mirror of https://github.com/CGAL/cgal
621 lines
18 KiB
C++
621 lines
18 KiB
C++
// ============================================================================
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//
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// Copyright (c) 1999 The CGAL Consortium
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//
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// This software and related documentation is part of an INTERNAL release
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// of the Computational Geometry Algorithms Library (CGAL). It is not
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// intended for general use.
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//
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// ----------------------------------------------------------------------------
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//
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// release :
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// release_date :
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//
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// file : include/CGAL/Regular_triangulation_3.h
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// revision : $Revision$
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// revision_date : $Date$
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// author(s) : Monique Teillaud <Monique.Teillaud@sophia.inria.fr>
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// Sylvain Pion <Sylvain.Pion@sophia.inria.fr>
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//
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// coordinator : INRIA Sophia Antipolis (<Mariette.Yvinec@sophia.inria.fr>)
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//
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// ============================================================================
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#ifndef CGAL_REGULAR_TRIANGULATION_3_H
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#define CGAL_REGULAR_TRIANGULATION_3_H
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#include <CGAL/basic.h>
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#include <set>
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#include <CGAL/Triangulation_short_names_3.h>
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#include <CGAL/Triangulation_3.h>
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CGAL_BEGIN_NAMESPACE
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template < class Gt,
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class Tds = Triangulation_data_structure_3 <
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Triangulation_vertex_base_3<Gt>,
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Triangulation_cell_base_3<void> > >
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class Regular_triangulation_3
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: public Triangulation_3<Gt,Tds>
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{
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friend std::istream& operator >> CGAL_NULL_TMPL_ARGS
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(std::istream& is, Triangulation_3<Gt,Tds> &tr);
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typedef Regular_triangulation_3<Gt, Tds> Self;
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typedef Triangulation_3<Gt,Tds> Tr_Base;
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public:
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typedef Tds Triangulation_data_structure;
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typedef Gt Geom_traits;
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typedef typename Tr_Base::Vertex_handle Vertex_handle;
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typedef typename Tr_Base::Cell_handle Cell_handle;
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typedef typename Tr_Base::Vertex Vertex;
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typedef typename Tr_Base::Cell Cell;
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typedef typename Tr_Base::Facet Facet;
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typedef typename Tr_Base::Edge Edge;
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typedef typename Tr_Base::Locate_type Locate_type;
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typedef typename Tr_Base::Cell_iterator Cell_iterator;
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typedef typename Tr_Base::Facet_iterator Facet_iterator;
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typedef typename Tr_Base::Edge_iterator Edge_iterator;
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typedef typename Tr_Base::Finite_vertices_iterator Finite_vertices_iterator;
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typedef typename Tr_Base::Finite_cells_iterator Finite_cells_iterator;
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typedef typename Tr_Base::Finite_facets_iterator Finite_facets_iterator;
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typedef typename Tr_Base::Finite_edges_iterator Finite_edges_iterator;
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typedef typename Gt::Weighted_point Weighted_point;
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Regular_triangulation_3(const Gt & gt = Gt())
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: Tr_Base(gt)
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{}
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// copy constructor duplicates vertices and cells
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Regular_triangulation_3(const Regular_triangulation_3 & rt)
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: Tr_Base(rt)
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{
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CGAL_triangulation_postcondition( is_valid() );
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}
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template < typename InputIterator >
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Regular_triangulation_3(InputIterator first, InputIterator last,
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const Gt & gt = Gt())
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: Tr_Base(gt)
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{
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insert(first, last);
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}
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template < class InputIterator >
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int
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insert(InputIterator first, InputIterator last)
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{
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int n = number_of_vertices();
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while(first != last){
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insert(*first);
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++first;
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}
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return number_of_vertices() - n;
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}
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Vertex_handle insert(const Weighted_point & p, Cell_handle start = NULL);
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Vertex_handle insert(const Weighted_point & p, Locate_type lt,
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Cell_handle c, int li, int);
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Vertex_handle push_back(const Weighted_point &p)
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{
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return insert(p);
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}
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Bounded_side
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side_of_power_sphere( Cell_handle c, const Weighted_point &p) const;
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Bounded_side
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side_of_power_circle( const Facet & f, const Weighted_point & p) const
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{
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return side_of_power_circle(f.first, f.second, p);
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}
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Bounded_side
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side_of_power_circle( Cell_handle c, int i, const Weighted_point &p) const;
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Bounded_side
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side_of_power_segment( Cell_handle c, const Weighted_point &p) const;
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bool is_valid(bool verbose = false, int level = 0) const;
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private:
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Oriented_side
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power_test(const Weighted_point &p, const Weighted_point &q) const
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{
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CGAL_precondition(equal(p, q));
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return geom_traits().power_test_3_object()(p, q);
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}
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Oriented_side
