cgal/Packages/Triangulation_3/include/CGAL/Triangulation_3.h

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// ============================================================================
//
// Copyright (c) 1999 The CGAL Consortium
//
// This software and related documentation is part of an INTERNAL release
// of the Computational Geometry Algorithms Library (CGAL). It is not
// intended for general use.
//
// ----------------------------------------------------------------------------
//
// release :
// release_date :
//
// file : include/CGAL/Triangulation_3.h
// revision : $Revision$
//
// author(s) : Monique Teillaud <Monique.Teillaud@sophia.inria.fr>
//
// coordinator : INRIA Sophia Antipolis
// (Mariette Yvinec <Mariette.Yvinec@sophia.inria.fr>)
//
// ============================================================================
#ifndef CGAL_TRIANGULATION_3_H
#define CGAL_TRIANGULATION_3_H
#include <CGAL/basic.h>
#include <iostream>
#include <list>
#include <map>
#include <utility>
#include <CGAL/Triangulation_utils_3.h>
#include <CGAL/Random.h>
#include <CGAL/triple.h>
#include <CGAL/Pointer.h>
#include <CGAL/circulator.h>
//#include <CGAL/predicates_on_points_3.h>
#include <CGAL/triangulation_assertions.h>
#include <CGAL/Triangulation_data_structure_3.h>
#include <CGAL/Triangulation_cell_3.h>
#include <CGAL/Triangulation_vertex_3.h>
#include <CGAL/Triangulation_handles_3.h>
#include <CGAL/Triangulation_iterators_3.h>
#include <CGAL/Triangulation_circulators_3.h>
#include <CGAL/Triangulation_short_names_3.h>
CGAL_BEGIN_NAMESPACE
template < class GT, class Tds>
class Triangulation_cell_iterator_3;
template < class GT, class Tds>
class Triangulation_vertex_iterator_3;
template < class GT, class Tds>
class Triangulation_edge_iterator_3;
template < class GT, class Tds>
class Triangulation_facet_iterator_3;
template < class GT, class Tds>
class Triangulation_cell_circulator_3;
template < class GT, class Tds>
class Triangulation_facet_circulator_3;
template < class GT, class Tds>
class Triangulation_cell_3;
template < class GT, class Tds > std::istream& operator>>
(std::istream& is, Triangulation_3<GT,Tds> &tr);
template < class GT, class Tds >
class Triangulation_3
:public Triangulation_utils_3
{
friend std::istream& operator>> CGAL_NULL_TMPL_ARGS
(std::istream& is, Triangulation_3<GT,Tds> &tr);
friend class Triangulation_cell_3<GT,Tds>;
friend class Triangulation_vertex_3<GT,Tds>;
friend Triangulation_cell_iterator_3<GT,Tds>;
friend Triangulation_facet_iterator_3<GT,Tds>;
friend Triangulation_edge_iterator_3<GT,Tds>;
friend Triangulation_vertex_iterator_3<GT,Tds>;
friend Triangulation_cell_circulator_3<GT,Tds>;
friend Triangulation_facet_circulator_3<GT,Tds>;
public:
typedef typename GT::Point Point;
typedef typename GT::Segment Segment;
typedef typename GT::Triangle Triangle;
typedef typename GT::Tetrahedron Tetrahedron;
typedef Triangulation_cell_handle_3<GT,Tds> Cell_handle;
typedef Triangulation_vertex_handle_3<GT,Tds> Vertex_handle;
typedef Triangulation_cell_3<GT,Tds> Cell;
typedef Triangulation_vertex_3<GT,Tds> Vertex;
typedef std::pair<Cell_handle, int> Facet;
typedef triple<Cell_handle, int, int> Edge;
typedef Triangulation_cell_circulator_3<GT,Tds> Cell_circulator;
typedef Triangulation_facet_circulator_3<GT,Tds> Facet_circulator;
typedef Triangulation_cell_iterator_3<GT,Tds> Cell_iterator;
typedef Triangulation_facet_iterator_3<GT,Tds> Facet_iterator;
typedef Triangulation_edge_iterator_3<GT,Tds> Edge_iterator;
typedef Triangulation_vertex_iterator_3<GT,Tds> Vertex_iterator;
enum Locate_type {
VERTEX=0,
EDGE, //1
FACET, //2
CELL, //3
OUTSIDE_CONVEX_HULL, //4
OUTSIDE_AFFINE_HULL };//5
protected:
Tds _tds;
GT _gt;
Vertex_handle infinite; //infinite vertex
void init_tds()
{
infinite = (Vertex*)
_tds.insert_increase_dimension(Vertex());
// this causes a problem of accessing non initialized data
// (seen by purify) in _tds.insert_increase_dimension
// when doing Vertex* w = new Vertex(v)
// to be solved...
// but the following solution does not work for regular triangulation :
// _tds.insert_increase_dimension(Vertex(Point(0,0,0)));
// // coordinates are given to this vertex but they will and must
// // NEVER be accessed !! done to avoid a problem of accessing
// // non initialized data
handle2pointer( infinite );
handle2pointer( Cell_handle() );
// ( forces the compiler to instanciate handle2pointer )
}
// debug
Triangulation_3(const Point & p0,
const Point & p1,
const Point & p2,
const Point & p3)
: _tds(), _gt()
{
init_tds();
insert_increase_dimension(p0);
insert_increase_dimension(p1);
insert_increase_dimension(p2);
insert_increase_dimension(p3);
}
public:
// CONSTRUCTORS
Triangulation_3()
: _tds(), _gt()
{
init_tds();
}
Triangulation_3(const GT & gt)
: _tds(), _gt(gt)
{
init_tds();
}
// copy constructor duplicates vertices and cells
Triangulation_3(const Triangulation_3<GT,Tds> & tr)
: _gt(tr._gt)
{
infinite = (Vertex *) _tds.copy_tds(tr._tds, &(*(tr.infinite)) );
}
// DESTRUCTOR
~Triangulation_3()
{
clear();
// infinite.Delete(); BUG !!! already deleted by _tds.clear()
}
void clear()
{
_tds.clear();
init_tds();
}
Triangulation_3 & operator=(const Triangulation_3 & tr)
{
// clear(); BUG !!
// infinite.Delete();
infinite = (Vertex *) _tds.copy_tds( tr._tds, &*tr.infinite );
_gt = tr._gt;
return *this;
}
// HELPING FUNCTIONS
void copy_triangulation(const Triangulation_3<GT,Tds> & tr)
{
// clear(); BUG !!
// infinite.Delete();
_gt = tr._gt;
infinite = (Vertex *) _tds.copy_tds( tr._tds, &*tr.infinite );
}
void swap(Triangulation_3 &tr)
{
GT t(geom_traits());
_gt = tr.geom_traits();
tr._gt = t;
Vertex_handle inf = infinite_vertex();
infinite = tr.infinite_vertex();
tr.infinite = inf;
_tds.swap(tr._tds);
}
//ACCESS FUNCTIONS
inline
const GT & geom_traits() const
{ return _gt;}
inline
const Tds & tds() const
{ return _tds;}
// inline
int dimension() const
{ return _tds.dimension();}
int number_of_finite_cells() const;
int number_of_cells() const;
int number_of_finite_facets() const;
int number_of_facets() const;
int number_of_finite_edges() const;
int number_of_edges() const;
inline
int number_of_vertices() const // number of finite vertices
{return _tds.number_of_vertices()-1;}
inline
Vertex_handle infinite_vertex() const
{
return infinite;
}
inline
Cell_handle infinite_cell() const
{
// CGAL_triangulation_precondition(infinite_vertex()->cell()->
// has_vertex(infinite_vertex()));
return infinite_vertex()->cell();
}
// ASSIGNMENT
void set_number_of_vertices(int n)
{ _tds.set_number_of_vertices(n+1); }
inline
void add_cell( Cell_handle c ) { _tds.add_cell( &(*c) ); }
// GEOMETRIC ACCESS FUNCTIONS
Tetrahedron tetrahedron(const Cell_handle c) const
{
CGAL_triangulation_precondition( dimension() == 3 );
CGAL_triangulation_precondition( ! is_infinite(c) );
return Tetrahedron(c->vertex(0)->point(),
c->vertex(1)->point(),
c->vertex(2)->point(),
c->vertex(3)->point());
}
Triangle triangle(const Cell_handle c, int i) const;
Triangle triangle(const Facet & f) const
{ return triangle(f.first, f.second); }
Segment segment(const Cell_handle c, int i, int j) const;
Segment segment(const Edge & e) const
{ return segment(e.first,e.second,e.third); }
// Segment segment(const Edge_circulator& ec) const
// {
// return segment(*ec);
// }
// Segment segment(const Edge_iterator& ei) const
// {
// return segment(*ei);
// }
// TEST IF INFINITE FEATURES
bool is_infinite(const Vertex_handle v) const
{ return v == infinite_vertex(); }
bool is_infinite(const Cell_handle c) const
{
CGAL_triangulation_precondition( dimension() == 3 );
return c->has_vertex(infinite_vertex());
}
bool is_infinite(const Cell_handle c, int i) const;
bool is_infinite(const Facet & f) const
{ return is_infinite(f.first,f.second); }
bool is_infinite(const Cell_handle c, int i, int j) const;
bool is_infinite(const Edge & e) const
{ return is_infinite(e.first,e.second,e.third); }
// bool is_infinite(const Edge_circulator& ec) const
// {
// return is_infinite(*ec);
// }
// bool is_infinite(const Edge_iterator& ei) const
// {
// return is_infinite(*ei);
// }
//QUERIES
bool is_vertex(const Point & p, Vertex_handle & v) const;
Cell_handle locate(const Point & p) const;
inline Cell_handle
locate(const Point & p, Cell_handle start) const
{
Locate_type lt;
int li, lj;
return locate( p, start, lt, li, lj);
}
inline Cell_handle
locate(const Point & p,
Locate_type & lt, int & li, int & lj) const;
Cell_handle
locate(const Point & p,
Cell_handle start,
Locate_type & lt, int & li, int & lj) const;
// returns the (finite or infinite) cell p lies in
// starts at cell "start"
// start must be non NULL and finite
// if lt == OUTSIDE_CONVEX_HULL, li is the
// index of a facet separating p from the rest of the triangulation
// in dimension 2 :
// returns a facet (Cell_handle,li) if lt == FACET
// returns an edge (Cell_handle,li,lj) if lt == EDGE
// returns a vertex (Cell_handle,li) if lt == VERTEX
// if lt == OUTSIDE_CONVEX_HULL, li, lj give the edge of c
// separating p from the rest of the triangulation
// lt = OUTSIDE_AFFINE_HULL if p is not coplanar with the triangulation
// PREDICATES ON POINTS ``TEMPLATED'' by the geom traits
Bounded_side
side_of_tetrahedron(const Point & p,
const Point & p0,
const Point & p1,
const Point & p2,
const Point & p3,
Locate_type & lt, int & i, int & j ) const;
// p0,p1,p2,p3 supposed to be non coplanar
// tetrahedron p0,p1,p2,p3 is supposed to be well oriented
// returns :
// ON_BOUNDED_SIDE if p lies strictly inside the tetrahedron
// ON_BOUNDARY if p lies on one of the facets
// ON_UNBOUNDED_SIDE if p lies strictly outside the tetrahedron
// ?? locate type...
