>=0)
// return 1;
// if (x<=0 && y>0)
// return 2;
// if (x<0 && y<=0)
// return 3;
// if (x>=0 && y<0)
// return 4;
return 0;
}
bool do_intersect_ray(const Point_2& q,
const Point_2& dp,
const Point_2& p1,
const Point_2& p2) {
if (CGAL::collinear(q, dp, p1))
return quadrant(q, p1) == quadrant(q, dp);
if (CGAL::collinear(q, dp, p2))
return quadrant(q, p2) == quadrant(q, dp);
return (CGAL::orientation(q, dp, p1) != CGAL::orientation(q, dp, p2) && CGAL::orientation(q, p1, dp) == CGAL::orientation(q, p1, p2));
}
void funnel(int i, int j) {
Pvec right, left;
bool block_left(false), block_right(false);
Point_2 former = vs[i];
for (int l=i; l<j; l++) {
bool left_v(false), right_v(false), has_predecessor(false);
for (int k=0; k<vmap[vs[l]].size(); k++) {
Point_2 temp= vmap[vs[l]][k];
if (temp == former)
has_predecessor = true;
if (CGAL::left_turn(q, vs[l], temp))
left_v = true;
else
right_v = CGAL::right_turn(q, vs[l], temp);
}
if (has_predecessor) {
block_left = block_left || left_v;
block_right = block_right || right_v;
}
else {
block_left = left_v;
block_right = right_v;
}
if (block_left && block_right) {
right.push_back(vs[l]);
break;
}
else {
if (block_left)
left.push_back(vs[l]);
else
right.push_back(vs[l]);
}
former = vs[l];
}
for (int l=0; l!=right.size(); l++)
vs[i+l] = right[l];
for (int l=0; l!=left.size(); l++)
vs[i+l+right.size()] = left[left.size()-1-l];
}
void visibility_region_impl(const Face_const_handle f, const Point_2& q, const Halfedge_const_handle e) {
vs.clear();
polygon.clear();
heap.clear();
vmap.clear();
edx.clear();
std::vector<Pair> bbox;
input_face(f, q, e, bbox);
//initiation of vision ray
Vector_2 dir;
if (Direction_2(-1, 0) < Direction_2(Vector_2(q, vs.back())))
{
dir = Vector_2(1, 0) + Vector_2(q, vs.back());
}
else {
dir = Vector_2(0, -1);
}
dp = Point_2(q.x()+dir.x(), q.y()+dir.y());
//initiation of active_edges
Ccb_halfedge_const_circulator curr = f->outer_ccb();
Ccb_halfedge_const_circulator circ = curr;
do {
Point_2 p1 = curr->target()->point();
Point_2 p2 = curr->source()->point();
if (q != p1 && q != p2 && do_intersect_ray(q, dp, p1, p2))
heap_insert(create_pair(p1, p2));
} while (++curr != circ);
typename Arrangement_2::Hole_const_iterator hi;
for (hi = f->holes_begin(); hi != f->holes_end(); ++hi) {
Ccb_halfedge_const_circulator c1 = *hi, c2 = *hi;
do {
Point_2 p1 = c1->target()->point();
Point_2 p2 = c1->source()->point();
if (q != p1 && q != p2 && do_intersect_ray(q, dp, p1, p2))
heap_insert(create_pair(p1, p2));
} while (++c1 != c2);
}
for (int i=0; i!=bbox.size(); i++) {
if (do_intersect_ray(q, dp, bbox[i].first, bbox[i].second))
heap_insert(bbox[i]);
}
//angular sweep begins
for (int i=0; i!=vs.size(); i++) {
dp = vs[i];
Point_2 v = dp;
Pair ce = heap.front(); //save closest edge;
int insert_cnt(0), remove_cnt(0);
// for (int j=0; j!=vmap[v].size(); j++) {
// Pair e = create_pair(v, vmap[v][j]);
// if (edx.count(e)) {
// heap_remove(edx[e]);
