cgal/Three/include/CGAL/Three/Scene_interface.h

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// Copyright (c) 2012-2015 GeometryFactory Sarl (France)
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
//
// Author(s) : Laurent RINEAU
#ifndef SCENE_INTERFACE_H
#define SCENE_INTERFACE_H
#include <QString>
#include <QColor>
#include <QList>
#include <algorithm>
#include <cmath>
namespace CGAL{namespace Three{
class Scene_item;
class Scene_group_item;
}}
// OpenGL rendering mode
/** \file Scene_interface.h
* Contains the class Scene_interface and the enum RenderingMode.
*/
/*!
* \brief The RenderingMode enum
* Can be Points, PointsPlusNormals, Wireframe, Flat, FlatPlusEdges, or Gouraud.
* - Points, PointsPlusNormals, and Wireframe have no light model.
* - Flat and FlatPlusEdges use a basic light model with one normal per facet.
* - Gouraud use the same light model but with one normal per vertex.
*/
enum RenderingMode { Points = 0,
PointsPlusNormals,
Splatting,
Wireframe,
Flat,
FlatPlusEdges,
Gouraud,
LastRenderingMode = Gouraud,
NumberOfRenderingMode = LastRenderingMode+1 };
namespace CGAL {
namespace Three{
/*!
* This is the class given to the plugins to interact with the scene.
* */
class Scene_interface {
public:
//!Contains the coordinates for the two extremities of the diagonal of a bounding box.
//! Those points are respectively the left bottom front vertex and the right upper back vertex.
struct Bbox {
double xmin, ymin, zmin;
double xmax, ymax, zmax;
Bbox(const double _xmin,const double _ymin,const double _zmin,
const double _xmax,const double _ymax,const double _zmax)
: xmin(_xmin), ymin(_ymin), zmin(_zmin),
xmax(_xmax), ymax(_ymax), zmax(_zmax)
{
}
//!The default constructor of a bounding box.
//! The two vertices are (0.0,0.0,0.0) and (1.0,1.0,1.0).
Bbox()
: xmin(0.0), ymin(0.0), zmin(0.0),
xmax(1.0), ymax(1.0), zmax(1.0)
{
}
//!Sums the coordinates of each vertex one by one.
Bbox operator+(const Bbox& b) const {
return Bbox((std::min)(xmin, b.xmin),
(std::min)(ymin, b.ymin),
(std::min)(zmin, b.zmin),
(std::max)(xmax, b.xmax),
(std::max)(ymax, b.ymax),
(std::max)(zmax, b.zmax));
}
//!@returns true if all the coordinates of the two bounding boxes are the same.
bool operator==(const Bbox&b) const{
return
xmin==b.xmin && xmax==b.xmax &&
ymin==b.ymin && ymax==b.ymax &&
zmin==b.zmin && zmax==b.zmax;
}
//!@returns the opposite of ==.
//!@see #operator==
bool operator!=(const Bbox& b) const{
return !(*this == b);
}
//!@returns the difference between xmax and xmin.
double width() const { return xmax-xmin; }
//!@returns the difference between ymax and ymin.
double height() const { return ymax-ymin; }
//!@returns the difference between zmax and zmin.
double depth() const { return zmax-zmin; }
//!@returns the length of the diagonal of the bounding box.
double diagonal_length() const
{
return std::sqrt(width()*width() + height()*height() + depth()*depth());
}
}; // struct BBox (ad hoc class, does not depend on CGAL kernels
//!Integer used for the index of an Scene_item.
//!@see Scene_item
typedef int Item_id;
//!Virtual destructor
virtual ~Scene_interface() {};
//!Adds an item to the list of items. Must be overloaded.
//!@returns the index of the new item.
virtual Item_id addItem(CGAL::Three::Scene_item* item) = 0;
//!Sets an item as the one at the specified index .
//!If emit_item_about_to_be_destroyed is set to true, emits
//!an itemAboutToBeDestroyed signal. Must be overloaded.
//!@returns a pointer to the old item.
virtual Scene_item* replaceItem(Item_id, CGAL::Three::Scene_item*, bool emit_item_about_to_be_destroyed = false) = 0;
//!Moves item to the targeted group.
virtual void changeGroup(CGAL::Three::Scene_item* item, CGAL::Three::Scene_group_item* target_group) = 0;
/*! Erases an item in the list. Must be overloaded.
* @returns the index of the item just before the one that is erased,
* or just after.
* @returns -1 if the list is empty.*/
virtual Item_id erase(Item_id) = 0;
/*! Duplicate a scene item. Must be overloaded.
* @returns the ID of the new item (-1 on error).
*/
virtual Item_id duplicate(Item_id) = 0;
// Accessors (getters)
//!Must be overloaded.
//!@returns the number of items.
virtual int numberOfEntries() const = 0;
//!Must be overloaded.
//! @returns the item at the target index.
virtual CGAL::Three::Scene_item* item(Item_id) const = 0;
//!Must be overloaded.
//! @returns the id of the target item.
virtual Item_id item_id(CGAL::Three::Scene_item*) const = 0;
//!Must be overloaded.
//!@returns the currently selected item's index.
virtual Item_id mainSelectionIndex() const = 0;
//!Must be overloaded.
//!@returns the list of currently selected items indices.
virtual QList<Item_id> selectionIndices() const = 0;
//!Must be overloaded.
//!@returns the index of the Item_A
virtual Item_id selectionAindex() const = 0;
//!Must be overloaded.
//!@returns the index of the Item_B
virtual Item_id selectionBindex() const = 0;
//! Must be overloaded.
//!@returns the scene bounding box
virtual Bbox bbox() const = 0;
//!Must be overloaded.
//!@returns the length of the bounding box's diagonal.
virtual double len_diagonal() const = 0;
public:
/*! Notifies the scene that an item was modified. Must be overloaded.*/
virtual void itemChanged(Item_id i) = 0;
/*! Notifies the scene that an item was modified. Must be overloaded.*/
virtual void itemChanged(CGAL::Three::Scene_item*) = 0;
/*! Selects an item. Must be overloaded.*/
virtual void setSelectedItem(Item_id) = 0;
/*! Adds group to the Scene. If items were selected at the
* moment this function is called, they are added to the group.
* If all the selected items were in the same group, the new group
* is added as a sub-group of this group.*/
virtual void add_group(Scene_group_item* group) = 0;
}; // end interface Scene_interface
}
}
#endif // SCENE_INTERFACE_H