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power_test(const Weighted_point &p, const Weighted_point &q,
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const Weighted_point &r) const
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{
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CGAL_precondition(collinear(p, q, r));
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return geom_traits().power_test_3_object()(p, q, r);
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}
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Oriented_side
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power_test(const Weighted_point &p, const Weighted_point &q,
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const Weighted_point &r, const Weighted_point &s) const
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{
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CGAL_precondition(coplanar(p, q, r, s));
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return geom_traits().power_test_3_object()(p, q, r, s);
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}
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Oriented_side
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power_test(const Weighted_point &p, const Weighted_point &q,
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const Weighted_point &r, const Weighted_point &s,
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const Weighted_point &t) const
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{
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return geom_traits().power_test_3_object()(p, q, r, s, t);
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}
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bool in_conflict_3(const Weighted_point &p, const Cell_handle c) const
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{
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return side_of_power_sphere(c, p) == ON_BOUNDED_SIDE;
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}
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bool in_conflict_2(const Weighted_point &p, const Cell_handle c, int i) const
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{
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return side_of_power_circle(c, i, p) == ON_BOUNDED_SIDE;
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}
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bool in_conflict_1(const Weighted_point &p, const Cell_handle c) const
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{
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return side_of_power_segment(c, p) == ON_BOUNDED_SIDE;
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}
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bool in_conflict_0(const Weighted_point &p, const Cell_handle c) const
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{
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return power_test(c->vertex(0)->point(), p) == ON_POSITIVE_SIDE;
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}
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class Conflict_tester_3
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{
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const Weighted_point &p;
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const Self *t;
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mutable std::vector<Vertex_handle> cv;
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public:
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Conflict_tester_3(const Weighted_point &pt, const Self *tr)
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: p(pt), t(tr) {}
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bool operator()(const Cell_handle c) const
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{
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// We mark the vertices so that we can find the deleted ones easily.
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if (t->in_conflict_3(p, c))
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{
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for (int i=0; i<4; i++)
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{
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Vertex_handle v = c->vertex(i);
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if (v->cell() != NULL)
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{
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cv.push_back(v);
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v->set_cell(NULL);
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}
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}
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return true;
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}
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return false;
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}
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std::vector<Vertex_handle> & conflict_vector()
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{
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return cv;
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}
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};
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class Conflict_tester_2
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{
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const Weighted_point &p;
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const Self *t;
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mutable std::vector<Vertex_handle> cv;
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public:
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Conflict_tester_2(const Weighted_point &pt, const Self *tr)
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: p(pt), t(tr) {}
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bool operator()(const Cell_handle c) const
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{
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if (t->in_conflict_2(p, c, 3))
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{
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for (int i=0; i<3; i++)
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{
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Vertex_handle v = c->vertex(i);
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if (v->cell() != NULL)
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{
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cv.push_back(v);
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v->set_cell(NULL);
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}
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}
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return true;
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}
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return false;
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}
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std::vector<Vertex_handle> & conflict_vector()
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{
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return cv;
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}
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};
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friend class Conflict_tester_3;
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friend class Conflict_tester_2;
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};
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template < class Gt, class Tds >
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Bounded_side
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Regular_triangulation_3<Gt,Tds>::
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side_of_power_sphere( Cell_handle c, const Weighted_point &p) const
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{
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CGAL_triangulation_precondition( dimension() == 3 );
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int i3;
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if ( ! c->has_vertex( infinite_vertex(), i3 ) ) {
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return Bounded_side( power_test (c->vertex(0)->point(),
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c->vertex(1)->point(),
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c->vertex(2)->point(),
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c->vertex(3)->point(), p) );
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}
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// else infinite cell :
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int i0,i1,i2;
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if ( (i3%2) == 1 ) {
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i0 = (i3+1)&3;
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i1 = (i3+2)&3;
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i2 = (i3+3)&3;
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}
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else {
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i0 = (i3+2)&3;
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i1 = (i3+1)&3;
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i2 = (i3+3)&3;
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}
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// general case
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Orientation o = orientation(c->vertex(i0)->point(),
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c->vertex(i1)->point(),