// remove_cnt++;
// }
// else {
// heap_insert(e);
// insert_cnt++;
// }
// }
Point_2 p_remove, p_insert;
for (int j=0; j!=vmap[v].size(); j++) {
Pair e = create_pair(v, vmap[v][j]);
if (edx.count(e)) {
// heap_remove(edx[e]);
p_remove = vmap[v][j];
remove_cnt++;
}
else {
// heap_insert(e);
p_insert = vmap[v][j];
insert_cnt++;
}
}
if (remove_cnt == 1 && insert_cnt == 1) {
Pair e_out = create_pair(v, p_remove);
Pair e_in = create_pair(v, p_insert);
heap[edx[e_out]] = e_in;
edx[e_in] = edx[e_out];
edx.erase(e_out);
}
else {
for (int j=0; j!=vmap[v].size(); j++) {
Pair e = create_pair(v, vmap[v][j]);
if (edx.count(e)) {
heap_remove(edx[e]);
remove_cnt++;
}
else {
heap_insert(e);
insert_cnt++;
}
}
}
if (ce != heap.front()) {
//when the closest edge changed
if (remove_cnt > 0 && insert_cnt > 0) {
//some edges are added and some are deleted, which means the vertice sweeped is a vertice of visibility polygon.
update_visibility(v);
}
if (remove_cnt == 0 && insert_cnt > 0) {
//only add some edges, means the view ray is blocked by new edges.
//therefore first add the intersection of view ray and former closet edge, then add the vertice sweeped.
update_visibility(ray_seg_intersection(q, dp, ce.first, ce.second));
update_visibility(v);
}
if (remove_cnt > 0 && insert_cnt == 0) {
//only delete some edges, means some block is moved and the view ray can reach the segments after the block.
update_visibility(v);
update_visibility(ray_seg_intersection(q, dp, heap.front().first, heap.front().second));
}
}
}
}
Pair create_pair(const Point_2& p1, const Point_2& p2){
assert(p1 != p2);
if (p1 < p2)
return Pair(p1, p2);
else
return Pair(p2, p1);
}
//todo add edge location record
void heap_insert(const Pair& e) {
heap.push_back(e);
int i = heap.size()-1;
edx[e] = i;
int parent = (i-1)/2;
while (i!=0 && is_closer(q, dp, heap[i], heap[parent])){
heap_swap(i, parent);
i = parent;
parent = (i-1)/2;
}
}
void heap_remove(int i) {
edx.erase(heap[i]);
if (i== heap.size()-1)
{
heap.pop_back();
}
else {
heap[i] = heap.back();
edx[heap[i]] = i;
heap.pop_back();
int i_before_swap = i;
int parent = (i-1)/2;
while (i!=0 && is_closer(q, dp, heap[i], heap[parent])){
heap_swap(i, parent);
i = parent;
parent = (i-1)/2;
}
if (i==i_before_swap) {
bool swapped;
do {
int left_son = i*2+1;
int right_son = i*2+2;
int closest = i;
if (left_son < heap.size() && is_closer(q, dp, heap[left_son], heap[i])) {
closest = left_son;
}
if (right_son < heap.size() && is_closer(q, dp, heap[right_son], heap[closest])) {
closest = right_son;
}
swapped = false;
if (closest != i) {
heap_swap(i, closest);
i = closest;
swapped = true;
}
} while(swapped);
}
}
}
void heap_swap(int i, int j) {
edx[heap[i]] = j;
edx[heap[j]] = i;
Pair temp = heap[i];
heap[i] = heap[j];
heap[j] = temp;
}
//
// bool is_closer(const Point_2& q, const Point_2& dp, const Pair& e1, const Pair& e2) {
// Point_2 p1 = ray_seg_intersection(q, dp, e1.first, e1.second);