Bounded_side
side_of_cell(const Point & p,
Cell_handle c,
Locate_type & lt, int & i, int & j) const;
// returns
// ON_BOUNDED_SIDE if p inside the cell
// (for an infinite cell this means that p lies strictly in the half space
// limited by its finite facet)
// ON_BOUNDARY if p on the boundary of the cell
// (for an infinite cell this means that p lies on the *finite* facet)
// ON_UNBOUNDED_SIDE if p lies outside the cell
// (for an infinite cell this means that p is not in the preceding
// two cases)
// lt has a meaning only when ON_BOUNDED_SIDE or ON_BOUNDARY
Bounded_side
side_of_triangle(const Point & p,
const Point & p0,
const Point & p1,
const Point & p2,
Locate_type & lt, int & i, int & j ) const;
// p0,p1,p2 supposed to define a plane
// p supposed to lie on plane p0,p1,p2
// triangle p0,p1,p2 defines the orientation of the plane
// returns
// ON_BOUNDED_SIDE if p lies strictly inside the triangle
// ON_BOUNDARY if p lies on one of the edges
// ON_UNBOUNDED_SIDE if p lies strictly outside the triangle
Bounded_side
side_of_facet(const Point & p,
Cell_handle c,
// int i,
Locate_type & lt, int & li, int & lj) const;
// supposes dimension 2 otherwise does not work for infinite facets
// returns :
// ON_BOUNDED_SIDE if p inside the facet
// (for an infinite facet this means that p lies strictly in the half plane
// limited by its finite edge)
// ON_BOUNDARY if p on the boundary of the facet
// (for an infinite facet this means that p lies on the *finite* edge)
// ON_UNBOUNDED_SIDE if p lies outside the facet
// (for an infinite facet this means that p is not in the
// preceding two cases)
// lt has a meaning only when ON_BOUNDED_SIDE or ON_BOUNDARY
// when they mean anything, li and lj refer to indices in the cell c
// giving the facet (c,i)
Bounded_side
side_of_facet(const Point & p,
const Facet & f,
Locate_type & lt, int & li, int & lj) const
{
CGAL_triangulation_precondition( f.second == 3 );
return side_of_facet(p, f.first, lt, li, lj);
}
Bounded_side
side_of_segment(const Point & p,
const Point & p0,
const Point & p1,
Locate_type & lt, int & i ) const;
// p0, p1 supposed to be different
// p supposed to be collinear to p0, p1
// returns :
// ON_BOUNDED_SIDE if p lies strictly inside the edge
// ON_BOUNDARY if p equals p0 or p1
// ON_UNBOUNDED_SIDE if p lies strictly outside the edge
Bounded_side
side_of_edge(const Point & p,
Cell_handle c,
Locate_type & lt, int & li) const;
// supposes dimension 1 otherwise does not work for infinite edges
// returns :
// ON_BOUNDED_SIDE if p inside the edge
// (for an infinite edge this means that p lies in the half line
// defined by the vertex)
// ON_BOUNDARY if p equals one of the vertices
// ON_UNBOUNDED_SIDE if p lies outside the edge
// (for an infinite edge this means that p lies on the other half line)
// lt has a meaning when ON_BOUNDED_SIDE and ON_BOUNDARY
// li refer to indices in the cell c
Bounded_side
side_of_edge(const Point & p,
const Edge & e,
Locate_type & lt, int & li) const
{
CGAL_triangulation_precondition( e.second == 0 );
CGAL_triangulation_precondition( e.third == 1 );
return side_of_edge(p, e.first, lt, li);
}
// MODIFIERS
bool flip(Facet f);
bool flip(Cell_handle c, int i);
// returns false if the facet is not flippable
// true other wise and
// flips facet i of cell c
// c will be replaced by one of the new cells
void flip_flippable(Facet f);
void flip_flippable(Cell_handle c, int i);
// flips facet i of cell c
// c will be replaced by one of the new cells
bool flip(Edge e);
bool flip(Cell_handle c, int i, int j);
// returns false if the edge is not flippable
// true otherwise and
// flips edge i,j of cell c
// c will be deleted
void flip_flippable(Edge e);
void flip_flippable(Cell_handle c, int i, int j);
// flips edge i,j of cell c
// c will be deleted
//INSERTION
Vertex_handle insert(const Point & p );
Vertex_handle insert(const Point & p, Cell_handle start);
template < class InputIterator >
int insert(InputIterator first, InputIterator last)
{
int n = number_of_vertices();
while(first != last){
insert(*first);
++first;
}
return number_of_vertices() - n;
}
Vertex_handle
insert_in_cell(const Point & p, Cell_handle c);
Vertex_handle
insert_in_facet(const Point & p, Cell_handle c, int i);
Vertex_handle
insert_in_facet(const Point & p, const Facet & f)
{
return insert_in_facet(p, f.first,f.second);
}
Vertex_handle
insert_in_edge(const Point & p, Cell_handle c, int i, int j);
Vertex_handle
insert_in_edge(const Point & p, const Edge & e)
{
return insert_in_edge(p, e.first,e.second,e.third);
}
Vertex_handle
insert_outside_convex_hull(const Point & p, Cell_handle c);
// int li, int lj=0)
// c is an infinite cell containing p
// whose facet li lies on the convex hull boundary
// and separates p from the triangulation (in dimension 3)
// p is strictly outside the convex hull
// in dimension 2, edge li,lj separates p from the triangulation
// in dimension 1, vertex li separates p from the triangulation
// dimension 0 not allowed, use outside-affine-hull
private:
Cell_handle
hat(Vertex_handle v, Cell_handle c);
// recursive traversal of the set of facets of the convex hull
// that are visible from v
// v replaces infinite_vertex in these cells
// on the boundary, new cells with vertices v, infinite_vertex
// and the two vertices of an edge of the boumdary are created
// returns a cell inside the "hat", having a facet on its boundary
void
link(Vertex_handle v, Cell_handle c);
// c belongs to the hat of v and has a facet on its boundary
// traverses the boundary of the hat and finds adjacencies
// traversal is done counterclockwise as seen from v
public:
Vertex_handle
insert_outside_affine_hull(const Point & p);
//TRAVERSING : ITERATORS AND CIRCULATORS
Cell_iterator finite_cells_begin() const
{
if ( dimension() < 3 ) return cells_end();
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds> *)this;
return Cell_iterator(ncthis, false); // false means "without
// infinite cells"
}
Cell_iterator all_cells_begin() const
{
if ( dimension() < 3 ) return cells_end();
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds> *)this;
return Cell_iterator(ncthis, true); // true means "with infinite cells"
}
Cell_iterator cells_end() const
{
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds> *)this;
return Cell_iterator(ncthis); // not second argument -> past-end
}
Vertex_iterator finite_vertices_begin() const
{
if ( number_of_vertices() <= 0 ) return vertices_end();
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Vertex_iterator(ncthis, false);
}
Vertex_iterator all_vertices_begin() const
{
if ( number_of_vertices() <= 0 ) return vertices_end();
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Vertex_iterator(ncthis, true);
}
Vertex_iterator vertices_end() const
{
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Vertex_iterator(ncthis);
}
Edge_iterator finite_edges_begin() const
{
if ( dimension() < 1 ) return edges_end();
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Edge_iterator(ncthis, false);
}
Edge_iterator all_edges_begin() const
{
if ( dimension() < 1 ) return edges_end();
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Edge_iterator(ncthis, true);
}
Edge_iterator edges_end() const
{
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Edge_iterator(ncthis);
}
Facet_iterator finite_facets_begin() const
{
if ( dimension() < 2 ) return facets_end();
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_iterator(ncthis, false);
}
Facet_iterator all_facets_begin() const
{
if ( dimension() < 2 ) return facets_end();
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_iterator(ncthis, true);
}
Facet_iterator facets_end() const
{
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_iterator(ncthis);
}
// cells around an edge
Cell_circulator incident_cells(const Edge & e) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Cell_circulator(ncthis,e);
}
Cell_circulator incident_cells(Cell_handle c, int i, int j) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Cell_circulator(ncthis,c,i,j);
}
Cell_circulator incident_cells(const Edge & e, Cell_handle start) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Cell_circulator(ncthis,e,start);
}
Cell_circulator incident_cells(Cell_handle c, int i, int j,
Cell_handle start) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Cell_circulator(ncthis,c,i,j,start);
}
// facets around an edge
Facet_circulator incident_facets(const Edge & e) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_circulator(ncthis,e);
}
Facet_circulator incident_facets(Cell_handle c, int i, int j) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_circulator(ncthis,c,i,j);
}
Facet_circulator incident_facets(const Edge & e,
const Facet & start) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_circulator(ncthis,e,start);
}
Facet_circulator incident_facets(Cell_handle c, int i, int j,
const Facet & start) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_circulator(ncthis,c,i,j,start);
}
Facet_circulator incident_facets(const Edge & e,
Cell_handle start, int f) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_circulator(ncthis,e,start,f);
}
Facet_circulator incident_facets(Cell_handle c, int i, int j,
Cell_handle start, int f) const
{
CGAL_triangulation_precondition( dimension() == 3 );
Triangulation_3<GT, Tds>* ncthis
= (Triangulation_3<GT, Tds>*)this;
return Facet_circulator(ncthis,c,i,j,start,f);
}
// around a vertex
void
incident_cells(Vertex_handle v,
std::set<Cell*, std::less<Cell*> > & cells,
Cell_handle c = (Cell*) NULL ) const;
void
incident_vertices(Vertex_handle v,
std::set<Vertex*, std::less<Vertex*> > & vertices,
Cell_handle c = (Cell*) NULL ) const;
private:
void
util_incident_vertices(Vertex_handle v,
std::set<Vertex*, std::less<Vertex*> > & vertices,
std::set<Cell*, std::less<Cell*> > & cells,
Cell_handle c ) const;
inline
Cell_handle create_cell(Vertex_handle v0, Vertex_handle v1,
Vertex_handle v2, Vertex_handle v3,
Cell_handle c0, Cell_handle c1,
Cell_handle c2, Cell_handle c3)
{
Cell_handle cnew = new Cell (v0,v1,v2,v3,c0,c1,c2,c3);
_tds.add_cell( &(*cnew) );
return cnew;
}
public:
// CHECKING
bool is_valid(bool verbose = false, int level = 0) const;
bool is_valid(Cell_handle c, bool verbose = false, int level = 0) const;
bool is_valid_finite(Cell_handle c,
bool verbose = false, int level = 0) const;
};
template < class GT, class Tds >
std::istream &
operator>> (std::istream& is, Triangulation_3<GT, Tds> &tr)
// reads
// the dimension
// the number of finite vertices