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c->vertex(i2)->point(), p);
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if (o != ZERO)
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return Bounded_side(o);
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// else p coplanar with i0,i1,i2
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return Bounded_side( power_test( c->vertex(i0)->point(),
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c->vertex(i1)->point(),
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c->vertex(i2)->point(), p ) );
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}
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template < class Gt, class Tds >
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Bounded_side
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Regular_triangulation_3<Gt,Tds>::
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side_of_power_circle( Cell_handle c, int i, const Weighted_point &p) const
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{
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CGAL_triangulation_precondition( dimension() >= 2 );
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int i3 = 5;
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if ( dimension() == 2 ) {
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CGAL_triangulation_precondition( i == 3 );
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// the triangulation is supposed to be valid, ie the facet
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// with vertices 0 1 2 in this order is positively oriented
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if ( ! c->has_vertex( infinite_vertex(), i3 ) )
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return Bounded_side( power_test(c->vertex(0)->point(),
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c->vertex(1)->point(),
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c->vertex(2)->point(), p) );
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// else infinite facet
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// v1, v2 finite vertices of the facet such that v1,v2,infinite
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// is positively oriented
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Vertex_handle v1 = c->vertex( ccw(i3) ),
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v2 = c->vertex( cw(i3) );
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CGAL_triangulation_assertion(coplanar_orientation(v1->point(), v2->point(),
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(c->mirror_vertex(i3))->point()) == NEGATIVE);
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Orientation o = coplanar_orientation(v1->point(), v2->point(), p);
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if ( o != ZERO )
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return Bounded_side( o );
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// case when p collinear with v1v2
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return Bounded_side( power_test( v1->point(), v2->point(), p ) );
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}// dim 2
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// else dimension == 3
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CGAL_triangulation_precondition( (i >= 0) && (i < 4) );
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if ( ( ! c->has_vertex(infinite_vertex(),i3) ) || ( i3 != i ) ) {
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// finite facet
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// initialization of i0 i1 i2, vertices of the facet positively
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// oriented (if the triangulation is valid)
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int i0 = (i>0) ? 0 : 1;
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int i1 = (i>1) ? 1 : 2;
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int i2 = (i>2) ? 2 : 3;
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CGAL_triangulation_precondition( coplanar ( c->vertex(i0)->point(),
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c->vertex(i1)->point(),
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c->vertex(i2)->point(), p) );
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return Bounded_side( power_test(c->vertex(i0)->point(),
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c->vertex(i1)->point(),
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c->vertex(i2)->point(), p) );
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}
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//else infinite facet
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// v1, v2 finite vertices of the facet such that v1,v2,infinite
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// is positively oriented
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Vertex_handle v1 = c->vertex( next_around_edge(i3,i) ),
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v2 = c->vertex( next_around_edge(i,i3) );
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Orientation o = (Orientation)
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(coplanar_orientation( v1->point(), v2->point(),
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c->vertex(i)->point()) *
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coplanar_orientation( v1->point(), v2->point(), p));
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// then the code is duplicated from 2d case
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if ( o != ZERO )
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return Bounded_side( -o );
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// because p is in f iff
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// it is not on the same side of v1v2 as c->vertex(i)
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// case when p collinear with v1v2 :
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return Bounded_side( power_test( v1->point(), v2->point(), p ) );
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}
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template < class Gt, class Tds >
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Bounded_side
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Regular_triangulation_3<Gt,Tds>::
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side_of_power_segment( Cell_handle c, const Weighted_point &p) const
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{
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CGAL_triangulation_precondition( dimension() == 1 );
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if ( ! is_infinite(c,0,1) )
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return Bounded_side( power_test( c->vertex(0)->point(),
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c->vertex(1)->point(), p ) );
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Locate_type lt; int i;
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Bounded_side soe = side_of_edge( p, c, lt, i );
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if (soe != ON_BOUNDARY)
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return soe;
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// Either we compare weights, or we use the finite neighboring edge
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Cell_handle finite_neighbor = c->neighbor(c->index(infinite_vertex()));
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CGAL_assertion(!is_infinite(finite_neighbor,0,1));
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return Bounded_side( power_test( finite_neighbor->vertex(0)->point(),
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finite_neighbor->vertex(1)->point(), p ) );
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}
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template < class Gt, class Tds >
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typename Regular_triangulation_3<Gt,Tds>::Vertex_handle
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Regular_triangulation_3<Gt,Tds>::
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insert(const Weighted_point & p, Cell_handle start)
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{
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Locate_type lt;
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int li, lj;
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Cell_handle c = locate(p, lt, li, lj, start);
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return insert(p, lt, c, li, lj);
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}
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template < class Gt, class Tds >
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typename Regular_triangulation_3<Gt,Tds>::Vertex_handle
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Regular_triangulation_3<Gt,Tds>::
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insert(const Weighted_point & p, Locate_type lt, Cell_handle c, int li, int)
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{
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switch (dimension()) {
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case 3:
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{
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// TODO :
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// In case the point is completely equal (including weight), then we need
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// to discard it (don't update the triangulation, nor hide it), right ?
