cgal/Packages/Triangulation_3/include/CGAL/Triangulation_utils_3.h

103 lines
2.9 KiB
C++

// ============================================================================
//
// Copyright (c) 1999 The CGAL Consortium
//
// This software and related documentation is part of an INTERNAL release
// of the Computational Geometry Algorithms Library (CGAL). It is not
// intended for general use.
//
// ----------------------------------------------------------------------------
//
// release :
// release_date :
//
// file : include/CGAL/Triangulation_utils_3.h
// revision : $Revision$
// author(s) : Monique Teillaud <Monique.Teillaud@sophia.inria.fr>
//
// coordinator : INRIA Sophia Antipolis (<Mariette.Yvinec@sophia.inria.fr>)
//
// ============================================================================
#ifndef CGAL_TRIANGULATION_UTILS_3_H
#define CGAL_TRIANGULATION_UTILS_3_H
#include <CGAL/basic.h>
#include <CGAL/triangulation_assertions.h>
#include <CGAL/Triangulation_short_names_3.h>
#include <CGAL/Triangulation_utils_2.h>
CGAL_BEGIN_NAMESPACE
// We use the following template class in order to avoid having a static data
// member of a non-template class which would require src/Triangulation_3.C .
template < class T = void >
struct Triangulation_utils_base_3
{
static const char tab_next_around_edge[4][4];
static unsigned int random_value, count, val;
};
template < class T >
const char Triangulation_utils_base_3<T>::tab_next_around_edge[4][4] = {
{5, 2, 3, 1},
{3, 5, 0, 2},
{1, 3, 5, 0},
{2, 0, 1, 5} };
template < class T >
unsigned int Triangulation_utils_base_3<T>::random_value = 0;
template < class T >
unsigned int Triangulation_utils_base_3<T>::count = 0;
template < class T >
unsigned int Triangulation_utils_base_3<T>::val;
// We derive from Triangulation_cw_ccw_2 because we still use cw() and ccw()
// in the 2D part of the code. Ideally, this should go away when we re-use
// T2D entirely.
struct Triangulation_utils_3
: public Triangulation_cw_ccw_2,
public Triangulation_utils_base_3<>
{
static int next_around_edge(const int i, const int j)
{
// index of the next cell when turning around the
// oriented edge vertex(i) vertex(j) in 3d
CGAL_triangulation_precondition( ( i >= 0 && i < 4 ) &&
( j >= 0 && j < 4 ) &&
( i != j ) );
return tab_next_around_edge[i][j];
}
// rand_4() outputs pseudo random unsigned ints < 4.
// We compute random 16 bit values, that we slice/shift to make it faster.
static unsigned int rand_4()
{
if (count==0)
{
count = 16;
random_value = (421 * random_value + 2073) % 32749;
val = random_value;
}
count--;
unsigned int ret = val & 3;
val = val >> 1;
return ret;
}
static unsigned int rand_3()
{
unsigned int i = rand_4();
return i==3 ? 0 : i;
}
};
CGAL_END_NAMESPACE
#endif // CGAL_TRIANGULATION_UTILS_3_H