cgal/Intersections_3/include/CGAL/Triangle_3_ray_3_intersecti...

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// Copyright (c) 2009 GeometryFactory (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org); you may redistribute it under
// the terms of the Q Public License version 1.0.
// See the file LICENSE.QPL distributed with CGAL.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
//
// Author(s) : Laurent Rineau
#ifndef CGAL_TRIANGLE_3_RAY_3_INTERSECTION_H
#define CGAL_TRIANGLE_3_RAY_3_INTERSECTION_H
#include <CGAL/kernel_basic.h>
#include <CGAL/intersections.h>
namespace CGAL {
namespace internal {
template <class K>
Object
intersection_triangle_ray_aux(const typename K::Ray_3 &r,
const typename K::Segment_3 &s,
const K& k)
{
typedef typename K::Point_3 Point_3;
typename K::Has_on_3 has_on = k.has_on_3_object();
typename K::Construct_object_3 make_object = k.construct_object_3_object();
typename K::Construct_direction_3 direction = k.construct_direction_3_object();
typename K::Construct_segment_3 make_segment = k.construct_segment_3_object();
// typename K::Compare_xyz_3 compare = k.compare_xyz_3_object(); // PA: never used
typename K::Equal_3 equal = k.equal_3_object();
const Point_3& p = r.source();
const Point_3& q1 = s.source();
const Point_3& q2 = s.target();
if ( ! has_on(s,p) )
return make_object(s);
if ( equal(p,q1) || equal(p,q2) )
return make_object(p);
if ( direction(r) == direction(s) )
return make_object(make_segment(p,q2));
else
return make_object(make_segment(p,q1));
}
template <class K>
Object
intersection(const typename K::Triangle_3 &t,
const typename K::Ray_3 &r,
const K& k)
{
typedef typename K::Point_3 Point_3;
typedef typename K::Segment_3 Segment_3;
typedef typename K::Object_3 Object_3;
typedef typename K::Ray_3 Ray_3;
typedef typename K::Line_3 Line_3;
if ( !CGAL::do_intersect(t, r) )
return Object_3();
// TOFIX: here we assume that we have already tested
// do_intersect between the triangle and the ray
const Object intersection = CGAL::intersection(t.supporting_plane(),
r);
// intersection is either a point, either a ray
// if it is a ray, then we need to clip it to a segment
if ( const Ray_3* ray = object_cast<Ray_3>(&intersection))
{
typename K::Intersect_3 intersect = k.intersect_3_object();
typename K::Construct_line_3 f_line = k.construct_line_3_object();
typename K::Construct_vertex_3 vertex_on = k.construct_vertex_3_object();
typename K::Construct_object_3 make_object = k.construct_object_3_object();
typename K::Construct_segment_3 f_segment = k.construct_segment_3_object();
typename K::Has_on_3 has_on = k.has_on_3_object();
const Point_3& t0 = vertex_on(t,0);
const Point_3& t1 = vertex_on(t,1);
const Point_3& t2 = vertex_on(t,2);
const Line_3 l01 = f_line(t0,t1);
const Line_3 l02 = f_line(t0,t2);
const Line_3 l12 = f_line(t1,t2);
const Segment_3 s01 = f_segment(t0,t1);
const Segment_3 s02 = f_segment(t0,t2);
const Segment_3 s12 = f_segment(t1,t2);
const Line_3 lr = ray->supporting_line();
const Object_3 inter_01 = intersect(l01,lr);
const Object_3 inter_02 = intersect(l02,lr);
const Object_3 inter_12 = intersect(l12,lr);
const Point_3* p01 = object_cast<Point_3>(&inter_01);
const Point_3* p02 = object_cast<Point_3>(&inter_02);
const Point_3* p12 = object_cast<Point_3>(&inter_12);
if ( p01 && has_on(s01, *p01) )
{
if ( p02 && has_on(s02, *p02) )
return intersection_triangle_ray_aux(*ray, f_segment(*p01,*p02), k);
else if ( p12 && has_on(s12, *p12) )
return intersection_triangle_ray_aux(*ray, f_segment(*p01,*p12), k);
else
return make_object(*p01);
}
else if ( p02 && has_on(s02, *p02) )
{
if ( p12 && has_on(s12, *p12) )
return intersection_triangle_ray_aux(*ray, f_segment(*p02,*p12), k);
else
return make_object(*p02);
}
else if ( p12 && has_on(s12, *p12) )
{
return make_object(*p12);
}
// should not happen
CGAL_kernel_assertion(false);
return Object_3();
}
else
return intersection;
}
} // end namespace internal
template <class K>
inline
Object
intersection(const Triangle_3<K> &t, const Ray_3<K> &r)
{
return typename K::Intersect_3()(t, r);
}
template <class K>
inline
Object
intersection(const Ray_3<K> &r, const Triangle_3<K> &t)
{
return typename K::Intersect_3()(t, r);
}
} // end namespace CGAL
#endif // CGAL_TRIANGLE_3_RAY_3_INTERSECTION_H