// the non combinatorial information on vertices (point, etc)
// the number of cells
// the cells by the indices of their vertices in the preceding list
// of vertices, plus the non combinatorial information on each cell
// the neighbors of each cell by their index in the preceding list of cells
// when dimension < 3 : the same with faces of maximal dimension
{
// return operator>>(is, tr._tds);
typedef Triangulation_3<GT, Tds> Triangulation;
typedef typename Triangulation::Vertex_handle Vertex_handle;
typedef typename Triangulation::Cell_handle Cell_handle;
typedef typename Triangulation::Vertex Vertex;
typedef typename Triangulation::Cell Cell;
typedef typename Triangulation::Edge Edge;
typedef typename Triangulation::Facet Facet;
typedef typename GT::Point Point;
typedef typename Tds::Vertex TdsVertex;
typedef typename Tds::Cell TdsCell;
tr._tds.clear(); // infinite vertex created
tr.infinite = new Vertex();
int i;
int n, m, d;
is >> d >> n;
tr._tds.set_dimension(d);
tr.set_number_of_vertices(n);
// Point p;
// std::vector<Vertex_handle> V(n+1);
std::map< int, TdsVertex*, std::less<int> > V;
V[0] = &*(tr.infinite_vertex());
// the infinite vertex is numbered 0
for (i=1; i <= n; i++) {
// is >> p;
// V[i] = new Vertex();
// V[i]->set_point(p);
V[i] = new Vertex();
is >> *V[i];
}
std::map< int, TdsCell*, std::less<int> > C;
// read_cells(is, tr._tds, n+1, V, m, C);
read_cells(is, tr._tds, V, m, C);
for ( i=0 ; i<m; i++ ) {
is >> *(C[i]);
}
CGAL_triangulation_assertion( tr.is_valid(false) );
return is;
}
template < class GT, class Tds >
std::ostream &
operator<< (std::ostream& os, const Triangulation_3<GT, Tds> &tr)
// writes :
// the dimension
// the number of finite vertices
// the non combinatorial information on vertices (point, etc)
// the number of cells
// the cells by the indices of their vertices in the preceding list
// of vertices, plus the non combinatorial information on each cell
// the neighbors of each cell by their index in the preceding list of cells
// when dimension < 3 : the same with faces of maximal dimension
{
typedef Triangulation_3<GT, Tds> Triangulation;
typedef typename Triangulation::Vertex Vertex;
typedef typename Triangulation::Cell Cell;
typedef typename Triangulation::Edge Edge;
typedef typename Triangulation::Facet Facet;
typedef typename Triangulation::Vertex_iterator Vertex_iterator;
typedef typename Triangulation::Cell_iterator Cell_iterator;
typedef typename Triangulation::Edge_iterator Edge_iterator;
typedef typename Triangulation::Facet_iterator Facet_iterator;
std::map< void*, int, std::less<void*> > V;
// std::map< void*, int, less<void*> > C;
// outputs dimension and number of vertices
int n = tr.number_of_vertices();
switch ( tr.dimension() ) {
case 3:
{
if(is_ascii(os)){
os << tr.dimension() << std::endl << n << std::endl;
} else {
os << tr.dimension() << n;
}
break;
}
case 2:
{
if(is_ascii(os)){
os << tr.dimension() << std::endl << n << std::endl;
} else {
os << tr.dimension() << n;
}
break;
}
case 1:
{
if(is_ascii(os)){
os << tr.dimension() << std::endl << n << std::endl;
} else {
os << tr.dimension() << n ;
}
break;
}
case 0:
{
if(is_ascii(os)){
os << tr.dimension() << std::endl << n << std::endl;
} else {
os << tr.dimension() << n;
}
break;
}
default:
{
if(is_ascii(os)){
os << tr.dimension() << std::endl << n << std::endl;
} else {
os << tr.dimension() << n;
}
}
}
if (n == 0){
return os;
}
// write the vertices
V[&(*tr.infinite_vertex())] = 0;
// the infinite vertex is numbered 0
int i = 1;
Vertex_iterator it = tr.all_vertices_begin();
while(it != tr.vertices_end()){
if ( (&(*it)) != &(*(tr.infinite_vertex())) ) {
V[&(*it)] = i++;
os << *it; // uses the << operator of Vertex
if(is_ascii(os)){
os << std::endl;
}
}
++it;
}
CGAL_triangulation_assertion( i == (n+1) );
// write the non combinatorial information on the cells
// using the << operator of Cell
// works because the iterator of the tds traverses the cells in the
// same order as the iterator of the triangulation
switch ( tr.dimension() ) {
case 3:
{
Cell_iterator it = tr.all_cells_begin();
while( it != tr.cells_end() ) {
os << *it; // other information
++it;
}
break;
}
case 2:
{
Facet_iterator it = tr.all_facets_begin();
while( it != tr.facets_end() ) {
os << *((*it).first); // other information
++it;
}
break;
}
case 1:
{
Edge_iterator it = tr.all_edges_begin();
while( it != tr.edges_end() ) {
os << *((*it).first); // other information
++it;
}
break;
}
}
// asks the tds for the combinatorial information
// print_cells(os, tr.tds(), n+1, V);
print_cells(os, tr.tds(), V);
// // write the cells
// i = 0;
// int j;
// switch ( tr.dimension() ) {
// case 3:
// {
// os << m;
// if(is_ascii(os)){ os << std::endl;}
// // write the cells
// Cell_iterator it = tr.all_cells_begin();
// while( it != tr.cells_end() ) {
// C[&(*it)] = i++;
// for(j = 0; j < 4; j++){
// os << V[&(*it->vertex(j))];
// if(is_ascii(os)) {
// if ( j==3 ) {
// os << *it; // other information
// os << std::endl;
// } else {
// os << ' ';
// }
// }
// }
// ++it;
// }
// CGAL_triangulation_assertion( i == m );
// // write the neighbors
// it = tr.all_cells_begin();
// while ( it != tr.cells_end() ) {
// for (j = 0; j < 4; j++) {
// os << C[&(* it->neighbor(j))];
// if(is_ascii(os)){
// if(j==3) {
// os << std::endl;
// } else {
// os << ' ';
// }
// }
// }
// ++it;
// }
// break;
// }
// case 2:
// {
// os << m;
// if(is_ascii(os)){ os << std::endl;}
// // write the facets
// Facet_iterator it = tr.all_facets_begin();
// while( it != tr.facets_end() ) {
// C[&*((*it).first)] = i++;
// for(j = 0; j < 3; j++){
// os << V[&(*(*it).first->vertex(j))];
// if(is_ascii(os)) {
// if ( j==2 ) {
// os << *((*it).first); // other information
// os << std::endl;
// } else {
// os << ' ';
// }
// }
// }
// ++it;
// }
// CGAL_triangulation_assertion( i == m );
// // write the neighbors
// it = tr.all_facets_begin();
// while ( it != tr.facets_end() ) {
// for (j = 0; j < 3; j++) {
// os << C[&*((*it).first->neighbor(j))];
// if(is_ascii(os)){
// if(j==2) {
// os << std::endl;
// } else {
// os << ' ';
// }
// }
// }
// ++it;
// }
// break;
// }
// case 1:
// {
// os << m;
// if(is_ascii(os)){ os << std::endl;}
// // write the edges
// Edge_iterator it = tr.all_edges_begin();
// while( it != tr.edges_end() ) {
// C[&*((*it).first)] = i++;
// for(j = 0; j < 2; j++){
// os << V[&(*(*it).first->vertex(j))];
// if(is_ascii(os)) {
// if ( j==1 ) {
// os << *((*it).first); // other information
// os << std::endl;
// } else {
// os << ' ';
// }
// }
// }
// ++it;
// }
// CGAL_triangulation_assertion( i == m );
// // write the neighbors
// it = tr.all_edges_begin();
// while ( it != tr.edges_end() ) {
// for (j = 0; j < 2; j++) {
// os << C[&*((*it).first->neighbor(j))];
// if(is_ascii(os)){
// if(j==1) {
// os << std::endl;
// } else {
// os << ' ';
// }
// }
// }
// ++it;
// }
// break;
// }
// // default:
// // {
// // os << m;
// // if(is_ascii(os)){ os << std::endl;}
// // break;
// // }
// }
return os ;
}
template < class GT, class Tds >
int
Triangulation_3<GT,Tds>::
number_of_finite_cells() const
{
if ( dimension() < 3 ) return 0;
int i=0;
Cell_iterator it = finite_cells_begin();
while(it != cells_end()) {
++i;
++it;
}
return i;
}
template < class GT, class Tds >
int
Triangulation_3<GT,Tds>::
number_of_cells() const
{
if ( dimension() < 3 ) return 0;
int i=0;
Cell_iterator it = all_cells_begin();
while(it != cells_end()) {
++i;
++it;
}
return i;
}
template < class GT, class Tds >
int
Triangulation_3<GT,Tds>::
number_of_finite_facets() const
{
if ( dimension() < 2 ) return 0;
int i=0;
Facet_iterator it = finite_facets_begin();
while(it != facets_end()) {
++i;
++it;
}
return i;
}
template < class GT, class Tds >
int
Triangulation_3<GT,Tds>::
number_of_facets() const
{
if ( dimension() < 2 ) return 0;
int i=0;
Facet_iterator it = all_facets_begin();
while(it != facets_end()) {
++i;
++it;
}
return i;
}
template < class GT, class Tds >
int
Triangulation_3<GT,Tds>::
number_of_finite_edges() const
{
if ( dimension() < 1 ) return 0;
int i=0;
Edge_iterator it = finite_edges_begin();
while(it != edges_end()) {
++i;
++it;
}
return i;
}
template < class GT, class Tds >
int
Triangulation_3<GT,Tds>::
number_of_edges() const
{
if ( dimension() < 1 ) return 0;
int i=0;
Edge_iterator it = all_edges_begin();
while(it != edges_end()) {
++i;
++it;
}
return i;
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Triangle
Triangulation_3<GT,Tds>::
triangle(const Cell_handle c, int i) const
{
switch ( dimension() ) {
case 3:
{
CGAL_triangulation_precondition
( i == 0 || i == 1 || i == 2 || i == 3 );
break;
}
case 2:
{
CGAL_triangulation_precondition( i == 3 );
break;
}
default:
CGAL_triangulation_assertion( false );
// return ?
}
CGAL_triangulation_precondition( ! is_infinite(std::make_pair(c,i)) );
switch (i) {
case 0:
return Triangle(c->vertex(1)->point(),
c->vertex(2)->point(),
c->vertex(3)->point());
break;
case 1:
return Triangle(c->vertex(0)->point(),
c->vertex(2)->point(),
c->vertex(3)->point());
case 2:
return Triangle(c->vertex(0)->point(),
c->vertex(1)->point(),
c->vertex(3)->point());
case 3:
return Triangle(c->vertex(0)->point(),
c->vertex(1)->point(),
c->vertex(2)->point());
default:
{
// impossible
CGAL_triangulation_assertion( false );
// to avoid warning at compile time :
return Triangle(c->vertex(1)->point(),
c->vertex(2)->point(),
c->vertex(3)->point());
}
}
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Segment
Triangulation_3<GT,Tds>::
segment(const Cell_handle c, int i, int j) const
{
CGAL_triangulation_precondition( i != j );
switch ( dimension() ) {
case 3:
{
CGAL_triangulation_precondition
( ( i == 0 || i == 1 || i == 2 || i == 3 ) &&
( j == 0 || j == 1 || j == 2 || j == 3 ) );
break;
}
case 2:
{
CGAL_triangulation_precondition
( ( i == 0 || i == 1 || i == 2 ) &&
( j == 0 || j == 1 || j == 2 ) );
break;
}
case 1:
{
CGAL_triangulation_precondition( ( i == 0 || i == 1 ) &&
( j == 0 || j == 1 ) );
break;
}
default:
CGAL_triangulation_assertion( false );
// return ?
}
CGAL_triangulation_precondition( ! is_infinite(make_triple(c,i,j)) );
return Segment( c->vertex(i)->point(), c->vertex(j)->point() );
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
is_infinite(const Cell_handle c, int i) const
{
switch ( dimension() ) {
case 3:
{
CGAL_triangulation_precondition
( i == 0 || i == 1 || i == 2 || i == 3 );
break;
}
case 2:
{
CGAL_triangulation_precondition( i == 3 );
break;
}
default:
CGAL_triangulation_assertion( false );
// return ?
