cgal/Packages/Triangulation_2/include/CGAL/Triangulation_ds_face_2.h

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// ======================================================================
//
// Copyright (c) 1997 The CGAL Consortium
//
// This software and related documentation is part of an INTERNAL release
// of the Computational Geometry Algorithms Library (CGAL). It is not
// intended for general use.
//
// ----------------------------------------------------------------------
//
// release : $CGAL_Revision: CGAL-2.0-I-12 $
// release_date : $CGAL_Date: 1999/04/28 $
//
// file : Triangulation/include/CGAL/Triangulation_ds_face_2.h
// source : $RCSfile$
// revision : $Revision$
// revision_date : $Date$
// author(s) : Mariette Yvinec
//
// coordinator : Mariette Yvinec <Mariette Yvinec@sophia.inria.fr>
//
// ======================================================================
#ifndef CGAL_TRIANGULATION_DS_FACE_2_H
#define CGAL_TRIANGULATION_DS_FACE_2_H
#include <CGAL/Triangulation_short_names_2.h>
CGAL_BEGIN_NAMESPACE
template <class Vb, class Fb>
class Triangulation_ds_vertex_2 ;
template < class Vb, class Fb>
class Triangulation_ds_face_2
: public Fb
{
public:
typedef Vb Vertex_base;
typedef Fb Face_base;
typedef Triangulation_ds_vertex_2<Vertex_base,Face_base> Vertex;
typedef Triangulation_ds_face_2<Vertex_base,Face_base> Face;
// creators
Triangulation_ds_face_2()
: Face_base()
{}
Triangulation_ds_face_2(Vertex* v0, Vertex* v1, Vertex* v2)
: Face_base(v0,v1,v2)
{}
Triangulation_ds_face_2(Vertex* v0, Vertex* v1, Vertex* v2,
Face* n0, Face* n1, Face* n2)
: Face_base(v0,v1,v2,n0,n1,n2)
{}
Triangulation_ds_face_2( const Face & f)
: Face_base(f)
{}
//setting
void set_vertex(int i, Vertex* v) { Face_base::set_vertex(i,v);}
void set_neighbor(int i, Face* n) { Face_base::set_neighbor(i,n);}
void set_vertices() { Face_base::set_vertices();}
void set_neighbors() { Face_base::set_neighbors();}
void set_vertices(Vertex* v0, Vertex* v1, Vertex* v2);
void set_neighbors(Face* n0, Face* n1, Face* n2);
//void reorient(); inherited from Face_base
//Vertex Access Member Functions
Vertex* vertex(int i) const;
Vertex* mirror_vertex(int i) const;
bool has_vertex(const Vertex* v) const;
bool has_vertex(const Vertex* v, int& i) const;
int index(const Vertex* v) const;
// Neighbors Access Functions
Face* neighbor(int i) const;
bool has_neighbor(const Face* n) const;
bool has_neighbor(const Face* n, int& i) const;
int index(const Face* n) const;
int mirror_index(int i) const;
//Miscelleanous
bool is_valid(bool verbose = false, int level = 0) const;
};
template < class Vb, class Fb >
inline void
Triangulation_ds_face_2<Vb,Fb>::
set_vertices(Vertex* v0, Vertex* v1, Vertex* v2)
{
Face_base::set_vertices(v0,v1,v2);
}
template < class Vb, class Fb >
inline void
Triangulation_ds_face_2<Vb,Fb>::
set_neighbors(Face* n0, Face* n1, Face* n2)
{
Face_base::set_neighbors(n0,n1,n2);
}
template < class Vb, class Fb >
inline
Triangulation_ds_vertex_2<Vb,Fb> *
Triangulation_ds_face_2<Vb,Fb>::
vertex(int i) const
{
return( static_cast<Vertex*>(Face_base::vertex(i)) );
}
template < class Vb, class Fb >
inline
Triangulation_ds_vertex_2<Vb,Fb> *
Triangulation_ds_face_2<Vb,Fb>::
mirror_vertex(int i) const
{
CGAL_triangulation_precondition ( neighbor(i) != NULL);
return neighbor(i)->vertex(neighbor(i)->index(this));
}
template < class Vb, class Fb >
inline int
Triangulation_ds_face_2<Vb,Fb>::
mirror_index(int i) const
{
CGAL_triangulation_precondition (neighbor(i) != NULL);
return neighbor(i)->index(this);
}
template < class Vb, class Fb >
inline bool
Triangulation_ds_face_2<Vb,Fb>::
has_vertex(const Vertex* v) const
{
return (Face_base::has_vertex(v));
}
template < class Vb, class Fb >
inline bool
Triangulation_ds_face_2<Vb,Fb>::
has_vertex(const Vertex* v, int& i) const
{
return (Face_base::has_vertex(v,i));
}
template < class Vb, class Fb >
inline int
Triangulation_ds_face_2<Vb,Fb>::
index(const Vertex* v) const
{
return(Face_base::vertex_index(v));
}
// Neighbors Access Functions
template < class Vb, class Fb >
inline
Triangulation_ds_face_2<Vb,Fb>*
Triangulation_ds_face_2<Vb,Fb>::
neighbor(int i) const
{
return (static_cast<Face*>(Face_base::neighbor(i)) );
}
template < class Vb, class Fb >
inline bool
Triangulation_ds_face_2<Vb,Fb>::
has_neighbor(const Face* n) const
{
return (Face_base::has_neighbor(n));
}
template < class Vb, class Fb >
inline bool
Triangulation_ds_face_2<Vb,Fb>::
has_neighbor(const Face* n, int& i) const
{
return (Face_base::has_neighbor(n,i));
}
template < class Vb, class Fb >
inline int
Triangulation_ds_face_2<Vb,Fb>::
index(const Face* n) const
{
return(Face_base::face_index(n));
}
//Miscelleanous
template < class Vb, class Fb >
bool
Triangulation_ds_face_2<Vb,Fb>::
is_valid(bool verbose, int level) const
{
bool result = Face_base::is_valid(verbose, level);
for(int i = 0; i <= dimension(); i++) {
Face* n = neighbor(i);
int in = n->index(this);
result = result && ( this == n->neighbor(in) );
switch(dimension()) {
case 0 :
break;
case 1 :
result = result && in == 1-i;
result = result && ( this->vertex(1-i) == n->vertex(1-in));
break;
case 2 :
result = result && ( this->vertex(cw(i)) == n->vertex(ccw(in)))
&& ( this->vertex(ccw(i)) == n->vertex(cw(in)));
break;
}
}
return result;
}
CGAL_END_NAMESPACE
#endif //CGAL_TRIANGULATION_DS_FACE_2_H