cgal/Circular_kernel_3/TODO

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============
to think about:
is there a way move do_intersect(Circle3,Circle3) to Intersection package?
(no use of sqrt?)
============
nettoyer
Solve
critical points
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(?) ajouter
- Function Object Concept SphericalKernel::ConstructLine_3
Line_3 fo.operator()(Circular_arc_point_3 p1, Circular_arc_point_3 p2)
- same for Line_arc_3
============
---- from Daniel
- the arc point/plane orientation--I can't publicly get a Root_for_spheres_2_3 back from a circular_arc_point so I can't implement it myself either
- a way of getting a line through a circular_arc_point. I think I really need this, at least I use it extensively and don't see an obvious way around it.
- the ability to negate a particular coordinate of a arc point--this is a bit idiosyncratic, perhaps the ability to apply some subclass of affine transform
- the output iterator based intersect is even more annoying than the normal intersect.
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? deplacer
typedef std::pair< Polynomial_for_spheres_2_3, Polynomial_1_3 >
Polynomials_for_circle_3;
dans AK ? (c'est dans SK)
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filtered bbox kernel (voir TODO CK2)
changer les noms des polynomes (cercles et droites) dans le code...
--> a transferer dans linear kernel
- unoriented equal (pb general orientation dans noyau cgal...)
intersection arcs/triangle
spherical patch 'triangle'...
(NB: package Curved_kernel dans branch/cannot_wait...)