// Point_2 p2 = ray_seg_intersection(q, dp, e2.first, e2.second);
// if (p1 == p2) {
// Point_2 end1, end2;
// if (p1 == e1.first)
// end1 = e1.second;
// else
// end1 = e1.first;
// if (p2 == e2.first)
// end2 = e2.second;
// else
// end2 = e2.first;
// if (CGAL::right_turn(q, p1, end1) && !CGAL::right_turn(q, p1, end2))
// return true;
// if (CGAL::right_turn(q, p1, end2) && !CGAL::right_turn(q, p1, end1))
// return false;
// switch (CGAL::orientation(q, p1, end1)) {
// case CGAL::COLLINEAR:
// return (CGAL::right_turn(q, p1, end2));
// case CGAL::RIGHT_TURN:
// return (CGAL::right_turn(end1, p1, end2));
// case CGAL::LEFT_TURN:
// return (CGAL::left_turn(end1, p1, end2));
// }
// }
// else {
// return CGAL::compare_distance_to_point(q, p1, p2)==CGAL::SMALLER;
// }
// }
bool is_closer(const Point_2& q, const Point_2& dp, const Pair& e1, const Pair& e2) {
Point_2 touch1, touch2, end1, end2;
int touch_ends_1(0), touch_ends_2(0);
if (CGAL::collinear(q, dp, e1.first)) {
touch_ends_1++;
touch1 = e1.first;
end1 = e1.second;
if (CGAL::collinear(q, dp, e1.second)) {
touch_ends_1++;
if (CGAL::compare_distance_to_point(q, end1, touch1)==CGAL::SMALLER) {
touch1 = e1.second;
end1 = e1.first;
}
}
}
else {
if (CGAL::collinear(q, dp, e1.second)) {
touch_ends_1++;
touch1 = e1.second;
end1 = e1.first;
}
}
if (CGAL::collinear(q, dp, e2.first)) {
touch_ends_2++;
touch2 = e2.first;
end2 = e2.second;
if (CGAL::collinear(q, dp, e2.second)) {
touch_ends_2++;
if (CGAL::compare_distance_to_point(q, end2, touch2)==CGAL::SMALLER) {
touch2 = e2.second;
end2 = e2.first;
}
}
}
else {
if (CGAL::collinear(q, dp, e2.second)) {
touch_ends_2++;
touch2 = e2.second;
end2 = e2.first;
}
}
if (touch_ends_1>0 && touch_ends_2>0) {
if (touch1 == touch2) {
if (CGAL::right_turn(q, touch1, end1) && !CGAL::right_turn(q, touch1, end2))
return true;
if (CGAL::right_turn(q, touch1, end2) && !CGAL::right_turn(q, touch1, end1))
return false;
switch (CGAL::orientation(q, touch1, end1)) {
case CGAL::COLLINEAR:
return (CGAL::right_turn(q, touch1, end2));
case CGAL::RIGHT_TURN:
return (CGAL::right_turn(end1, touch1, end2));
case CGAL::LEFT_TURN:
return (CGAL::left_turn(end1, touch1, end2));
}
}
else
return CGAL::compare_distance_to_point(q, touch1, touch2)==CGAL::SMALLER;
}
if (touch_ends_1 == 2) {
return CGAL::orientation(e2.first, e2.second, q)==CGAL::orientation(e2.first, e2.second, e1.first);
}
else {
CGAL::Orientation oq = orientation(e1.first, e1.second, q);
CGAL::Orientation o_fst = orientation(e1.first, e1.second, e2.first);
CGAL::Orientation o_snd = orientation(e1.first, e1.second, e2.second);
if (o_fst == CGAL::COLLINEAR)
return oq!=o_snd;
if (o_snd == CGAL::COLLINEAR)
return oq!=o_fst;
if (o_fst == o_snd)
return oq!=o_fst;
else
return CGAL::orientation(e2.first, e2.second, e1.first)==CGAL::orientation(e2.first, e2.second, q);
}
}
// Point_2 ray_seg_intersection(
// const Point_2& q, const Point_2& dp, // the ray