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if (! in_conflict_3(p, c)) { // new point is hidden
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if (lt == Tr_Base::VERTEX)
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return c->vertex(li); // by coinciding point
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else
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return NULL; // by cell
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}
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// Should I mark c's vertices too ?
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Conflict_tester_3 tester(p, this);
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Vertex_handle v = insert_conflict_3(c, tester);
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v->set_point(p);
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for( typename std::vector<Vertex_handle>::iterator
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it = tester.conflict_vector().begin();
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it != tester.conflict_vector().end(); ++it)
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{
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if ((*it)->cell() == NULL)
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{
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// vertex has to be deleted
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tds().delete_vertex(*it);
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}
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}
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// TODO : manage the hidden points.
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return v;
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}
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case 2:
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{
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switch (lt) {
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case Tr_Base::OUTSIDE_CONVEX_HULL:
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case Tr_Base::CELL:
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case Tr_Base::FACET:
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case Tr_Base::EDGE:
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case Tr_Base::VERTEX:
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{
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if (! in_conflict_2(p, c, 3)) { // new point is hidden
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if (lt == Tr_Base::VERTEX)
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return c->vertex(li); // by coinciding point
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else
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return NULL; // by face
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}
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Conflict_tester_2 tester(p, this);
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Vertex_handle v = insert_conflict_2(c, tester);
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v->set_point(p);
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for( typename std::vector<Vertex_handle>::iterator
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it = tester.conflict_vector().begin();
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it != tester.conflict_vector().end(); ++it)
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{
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if ((*it)->cell() == NULL)
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{
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// vertex has to be deleted
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tds().delete_vertex(*it);
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}
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}
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return v;
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}
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case Tr_Base::OUTSIDE_AFFINE_HULL:
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{
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// if the 2d triangulation is Regular, the 3d
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// triangulation will be Regular
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return Tr_Base::insert_outside_affine_hull(p);
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}
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}
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}//dim 2
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case 1:
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{
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switch (lt) {
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case Tr_Base::OUTSIDE_CONVEX_HULL:
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case Tr_Base::EDGE:
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case Tr_Base::VERTEX:
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{
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if (! in_conflict_1(p, c)) { // new point is hidden
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if (lt == Tr_Base::VERTEX)
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return c->vertex(li); // by coinciding point
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else
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return NULL; // by edge
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}
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Cell_handle bound[2];
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// corresponding index: bound[j]->neighbor(1-j) is in conflict.
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std::vector<Vertex_handle> hidden_vertices;
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std::vector<Cell_handle> conflicts;
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conflicts.push_back(c);
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// We get all cells in conflict,
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// and remember the 2 external boundaries.
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for (int j = 0; j<2; ++j) {
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Cell_handle n = c->neighbor(j);
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while ( in_conflict_1( p, n) ) {
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conflicts.push_back(n);
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hidden_vertices.push_back(n->vertex(j));
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n = n->neighbor(j);
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}
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bound[j] = n;
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}
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// We preserve the order (like the orientation in 2D-3D).
