mirror of https://github.com/CGAL/cgal
942 lines
30 KiB
C++
942 lines
30 KiB
C++
// Copyright (c) 1997-2002 Max-Planck-Institute Saarbruecken (Germany).
|
|
// All rights reserved.
|
|
//
|
|
// This file is part of CGAL (www.cgal.org).
|
|
// You can redistribute it and/or modify it under the terms of the GNU
|
|
// General Public License as published by the Free Software Foundation,
|
|
// either version 3 of the License, or (at your option) any later version.
|
|
//
|
|
// Licensees holding a valid commercial license may use this file in
|
|
// accordance with the commercial license agreement provided with the software.
|
|
//
|
|
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
|
|
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
|
//
|
|
// $URL$
|
|
// $Id$
|
|
//
|
|
//
|
|
// Author(s) : Michael Seel <seel@mpi-sb.mpg.de>
|
|
// Miguel Granados <granados@mpi-sb.mpg.de>
|
|
// Susan Hert <hert@mpi-sb.mpg.de>
|
|
// Lutz Kettner <kettner@mpi-sb.mpg.de>
|
|
#ifndef CGAL_VISUALIZOR_OPENGL_3_H
|
|
#define CGAL_VISUALIZOR_OPENGL_3_H
|
|
|
|
#include <CGAL/basic.h>
|
|
#include <CGAL/IO/Color.h>
|
|
#include <CGAL/glu.h>
|
|
#include <GL/glut.h>
|
|
#include <cmath>
|
|
#include <cstdlib>
|
|
#include <cstdio>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <CGAL/Simple_cartesian.h>
|
|
#include <CGAL/Nef_3/SNC_structure.h>
|
|
#include <CGAL/Nef_3/SNC_decorator.h>
|
|
#include <CGAL/Nef_3/SNC_FM_decorator.h>
|
|
|
|
#undef CGAL_NEF_DEBUG
|
|
#define CGAL_NEF_DEBUG 157
|
|
#include <CGAL/Nef_2/debug.h>
|
|
|
|
#define CGAL_NEF3_MARKED_VERTEX_COLOR 183,232,92
|
|
#define CGAL_NEF3_MARKED_EDGE_COLOR 171,216,86
|
|
#define CGAL_NEF3_MARKED_FACET_COLOR 157,203,81
|
|
|
|
#define CGAL_NEF3_UNMARKED_VERTEX_COLOR 255,246,124
|
|
#define CGAL_NEF3_UNMARKED_EDGE_COLOR 255,236,94
|
|
#define CGAL_NEF3_UNMARKED_FACET_COLOR 249,215,44
|
|
|
|
namespace CGAL {
|
|
namespace OGL {
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Drawable double types:
|
|
// ----------------------------------------------------------------------------
|
|
|
|
typedef CGAL::Simple_cartesian<double> DKernel;
|
|
typedef DKernel::Point_3 Double_point;
|
|
typedef DKernel::Vector_3 Double_vector;
|
|
typedef DKernel::Segment_3 Double_segment;
|
|
typedef DKernel::Aff_transformation_3 Affine_3;
|
|
|
|
// DPoint = a double point including a mark
|
|
class DPoint : public Double_point {
|
|
bool m_;
|
|
public:
|
|
DPoint() {}
|
|
DPoint(const Double_point& p, bool m) : Double_point(p) { m_ = m; }
|
|
DPoint(const DPoint& p) : Double_point(p) { m_ = p.m_; }
|
|
DPoint& operator=(const DPoint& p)
|
|
{ Double_point::operator=(p); m_ = p.m_; return *this; }
|
|
bool mark() const { return m_; }
|
|
};
|
|
|
|
// DSegment = a double segment including a mark
|
|
class DSegment : public Double_segment {
|
|
bool m_;
|
|
public:
|
|
DSegment() {}
|
|
DSegment(const Double_segment& s, bool m) : Double_segment(s) { m_ = m; }
|
|
DSegment(const DSegment& s) : Double_segment(s) { m_ = s.m_; }
|
|
DSegment& operator=(const DSegment& s)
|
|
{ Double_segment::operator=(s); m_ = s.m_; return *this; }
|
|
bool mark() const { return m_; }
|
|
};
|
|
|
|
// Double_triple = a class that stores a triple of double
|
|
// coordinates; we need a pointer to the coordinates in a C array
|
|
// for OpenGL
|
|
class Double_triple {
|
|
typedef double* double_ptr;
|
|
typedef const double* const_double_ptr;
|
|
double coords_[3];
|
|
public:
|
|
Double_triple()
|
|
{ coords_[0]=coords_[1]=coords_[2]=0.0; }
|
|
Double_triple(double x, double y, double z)
|
|
{ coords_[0]=x; coords_[1]=y; coords_[2]=z; }
|
|
Double_triple(const Double_triple& t)
|
|
{ coords_[0]=t.coords_[0];
|
|
coords_[1]=t.coords_[1];
|
|
coords_[2]=t.coords_[2];
|
|
}
|
|
Double_triple& operator=(const Double_triple& t)
|
|
{ coords_[0]=t.coords_[0];
|
|
coords_[1]=t.coords_[1];
|
|
coords_[2]=t.coords_[2];
|
|
return *this; }
|
|
operator double_ptr() const
|
|
{ return const_cast<Double_triple&>(*this).coords_; }
|
|
double operator[](unsigned i)
|
|
{ CGAL_assertion(i<3); return coords_[i]; }
|
|
}; // Double_triple
|
|
|
|
static std::ostream& operator << (std::ostream& os,
|
|
const Double_triple& t)
|
|
{ os << "(" << t[0] << "," << t[1] << "," << t[2] << ")";
|
|
return os; }
|
|
|
|
|
|
// DFacet stores the facet cycle vertices in a continuus C array
|
|
// of three double components, this is necessary due to the OpenGL
|
|
// tesselator input format !