// const Point_2& s, const Point_2& t) // the segment
// {
// Ray_2 ray(q,dp);
// Segment_2 seg(s,t);
// CGAL::Object result = CGAL::intersection(ray, seg);
// if (const Point_2 *ipoint = CGAL::object_cast<Point_2>(&result)) {
// return *ipoint;
// }
// else {
// if (const Segment_2 *iseg = CGAL::object_cast<Segment_2 >(&result)) {
// switch (CGAL::compare_distance_to_point(ray.source(), iseg->source(), iseg->target())) {
// case (CGAL::SMALLER):
// return iseg->source();
// break;
// case (CGAL::LARGER) :
// return iseg->target();
// break;
// }
// } else {
// std::cout<<"doesn't intersect\n";
// std::cout<<q<<','<<dp<<" "<<s<<','<<t<<std::endl;
// assert(false);
// }
// }
// }
//Todo
Point_2 ray_seg_intersection(
const Point_2& q, const Point_2& dp, // the ray
const Point_2& s, const Point_2& t) // the segment
{
if (CGAL::collinear(q, dp, s)) {
if (CGAL::collinear(q, dp, t)) {
if (CGAL::compare_distance_to_point(q, s, t)==CGAL::SMALLER)
return s;
else
return t;
}
else
return s;
}
Ray_2 ray(q,dp);
Segment_2 seg(s,t);
CGAL::Object result = CGAL::intersection(ray, seg);
if (const Point_2 *ipoint = CGAL::object_cast<Point_2>(&result)) {
return *ipoint;
}
else {
if (const Segment_2 *iseg = CGAL::object_cast<Segment_2 >(&result)) {
switch (CGAL::compare_distance_to_point(ray.source(), iseg->source(), iseg->target())) {
case (CGAL::SMALLER):
return iseg->source();
break;
case (CGAL::LARGER) :
return iseg->target();
break;
}
} else {
std::cout<<"doesn't intersect\n";
std::cout<<q<<','<<dp<<" "<<s<<','<<t<<std::endl;
assert(false);
}
}
}
void update_visibility(const Point_2& p){
if (polygon.empty())
polygon.push_back(p);
else
{
if (polygon.back() != p){
polygon.push_back(p);
}
}
}
bool compare_angle(const Point_2& p1, const Point_2& p2)
{
// Direction_2 d1(Ray_2(q, p1));
// Direction_2 d2(Ray_2(q, p2));
// if (d1==d2)
// return (CGAL::compare_distance_to_point(q, p1, p2) == CGAL::SMALLER);
// else
// return d1<d2;
int qua1 = quadrant(q, p1);
int qua2 = quadrant(q, p2);
if (qua1 < qua2)
return true;
if (qua1 > qua2)
return false;
if (collinear(q, p1, p2))
return (CGAL::compare_distance_to_point(q, p1, p2) == CGAL::SMALLER);
else
return CGAL::right_turn(p1, q, p2);
}
bool is_good_edge(const Point_2& v1,
const Point_2& v2) {
if (v1==q || v2==q)
return false;
if (CGAL::collinear(q, v1, v2))
if (CGAL::compare_distance_to_point(v1, q, v2) == CGAL::SMALLER &&
CGAL::compare_distance_to_point(v2, q, v1) == CGAL::SMALLER)
return false;
return true;
}
void input_neighbor( const std::vector<Halfedge_const_handle>& bad_edges,
const Halfedge_const_handle e) {
Point_2 v = e->target()->point();
if (v==q) return;
if (!vmap.count(v))
vs.push_back(v);
bool good_edge(true);
for (int i=0; i<bad_edges.size(); i++)
if (e==bad_edges[i]) {
good_edge = false;
break;
}
if (good_edge && e->source()->point()!=q)
// if (!is_good_edge(e->source()->point(), e->target()->point())) {
// std::cout<<"query point: "<<q<<std::endl;