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Vertex_handle v = tds().create_vertex();
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v->set_point(p);
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Cell_handle c0 = tds().create_face(v, bound[0]->vertex(0), NULL);
|
|
Cell_handle c1 = tds().create_face(bound[1]->vertex(1), v, NULL);
|
|
tds().set_adjacency(c0, 1, c1, 0);
|
|
tds().set_adjacency(bound[0], 1, c0, 0);
|
|
tds().set_adjacency(c1, 1, bound[1], 0);
|
|
bound[0]->vertex(0)->set_cell(bound[0]);
|
|
bound[1]->vertex(1)->set_cell(bound[1]);
|
|
v->set_cell(c0);
|
|
|
|
tds().delete_cells(conflicts.begin(), conflicts.end());
|
|
tds().delete_vertices(hidden_vertices.begin(), hidden_vertices.end());
|
|
return v;
|
|
}
|
|
case Tr_Base::OUTSIDE_AFFINE_HULL:
|
|
return Tr_Base::insert_outside_affine_hull(p);
|
|
case Tr_Base::FACET:
|
|
case Tr_Base::CELL:
|
|
// impossible in dimension 1
|
|
CGAL_assertion(false);
|
|
return NULL;
|
|
}
|
|
}
|
|
case 0:
|
|
{
|
|
// We need to compare the weights when the points are equal.
|
|
if (lt == Tr_Base::VERTEX && in_conflict_0(p, c)) {
|
|
CGAL_assertion(li == 0);
|
|
c->vertex(li)->set_point(p); // replace by heavier point
|
|
}
|
|
else
|
|
return Tr_Base::insert(p, c);
|
|
}
|
|
default :
|
|
{
|
|
return Tr_Base::insert(p, c);
|
|
}
|
|
}
|
|
}
|
|
|
|
template < class Gt, class Tds >
|
|
bool
|
|
Regular_triangulation_3<Gt,Tds>::
|
|
is_valid(bool verbose, int level) const
|
|
{
|
|
if ( ! Tr_Base::is_valid(verbose,level) ) {
|
|
if (verbose)
|
|
std::cerr << "invalid base triangulation" << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
|
|
switch ( dimension() ) {
|
|
case 3:
|
|
{
|
|
Finite_cells_iterator it;
|
|
for ( it = finite_cells_begin(); it != finite_cells_end(); ++it ) {
|
|
is_valid_finite(it, verbose, level);
|
|
for (int i=0; i<4; i++ ) {
|
|
if ( side_of_power_sphere (it,
|
|
it->vertex(it->neighbor(i)->index(it))->point() )
|
|
== ON_BOUNDED_SIDE ) {
|
|
if (verbose)
|
|
std::cerr << "non-empty sphere " << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
Finite_facets_iterator it;
|
|
for ( it = finite_facets_begin(); it != finite_facets_end(); ++it ) {
|
|
is_valid_finite((*it).first, verbose, level);
|
|
for (int i=0; i<3; i++ ) {
|
|
if ( side_of_power_circle
|
|
( (*it).first, 3,
|
|
(*it).first->vertex( (((*it).first)->neighbor(i))
|
|
->index((*it).first) )->point() )
|
|
== ON_BOUNDED_SIDE ) {
|
|
if (verbose)
|
|
std::cerr << "non-empty circle " << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
Finite_edges_iterator it;
|
|
for ( it = finite_edges_begin(); it != finite_edges_end(); ++it ) {
|
|
is_valid_finite((*it).first, verbose, level);
|
|
for (int i=0; i<2; i++ ) {
|
|
if ( side_of_power_segment
|
|
( (*it).first,
|
|
(*it).first->vertex( (((*it).first)->neighbor(i))
|
|
->index((*it).first) )->point() )
|
|
== ON_BOUNDED_SIDE ) {
|
|
if (verbose)
|
|
std::cerr << "non-empty edge " << std::endl;
|
|
CGAL_triangulation_assertion(false);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (verbose)
|
|
std::cerr << "valid Regular triangulation" << std::endl;
|
|
return true;
|
|
}
|
|
|
|
CGAL_END_NAMESPACE
|
|
|
|
#endif // CGAL_REGULAR_TRIANGULATION_3_H
|