cgal/Packages/Triangulation_2/include/CGAL/Triangulation_face_base_2.h

306 lines
5.9 KiB
C++

// ============================================================================
//
// Copyright (c) 1997 The CGAL Consortium
//
// This software and related documentation is part of an INTERNAL release
// of the Computational Geometry Algorithms Library (CGAL). It is not
// intended for general use.
//
// ----------------------------------------------------------------------------
//
// release :
// release_date :
//
// file : Triangulation_face_base_2.h
// source : $RCSfile$
// revision : $Revision$
// revision_date : $Date$
// author(s) : Mariette Yvinec
//
// coordinator : Mariette Yvinec <Mariette Yvinec@sophia.inria.fr>
//
// ============================================================================
#ifndef CGAL_TRIANGULATION_FACE_BASE_2_H
#define CGAL_TRIANGULATION_FACE_BASE_2_H
#include <CGAL/triangulation_assertions.h>
#include <CGAL/Triangulation_short_names_2.h>
#include <CGAL/Triangulation_utils_2.h>
CGAL_BEGIN_NAMESPACE
template < class Gt >
class Triangulation_face_base_2
: public Triangulation_cw_ccw_2
{
public:
typedef Triangulation_face_base_2 Face_base;
private:
void* V[3];
void* N[3];
public:
Triangulation_face_base_2();
Triangulation_face_base_2(void* v0, void* v1, void* v2);
Triangulation_face_base_2(void* v0, void* v1, void* v2,
void* n0, void* n1, void* n2);
void* vertex(int i) const;
bool has_vertex(const void* v) const;
bool has_vertex(const void* v, int& i) const ;
int vertex_index(const void* v) const ;
void* neighbor(int i) const ;
bool has_neighbor(const void* n) const;
bool has_neighbor(const void* n, int& i) const;
int face_index(const void* n) const;
void set_vertex(int i, void* v);
void set_vertices();
void set_vertices(void* v0, void* v1, void* v2);
void set_neighbor(int i, void* n) ;
void set_neighbors();
void set_neighbors(void* n0, void* n1, void* n2);
void reorient();
void ccw_permute();
void cw_permute();
int dimension() const;
//the following trivial is_valid to allow
// the user of derived face base classes
// to add their own purpose checking
bool is_valid(bool /* verbose */ = false, int /* level */ = 0) const
{return true;}
};
template <class Gt>
Triangulation_face_base_2<Gt> ::
Triangulation_face_base_2()
{
set_vertices();
set_neighbors();
}
template <class Gt>
Triangulation_face_base_2<Gt> ::
Triangulation_face_base_2( void* v0, void* v1, void* v2)
{
set_vertices(v0, v1, v2);
set_neighbors();
}
template <class Gt>
Triangulation_face_base_2<Gt> ::
Triangulation_face_base_2(void* v0, void* v1, void* v2,
void* n0, void* n1, void* n2)
{
set_vertices(v0, v1, v2);
set_neighbors(n0, n1, n2);
}
template <class Gt>
inline void*
Triangulation_face_base_2<Gt> ::
vertex(int i) const
{
CGAL_triangulation_precondition( i == 0 || i == 1 || i == 2);
return V[i];
}
template <class Gt>
inline bool
Triangulation_face_base_2<Gt> ::
has_vertex(const void* v) const
{
return (V[0] == v) || (V[1] == v) || (V[2]== v);
}
template <class Gt>
inline bool
Triangulation_face_base_2<Gt> ::
has_vertex(const void* v, int& i) const
{
if (v == V[0]) {
i = 0;
return true;
}
if (v == V[1]) {
i = 1;
return true;
}
if (v == V[2]) {
i = 2;
return true;
}
return false;
}
template <class Gt>
inline int
Triangulation_face_base_2<Gt> ::
vertex_index(const void* v) const
{
if (v == V[0]) return 0;
if (v == V[1]) return 1;
CGAL_triangulation_assertion( v == V[2] );
return 2;
}
template <class Gt>
inline void*
Triangulation_face_base_2<Gt> ::
neighbor(int i) const
{
CGAL_triangulation_precondition( i == 0 || i == 1 || i == 2);
return N[i];
}
template <class Gt>
inline bool
Triangulation_face_base_2<Gt> ::
has_neighbor(const void* n) const
{
return (N[0] == n) || (N[1] == n) || (N[2] == n);
}
template <class Gt>
inline bool
Triangulation_face_base_2<Gt> ::
has_neighbor(const void* n, int& i) const
{
if(n == N[0]){
i = 0;
return true;
}
if(n == N[1]){
i = 1;
return true;
}
if(n == N[2]){
i = 2;
return true;
}
return false;
}
template <class Gt>
inline int
Triangulation_face_base_2<Gt> ::
face_index(const void* n) const
{
if (n == N[0]) return 0;
if (n == N[1]) return 1;
CGAL_triangulation_assertion( n == N[2] );
return 2;
}
template <class Gt>
inline void
Triangulation_face_base_2<Gt> ::
set_vertex(int i, void* v)
{
CGAL_triangulation_precondition( i == 0 || i == 1 || i == 2);
V[i] = v;
}
template <class Gt>
inline void
Triangulation_face_base_2<Gt> ::
set_neighbor(int i, void* n)
{
CGAL_triangulation_precondition( i == 0 || i == 1 || i == 2);
N[i] = n;
}
template <class Gt>
inline void
Triangulation_face_base_2<Gt> ::
set_vertices()
{
V[0] = V[1] = V[2] = NULL;
}
template <class Gt>
inline void
Triangulation_face_base_2<Gt> ::
set_vertices(void* v0, void* v1, void* v2)
{
V[0] = v0;
V[1] = v1;
V[2] = v2;
}
template <class Gt>
inline void
Triangulation_face_base_2<Gt> ::
set_neighbors()
{
N[0] = N[1] = N[2] = NULL;
}
template <class Gt>
inline void
Triangulation_face_base_2<Gt> ::
set_neighbors(void* n0,void* n1, void* n2)
{
N[0] = n0;
N[1] = n1;
N[2] = n2;
}
template <class Gt>
void
Triangulation_face_base_2<Gt> ::
reorient()
{
//exchange the vertices 0 and 1
set_vertices (V[1],V[0],V[2]);
set_neighbors(N[1],N[0],N[2]);
}
template <class Gt>
inline void
Triangulation_face_base_2<Gt> ::
ccw_permute()
{
set_vertices (V[2],V[0],V[1]);
set_neighbors(N[2],N[0],N[1]);
}
template <class Gt>
inline void
Triangulation_face_base_2<Gt> ::
cw_permute()
{
set_vertices (V[1],V[2],V[0]);
set_neighbors(N[1],N[2],N[0]);
}
template < class Gt>
inline int
Triangulation_face_base_2<Gt> ::
dimension() const
{
if (V[2] != NULL) {return 2;}
else return( V[1] != NULL ? 1 : 0);
}
CGAL_END_NAMESPACE
#endif //CGAL_TRIANGULATION_FACE_BASE_2_H