// std::cout<<e->curve()<<std::endl;
// }
// else
vmap[v].push_back(e->source()->point());
good_edge = true;
for (int i=0; i<bad_edges.size(); i++)
if (e->next()==bad_edges[i]) {
good_edge = false;
break;
}
if (good_edge && e->next()->target()->point()!=q)
// if (!is_good_edge(e->next()->source()->point(), e->next()->target()->point())) {
// std::cout<<"query point: "<<q<<std::endl;
// std::cout<<e->next()->curve()<<std::endl;
// }
// else
vmap[v].push_back(e->next()->target()->point());
}
// if (vmap.count(v)) {
// for (int i=0; i<2; i++) {
// if ((!is_vertex_query && !is_edge_query) || is_good_edge(q,a,b,v,nei[i]))
// vmap[v].push_back(nei[i]);
// }
// }
// else {
// vs.push_back(v);
// Pvec neighbor;
// for (int i=0; i<2; i++){
// if ((!is_vertex_query && !is_edge_query) || is_good_edge(q,a,b,v,nei[i]))
// neighbor.push_back(nei[i]);
// }
// vmap[v]
// }
//traverse the face to get all edges and sort vertices in counter-clockwise order.
void input_face (Face_const_handle fh,
const Point_2& q,
const Halfedge_const_handle e,
std::vector<Pair>& bbox)
{
std::vector<Halfedge_const_handle> bad_edges;
if (is_vertex_query) {
bad_edges.push_back(e);
bad_edges.push_back(e->next());
}
else {
if (is_edge_query)
bad_edges.push_back(e);
}
Ccb_halfedge_const_circulator curr = fh->outer_ccb();
Ccb_halfedge_const_circulator circ = curr;
do {
assert(curr->face() == fh);
// Point_2 v = curr->target()->point();
input_neighbor(bad_edges, curr);
// input_neighbor(v, curr->next()->target()->point(), bad_edges, curr->next());
} while (++curr != circ);
typename Arrangement_2::Hole_const_iterator hi;
for (hi = fh->holes_begin(); hi != fh->holes_end(); ++hi) {
Ccb_halfedge_const_circulator curr = *hi, circ = *hi;
do {
assert(curr->face() == fh);
// Point_2 v = curr->target()->point();
input_neighbor(bad_edges, curr);
// input_neighbor(v, curr->next()->target()->point(), bad_edges, curr->next());
} while (++curr != circ);
}
if (is_vertex_query || is_edge_query) {
// Number_type xmin, xmax, ymin, ymax;
// Point_2 q1 = vs.front();
// xmax = xmin = q1.x();
// ymin = ymax = q1.y();
// vs.push_back(q);
// for (typename Pvec::iterator it= vs.begin(); it!=vs.end(); it++) {
// Point_2 q1 = *it;
// if (q1.x() < xmin) xmin = q1.x();
// if (q1.x() > xmax) xmax = q1.x();
// if (q1.y() < ymin) ymin = q1.y();
// if (q1.y() > ymax) ymax = q1.y();
// }
// vs.pop_back();
// xmin -= 10;
// xmax += 10;
// ymin -= 10;
// ymax += 10;
vs.push_back(q);
typename Geometry_traits_2::Iso_rectangle_2 bb = bounding_box(vs.begin(), vs.end());
vs.pop_back();
Number_type xmin, xmax, ymin, ymax;
typename K::Compute_x_2 computex;
typename K::Compute_y_2 computey;
xmin = computex(bb.min())-1;
ymin = computey(bb.min())-1;
xmax = computex(bb.max())+1;
ymax = computey(bb.max())+1;
Point_2 box[4] = {Point_2(xmin, ymin), Point_2(xmax, ymin),
Point_2(xmax, ymax), Point_2(xmin, ymax)};
for (int i=0; i<4; i++) {
vs.push_back(box[i]);
Pvec pvec;
pvec.push_back(box[(i+3)%4]);