|
|
class DFacet {
|
|
typedef std::vector<Double_triple> Coord_vector;
|
|
typedef std::vector<unsigned> Cycle_vector;
|
|
Coord_vector coords_; // stores all vertex coordinates
|
|
Cycle_vector fc_ends_; // stores entry points of facet cycles
|
|
Double_triple normal_; // stores normal and mark of facet
|
|
bool mark_;
|
|
|
|
public:
|
|
typedef Coord_vector::iterator Coord_iterator;
|
|
typedef Coord_vector::const_iterator Coord_const_iterator;
|
|
|
|
DFacet() {}
|
|
|
|
void push_back_vertex(double x, double y, double z)
|
|
{ coords_.push_back(Double_triple(x,y,z)); }
|
|
|
|
DFacet(const DFacet& f)
|
|
{ coords_ = f.coords_;
|
|
fc_ends_ = f.fc_ends_;
|
|
normal_ = f.normal_;
|
|
mark_ = f.mark_;
|
|
}
|
|
|
|
DFacet& operator=(const DFacet& f)
|
|
{ coords_ = f.coords_;
|
|
fc_ends_ = f.fc_ends_;
|
|
normal_ = f.normal_;
|
|
mark_ = f.mark_;
|
|
return *this;
|
|
}
|
|
|
|
~DFacet()
|
|
{ coords_.clear(); fc_ends_.clear(); }
|
|
|
|
void push_back_vertex(const Double_point& p)
|
|
{ push_back_vertex(p.x(),p.y(),p.z()); }
|
|
|
|
void set_normal(double x, double y, double z, bool m)
|
|
{ double l = sqrt(x*x + y*y + z*z);
|
|
normal_ = Double_triple(x/l,y/l,z/l); mark_ = m; }
|
|
|
|
double dx() const { return normal_[0]; }
|
|
double dy() const { return normal_[1]; }
|
|
double dz() const { return normal_[2]; }
|
|
bool mark() const { return mark_; }
|
|
double* normal() const
|
|
{ return static_cast<double*>(normal_); }
|
|
|
|
void new_facet_cycle()
|
|
{ fc_ends_.push_back(coords_.size()); }
|
|
|
|
unsigned number_of_facet_cycles() const
|
|
{ return fc_ends_.size(); }
|
|
|
|
Coord_iterator facet_cycle_begin(unsigned i)
|
|
{ CGAL_assertion(i<number_of_facet_cycles());
|
|
if (i==0) return coords_.begin();
|
|
else return coords_.begin()+fc_ends_[i]; }
|
|
|
|
Coord_iterator facet_cycle_end(unsigned i)
|
|
{ CGAL_assertion(i<number_of_facet_cycles());
|
|
if (i<fc_ends_.size()-1) return coords_.begin()+fc_ends_[i+1];
|
|
else return coords_.end(); }
|
|
|
|
Coord_const_iterator facet_cycle_begin(unsigned i) const
|
|
{ CGAL_assertion(i<number_of_facet_cycles());
|
|
if (i==0) return coords_.begin();
|
|
else return coords_.begin()+fc_ends_[i]; }
|
|
|
|
Coord_const_iterator facet_cycle_end(unsigned i) const
|
|
{ CGAL_assertion(i<number_of_facet_cycles());
|
|
if (i<fc_ends_.size()-1) return coords_.begin()+fc_ends_[i+1];
|
|
else return coords_.end(); }
|
|
|
|
void debug(std::ostream& os = std::cerr) const
|
|
{ os << "DFacet, normal=" << normal_ << ", mark=" << mark() << std::endl;
|
|
for(unsigned i=0; i<number_of_facet_cycles(); ++i) {
|
|
os << " facet cycle ";
|
|
// put all vertices in facet cycle into contour:
|
|
Coord_const_iterator cit;
|
|
for(cit = facet_cycle_begin(i); cit != facet_cycle_end(i); ++cit)
|
|
os << *cit;
|
|
os << std::endl;
|
|
}
|
|
}
|
|
|
|
}; // DFacet
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// OGL Drawable Polyhedron:
|
|
// ----------------------------------------------------------------------------
|
|
|
|
inline void beginCallback(GLenum which)
|
|
{ glBegin(which); }
|
|
|
|
inline void endCallback(void)
|
|
{ glEnd(); }
|
|
|
|
inline void errorCallback(GLenum errorCode)
|
|
{ const GLubyte *estring;
|
|
estring = gluErrorString(errorCode);
|
|
CGAL_error_msg( "Tessellation Error:" + std::string( estring ) );
|
|
}
|
|
|
|
inline void vertexCallback(GLvoid* vertex,
|
|
GLvoid* user)
|
|
{ GLdouble* pc(static_cast<GLdouble*>(vertex));
|
|
GLdouble* pu(static_cast<GLdouble*>(user));
|
|
CGAL_NEF_TRACEN("vertexCallback coord "<<pc[0]<<","<<pc[1]<<","<<pc[2]);
|
|
CGAL_NEF_TRACEN("vertexCallback normal "<<pu[0]<<","<<pu[1]<<","<<pu[2]);
|
|
glNormal3dv(pu);
|
|
glVertex3dv(pc);
|
|
}
|
|
|
|
class Polyhedron {