}
switch (i) {
case 0:
return ( is_infinite(c->vertex(1)) ||
is_infinite(c->vertex(2)) ||
is_infinite(c->vertex(3)) );
break;
case 1:
return ( is_infinite(c->vertex(0)) ||
is_infinite(c->vertex(2)) ||
is_infinite(c->vertex(3)) );
case 2:
return ( is_infinite(c->vertex(0)) ||
is_infinite(c->vertex(1)) ||
is_infinite(c->vertex(3)) );
case 3:
return ( is_infinite(c->vertex(0)) ||
is_infinite(c->vertex(1)) ||
is_infinite(c->vertex(2)) );
}
// we never get here
CGAL_triangulation_precondition( false );
return false;
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
is_infinite(const Cell_handle c, int i, int j) const
{
CGAL_triangulation_precondition( ! (i == j) );
switch ( dimension() ) {
case 3:
{
CGAL_triangulation_precondition
( ( i == 0 || i == 1 || i == 2 || i == 3 ) &&
( j == 0 || j == 1 || j == 2 || j == 3 ) );
break;
}
case 2:
{
CGAL_triangulation_precondition
( ( i == 0 || i == 1 || i == 2 ) &&
( j == 0 || j == 1 || j == 2 ) );
break;
}
case 1:
{
CGAL_triangulation_precondition( ( i == 0 || i == 1 ) &&
( j == 0 || j == 1 ) );
break;
}
default:
CGAL_triangulation_assertion( false );
// return
}
return ( is_infinite( c->vertex(i) ) ||
is_infinite( c->vertex(j) ) );
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
is_vertex(const Point & p, Vertex_handle & v) const
{
Locate_type lt;
int li, lj;
Cell_handle c = locate( p, lt, li, lj );
if ( lt == VERTEX ) {
v = c->vertex(li);
return true;
}
return false;
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Cell_handle
Triangulation_3<GT,Tds>::
locate(const Point & p) const
{
Locate_type lt;
int li, lj;
Cell_handle start;
if ( dimension() >= 1 ) {
// there is at least one finite "cell" (or facet or edge)
start = infinite_vertex()->cell()->neighbor
( infinite_vertex()->cell()->index( infinite_vertex()) );
}
else {
start = NULL;
}
return locate( p, start, lt, li, lj);
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Cell_handle
Triangulation_3<GT,Tds>::
locate(const Point & p,
Locate_type & lt,
int & li,
int & lj) const
{
Cell_handle start;
if ( dimension() >= 1 ) {
// there is at least one finite "cell" (or facet or edge)
start = infinite_vertex()->cell()->neighbor
( infinite_vertex()->cell()->index( infinite_vertex()) );
}
else {
start = NULL;
}
return locate( p, start, lt, li, lj);
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Cell_handle
Triangulation_3<GT,Tds>::
locate(const Point & p,
Cell_handle start,
Locate_type & lt,
int & li,
int & lj) const
// returns the (finite or infinite) cell p lies in
// starts at cell "start"
// start must be non NULL and finite
// if lt == OUTSIDE_CONVEX_HULL, li is the
// index of a facet separating p from the rest of the triangulation
// in dimension 2 :
// returns a facet (Cell_handle,li) if lt == FACET
// returns an edge (Cell_handle,li,lj) if lt == EDGE
// returns a vertex (Cell_handle,li) if lt == VERTEX
// if lt == OUTSIDE_CONVEX_HULL, li, lj give the edge of c
// separating p from the rest of the triangulation
// lt = OUTSIDE_AFFINE_HULL if p is not coplanar with the triangulation
{
static Random rand( (long) 0 );
int i, inf;
Point p0,p1,p2,p3;
switch (dimension()) {
case 3:
{
CGAL_triangulation_precondition
( (&(*start) != NULL)
&& ( ! start->has_vertex(infinite) ) );
Cell_handle c = start;
Orientation o[4];
while (1) {
if ( c->has_vertex(infinite,li) ) {
// c must contain p in its interior
lt = OUTSIDE_CONVEX_HULL;
return c;
}
// else c is finite
// we test its facets in a random order until we find a
// neighbor to go further
i = rand.get_int(0,4);
p0 = c->vertex( i )->point();
p1 = c->vertex( (i+1)&3 )->point();
p2 = c->vertex( (i+2)&3 )->point();
p3 = c->vertex( (i+3)&3 )->point();
if ( (i&1) == 0 ) {
o[0] = geom_traits().orientation( p, p1, p2, p3 );
if ( o[0] == NEGATIVE ) {
c = c->neighbor(i);
continue;
}
// (i+1)%2 == 1
o[1] = geom_traits().orientation( p2, p, p3, p0 );
if ( o[1] == NEGATIVE ) {
c = c->neighbor((i+1)&3);
continue;
}
// (i+2)%2 == 0
o[2] = geom_traits().orientation( p, p3, p0, p1 );
if ( o[2] == NEGATIVE ) {
c = c->neighbor((i+2)&3);
continue;
}
// (i+3)%2 == 1
o[3] = geom_traits().orientation( p0, p, p1, p2 );
if ( o[3] == NEGATIVE ) {
c = c->neighbor((i+3)&3);
continue;
}
}
else {// (i%2) == 1
o[0] = geom_traits().orientation( p1, p, p2, p3 );
if ( o[0] == NEGATIVE ) {
c = c->neighbor(i);
continue;
}
// (i+1)%2 == 0
o[1] = geom_traits().orientation( p, p2, p3, p0 );
if ( o[1] == NEGATIVE ) {
c = c->neighbor((i+1)&3);
continue;
}
// (i+2)%2 == 1
o[2] = geom_traits().orientation( p3, p, p0, p1 );
if ( o[2] == NEGATIVE ) {
c = c->neighbor((i+2)&3);
continue;
}
// (i+3)%2 == 0
o[3] = geom_traits().orientation( p, p0, p1, p2 );
if ( o[3] == NEGATIVE ) {
c = c->neighbor((i+3)&3);
continue;
}
}
// now p is in c or on its boundary
int sum = ( o[0] == COPLANAR )
+ ( o[1] == COPLANAR )
+ ( o[2] == COPLANAR )
+ ( o[3] == COPLANAR );
switch (sum) {
case 0:
{
lt = CELL;
break;
}
case 1:
{
lt = FACET;
li = ( o[0] == COPLANAR ) ? i :
( o[1] == COPLANAR ) ? (i+1)&3 :
( o[2] == COPLANAR ) ? (i+2)&3 :
(i+3)&3;
break;
}
case 2:
{
lt = EDGE;
li = ( o[0] != COPLANAR ) ? i :
( o[1] != COPLANAR ) ? ((i+1)&3) :
((i+2)&3);
lj = ( o[ (li+1-i)&3 ] != COPLANAR ) ? ((li+1)&3) :
( o[ (li+2-i)&3 ] != COPLANAR ) ? ((li+2)&3) :
((li+3)&3);
CGAL_triangulation_assertion
( geom_traits().collinear( p,
c->vertex( li )->point(),
c->vertex( lj )->point() ) );
break;
}
case 3:
{
lt = VERTEX;
li = ( o[0] != COPLANAR ) ? i :
( o[1] != COPLANAR ) ? (i+1)&3 :
( o[2] != COPLANAR ) ? (i+2)&3 :
(i+3)&3;
break;
}
}
return c;
}
// to avoid warning
return start;
}
case 2:
{
CGAL_triangulation_precondition
( (&(*start) != NULL)
&& ( ! start->has_vertex(infinite) ) );
//first tests whether p is coplanar with the current triangulation
Facet_iterator finite_fit = finite_facets_begin();
if ( geom_traits().orientation
( p,
(*finite_fit).first->vertex(0)->point(),
(*finite_fit).first->vertex(1)->point(),
(*finite_fit).first->vertex(2)->point() )
!= DEGENERATE ) {
lt = OUTSIDE_AFFINE_HULL;
li = 3; // only one facet in dimension 2
return (*finite_fit).first;
}
// if p is coplanar, location in the triangulation
// only the facet numbered 3 exists in each cell
Cell_handle c = start;
Orientation o[3];
while (1) {
if ( c->has_vertex(infinite,inf) ) {
// c must contain p in its interior
lt = OUTSIDE_CONVEX_HULL;
li = cw(inf);
lj = ccw(inf);
return c;
}
// else c is finite
// we test its edges in a random order until we find a
// neighbor to go further
i = rand.get_int(0,3);
p0 = c->vertex( i )->point();
p1 = c->vertex( ccw(i) )->point();
p2 = c->vertex( cw(i) )->point();
o[0] = geom_traits().orientation_in_plane(p0,p1,p2,p);
if ( o[0] == NEGATIVE ) {
c = c->neighbor( cw(i) );
continue;
}
o[1] = geom_traits().orientation_in_plane(p1,p2,p0,p);
if ( o[1] == NEGATIVE ) {
c = c->neighbor( i );
continue;
}
o[2] = geom_traits().orientation_in_plane(p2,p0,p1,p);
if ( o[2] == NEGATIVE ) {
c = c->neighbor( ccw(i) );
continue;
}
// now p is in c or on its boundary
int sum = ( o[0] == COLLINEAR )
+ ( o[1] == COLLINEAR )
+ ( o[2] == COLLINEAR );
switch (sum) {
case 0:
{
lt = FACET;
li = 3; // useless ?