pvec.push_back(box[(i+1)%4]);
vmap[box[i]] = pvec;
bbox.push_back(create_pair(box[i], box[(i+1)%4]));
}
}
quick_sort(vs, 0, vs.size()-1);
for (int i=0; i!=vs.size(); i++) {
int j = i+1;
while (j != vs.size()) {
if (!CGAL::collinear(q, vs[i], vs[j]))
break;
j++;
}
if (j-i>1)
funnel(i, j);
i = j-1;
}
}
void qs_swap(Pvec& vs, int i, int j) {
Point_2 temp = vs[i];
vs[i] = vs[j];
vs[j] = temp;
}
int partition(Pvec& vs, int left, int right, int pivotIndex) {
Point_2 pivot_p = vs[pivotIndex];
qs_swap(vs, pivotIndex, right);
int storeIndex = left;
for (int i=left; i<right; i++) {
if (compare_angle(vs[i], pivot_p)) {
qs_swap(vs, i, storeIndex);
storeIndex += 1;
}
}
qs_swap(vs, storeIndex, right);
return storeIndex;
}
void quick_sort(Pvec& vs, int left, int right) {
if (left < right) {
int pivotIndex = left;
int pivotNewIndex = partition(vs, left, right, pivotIndex);
quick_sort(vs, left, pivotNewIndex-1);
quick_sort(vs, pivotNewIndex+1, right);
}
}
bool is_on_ray(const Ray_2& r, const Point_2& p) {
return Direction_2(Vector_2(r.source(), p)) == Direction_2(r);
}
//debug
void print_edges(std::vector<Pair>& edges){
std::cout<<edges.size()<<" edges in the heap now.\n";
for (int i = 0; i != edges.size(); i++) {
std::cout<<edges[i].first<<"->"<<edges[i].second<<std::endl;
}
}
void print_pair(Pair pr){
std::cout<<pr.first<<"->"<<pr.second<<std::endl;
}
void print_vertex(const Pvec& polygon) {
std::cout<<"print points in vector\n";
for (int i = 0; i != polygon.size(); i++) {
std::cout<<polygon[i]<<std::endl;
}
}
void print_edx() {
typename std::map<Pair, int>::iterator map_it = edx.begin();
std::cout<<"print edx\n";
while (map_it != edx.end()) {
std::cout<<map_it->first.first<<"->"<<map_it->first.second<<":"<<map_it->second<<std::endl;
map_it++;
}
}
bool close_point(const Point_2& shared, const Point_2& p2){
return (shared.x()-p2.x()<1 && shared.x()-p2.x()>-1 && shared.y()-p2.y()<1 && shared.y()-p2.y()>-1);
}
void build_arr(const Pvec& polygon, Output_arrangement_2& arr ) {
for (int i = 0; i != polygon.size()-1; i++ ) {
CGAL::insert(arr, Segment_2(polygon[i], polygon[i+1]));
}
//print_vectex(polygon);
CGAL::insert(arr, Segment_2(polygon.front(), polygon.back()));
}
// void Insert_edge(Vertex_handle insert_loc,
// Vertex_handle new_begin,
// const Point_2& end1,
// const Point_2& end2,
// const Point_2& needle_end,
// Output_arrangement_2& arr_out) {
// }
void conditional_regularize(Output_arrangement_2& out_arr, CGAL::Tag_true) {
regularize_output(out_arr);
}
void conditional_regularize(Output_arrangement_2& out_arr, CGAL::Tag_false) {
//do nothing
}
void regularize_output(Arrangement_2& out_arr) {
typename Output_arrangement_2::Edge_iterator e_itr;
for (e_itr = out_arr.edges_begin() ;
e_itr != out_arr.edges_end() ; e_itr++) {
Halfedge_handle he = e_itr;
Halfedge_handle he_twin = he->twin();
if (he->face() == he_twin->face()) {
out_arr.remove_edge(he);
}
}
}
};
} // end namespace CGAL
#endif