|
|
std::list<DPoint> vertices_;
|
|
std::list<DSegment> edges_;
|
|
std::list<DFacet> halffacets_;
|
|
|
|
GLuint object_list_;
|
|
bool init_, axes_, surface_;
|
|
|
|
Bbox_3 bbox_;
|
|
|
|
typedef std::list<DPoint>::const_iterator Vertex_iterator;
|
|
typedef std::list<DSegment>::const_iterator Edge_iterator;
|
|
typedef std::list<DFacet>::const_iterator Halffacet_iterator;
|
|
|
|
public:
|
|
Polyhedron() : bbox_(-1,-1,-1,1,1,1)
|
|
{ object_list_ = 0;
|
|
init_ = axes_ = false; surface_ = true; }
|
|
|
|
Polyhedron(const Polyhedron& p)
|
|
{ object_list_ = 0;
|
|
init_ = axes_ = false; surface_ = true; }
|
|
|
|
Polyhedron& operator=(const Polyhedron& p)
|
|
{ return *this; }
|
|
|
|
~Polyhedron()
|
|
{ if (object_list_) glDeleteLists(object_list_, 4); }
|
|
|
|
void push_back(const Double_point& p, bool m) {
|
|
vertices_.push_back(DPoint(p,m));
|
|
}
|
|
void push_back(const Double_segment& s, bool m)
|
|
{ edges_.push_back(DSegment(s,m)); }
|
|
void push_back(const DFacet& f)
|
|
{ halffacets_.push_back(f); }
|
|
|
|
void toggle_axes() { axes_ = !axes_; }
|
|
void skeleton_on() { surface_ = false; }
|
|
void boundary_on() { surface_ = true; }
|
|
bool is_initialized() const { return init_; }
|
|
|
|
Bbox_3 bbox() const { return bbox_; }
|
|
Bbox_3& bbox() { return bbox_; }
|
|
|
|
void draw(Vertex_iterator v) const
|
|
{ CGAL_NEF_TRACEN("drawing vertex "<<*v);
|
|
CGAL::Color cf(CGAL_NEF3_MARKED_VERTEX_COLOR),
|
|
ct(CGAL_NEF3_UNMARKED_VERTEX_COLOR); // more blue-ish
|
|
CGAL::Color c = v->mark() ? ct : cf;
|
|
glPointSize(10);
|
|
glColor3ub(c.red(), c.green(), c.blue());
|
|
glBegin(GL_POINTS);
|
|
glVertex3d(v->x(),v->y(),v->z());
|
|
glEnd();
|
|
}
|
|
|
|
void draw(Edge_iterator e) const
|
|
{ CGAL_NEF_TRACEN("drawing edge "<<*e);
|
|
Double_point p = e->source(), q = e->target();
|
|
CGAL::Color cf(CGAL_NEF3_MARKED_EDGE_COLOR),
|
|
ct(CGAL_NEF3_UNMARKED_EDGE_COLOR); // more blue-ish
|
|
CGAL::Color c = e->mark() ? ct : cf;
|
|
glLineWidth(5);
|
|
glColor3ub(c.red(),c.green(),c.blue());
|
|
glBegin(GL_LINE_STRIP);
|
|
glVertex3d(p.x(), p.y(), p.z());
|
|
glVertex3d(q.x(), q.y(), q.z());
|
|
glEnd();
|
|
}
|
|
|
|
void draw(Halffacet_iterator f) const
|
|
{ CGAL_NEF_TRACEN("drawing facet "<<(f->debug(),""));
|
|
GLUtesselator* tess_ = gluNewTess();
|
|
gluTessCallback(tess_, GLenum(GLU_TESS_VERTEX_DATA),
|
|
(GLvoid (*)()) &vertexCallback);
|
|
gluTessCallback(tess_, GLenum(GLU_TESS_BEGIN),
|
|
(GLvoid (*)()) &beginCallback);
|
|
gluTessCallback(tess_, GLenum(GLU_TESS_END),
|
|
(GLvoid (*)()) &endCallback);
|
|
gluTessCallback(tess_, GLenum(GLU_TESS_ERROR),
|
|
(GLvoid (*)()) &errorCallback);
|
|
gluTessProperty(tess_, GLenum(GLU_TESS_WINDING_RULE),
|
|
GLU_TESS_WINDING_POSITIVE);
|
|
|
|
DFacet::Coord_const_iterator cit;
|
|
CGAL::Color cf(CGAL_NEF3_MARKED_FACET_COLOR),
|
|
ct(CGAL_NEF3_UNMARKED_FACET_COLOR); // more blue-ish
|
|
CGAL::Color c = (f->mark() ? ct : cf);
|
|
glColor3ub(c.red(),c.green(),c.blue());
|
|
gluTessBeginPolygon(tess_,f->normal());
|
|
CGAL_NEF_TRACEN(" ");
|
|
CGAL_NEF_TRACEN("Begin Polygon");
|
|
gluTessNormal(tess_,f->dx(),f->dy(),f->dz());
|
|
// forall facet cycles of f:
|
|
for(unsigned i = 0; i < f->number_of_facet_cycles(); ++i) {
|
|
gluTessBeginContour(tess_);
|
|
CGAL_NEF_TRACEN(" Begin Contour");
|
|
// put all vertices in facet cycle into contour:
|
|
for(cit = f->facet_cycle_begin(i);
|
|
cit != f->facet_cycle_end(i); ++cit) {
|
|
gluTessVertex(tess_, *cit, *cit);
|
|
CGAL_NEF_TRACEN(" add Vertex");
|
|
}
|
|
gluTessEndContour(tess_);
|
|
CGAL_NEF_TRACEN(" End Contour");
|
|
}
|
|
gluTessEndPolygon(tess_);
|
|
CGAL_NEF_TRACEN("End Polygon");
|
|
gluDeleteTess(tess_);
|
|
}
|
|
|
|
void construct_axes() const
|
|
{
|
|