break;
}
case 1:
{
lt = EDGE;
li = ( o[0] == COLLINEAR ) ? i :
( o[1] == COLLINEAR ) ? ccw(i) :
cw(i);
lj = ccw(li);
break;
}
case 2:
{
lt = VERTEX;
li = ( o[0] != COLLINEAR ) ? cw(i) :
( o[1] != COLLINEAR ) ? i :
ccw(i);
break;
}
}
return c;
}
// to avoid warning
return start;
}
case 1:
{
CGAL_triangulation_precondition
( (&(*start) != NULL)
&& ( ! start->has_vertex(infinite) ) );
//first tests whether p is collinear with the current triangulation
Edge_iterator finite_eit = finite_edges_begin();
if ( ! geom_traits().collinear(p,
(*finite_eit).first->vertex(0)->point(),
(*finite_eit).first->vertex(1)->point()) ) {
lt = OUTSIDE_AFFINE_HULL;
return (*finite_eit).first;
}
// if p is collinear, location :
Cell_handle c = start;
Comparison_result o, o0, o1;
int xyz;
p0 = start->vertex(0)->point();
p1 = start->vertex(1)->point();
CGAL_triangulation_assertion
( ( geom_traits().compare_x(p0,p1) != EQUAL ) ||
( geom_traits().compare_y(p0,p1) != EQUAL ) ||
( geom_traits().compare_z(p0,p1) != EQUAL ) );
o = geom_traits().compare_x(p0,p1);
if ( o == EQUAL ) {
o = geom_traits().compare_y(p0,p1);
if ( o == EQUAL ) {
o = geom_traits().compare_z(p0,p1);
xyz = 3;
}
else {
xyz = 2;
}
}
else {
xyz = 1;
}
// bool notfound = true;
while (1) {
if ( c->has_vertex(infinite,inf) ) {
// c must contain p in its interior
lt = OUTSIDE_CONVEX_HULL;
return c;
}
// else c is finite
// we test on which direction to continue the traversal
p0 = c->vertex(0)->point();
p1 = c->vertex(1)->point();
switch ( xyz ) {
case 1:
{
o = geom_traits().compare_x(p0,p1);
o0 = geom_traits().compare_x(p0,p);
o1 = geom_traits().compare_x(p,p1);
break;
}
case 2:
{
o = geom_traits().compare_y(p0,p1);
o0 = geom_traits().compare_y(p0,p);
o1 = geom_traits().compare_y(p,p1);
break;
}
default: // case 3
{
o = geom_traits().compare_z(p0,p1);
o0 = geom_traits().compare_z(p0,p);
o1 = geom_traits().compare_z(p,p1);
}
}
// o = geom_traits().compare_x(p0,p1);
// if ( o == EQUAL ) {
// o = geom_traits().compare_y(p0,p1);
// if ( o == EQUAL ) {
// o = geom_traits().compare_z(p0,p1);
// o0 = geom_traits().compare_z(p0,p);
// o1 = geom_traits().compare_z(p,p1);
// }
// else {
// o0 = geom_traits().compare_y(p0,p);
// o1 = geom_traits().compare_y(p,p1);
// }
// }
// else {
// o0 = geom_traits().compare_x(p0,p);
// o1 = geom_traits().compare_x(p,p1);
// }
if (o0 == EQUAL) {
lt = VERTEX;
li = 0;
return c;
}
if (o1 == EQUAL) {
lt = VERTEX;
li = 1;
return c;
}
if ( o0 == o1 ) {
lt = EDGE;
li = 0;
lj = 1;
return c;
}
if ( o0 == o ) {
c = c->neighbor(0);
continue;
}
if ( o1 == o ) {
c = c->neighbor(1);
continue;
}
}
// do {
// if ( side_of_edge( p, c, 0, 1, lt, li ) != ON_UNBOUNDED_SIDE ) {
// notfound = false;
// }
// else {
// if ( geom_traits().compare_x(p,c->vertex(1)->point())
// == LARGER ) {
// c = c->neighbor(0);
// }
// else {
// c = c->neighbor(1);
// }
// }
// } while ( notfound );
// if ( lt == EDGE ) {
// if ( c->has_vertex(infinite) ) {
// lt = OUTSIDE_CONVEX_HULL;
// }
// lj = 1-li;
// } // else vertex, li is already the right index
// to avoid warning
return start;
}
case 0:
{
Vertex_iterator vit = finite_vertices_begin();
if ( ! geom_traits().equal( p, vit->point() ) ) {
lt = OUTSIDE_AFFINE_HULL;
}
else {
lt = VERTEX;
li = 0;
}
return vit->cell();
break;
}
case -1:
{
lt = OUTSIDE_AFFINE_HULL;
return NULL;
}
default:
{
CGAL_triangulation_assertion(false);
return NULL;
}
}
// to avoid warning
CGAL_triangulation_assertion(false);
return start;
}
template < class GT, class Tds >
Bounded_side
Triangulation_3<GT,Tds>::
side_of_tetrahedron(const Point & p,
const Point & p0,
const Point & p1,
const Point & p2,
const Point & p3,
Locate_type & lt, int & i, int & j ) const
// p0,p1,p2,p3 supposed to be non coplanar
// tetrahedron p0,p1,p2,p3 is supposed to be well oriented
// returns :
// ON_BOUNDED_SIDE if p lies strictly inside the tetrahedron
// ON_BOUNDARY if p lies on one of the facets
// ON_UNBOUNDED_SIDE if p lies strictly outside the tetrahedron
{
CGAL_triangulation_precondition
( geom_traits().orientation(p0,p1,p2,p3) == POSITIVE );
Orientation o0 = geom_traits().orientation(p,p1,p2,p3);
Orientation o1 = geom_traits().orientation(p0,p,p2,p3);
Orientation o2 = geom_traits().orientation(p0,p1,p,p3);
Orientation o3 = geom_traits().orientation(p0,p1,p2,p);
if ( (o0 == NEGATIVE) ||
(o1 == NEGATIVE) ||
(o2 == NEGATIVE) ||
(o3 == NEGATIVE) ) {
lt = OUTSIDE_CONVEX_HULL;
return ON_UNBOUNDED_SIDE;
}
// now all the oi's are >=0
// sum gives the number of facets p lies on
int sum =
( (o0 == ZERO) ? 1 : 0 ) +
( (o1 == ZERO) ? 1 : 0 ) +
( (o2 == ZERO) ? 1 : 0 ) +
( (o3 == ZERO) ? 1 : 0 );
switch (sum) {
case 0:
{
lt = CELL;
return ON_BOUNDED_SIDE;
}
case 1:
{
lt = FACET;
// i = index such that p lies on facet(i)
i = ( o0 == ZERO ) ? 0 :
( o1 == ZERO ) ? 1 :
( o2 == ZERO ) ? 2 :
3;
return ON_BOUNDARY;
}
case 2:
{
lt = EDGE;
// i = smallest index such that p does not lie on facet(i)
// i must be < 3 since p lies on 2 facets
i = ( o0 == POSITIVE ) ? 0 :
( o1 == POSITIVE ) ? 1 :
2;
// j = larger index such that p not on facet(j)
// j must be > 0 since p lies on 2 facets
j = ( o3 == POSITIVE ) ? 3 :
( o2 == POSITIVE ) ? 2 :
1;
return ON_BOUNDARY;
}
case 3:
{
lt = VERTEX;
// i = index such that p does not lie on facet(i)
i = ( o0 == POSITIVE ) ? 0 :
( o1 == POSITIVE ) ? 1 :
( o2 == POSITIVE ) ? 2 :
3;
return ON_BOUNDARY;
}
default:
{
// impossible : cannot be on 4 facets for a real tetrahedron
CGAL_triangulation_assertion(false);
return ON_BOUNDARY;
}
}
}
template < class GT, class Tds >
Bounded_side
Triangulation_3<GT,Tds>::
side_of_cell(const Point & p,
Cell_handle c,
Locate_type & lt, int & i, int & j) const
// returns
// ON_BOUNDED_SIDE if p inside the cell
// (for an infinite cell this means that p lies strictly in the half space
// limited by its finite facet)
// ON_BOUNDARY if p on the boundary of the cell
// (for an infinite cell this means that p lies on the *finite* facet)
// ON_UNBOUNDED_SIDE if p lies outside the cell
// (for an infinite cell this means that p is not in the preceding
// two cases)
// lt has a meaning only when ON_BOUNDED_SIDE or ON_BOUNDARY
{
CGAL_triangulation_precondition( dimension() == 3 );
if ( ! is_infinite(c) ) {
return side_of_tetrahedron(p,
c->vertex(0)->point(),
c->vertex(1)->point(),
c->vertex(2)->point(),
c->vertex(3)->point(),
lt, i, j);
}
else {
int inf = c->index(infinite);
Orientation o;
Vertex_handle
v1=c->vertex((inf+1)&3),
v2=c->vertex((inf+2)&3),
v3=c->vertex((inf+3)&3);
if ( (inf&1) == 0 ) {
o = geom_traits().orientation(p,
v1->point(),
v2->point(),
v3->point());
}
else {
o = geom_traits().orientation(v3->point(),
p,
v1->point(),
v2->point());
}
switch (o) {
case POSITIVE:
{
lt = CELL;
return ON_BOUNDED_SIDE;
}
case NEGATIVE:
return ON_UNBOUNDED_SIDE;
case ZERO:
{
// location in the finite facet
int i_f, j_f;
Bounded_side side =
side_of_triangle(p,
v1->point(),
v2->point(),
v3->point(),
lt, i_f, j_f);
// lt need not be modified in most cases :
switch (side) {
case ON_BOUNDED_SIDE:
{
// lt == FACET ok
i = inf;
return ON_BOUNDARY;
}
case ON_BOUNDARY:
{
// lt == VERTEX OR EDGE ok
i = ( i_f == 0 ) ? ((inf+1)&3) :
( i_f == 1 ) ? ((inf+2)&3) :
((inf+3)&3);
if ( lt == EDGE ) {
j = (j_f == 0 ) ? ((inf+1)&3) :
( j_f == 1 ) ? ((inf+2)&3) :
((inf+3)&3);
}
return ON_BOUNDARY;
}
case ON_UNBOUNDED_SIDE:
{
// p lies on the plane defined by the finite facet
// lt must be initialized
return ON_UNBOUNDED_SIDE;
}
default:
{
CGAL_triangulation_assertion(false);
return ON_BOUNDARY;
}
} // switch side
}// case ZERO
default:
{
CGAL_triangulation_assertion(false);
return ON_BOUNDARY;
}
} // switch o
} // else infinite cell
} // side_of_cell
template < class GT, class Tds >
Bounded_side
Triangulation_3<GT,Tds>::
side_of_triangle(const Point & p,
const Point & p0,
const Point & p1,
const Point & p2,
Locate_type & lt, int & i, int & j ) const
// p0,p1,p2 supposed to define a plane
// p supposed to lie on plane p0,p1,p2
// triangle p0,p1,p2 defines the orientation of the plane
// returns
// ON_BOUNDED_SIDE if p lies strictly inside the triangle
// ON_BOUNDARY if p lies on one of the edges
// ON_UNBOUNDED_SIDE if p lies strictly outside the triangle
{
CGAL_triangulation_precondition
( ! geom_traits().collinear(p0,p1,p2) );
CGAL_triangulation_precondition
( geom_traits().orientation(p,p0,p1,p2) == COPLANAR );
// edge p0 p1 :
Orientation o0 = geom_traits().orientation_in_plane(p0,p1,p2,p);
// edge p1 p2 :
Orientation o1 = geom_traits().orientation_in_plane(p1,p2,p0,p);
// edge p2 p0 :
Orientation o2 = geom_traits().orientation_in_plane(p2,p0,p1,p);
if ( (o0 == NEGATIVE) ||
(o1 == NEGATIVE) ||
(o2 == NEGATIVE) ) {
lt = OUTSIDE_CONVEX_HULL;
return ON_UNBOUNDED_SIDE;
}
// now all the oi's are >=0
// sum gives the number of edges p lies on
int sum =
( (o0 == ZERO) ? 1 : 0 ) +
( (o1 == ZERO) ? 1 : 0 ) +
( (o2 == ZERO) ? 1 : 0 );
switch (sum) {
case 0:
{
lt = FACET;
return ON_BOUNDED_SIDE;
}
case 1:
{
lt = EDGE;
i = ( o0 == ZERO ) ? 0 :
( o1 == ZERO ) ? 1 :
2;
if ( i == 2 ) { j=0; }
else { j = i+1; }
return ON_BOUNDARY;
}
case 2:
{
lt = VERTEX;
i = ( o0 == POSITIVE ) ? 2 :
( o1 == POSITIVE ) ? 0 :
1;
return ON_BOUNDARY;
}
default:
{
// cannot happen
CGAL_triangulation_assertion(false);
return ON_BOUNDARY;
}
}
}
template < class GT, class Tds >
Bounded_side
Triangulation_3<GT,Tds>::
side_of_facet(const Point & p,
Cell_handle c,
Locate_type & lt, int & li, int & lj) const
// supposes dimension 2 otherwise does not work for infinite facets
// returns :
// ON_BOUNDED_SIDE if p inside the facet
// (for an infinite facet this means that p lies strictly in the half plane
// limited by its finite edge)
// ON_BOUNDARY if p on the boundary of the facet
// (for an infinite facet this means that p lies on the *finite* edge)
// ON_UNBOUNDED_SIDE if p lies outside the facet
// (for an infinite facet this means that p is not in the
// preceding two cases)
// lt has a meaning only when ON_BOUNDED_SIDE or ON_BOUNDARY
// when they mean anything, li and lj refer to indices in the cell c
// giving the facet (c,i)
