cgal/Packages/Triangulation_2/include/CGAL/Triangulation_face_2.h

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C++

// ============================================================================
//
// Copyright (c) 1997 The CGAL Consortium
//
// This software and related documentation is part of an INTERNAL release
// of the Computational Geometry Algorithms Library (CGAL). It is not
// intended for general use.
//
// ----------------------------------------------------------------------------
//
// release :
// release_date :
//
// file : include/CGAL/Triangulation_face_2.h
// source : $RCSfile$
// revision : $Revision$
// revision_date : $Date$
//
// author(s) : Mariette Yvinec
//
// coordinator : Mariette Yvinec <Mariette Yvinec@sophia.inria.fr>
//
// ============================================================================
#ifndef CGAL_TRIANGULATION_FACE_2_H
#define CGAL_TRIANGULATION_FACE_2_H
#include <CGAL/Pointer.h>
#include <CGAL/Triangulation_short_names_2.h>
#include <CGAL/Triangulation_default_data_structure_2.h>
CGAL_BEGIN_NAMESPACE
template < class Gt, class Tds >
class Triangulation_vertex_2;
template < class Gt, class Tds >
class Triangulation_vertex_handle_2;
template < class Gt, class Tds >
class Triangulation_face_handle_2;
template < class Gt, class Tds >
class Triangulation_face_2 : public Tds::Face
{
public:
typedef Gt Geom_traits;
typedef typename Geom_traits::Point_2 Point;
typedef typename Geom_traits::Segment_2 Segment;
typedef typename Geom_traits::Triangle_2 Triangle;
typedef typename Tds::Vertex Ve;
typedef typename Tds::Face Fa;
typedef Triangulation_vertex_2<Gt,Tds> Vertex;
typedef Triangulation_face_2<Gt,Tds> Tr_face;
typedef Triangulation_vertex_handle_2<Gt,Tds> Vertex_handle;
typedef Triangulation_face_handle_2<Gt,Tds> Face_handle;
Triangulation_face_2()
: Fa()
{ }
Triangulation_face_2(const Vertex_handle& v0,
const Vertex_handle& v1,
const Vertex_handle& v2)
: Fa(&(*v0), &(*v1), &(*v2))
{}
Triangulation_face_2(const Vertex_handle& v0,
const Vertex_handle& v1,
const Vertex_handle& v2,
const Face_handle& n0,
const Face_handle& n1,
const Face_handle& n2)
: Fa(&(*v0), &(*v1), &(*v2),&(*n0), &(*n1), &(*n2))
{}
// Vertex access functions
Vertex_handle vertex(int i) const;
Vertex_handle mirror_vertex(int i) const;
bool has_vertex(const Vertex_handle& v) const;
bool has_vertex(const Vertex_handle& v, int& i) const;
int index(const Vertex_handle& v) const;
//ACCESS FUNCTIONS
Face_handle neighbor(int i) const;
int index(const Face_handle& f) const;
bool has_neighbor(const Face_handle& f) const;
bool has_neighbor(const Face_handle& f, int &i) const;
int mirror_index(int i) const;
Face_handle handle() const;
//Setting
void set_vertices(const Vertex_handle& v0,
const Vertex_handle& v1,
const Vertex_handle& v2);
void set_neighbors(const Face_handle& n0,
const Face_handle& n1,
const Face_handle& n2);
void set_vertices();
void set_neighbors();
void set_vertex(int i, const Vertex_handle& v);
void set_neighbor(int i, const Face_handle& n);
};
// Vertex access functions
template < class Gt, class Tds >
inline
Triangulation_vertex_handle_2<Gt,Tds>
Triangulation_face_2<Gt,Tds>::
vertex(int i) const
{
return ((Vertex *)(Fa::vertex(i)));
}
template < class Gt, class Tds >
inline
Triangulation_vertex_handle_2<Gt,Tds>
Triangulation_face_2<Gt,Tds>::
mirror_vertex(int i) const
{
return ((Vertex *)(Fa::mirror_vertex(i)));
}
template < class Gt, class Tds >
inline
bool
Triangulation_face_2<Gt,Tds>::
has_vertex(const Vertex_handle& v) const
{
return (Fa::has_vertex( & (*v)) );
}
template < class Gt, class Tds >
inline
bool
Triangulation_face_2<Gt,Tds>::
has_vertex(const Vertex_handle& v, int& i) const
{
return Fa::has_vertex( &(*v), i);
}
template < class Gt, class Tds >
inline
int
Triangulation_face_2<Gt,Tds>::
index(const Vertex_handle& v) const
{
return Fa::index( &(*v));
}
//ACCESS FUNCTIONS
template < class Gt, class Tds >
inline
Triangulation_face_handle_2<Gt,Tds>
Triangulation_face_2<Gt,Tds>::
neighbor(int i) const
{
return static_cast<Tr_face *>(Fa::neighbor(i));
}
template < class Gt, class Tds >
inline
int
Triangulation_face_2<Gt,Tds>::
index(const Face_handle& f) const
{
return Fa::index( &(*f));
}
template < class Gt, class Tds >
inline
bool
Triangulation_face_2<Gt,Tds>::
has_neighbor(const Face_handle& f) const
{
return Fa::has_neighbor( &(*f));
}
template < class Gt, class Tds >
inline
bool
Triangulation_face_2<Gt,Tds>::
has_neighbor(const Face_handle& f, int &i) const
{
return Fa::has_neighbor( &(*f), i);
}
template < class Gt, class Tds >
inline
int
Triangulation_face_2<Gt,Tds>::
mirror_index(int i) const
{
return Fa::mirror_index(i);
}
template < class Gt, class Tds >
inline
Triangulation_face_handle_2<Gt,Tds>
Triangulation_face_2<Gt,Tds>::
handle() const
{
Tr_face * ncthis = (Tr_face *) this;
return Face_handle(ncthis);
}
//Setting
template < class Gt, class Tds >
inline
void
Triangulation_face_2<Gt,Tds>::
set_vertices(const Vertex_handle& v0,
const Vertex_handle& v1,
const Vertex_handle& v2)
{
Fa::set_vertices(&(*v0), &(*v1), &(*v2));
}
template < class Gt, class Tds >
inline
void
Triangulation_face_2<Gt,Tds>::
set_neighbors(const Face_handle& n0,
const Face_handle& n1,
const Face_handle& n2)
{
Fa::set_neighbors(&(*n0), &(*n1), &(*n2));
}
template < class Gt, class Tds >
inline
void
Triangulation_face_2<Gt,Tds>::
set_vertices()
{
Fa::set_vertices();
}
template < class Gt, class Tds >
inline
void
Triangulation_face_2<Gt,Tds>::
set_neighbors()
{
Fa::set_neighbors();
}
template < class Gt, class Tds >
inline
void
Triangulation_face_2<Gt,Tds>::
set_vertex(int i, const Vertex_handle& v)
{
Fa::set_vertex(i, &(*v));
}
template < class Gt, class Tds >
inline
void
Triangulation_face_2<Gt,Tds>::
set_neighbor(int i, const Face_handle& n)
{
Fa::set_neighbor(i, &(*n));
}
CGAL_END_NAMESPACE
#endif //CGAL_TRIANGULATION_FACE_2_H