glLineWidth(2.0);
|
|
// red x-axis
|
|
glColor3f(1.0,0.0,0.0);
|
|
glBegin(GL_LINES);
|
|
glVertex3f(0.0,0.0,0.0);
|
|
glVertex3f(5.0,0.0,0.0);
|
|
glEnd();
|
|
// green y-axis
|
|
glColor3f(0.0,1.0,0.0);
|
|
glBegin(GL_LINES);
|
|
glVertex3f(0.0,0.0,0.0);
|
|
glVertex3f(0.0,5.0,0.0);
|
|
glEnd();
|
|
// blue z-axis and equator
|
|
glColor3f(0.0,0.0,1.0);
|
|
glBegin(GL_LINES);
|
|
glVertex3f(0.0,0.0,0.0);
|
|
glVertex3f(0.0,0.0,5.0);
|
|
glEnd();
|
|
// six coordinate points in pink:
|
|
glPointSize(10);
|
|
glBegin(GL_POINTS);
|
|
glColor3f(1.0,0.0,0.0);
|
|
glVertex3d(5,0,0);
|
|
glColor3f(0.0,1.0,0.0);
|
|
glVertex3d(0,5,0);
|
|
glColor3f(0.0,0.0,1.0);
|
|
glVertex3d(0,0,5);
|
|
glEnd();
|
|
}
|
|
|
|
|
|
void fill_display_lists()
|
|
{
|
|
glNewList(object_list_, GL_COMPILE);
|
|
Vertex_iterator v;
|
|
CGAL_forall_iterators(v,vertices_) draw(v);
|
|
glEndList();
|
|
|
|
glNewList(object_list_+1, GL_COMPILE);
|
|
Edge_iterator e;
|
|
CGAL_forall_iterators(e,edges_) draw(e);
|
|
glEndList();
|
|
|
|
glNewList(object_list_+2, GL_COMPILE);
|
|
Halffacet_iterator f;
|
|
CGAL_forall_iterators(f,halffacets_) draw(f);
|
|
glEndList();
|
|
|
|
glNewList(object_list_+3, GL_COMPILE); // axes:
|
|
construct_axes();
|
|
glEndList();
|
|
|
|
}
|
|
|
|
void initialize()
|
|
{ if (init_) return;
|
|
init_ = true;
|
|
axes_ = false;
|
|
object_list_ = glGenLists(4); CGAL_assertion(object_list_);
|
|
fill_display_lists();
|
|
}
|
|
|
|
|
|
void draw( GLdouble z_vec[3]) const
|
|
{
|
|
if (!is_initialized()) const_cast<Polyhedron&>(*this).initialize();
|
|
double l = (std::max)( (std::max)( bbox().xmax() - bbox().xmin(),
|
|
bbox().ymax() - bbox().ymin()),
|
|
bbox().zmax() - bbox().zmin());
|
|
if ( l < 1) // make sure that a single point doesn't screw up here
|
|
l = 1;
|
|
glScaled( 4.0/l, 4.0/l, 4.0/l);
|
|
glTranslated( -(bbox().xmax() + bbox().xmin()) / 2.0,
|
|
-(bbox().ymax() + bbox().ymin()) / 2.0,
|
|
-(bbox().zmax() + bbox().zmin()) / 2.0);
|
|
if ( surface_ ) {
|
|
//glEnable(GL_LIGHTING);
|
|
glCallList(object_list_+2); // facets
|
|
//glDisable(GL_LIGHTING);
|
|
}
|
|
// move edges and vertices a bit towards the view-point,
|
|
// i.e., 1/100th of the unit vector in camera space
|
|
double f = l / 4.0 / 100.0;
|
|
glTranslated( z_vec[0] * f, z_vec[1] * f, z_vec[2] * f);
|
|
glCallList(object_list_+1); // edges
|
|
glCallList(object_list_); // vertices
|
|
if (axes_) glCallList(object_list_+3); // axis
|
|
}
|
|
|
|
void debug(std::ostream& os = std::cerr) const
|
|
{
|
|
os << "OGL::Polyhedron" << std::endl;
|
|
os << "Vertices:" << std::endl;
|
|
Vertex_iterator v;
|
|
CGAL_forall_iterators(v,vertices_)
|
|
os << " "<<*v<<", mark="<<v->mark()<<std::endl;
|
|
os << "Edges:" << std::endl;
|
|
Edge_iterator e;
|
|
CGAL_forall_iterators(e,edges_)
|
|
os << " "<<*e<<", mark="<<e->mark()<<std::endl;
|
|
os << "Facets:" << std::endl;
|
|
Halffacet_iterator f;
|
|
CGAL_forall_iterators(f,halffacets_) f->debug(); os << std::endl;
|
|
os << std::endl;
|
|
}
|
|
|
|
}; // Polyhedron
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Viewer configuration:
|
|
// ----------------------------------------------------------------------------
|
|
|
|
enum MenuEntries { ROTATE, SCALE, TRANSLATE, TRANS_Z, RESET_CONTROL,
|
|
AXES, BOUNDARY, SKELETON, PERSP, FULLSCREEN, QUIT };
|
|
|
|
const double znear = 4.0;
|
|
const double zfar = 4.0;
|
|
const double eye = 6.0;
|
|
const double wsize = 2.0;
|
|
|
|
int window_width = 600; // Breite und
|
|
int window_height = 600; // Hoehe des Fensters
|
|
int window_radius = 300; // min(width,height) / 2
|
|
|
|
bool perspective = true;
|
|
|
|
int mouse_x, mouse_y; // Mauskoordinaten linker button
|
|
int interaction; // type of interaction in motion fct.