{//side_of_facet
CGAL_triangulation_precondition( dimension() == 2 );
// CGAL_triangulation_precondition( i == 3 );
// if ( ! is_infinite(c,i) ) {
if ( ! is_infinite(c,3) ) {
// The following precondition is useless because it is written
// in side_of_facet
// CGAL_triangulation_precondition( geom_traits().orientation
// (p,
// c->vertex(0)->point,
// c->vertex(1)->point,
// c->vertex(2)->point)
// == COPLANAR );
// int i0, i1, i2; // indices in the considered facet
Bounded_side side;
int i_t, j_t;
side = side_of_triangle(p,
c->vertex(0)->point(),
c->vertex(1)->point(),
c->vertex(2)->point(),
lt, i_t, j_t);
// indices in the original cell :
li = ( i_t == 0 ) ? 0 :
( i_t == 1 ) ? 1 :
2;
lj = ( j_t == 0 ) ? 0 :
( j_t == 1 ) ? 1 :
2;
return side;
}
// else infinite facet
int inf = c->index(infinite);
// The following precondition is useless because it is written
// in side_of_facet
// CGAL_triangulation_precondition( geom_traits().orientation
// (p,
// c->neighbor(inf)->vertex(0)->point(),
// c->neighbor(inf)->vertex(1)->point(),
// c->neighbor(inf)->vertex(2)->point())
// == COPLANAR );
int i1,i2; // indices in the facet
// if ( 3 == ((inf+1)&3) ) {
// i1 = (inf+2)&3;
// i2 = (inf+3)&3;
// }
// else {
// if ( 3 == ((inf+2)&3) ) {
// i1 = (inf+3)&3;
// i2 = (inf+1)&3;
// }
// else {
// i1 = (inf+1)&3;
// i2 = (inf+2)&3;
// }
// }
// replaced using next_around_edgeij
i2 = next_around_edge(inf,3);
i1 = 3-inf-i2;
Vertex_handle
v1 = c->vertex(i1),
v2 = c->vertex(i2);
// does not work in dimension 3
Cell_handle n = c->neighbor(inf);
// n must be a finite cell
Orientation o =
geom_traits().orientation_in_plane
( v1->point(),
v2->point(),
n->vertex(n->index(c))->point(),
p );
switch (o) {
case POSITIVE:
// p lies on the same side of v1v2 as vn, so not in f
{
return ON_UNBOUNDED_SIDE;
}
case NEGATIVE:
// p lies in f
{
lt = FACET;
li = 3;
return ON_BOUNDED_SIDE;
}
case ZERO:
// p collinear with v1v2
{
int i_e;
Bounded_side side =
side_of_segment( p,
v1->point(), v2->point(),
lt, i_e );
switch (side) {
// computation of the indices inthe original cell
case ON_BOUNDED_SIDE:
{
// lt == EDGE ok
li = i1;
lj = i2;
return ON_BOUNDARY;
}
case ON_BOUNDARY:
{
// lt == VERTEX ok
li = ( i_e == 0 ) ? i1 : i2;
return ON_BOUNDARY;
}
case ON_UNBOUNDED_SIDE:
{
// p lies on the line defined by the finite edge
return ON_UNBOUNDED_SIDE;
}
default:
{
// cannot happen. only to avoid warning with eg++
return ON_UNBOUNDED_SIDE;
}
}
}// case ZERO
}// switch o
// end infinite facet
// cannot happen. only to avoid warning with eg++
CGAL_triangulation_assertion(false);
return ON_UNBOUNDED_SIDE;
}
template < class GT, class Tds >
Bounded_side
Triangulation_3<GT,Tds>::
side_of_segment(const Point & p,
const Point & p0,
const Point & p1,
Locate_type & lt, int & i ) const
// p0, p1 supposed to be different
// p supposed to be collinear to p0, p1
// returns :
// ON_BOUNDED_SIDE if p lies strictly inside the edge
// ON_BOUNDARY if p equals p0 or p1
// ON_UNBOUNDED_SIDE if p lies strictly outside the edge
{
CGAL_triangulation_precondition
( ! geom_traits().equal(p0,p1) );
CGAL_triangulation_precondition
( geom_traits().collinear(p,p0,p1) );
Comparison_result c = geom_traits().compare_x(p0,p1);
Comparison_result c0;
Comparison_result c1;
if ( c == EQUAL ) {
c = geom_traits().compare_y(p0,p1);
if ( c == EQUAL ) {
c = geom_traits().compare_z(p0,p1);
c0 = geom_traits().compare_z(p0,p);
c1 = geom_traits().compare_z(p,p1);
}
else {
c0 = geom_traits().compare_y(p0,p);
c1 = geom_traits().compare_y(p,p1);
}
}
else {
c0 = geom_traits().compare_x(p0,p);
c1 = geom_traits().compare_x(p,p1);
}
// if ( (c0 == SMALLER) && (c1 == SMALLER) ) {
if ( c0 == c1 ) {
lt = EDGE;
return ON_BOUNDED_SIDE;
}
if (c0 == EQUAL) {
lt = VERTEX;
i = 0;
return ON_BOUNDARY;
}
if (c1 == EQUAL) {
lt = VERTEX;
i = 1;
return ON_BOUNDARY;
}
lt = OUTSIDE_CONVEX_HULL;
return ON_UNBOUNDED_SIDE;
}
template < class GT, class Tds >
Bounded_side
Triangulation_3<GT,Tds>::
side_of_edge(const Point & p,
Cell_handle c,
Locate_type & lt, int & li) const
// supposes dimension 1 otherwise does not work for infinite edges
// returns :
// ON_BOUNDED_SIDE if p inside the edge
// (for an infinite edge this means that p lies in the half line
// defined by the vertex)
// ON_BOUNDARY if p equals one of the vertices
// ON_UNBOUNDED_SIDE if p lies outside the edge
// (for an infinite edge this means that p lies on the other half line)
// lt has a meaning when ON_BOUNDED_SIDE and ON_BOUNDARY
// li refer to indices in the cell c
{//side_of_edge
CGAL_triangulation_precondition( dimension() == 1 );
if ( ! is_infinite(c,0,1) )
return side_of_segment(p,
c->vertex(0)->point(),
c->vertex(1)->point(),
lt, li);
// else infinite edge
int inf = c->index(infinite);
if ( geom_traits().equal( p, c->vertex(1-inf)->point() ) ) {
lt = VERTEX;
li = 1-inf;
return ON_BOUNDARY;
}
// does not work in dimension > 2
Cell_handle n = c->neighbor(inf);
int i_e = n->index(c);
// we know that n is finite
Vertex_handle
v0 = n->vertex(0),
v1 = n->vertex(1);
Comparison_result c01 =
geom_traits().compare_x(v0->point(), v1->point());
Comparison_result cp;
if ( c01 == EQUAL ) {
c01 = geom_traits().compare_y(v0->point(),v1->point());
if ( i_e == 0 ) {
cp = geom_traits().compare_y( v1->point(), p );
}
else {
cp = geom_traits().compare_y( p, v0->point() );
}
}
else {
if ( i_e == 0 ) {
cp = geom_traits().compare_x( v1->point(), p );
}
else {
cp = geom_traits().compare_x( p, v0->point() );
}
}
if ( c01 == cp ) {
// p lies on the same side of n as infinite
lt = EDGE;
return ON_BOUNDED_SIDE;
}
return ON_UNBOUNDED_SIDE;
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
flip( Facet f )
{
return flip( f.first, f.second);
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
flip( Cell_handle c, int i )
{
CGAL_triangulation_precondition( (dimension() == 3) && (0<=i) && (i<4)
&& (number_of_vertices() > 5) );
Cell_handle n = c->neighbor(i);
int in = n->index(c);
if ( is_infinite( c ) || is_infinite( n ) ) return false;
if ( i%2 == 1 ) {
if ( geom_traits().orientation( c->vertex((i+1)&3)->point(),
c->vertex((i+2)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
!= LEFTTURN ) return false;
if ( geom_traits().orientation( c->vertex((i+2)&3)->point(),
c->vertex((i+3)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
!= LEFTTURN ) return false;
if ( geom_traits().orientation( c->vertex((i+3)&3)->point(),
c->vertex((i+1)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
!= LEFTTURN ) return false;
}
else {
if ( geom_traits().orientation( c->vertex((i+2)&3)->point(),
c->vertex((i+1)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
!= LEFTTURN ) return false;
if ( geom_traits().orientation( c->vertex((i+3)&3)->point(),
c->vertex((i+2)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
!= LEFTTURN ) return false;
if ( geom_traits().orientation( c->vertex((i+1)&3)->point(),
c->vertex((i+3)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
!= LEFTTURN ) return false;
}
_tds.flip_flippable( &(*c), i);
return true;
}
template < class GT, class Tds >
void
Triangulation_3<GT,Tds>::
flip_flippable( Facet f )
{
return flip_flippable( f.first, f.second);
}
template < class GT, class Tds >
void
Triangulation_3<GT,Tds>::
flip_flippable( Cell_handle c, int i )
{
CGAL_triangulation_precondition( (dimension() == 3) && (0<=i) && (i<4)
&& (number_of_vertices() > 5) );
CGAL_triangulation_precondition_code( Cell_handle n = c->neighbor(i); );
CGAL_triangulation_precondition_code( int in = n->index(c); );
CGAL_triangulation_precondition( ( ! is_infinite( c ) ) &&
( ! is_infinite( n ) ) );
if ( i%2 == 1 ) {
CGAL_triangulation_precondition
( geom_traits().orientation( c->vertex((i+1)&3)->point(),
c->vertex((i+2)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
== LEFTTURN );
CGAL_triangulation_precondition
( geom_traits().orientation( c->vertex((i+2)&3)->point(),
c->vertex((i+3)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
== LEFTTURN );
CGAL_triangulation_precondition
( geom_traits().orientation( c->vertex((i+3)&3)->point(),
c->vertex((i+1)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
== LEFTTURN );
}
else {
CGAL_triangulation_precondition
( geom_traits().orientation( c->vertex((i+2)&3)->point(),
c->vertex((i+1)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
== LEFTTURN );
CGAL_triangulation_precondition
( geom_traits().orientation( c->vertex((i+3)&3)->point(),
c->vertex((i+2)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
== LEFTTURN );
CGAL_triangulation_precondition
( geom_traits().orientation( c->vertex((i+1)&3)->point(),
c->vertex((i+3)&3)->point(),
n->vertex(in)->point(),
c->vertex(i)->point() )
== LEFTTURN );
}
_tds.flip_flippable( &(*c), i);
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
flip( Edge e )
{
return flip( e.first, e.second, e.third );
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
flip( Cell_handle c, int i, int j )
// flips edge i,j of cell c
{
CGAL_triangulation_precondition( (dimension() == 3)
&& (0<=i) && (i<4)
&& (0<=j) && (j<4)
&& ( i != j )
&& (number_of_vertices() > 5) );
// checks that degree 3 and not on the convex hull
int degree = 0;
Cell_circulator ccir = incident_cells(c,i,j);
Cell_circulator cdone = ccir;
do {
if ( is_infinite(&(*ccir)) ) return false;
++degree;
++ccir;
} while ( ccir != cdone );
if ( degree != 3 ) return false;
// checks that future tetrahedra are well oriented
Cell_handle n = c->neighbor( next_around_edge(i,j) );
int in = n->index( c->vertex(i) );
int jn = n->index( c->vertex(j) );
if ( geom_traits().orientation( c->vertex(next_around_edge(i,j))->point(),
c->vertex(next_around_edge(j,i))->point(),
n->vertex(next_around_edge(jn,in))->point(),
c->vertex(j)->point() )
!= LEFTTURN ) return false;
if ( geom_traits().orientation( c->vertex(i)->point(),
c->vertex(next_around_edge(j,i))->point(),
n->vertex(next_around_edge(jn,in))->point(),
c->vertex(next_around_edge(i,j))->point() )
!= LEFTTURN ) return false;
_tds.flip_flippable( &(*c), i, j );
return true;
}
template < class GT, class Tds >
void
Triangulation_3<GT,Tds>::
flip_flippable( Edge e )
{
return flip_flippable( e.first, e.second, e.third );
}
template < class GT, class Tds >
void
Triangulation_3<GT,Tds>::
flip_flippable( Cell_handle c, int i, int j )
// flips edge i,j of cell c
{
CGAL_triangulation_precondition( (dimension() == 3)
&& (0<=i) && (i<4)
&& (0<=j) && (j<4)
&& ( i != j )
&& (number_of_vertices() > 5) );
CGAL_triangulation_precondition_code
( int degree = 0; );
CGAL_triangulation_precondition_code
( Cell_circulator ccir = incident_cells(c,i,j); );
CGAL_triangulation_precondition_code
( Cell_circulator cdone = ccir; );
CGAL_triangulation_precondition_code
( do {
CGAL_triangulation_precondition( ! is_infinite(&(*ccir)) );
++degree;
++ccir;
} while ( ccir != cdone ););
CGAL_triangulation_precondition( degree==3 );
CGAL_triangulation_precondition_code
( Cell_handle n = c->neighbor( next_around_edge(i,j) ); );
CGAL_triangulation_precondition_code
( int in = n->index( c->vertex(i) ); );
CGAL_triangulation_precondition_code
( int jn = n->index( c->vertex(j) ); );
CGAL_triangulation_precondition
( geom_traits().orientation( c->vertex(next_around_edge(i,j))->point(),
c->vertex(next_around_edge(j,i))->point(),
n->vertex(next_around_edge(jn,in))->point(),
c->vertex(j)->point() )
== LEFTTURN );
CGAL_triangulation_precondition
( geom_traits().orientation( c->vertex(i)->point(),
c->vertex(next_around_edge(j,i))->point(),
n->vertex(next_around_edge(jn,in))->point(),
c->vertex(next_around_edge(i,j))->point() )
== LEFTTURN );
_tds.flip_flippable( &(*c), i, j );
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Vertex_handle
Triangulation_3<GT,Tds>::
insert(const Point & p )
{
Locate_type lt;
int li, lj;
Cell_handle c;
Cell_handle start;
if ( dimension() >= 1 ) {
// there is at least one finite "cell" (or facet or edge)
start = infinite_vertex()->cell()
->neighbor( infinite_vertex()->cell()->index( infinite_vertex()) );
}
else {
start = NULL;
}
c = locate( p, start, lt, li, lj);
switch (lt) {
case VERTEX:
return c->vertex(li);
case EDGE:
return insert_in_edge(p, c, li, lj);
case FACET:
return insert_in_facet(p, c, li);
case CELL:
return insert_in_cell(p, c);
case OUTSIDE_CONVEX_HULL:
return insert_outside_convex_hull(p, c);
case OUTSIDE_AFFINE_HULL:
return insert_outside_affine_hull(p);
}
// cannot happen, only to avoid warning with eg++
return insert_in_edge(p, c, li, lj);
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Vertex_handle
Triangulation_3<GT,Tds>::
insert(const Point & p, Cell_handle start)
{
Locate_type lt;
int li, lj;
Cell_handle c;
c = locate( p, start, lt, li, lj);
switch (lt) {
case VERTEX:
return c->vertex(li);
case EDGE:
return insert_in_edge(p, c, li, lj);
case FACET:
return insert_in_facet(p, c, li);
case CELL:
return insert_in_cell(p, c);
case OUTSIDE_CONVEX_HULL:
return insert_outside_convex_hull(p, c);
case OUTSIDE_AFFINE_HULL:
return insert_outside_affine_hull(p);
}
// cannot happen, only to avoid warning with eg++
return insert_in_edge(p, c, li, lj);
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Vertex_handle
Triangulation_3<GT,Tds>::
insert_in_cell(const Point & p, Cell_handle c)
{
CGAL_triangulation_precondition( dimension() == 3 );
CGAL_triangulation_precondition_code
( Locate_type lt;
int i; int j; );
CGAL_triangulation_precondition
( side_of_tetrahedron( p,
c->vertex(0)->point(),
c->vertex(1)->point(),
c->vertex(2)->point(),
c->vertex(3)->point(),
lt,i,j ) == ON_BOUNDED_SIDE );
return (Vertex*)_tds.insert_in_cell( Vertex(p), &(*c) );
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Vertex_handle
Triangulation_3<GT,Tds>::
insert_in_facet(const Point & p, Cell_handle c, int i)
{
switch ( dimension() ) {
case 3:
{
CGAL_triangulation_precondition
( i == 0 || i == 1 || i == 2 || i == 3 );
break;
}
case 2:
{
CGAL_triangulation_precondition( i == 3 );
break;
}
default:
CGAL_triangulation_assertion( false );
// return ?
}
CGAL_triangulation_precondition_code
( Locate_type lt;
int li; int lj; );
CGAL_triangulation_precondition
( (geom_traits().orientation( p,
c->vertex((i+1)&3)->point(),
c->vertex((i+2)&3)->point(),
c->vertex((i+3)&3)->point() ) == COPLANAR)
&&
(side_of_triangle(p,
c->vertex((i+1)&3)->point(),
c->vertex((i+2)&3)->point(),
c->vertex((i+3)&3)->point(),
lt,li,lj) == ON_BOUNDED_SIDE) );
return (Vertex*) _tds.insert_in_facet( Vertex(p), &(*c), i);
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Vertex_handle
Triangulation_3<GT,Tds>::
insert_in_edge(const Point & p, Cell_handle c, int i, int j)
{
CGAL_triangulation_precondition( i != j );
switch ( dimension() ) {
case 3:
{
CGAL_triangulation_precondition
( ( i == 0 || i == 1 || i == 2 || i == 3 ) &&
( j == 0 || j == 1 || j == 2 || j == 3 ) );
CGAL_triangulation_precondition( ! is_infinite(c,i,j) );
CGAL_triangulation_precondition_code
( Locate_type lt;
int li; );
CGAL_triangulation_precondition
( geom_traits().collinear( c->vertex(i)->point(),
p,
c->vertex(j)->point() )
&&
( side_of_segment( p,
c->vertex(i)->point(),
c->vertex(j)->point(),
lt,li ) == ON_BOUNDED_SIDE ) );
break;
}
case 2:
{
CGAL_triangulation_precondition
( ( i == 0 || i == 1 || i == 2 ) &&
( j == 0 || j == 1 || j == 2 ) );
CGAL_triangulation_precondition( ! is_infinite(c,i,j) );
CGAL_triangulation_precondition_code
( Locate_type lt;
int li; )
CGAL_triangulation_precondition
( geom_traits().collinear( c->vertex(i)->point(),
p,
c->vertex(j)->point() )
&&
( side_of_segment( p,
c->vertex(i)->point(),
c->vertex(j)->point(),
lt,li ) == ON_BOUNDED_SIDE )
);
break;
}
case 1:
{
CGAL_triangulation_precondition( ( i == 0 || i == 1 ) &&
( j == 0 || j == 1 ) );
CGAL_triangulation_precondition_code
( int li;
Locate_type lt; );
CGAL_triangulation_precondition( side_of_edge(p,c,lt,li)
== ON_BOUNDED_SIDE );
break;
}
default:
CGAL_triangulation_assertion( false );
// return
}
return (Vertex*) _tds.insert_in_edge( Vertex(p), &(*c), i, j);
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Vertex_handle
Triangulation_3<GT,Tds>::
insert_outside_convex_hull(const Point & p, Cell_handle c)
// int li, int lj=0)
// c is an infinite cell containing p
// whose facet li lies on the convex hull boundary
// and separates p from the triangulation (in dimension 3)
// p is strictly outside the convex hull
// in dimension 2, edge li,lj separates p from the triangulation
// in dimension 1, vertex li separates p from the triangulation
// dimension 0 not allowed, use outside-affine-hull
{
// CGAL_triangulation_precondition( !
// c->has_vertex(infinite_vertex()) );
// not a precondition any more in this version
CGAL_triangulation_precondition( dimension() > 0 );
CGAL_triangulation_precondition( c->has_vertex(infinite) );
// the precondition that p is in c is tested in each of the
// insertion methods called from this method
switch ( dimension() ) {
case 1:
{
// // p lies in the infinite edge neighboring c
// // on the other side of li
// return insert_in_edge(p,c->neighbor(1-li),0,1);
return insert_in_edge(p,c,0,1);
}
case 2:
{
// Cell_handle n = c->neighbor(3-li-lj);
// // n contains p and is infinite
Vertex_handle v = new Vertex(p);
set_number_of_vertices(number_of_vertices()+1);
Locate_type loc;
int i, j;
// traversal in the first one of the two directions
// of the infinite cells containing p
// updating of the triangulation at the same time
// by replacing the infinite vertex by v
// Cell_handle cur = n;
// Cell_handle prev = n->neighbor( ccw(n->index(infinite)) );
Cell_handle cur = c;
Cell_handle prev = c->neighbor( ccw(c->index(infinite)) );
while ( side_of_facet( p, cur, loc, i, j )
// in dimension 2, cur has only one facet numbered 3
== ON_BOUNDED_SIDE ) {
// loc must be == CELL since p supposed to be
// strictly outside the convex hull
cur->set_vertex( cur->index(infinite), v );
prev = cur;
cur = cur->neighbor( cw(cur->index(v)) ) ;
}
// creation of an infinite facet "at the end" of the sequence
// of infinite facets containing p
Cell_handle cnew
= create_cell( &(*( prev->vertex(ccw(prev->index(v))) )),
&(*v),
&(*infinite_vertex()), NULL,
NULL, &(*cur), &(*prev), NULL);
// neighbor 0 will be set to dnew later
prev->set_neighbor(prev->index(cur), cnew);
cur->set_neighbor(cur->index(prev),cnew);
// traversal in the opposite direction, and same operations
// starts from the neighbor of n (n already modified)
// prev = n;
// cur = n->neighbor( ccw(n->index(v)) );
prev = c;
cur = c->neighbor( ccw(c->index(v)) );
while ( side_of_facet( p, cur, loc, i, j )
== ON_BOUNDED_SIDE ) {
cur->set_vertex( cur->index(infinite), v );
prev = cur;
cur = cur->neighbor( ccw(cur->index(v)) ) ;
}
Cell_handle dnew
= create_cell( &(*v), &(*(prev->vertex(cw(prev->index(v))) )),
&(*infinite_vertex()), NULL,
&(*cur), &(*cnew), &(*prev), NULL);
prev->set_neighbor(prev->index(cur), dnew);
cur->set_neighbor(cur->index(prev),dnew);
cnew->set_neighbor(0,dnew); // correction for cnew
infinite->set_cell(dnew);
// v->set_cell( n );
v->set_cell( c );
return v;
}
case 3:
{
// Cell_handle n = c->neighbor(li);
// // n is an infinite cell containing p
Vertex_handle v = new Vertex(p);
// v->set_cell( n );
v->set_cell( c );
set_number_of_vertices(number_of_vertices()+1);
// link( v, hat(v,n) );
link( v, hat(v,c) );
// infinite->set_cell is done by link
return v;
}
}
// to avoid warning with eg++
return NULL;
}
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Cell_handle
Triangulation_3<GT,Tds>::
hat(Vertex_handle v, Cell_handle c)
// recursive traversal of the set of facets of the convex hull
// that are visible from v
// v replaces infinite_vertex in these cells
// on the boundary, new cells with vertices v, infinite_vertex
// and the two vertices of an edge of the boumdary are created
// returns a cell inside the "hat", having a facet on its boundary
{
static Cell_handle bound;
int inf = c->index(infinite_vertex());
c->set_vertex( inf , v );
Cell_handle cni, cnew;
Locate_type loc;
int li,lj;
int i, i1, i2;
for ( i=0; i<4; i++ ) {
if ( i!= inf ) {
cni = c->neighbor(i);
if ( ! cni->has_vertex( v ) ) {
if ( side_of_cell( v->point(), cni, loc, li, lj )