|
|
int motion_mode = ROTATE; // Bewegen der Maus bei Mouse1 gedrueckt
|
|
int submenu1, submenu2;
|
|
double dx = 0; // Translation
|
|
double dy = 0; // Translation
|
|
double dz = 0; // Translation in Z
|
|
double s = 0.4; // Skalierung
|
|
Affine_3 rotation( IDENTITY); // Rotation
|
|
|
|
long double factor_s; // Umrechnungsfaktor fuer Skalierung
|
|
|
|
// our draw object:
|
|
static std::vector<Polyhedron> polyhedra_;
|
|
static std::vector<std::string> titles_;
|
|
|
|
static Polyhedron& add_polyhedron()
|
|
{ polyhedra_.push_back(Polyhedron());
|
|
return polyhedra_.back(); }
|
|
|
|
static void show (int mode)
|
|
{
|
|
std::vector<Polyhedron>::iterator it;
|
|
switch(mode)
|
|
{
|
|
case ROTATE:
|
|
case SCALE:
|
|
case TRANSLATE:
|
|
case TRANS_Z:
|
|
motion_mode = mode;
|
|
break;
|
|
case RESET_CONTROL:
|
|
dx = dy = dz = 0.0;
|
|
s = 0.5;
|
|
rotation = Affine_3( IDENTITY);
|
|
motion_mode = ROTATE;
|
|
CGAL_forall_iterators(it,polyhedra_) it->initialize();
|
|
glutPostRedisplay();
|
|
break;
|
|
case AXES:
|
|
CGAL_forall_iterators(it,polyhedra_) it->toggle_axes();
|
|
glutPostRedisplay();
|
|
break;
|
|
case BOUNDARY:
|
|
CGAL_forall_iterators(it,polyhedra_) it->boundary_on();
|
|
//CGAL_forall_iterators(it,polyhedra_) it->draw();
|
|
glutPostRedisplay();
|
|
break;
|
|
case SKELETON:
|
|
CGAL_forall_iterators(it,polyhedra_) it->skeleton_on();
|
|
//CGAL_forall_iterators(it,polyhedra_) it->draw();
|
|
glutPostRedisplay();
|
|
break;
|
|
case PERSP:
|
|
perspective = ! perspective;
|
|
break;
|
|
case FULLSCREEN:
|
|
glutFullScreen();
|
|
break;
|
|
case QUIT:
|
|
std::exit(0);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
// Mausknopf gedrueckt
|
|
static void mouse (int button, int state, int x, int y)
|
|
{
|
|
mouse_x = x;
|
|
mouse_y = y;
|
|
interaction = 0;
|
|
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
|
|
if ( GLUT_ACTIVE_SHIFT & glutGetModifiers())
|
|
interaction = SCALE;
|
|
else
|
|
interaction = motion_mode;
|
|
}
|
|
if (button == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN)
|
|
if ( GLUT_ACTIVE_SHIFT & glutGetModifiers())
|
|
interaction = TRANS_Z;
|
|
else
|
|
interaction = TRANSLATE;
|
|
}
|
|
|
|
|
|
static Affine_3 virtual_sphere_transformation( double old_x, double old_y,
|
|
double new_x, double new_y) {
|
|
if ( old_x == new_x && old_y == new_y)// zero rotation.
|
|
return Affine_3( IDENTITY);
|
|
// Determine the projected vectors on the `sphere'.