== ON_BOUNDED_SIDE ) {
hat( v, cni );
}
else { // we are on the boundary of the set of facets of the
// convex hull that are visible from v
i1 = next_around_edge(i,inf);
i2 = 6-i-i1-inf;
cnew = create_cell( &(*(c->vertex(i1))), &(*(c->vertex(i2))),
&(*v), &(*infinite_vertex()),
NULL, NULL, &(*cni), &(*c) );
c->set_neighbor(i,cnew);
cni->set_neighbor( cni->index(c), cnew );
bound = c;
}
}
}// no else
} // for
return bound;
} // hat
template < class GT, class Tds >
void
Triangulation_3<GT,Tds>::
link(Vertex_handle v, Cell_handle c)
// c belongs to the hat of v and has a facet on its boundary
// traverses the boundary of the hat and finds adjacencies
// traversal is done counterclockwise as seen from v
{
// finds a facet ib of c on the boundary of the hat
int iv = c->index(v);
int ib;
for ( ib=0; ib<4; ib++ ) {
if ( ( ib != iv ) && c->neighbor(ib)->has_vertex(infinite) ) {
break;
}
}
infinite->set_cell(c->neighbor(ib));
Cell_handle bound = c;
int i = ib;
int next;
Vertex_handle v1;
do {
iv = bound->index(v);
// indices of the vertices != v of bound on the boundary of the hat
// such that (i,i1,i2,iv) positive
int i1 = next_around_edge(i,iv);
int i2 = 6-i-i1-iv;
// looking for the neighbor i2 of bound :
// we turn around i1 until we reach the boundary of the hat
v1 = bound->vertex(i1);
Cell_handle cur = bound;
next = next_around_edge(i1,iv);
while ( ! cur->neighbor(next)->has_vertex(infinite) ) {
cur = cur->neighbor(next);
next = next_around_edge(cur->index(v1),cur->index(v));
}
Cell_handle current = bound->neighbor(i);
Cell_handle found = cur->neighbor(next);
current->set_neighbor( current->index(bound->vertex(i2)), found);
found->set_neighbor( 6 - found->index(v) -
found->index(infinite) -
found->index(v1), current );
bound = cur;
i = next;
} while ( ( bound != c ) || ( i != ib ) );
// c may have two facets on the boundary of the hat
// test bound != c is not enough, we must test whether
// facet ib of c has been treated
}// end link
template < class GT, class Tds >
Triangulation_3<GT,Tds>::Vertex_handle
Triangulation_3<GT,Tds>::
insert_outside_affine_hull(const Point & p)
{
CGAL_triangulation_precondition( dimension() < 3 );
bool reorient;
switch ( dimension() ) {
case 1:
{
CGAL_triangulation_precondition_code
( Cell_handle c = infinite_cell();
Cell_handle n = c->neighbor(c->index(infinite_vertex())); )
CGAL_triangulation_precondition
( ! geom_traits().collinear(p,
n->vertex(0)->point(),
n->vertex(1)->point()) );
// no reorientation : the first non-collinear point determines
// the orientation of the plane
reorient = false;
break;
}
case 2:
{
Cell_handle c = infinite_cell();
Cell_handle n = c->neighbor(c->index(infinite_vertex()));
CGAL_triangulation_precondition
( geom_traits().orientation(n->vertex(0)->point(),
n->vertex(1)->point(),
n->vertex(2)->point(),
p) != COPLANAR );
reorient = ( geom_traits().orientation( n->vertex(0)->point(),
n->vertex(1)->point(),
n->vertex(2)->point(),
p ) == NEGATIVE );
break;
}
default:
reorient = false;
break;
}
return( (Vertex*) _tds.insert_increase_dimension( Vertex(p),
&(*infinite_vertex()),
reorient));
}
template < class GT, class Tds >
void
Triangulation_3<GT,Tds>::
incident_cells(Vertex_handle v,
std::set<Cell*, std::less<Cell*> > & cells,
Cell_handle c ) const
{
CGAL_triangulation_precondition( &(*v) != NULL );
CGAL_triangulation_precondition( _tds.is_vertex(&(*v)) );
if ( dimension() < 3 ) { return; }
if ( &(*c) == NULL ) {
c = v->cell();
}
else {
CGAL_triangulation_precondition( c->has_vertex(v) );
}
if ( cells.find( &(*c) ) != cells.end() ) {
return; // c was already found
}
cells.insert( &(*c) );
for ( int j=0; j<4; j++ ) {
if ( j != c->index(v) ) {
incident_cells( v, cells, c->neighbor(j) );
}
}
}
template < class GT, class Tds >
void
Triangulation_3<GT,Tds>::
incident_vertices(Vertex_handle v,
std::set<Vertex*, std::less<Vertex*> > & vertices,
Cell_handle c ) const
{
CGAL_triangulation_precondition( &(*v) != NULL );
CGAL_triangulation_precondition( _tds.is_vertex(&(*v)) );
if ( number_of_vertices() < 2 ) { return; }
if ( &(*c) == NULL ) {
c = v->cell();
}
else {
CGAL_triangulation_precondition( c->has_vertex(v) );
}
std::set<Cell*, std::less<Cell*> > cells;
util_incident_vertices(v, vertices, cells, c);
return;
// previous buggy version !
// int found = 0;
// for ( j=0; j <= d; j++ ) {
// if ( j != c->index(v) ) {
// if ( vertices.find( &(*(c->vertex(j))) ) == vertices.end() ) {
// vertices.insert( &(*(c->vertex(j))) );
// }
// else {
// found++; // c->vertex(j) was already found
// }
// }
// }
// if ( found == 3 ) return; // c was already visited
// for ( j=0; j <= d; j++ ) {
// if ( j != c->index(v) ) {
// incident_vertices( v, vertices, c->neighbor(j) );
// }
// }
}
template < class GT, class Tds >
void
Triangulation_3<GT,Tds>::
util_incident_vertices(Vertex_handle v,
std::set<Vertex*, std::less<Vertex*> > & vertices,
std::set<Cell*, std::less<Cell*> > & cells,
Cell_handle c ) const
{
if ( cells.find( &(*c) ) != cells.end() ) {
return; // c was already visited
}
cells.insert( &(*c) );
int d = dimension();
int j;
for ( j=0; j <= d; j++ ) {
if ( j != c->index(v) ) {
if ( vertices.find( &(*(c->vertex(j))) ) == vertices.end() ) {
vertices.insert( &(*(c->vertex(j))) );
}
util_incident_vertices( v, vertices, cells, c->neighbor(j) );
}
}
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
is_valid(bool verbose, int level) const
{
if ( ! _tds.is_valid(verbose,level) ) {
if (verbose) { std::cerr << "invalid data structure" << std::endl; }
CGAL_triangulation_assertion(false); return false;
}
if ( &(*infinite_vertex()) == NULL ) {
if (verbose) { std::cerr << "no infinite vertex" << std::endl; }
CGAL_triangulation_assertion(false); return false;
}
switch ( dimension() ) {
case 3:
{
Cell_iterator it;
for ( it = finite_cells_begin(); it != cells_end(); ++it ) {
// if ( geom_traits().orientation(it->vertex(0)->point(),
// it->vertex(1)->point(),
// it->vertex(2)->point(),
// it->vertex(3)->point()) != LEFTTURN ) {
// if (verbose) { std::cerr << "badly oriented cell "
// << it->vertex(0)->point() << ", "
// << it->vertex(1)->point() << ", "
// << it->vertex(2)->point() << ", "
// << it->vertex(3)->point() << ", "
// << std::endl; }
// CGAL_triangulation_assertion(false); return false;
// }
is_valid_finite((*it).handle(),verbose,level);
}
break;
}
case 2:
{
Facet_iterator it;
for ( it = finite_facets_begin(); it != facets_end(); ++it ) {
is_valid_finite((*it).first,verbose,level);
}
break;
}
case 1:
{
Edge_iterator it;
for ( it = finite_edges_begin(); it != edges_end(); ++it ) {
is_valid_finite((*it).first,verbose,level);
}
break;
}
}
if (verbose) { std::cerr << "valid triangulation" << std::endl;}
return true;
}
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
is_valid(Cell_handle c, bool verbose, int level) const
{
int i;
if ( ! (&(*c))->is_valid(dimension(),verbose,level) ) {
if (verbose) {
std::cerr << "combinatorically invalid cell" ;
for ( i=0; i <= dimension(); i++ ) {
std::cerr << c->vertex(i)->point() << ", " ;
}
std::cerr << std::endl;
}
CGAL_triangulation_assertion(false); return false;
}
if ( ! is_infinite(c) ) {
is_valid_finite(c,verbose,level);
}
if (verbose) { std::cerr << "geometrically valid cell" << std::endl;}
return true;
} //end is_valid(cell)
template < class GT, class Tds >
bool
Triangulation_3<GT,Tds>::
is_valid_finite(Cell_handle c, bool verbose, int) const
{
switch ( dimension() ) {
case 3:
{
if ( geom_traits().orientation(c->vertex(0)->point(),
c->vertex(1)->point(),
c->vertex(2)->point(),
c->vertex(3)->point())
!= LEFTTURN ) {
if (verbose) { std::cerr << "badly oriented cell "
<< c->vertex(0)->point() << ", "
<< c->vertex(1)->point() << ", "
<< c->vertex(2)->point() << ", "
<< c->vertex(3)->point() << std::endl;
}
CGAL_triangulation_assertion(false); return false;
}
break;
}
case 2:
{
for ( int i=0; i<3; i++ ) {
if ( ( ! is_infinite
( c->neighbor(i)->vertex(c->neighbor(i)->index(c)) ) )
&&
geom_traits().orientation_in_plane
( c->vertex(cw(i))->point(),
c->vertex(ccw(i))->point(),
c->vertex(i)->point(),
c->neighbor(i)->vertex(c->neighbor(i)->index(c))->point()
)
!= NEGATIVE ) {
if (verbose) { std::cerr << "badly oriented face "
<< c->vertex(0)->point() << ", "
<< c->vertex(1)->point() << ", "
<< c->vertex(2)->point()
<< "with neighbor " << i
<< c->neighbor(i)->vertex(0)->point()
<< ", "
<< c->neighbor(i)->vertex(1)->point()
<< ", "
<< c->neighbor(i)->vertex(2)->point()
<< std::endl; }
CGAL_triangulation_assertion(false); return false;
}
}
break;
}
case 1:
{
Point p0 = c->vertex(0)->point();
Point p1 = c->vertex(1)->point();
// Point n1 =
//
// c->neighbor(1)->vertex(c->neighbor(1)->index(c))->point();
if ( ! is_infinite
( c->neighbor(0)->vertex(c->neighbor(0)->index(c)) ) ) {
Point n0 =
c->neighbor(0)->vertex(c->neighbor(0)->index(c))->point();
if ( ( geom_traits().compare_x( p0, p1 )
!= geom_traits().compare_x( p1, n0 ) )
|| ( geom_traits().compare_y( p0, p1 )
!= geom_traits().compare_y( p1, n0 ) )
|| ( geom_traits().compare_z( p0, p1 )
!= geom_traits().compare_z( p1, n0 ) ) ) {
if (verbose) { std::cerr << "badly oriented edge "
<< p0 << ", " << p1 << std::endl
<< "with neighbor 0"
<< c->neighbor(0)->vertex
(1-c->neighbor(0)->index(c))->point()
<< ", "
<< n0
<< std::endl; }
CGAL_triangulation_assertion(false); return false;
}
}
if ( ! is_infinite
( c->neighbor(1)->vertex(c->neighbor(1)->index(c)) ) ) {
Point n1 =
c->neighbor(1)->vertex(c->neighbor(1)->index(c))->point();
if ( ( geom_traits().compare_x( p1, p0 )
!= geom_traits().compare_x( p0, n1 ) )
|| ( geom_traits().compare_y( p1, p0 )
!= geom_traits().compare_y( p0, n1 ) )
|| ( geom_traits().compare_z( p1, p0 )
!= geom_traits().compare_z( p0, n1 ) ) ) {
if (verbose) { std::cerr << "badly oriented edge "
<< p0 << ", " << p1 << std::endl
<< "with neighbor 1"
<< c->neighbor(1)
->vertex(1-c->neighbor(1)->index(c))->point()
<< ", "
<< n1
<< std::endl; }
CGAL_triangulation_assertion(false); return false;
}
}
break;
}
}
return true;
}
CGAL_END_NAMESPACE
#endif // CGAL_TRIANGULATION_3_H