|
|
double dd = old_x * old_x + old_y * old_y;
|
|
Double_vector v_old( old_x, old_y,
|
|
((dd < 0.5) ? std::sqrt(1-dd) : 0.5 / std::sqrt(dd)));
|
|
dd = new_x * new_x + new_y * new_y;
|
|
Double_vector v_new( new_x, new_y,
|
|
((dd < 0.5) ? std::sqrt(1-dd) : 0.5 / std::sqrt(dd)));
|
|
Double_vector axis = cross_product( v_old, v_new);
|
|
double angle = 0.0;
|
|
double norm = std::sqrt( (v_old*v_old)*(v_new*v_new));
|
|
if ( norm != 0) {
|
|
double x = v_old*v_new/ norm;
|
|
if ( x <= -1)
|
|
angle = CGAL_PI;
|
|
if ( x < 1)
|
|
angle = std::acos(x);
|
|
}
|
|
double len = std::sqrt( double(axis * axis));
|
|
double s = std::sin( angle / 2.0) / len;
|
|
double q1 = axis.x() * s; // quaternion
|
|
double q2 = axis.y() * s;
|
|
double q3 = axis.z() * s;
|
|
double q0 = std::cos( angle / 2.0);
|
|
double a = q1 * q2;
|
|
double b = q0 * q3;
|
|
double c = q1 * q3;
|
|
double d = q0 * q2;
|
|
double e = q2 * q3;
|
|
double f = q0 * q1;
|
|
double qq0 = q0 * q0;
|
|
double qq1 = q1 * q1;
|
|
double qq2 = q2 * q2;
|
|
double qq3 = q3 * q3;
|
|
return Affine_3( qq0 + qq1 - qq2 - qq3, 2 * (a-b), 2 * (c+d),
|
|
2 * (a+b), qq0 - qq1 + qq2 - qq3, 2 * (e-f),
|
|
2 * (c-d), 2 * (e+f), qq0 - qq1 - qq2 + qq3);
|
|
}
|
|
|
|
|
|
// Objekt rotieren, zoomen oder verschieben
|
|
static void motion (int x, int y)
|
|
{
|
|
switch ( interaction) {
|
|
case SCALE:
|
|
s *= exp( (x - mouse_x + mouse_y -y) * factor_s );
|
|
break;
|
|
case ROTATE: {
|
|
double old_x = 1.2 * (mouse_x - window_width/2) / window_radius;
|
|
double old_y = - 1.2 * (mouse_y - window_height/2) / window_radius;
|
|
double new_x = 1.2 * (x - window_width/2) / window_radius;
|
|
double new_y = - 1.2 * (y - window_height/2) / window_radius;
|
|
rotation = virtual_sphere_transformation( old_x, old_y, new_x, new_y)
|
|
* rotation;
|
|
}
|
|
break;
|
|
case TRANSLATE:
|
|
dx += (x - mouse_x) * 2.0 / window_radius;
|
|
dy -= (y - mouse_y) * 2.0 / window_radius;
|
|
break;
|
|
case TRANS_Z:
|
|
dz += (x - mouse_x + mouse_y -y) * 2.0 / window_radius;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
mouse_x = x;
|
|
mouse_y = y;
|
|
glutPostRedisplay();
|
|
}
|
|
|
|
static void initialize_olg()
|
|
{
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
/*
|
|
GLfloat light_ambient[4] = { 1.0, 1.0, 1.0, 1.0 };
|
|
GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; // white diffuse light
|
|
GLfloat light_position[] = { 2.0, 3.0, -4.0, 0.0 }; // infinite location
|
|
//GLfloat light_position[] = { 3.0, 5.0, 4.5, 1.0};
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, light_ambient);
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
|
|
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
|
|
glEnable(GL_LIGHT0);
|
|
|
|
|
|
GLfloat mat_ambient[4] = { 0.1, 0.1, 0.1, 1.0 };
|
|
//GLfloat mat_back_ambient[4] = { 0.2, 0.0, 0.0, 1.0 };
|
|
GLfloat mat_diffuse[4] = { 0.7, 0.7, 0.7, 1.0 };
|
|
//GLfloat mat_specular[4] = { 1.0, 1.0, 1.0, 1.0 };
|
|
GLfloat mat_specular[4] = { 0.3, 0.3, 0.3, 1.0 };
|
|
GLfloat mat_shininess[] = { 100.0 };
|
|
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient );
|
|
//glMaterialfv(GL_BACK, GL_AMBIENT, mat_back_ambient );
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse );
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular );
|
|
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess );
|
|
*/
|
|
glDepthFunc( GL_LEQUAL);
|
|
glShadeModel( GL_FLAT);
|
|
glEnable(GL_AUTO_NORMAL);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glEnable(GL_POINT_SMOOTH);
|
|
glEnable(GL_NORMALIZE);
|
|
|
|
//glColorMaterial(GL_FRONT_AND_BACK,GL_DIFFUSE);
|
|
//glEnable(GL_COLOR_MATERIAL);
|
|
}
|
|
|
|
static void enter_leave(int state)
|
|
{ glutPostRedisplay(); }
|
|
|
|
static void draw()
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
|
|
glPushMatrix();
|
|
if (window_width > window_height) {
|
|
double w = double( window_width) / double( window_height);
|
|
if ( perspective) {
|
|
double s = (eye - znear) / eye;
|
|
glFrustum( -wsize*w*s, wsize*w*s, -wsize*s, wsize*s,
|
|
eye-znear, eye+zfar);
|
|
glTranslated( 0.0, 0.0, -eye);
|
|
} else {
|
|
glOrtho( -wsize*w, wsize*w, -wsize, wsize, -znear, zfar );
|
|
}
|
|
} else {
|
|
double h = double( window_height) / double( window_width);
|
|
if ( perspective) {
|
|
double s = (eye - znear) / eye;
|
|
glFrustum( -wsize*s, wsize*s, -wsize*h*s, wsize*h*s,
|
|
eye-znear, eye+zfar);
|
|
glTranslated( 0.0, 0.0, -eye);
|
|
} else {
|
|
glOrtho( -wsize, wsize, -wsize*h, wsize*h, -znear, zfar );
|
|
}
|
|
}
|
|
glTranslated(dx,dy,dz);
|
|
glTranslated(0,0,1);
|
|
GLdouble M[16] = { rotation.m(0,0), rotation.m(1,0), rotation.m(2,0), 0.0,
|
|
rotation.m(0,1), rotation.m(1,1), rotation.m(2,1), 0.0,
|
|
rotation.m(0,2), rotation.m(1,2), rotation.m(2,2), 0.0,
|
|
rotation.m(0,3), rotation.m(1,3), rotation.m(2,3), 1.0};
|
|
glMultMatrixd( M);
|
|
|
|
glScaled(s,s,s);
|
|
|
|
GLdouble z_vec[3] = { rotation.m(2,0) / s,
|
|
rotation.m(2,1) / s,
|
|
rotation.m(2,2) / s};
|
|
|
|
int win = glutGetWindow();
|
|
polyhedra_[win-1].draw( z_vec);
|
|
glPopMatrix();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
static void reshape(int width, int height)
|
|
{
|
|
window_width = width;
|
|
window_height = height;
|
|
window_radius = (std::min)( width, height) / 2;
|
|
factor_s = std::log(2.0) / (window_radius/2.0); // radius == scale factor 2
|
|
|
|
glViewport(0, 0, (GLint)width, (GLint)height);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
}
|
|
|
|
|
|
static void start_viewer()
|
|
{
|
|
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
|
glutInitWindowSize(window_width, window_height);
|
|
glutInitWindowPosition(0,0);
|
|
|
|
int submenu1 = glutCreateMenu(show);
|
|
glutAddMenuEntry("Reset",RESET_CONTROL);
|
|
glutAddMenuEntry("Rotate",ROTATE);
|
|
glutAddMenuEntry("Scale",SCALE);
|
|
glutAddMenuEntry("Translate in XY",TRANSLATE);
|
|
glutAddMenuEntry("Translate in Z",TRANS_Z);
|
|
|
|
int submenu2 = glutCreateMenu(show);
|
|
glutAddMenuEntry("Boundary",BOUNDARY);
|
|
glutAddMenuEntry("Skeleton",SKELETON);
|
|
glutAddMenuEntry("Toggle Axes",AXES);
|
|
|
|
for (unsigned i = 0; i < polyhedra_.size(); ++i) {
|
|
if (i > 0 ) glutInitWindowPosition(i*(window_width+12),0);
|
|
if ( i < titles_.size() ) glutCreateWindow(titles_[i].c_str());
|
|
else glutCreateWindow(" Polyhedron ");
|
|
glutEntryFunc(enter_leave);
|
|
initialize_olg();
|
|
glutDisplayFunc(draw);
|
|
glutReshapeFunc(reshape);
|
|
glutMouseFunc(mouse);
|
|
glutMotionFunc(motion);
|
|
glutCreateMenu(show);
|
|
glutAddSubMenu("Control",submenu1);
|
|
glutAddSubMenu("Render",submenu2);
|
|
glutAddMenuEntry("Persp/Ortho",PERSP);
|
|
glutAddMenuEntry("Fullscreen",FULLSCREEN);
|
|
glutAddMenuEntry("Quit",QUIT);
|
|
glutAttachMenu(GLUT_RIGHT_BUTTON);
|
|
}
|
|
glutMainLoop();
|
|
}
|
|
|
|
} // namespace OGL
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// SNC_visualizor_OGL<SNC_>
|
|
// when you define a SNC_visualizor_OGL<SNC_> object then you create a
|
|
// viewer window that shows the corresponding SNC_ object. All such viewers
|
|
// follow the same visualization motion. Thus visualizing binary operations
|
|
// is easy: just display the two input SNCs and the output SNC
|
|
//
|
|
// for similar viewer code see Nef_S2/demo/Nef_S2/Nef_polyhedron_S2-demo.C
|
|
// ----------------------------------------------------------------------------
|
|
|
|
template<typename Nef_polyhedron>
|
|
class Visualizor_OpenGL_3 {
|
|
typedef typename Nef_polyhedron::SNC_structure SNC_structure;
|
|
typedef CGAL::SNC_decorator<SNC_structure> Base;
|
|
typedef CGAL::SNC_FM_decorator<SNC_structure> FM_decorator;
|
|
|
|
CGAL::OGL::Polyhedron* ppoly_;
|
|
|
|
public:
|
|
typedef typename SNC_structure::Vertex_const_iterator Vertex_const_iterator;
|
|
typedef typename SNC_structure::Halfedge_const_iterator Halfedge_const_iterator;
|
|
typedef typename SNC_structure::Halffacet_const_iterator Halffacet_const_iterator;
|
|
typedef typename SNC_structure::Halffacet_cycle_const_iterator Halffacet_cycle_const_iterator;
|
|
|
|
typedef typename SNC_structure::Object_const_handle Object_const_handle;
|
|
typedef typename SNC_structure::SHalfedge_const_handle SHalfedge_const_handle;
|
|
typedef typename SNC_structure::SHalfloop_const_handle SHalfloop_const_handle;
|
|
|
|
typedef typename SNC_structure::Vertex_const_handle Vertex_const_handle;
|
|
typedef typename SNC_structure::Halfedge_const_handle Halfedge_const_handle;
|
|
typedef typename SNC_structure::Halffacet_const_handle Halffacet_const_handle;
|
|
|
|
typedef typename SNC_structure::Point_3 Point_3;
|
|
typedef typename SNC_structure::Vector_3 Vector_3;
|
|
typedef typename SNC_structure::Segment_3 Segment_3;
|
|
typedef typename SNC_structure::Plane_3 Plane_3;
|
|
typedef typename SNC_structure::Mark Mark;
|
|
typedef typename SNC_structure::SHalfedge_around_facet_const_circulator
|
|
SHalfedge_around_facet_const_circulator;
|
|
|
|
|
|
Nef_polyhedron N;
|
|
|
|
Visualizor_OpenGL_3(const Nef_polyhedron& Nef) : N(Nef) {
|
|
ppoly_ = & CGAL::OGL::add_polyhedron();
|
|
}
|
|
|
|
OGL::Double_point double_point(const Point_3& p) const
|
|
{ return OGL::Double_point(CGAL::to_double(p.x()),
|
|
CGAL::to_double(p.y()),
|
|
CGAL::to_double(p.z())); }
|
|
|
|
OGL::Double_segment double_segment(const Segment_3& s) const
|
|
{ return OGL::Double_segment(double_point(s.source()),
|
|
double_point(s.target())); }
|
|
|
|
void draw(Vertex_const_handle v) const
|
|
{
|
|
Point_3 bp = v->point();
|
|
CGAL_NEF_TRACEN("vertex " << bp);
|
|
ppoly_->push_back(double_point(bp), v->mark());
|
|
}
|
|
|
|
void draw(Halfedge_const_handle e) const
|
|
{
|
|
Vertex_const_handle s = e->source();
|
|
Vertex_const_handle t = e->twin()->source();
|
|
Segment_3 seg(s->point(), t->point());
|
|
CGAL_NEF_TRACEN("edge " << seg);
|
|
ppoly_->push_back(double_segment(seg), e->mark());
|
|
}
|
|
|
|
void draw(Halffacet_const_handle f) const
|
|
{ OGL::DFacet g;
|
|
Halffacet_cycle_const_iterator fc; // all facet cycles:
|
|
CGAL_forall_facet_cycles_of(fc,f)
|
|
if ( fc.is_shalfedge() ) { // non-trivial facet cycle
|
|
g.new_facet_cycle();
|
|
SHalfedge_const_handle h = fc;
|
|
SHalfedge_around_facet_const_circulator hc(h), he(hc);
|
|
CGAL_For_all(hc,he){ // all vertex coordinates in facet cycle
|
|
Point_3 sp = hc->source()->source()->point();
|
|
CGAL_NEF_TRACEN(" ");CGAL_NEF_TRACEN("facet" << sp);
|
|
g.push_back_vertex(double_point(sp));
|
|
}
|
|
}
|
|
Vector_3 v = f->plane().orthogonal_vector();
|
|
g.set_normal(CGAL::to_double(v.x()),
|
|
CGAL::to_double(v.y()),
|
|
CGAL::to_double(v.z()),
|
|
f->mark());
|
|
ppoly_->push_back(g);
|
|
}
|
|
|
|
// Returns the bounding box of the finite vertices of the polyhedron.
|
|
// Returns $[-1,+1]^3$ as bounding box if no finite vertex exists.
|
|
|
|
Bbox_3 bounded_bbox() const {
|
|
bool first_vertex = true;
|
|
Bbox_3 bbox( -1.0, -1.0, -1.0, 1.0, 1.0, 1.0);
|
|
Vertex_const_iterator vi;
|
|
CGAL_forall_vertices(vi, N) {
|
|
Point_3 p = vi->point();
|
|
double x = CGAL::to_double(p.hx());
|
|
double y = CGAL::to_double(p.hy());
|
|
double z = CGAL::to_double(p.hz());
|
|
double w = CGAL::to_double(p.hw());
|
|
if (N.is_standard(vi)) {
|
|
if(first_vertex) {
|
|
bbox = Bbox_3(x/w, y/w, z/w, x/w, y/w, z/w);
|
|
first_vertex = false;
|
|
} else {
|
|
bbox = bbox + Bbox_3(x/w, y/w, z/w, x/w, y/w, z/w);
|
|
first_vertex = false;
|
|
}
|
|
}
|
|
}
|
|
return bbox;
|
|
}
|
|
|
|
void set_R(const Bbox_3 bbox) const {
|
|
if(N.is_standard_kernel()) return;
|
|
double size = abs(bbox.xmin());
|
|
if(size < bbox.xmax()) size = bbox.xmax();
|
|
if(size < bbox.ymin()) size = bbox.ymin();
|
|
if(size < bbox.ymax()) size = bbox.ymax();
|
|
if(size < bbox.zmin()) size = bbox.zmin();
|
|
if(size < bbox.zmax()) size = bbox.zmax();
|
|
N.set_size_of_infimaximal_box(size*10);
|
|
CGAL_NEF_TRACEN("set infi box size to " << size);
|
|
}
|
|
|
|
void draw() const {
|
|
Bbox_3 bbox(bounded_bbox());
|
|
ppoly_->bbox() = bbox;
|
|
set_R(bbox);
|
|
Vertex_const_iterator v;
|
|
CGAL_forall_vertices(v,*N.sncp()) draw(v);
|
|
Halfedge_const_iterator e;
|
|
CGAL_forall_edges(e,*N.sncp()) draw(e);
|
|
Halffacet_const_iterator f;
|
|
CGAL_forall_facets(f,*N.sncp()) draw(f);
|
|
}
|
|
|
|
}; // Visualizor_OpenGL_3
|
|
|
|
|
|
|
|
|
|
|
|
} //namespace CGAL
|
|
#endif //CGAL_VISUALIZOR_OPENGL_3_H
|