cgal/Documentation/doc/Documentation/Tutorials/Tutorial_reconstruction.txt

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namespace CGAL {
/*!
\example Poisson_surface_reconstruction_3/tutorial_example.cpp
*/
/*!
\page tuto_reconstruction Surface Reconstruction from Point Clouds
\cgalAutoToc
\author Simon Giraudot
Surface reconstruction from point clouds is a core topic in geometry
processing \cgalCite{cgal:btsag-asosr-16}. It is an ill-posed problem:
there is an infinite number of surfaces that approximate a single
point cloud and a point cloud does not define a surface in
itself. Thus additional assumptions and constraints must be defined by
the user and reconstruction can be achieved in many different
ways. This tutorial provides guidance on how to use the different
algorithms of \cgal to effectively perform surface reconstruction.
\section TutorialsReconstruction_algorithms Which algorithm should I use?
\cgal offers three different algorithms for surface reconstruction:
- \ref Chapter_Poisson_Surface_Reconstruction "Poisson Surface Reconstruction"
- \ref Chapter_Advancing_Front_Surface_Reconstruction "Advancing Front Surface Reconstruction"
- \ref Chapter_Scale_space_reconstruction "Scale Space Surface Reconstruction"
Because reconstruction is an ill-posed problem, it must be regularized
via prior knowledge. Differences in prior lead to different
algorithms, and choosing one or the other of these methods is
dependent on these priors. For example, Poisson always generates
closed shapes (bounding a volume) and requires normals but does not
interpolate input points (the output surface does not pass exactly
through the input points). The following table lists different
properties of the input and output to help the user choose the method
best suited to each problem:
<center>
| | Poisson | Advancing front | Scale space |
|------------------------------------------|:-------:|:----------------:|:----------------:|
| Are normals required? | Yes | No | No |
| Is noise handled? | Yes | By preprocessing | Yes |
| Is variable sampling handled? | Yes | Yes | By preprocessing |
| Are input points exactly on the surface? | No | Yes | Yes |
| Is the output always closed? | Yes | No | No |
| Is the output always smooth? | Yes | No | No |
| Is the output always manifold? | Yes | Yes | Optional |
| Is the output always orientable? | Yes | Yes | Optional |
</center>
\cgalFigureBegin{TutorialsReconstructionFigComparisons, compare_reconstructions.png}
Comparison of reconstruction methods applied to the same input (full shape and close-up). From left to right: original point cloud; Poisson; advancing front; scale space.
\cgalFigureEnd
More information on these different methods can be found on their
respective manual pages and in Section \ref TutorialsReconstruction_reconstruction.
\section TutorialsReconstruction_overview Pipeline Overview
This tutorial aims at providing a more comprehensive view of the
possibilities offered by \cgal for dealing with point clouds, for
surface reconstruction purposes. The following diagram shows an
overview (not exhaustive) of common reconstruction steps using \cgal
tools.
\cgalFigureBegin{TutorialsReconstructionFigPipeline, reconstruction.svg}
Pipeline Overview
\cgalFigureEnd
We now review some of these steps in more detail.
\section TutorialsReconstruction_input Reading Input
The reconstruction algorithms in \cgal take a range of iterators on a
container as input and use property maps to access the points (and the
normals when they are required). Points are typically stored in plain
text format (denoted as 'XYZ' format) where each point is separated by
a newline character and each coordinate separated by a white
space. Other formats available are 'OFF', 'PLY' and 'LAS'. \cgal
provides functions to read such formats:
- `read_XYZ()`
- `read_OFF()`
- `read_PLY()`
- `read_PLY_with_properties()` to read additional PLY properties
- `read_LAS()`
- `read_LAS_with_properties()` to read additional LAS properties
\cgal also provides a dedicated container `CGAL::Point_set_3` to
handle point sets with additional properties such as normal
vectors. In this case, property maps are easily handled as shown in
the following sections. This structure also handles the stream
operator to read point sets in any of the formats previously
described. Using this method yields substantially shorter code, as can
be seen on the following example:
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Reading input
\section TutorialsReconstruction_preprocessing Preprocessing
Because reconstruction algorithms have some specific requirements that
point clouds do not always meet, some preprocessing might be necessary
to yield the best results.
Note that this _preprocessing_ step is optional: when the input point
cloud has no imperfections, reconstruction can be applied to it
without any preprocessing.
\cgalFigureBegin{TutorialsReconstructionFigPreprocessing, reconstruction_preproc.png}
Comparison of advancing front reconstruction output using different
preprocessing on the same input. The smooth point cloud was generated
using _jet smoothing_; the simplified point cloud was generated using
_grid simplification_.
\cgalFigureEnd
\subsection TutorialsReconstruction_preprocessing_outliers Outlier removal
Some acquisition techniques generate points which are far away from
the surface. These points, commonly referred to as "outliers", have no
relevance for reconstruction. Using the \cgal reconstruction
algorithms on outlier-ridden point clouds produce overly distorted
output, it is therefore strongly advised to filter these outliers
_before_ performing reconstruction.
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Outlier removal
\subsection TutorialsReconstruction_preprocessing_simplification Simplification
Some laser scanners generate points with widely variable
sampling. Typically, lines of scan are very densely sampled but the
gap between two lines of scan is much larger, leading to an overly
massive point cloud with large variations of sampling density. This
type of input point cloud might generate imperfect output using
algorithms which, in general, only handle small variations of sampling
density.
\cgal provides several simplification algorithms. In addition to
reducing the size of the input point cloud and therefore decreasing
computation time, some of them can help making the input more
uniform. This is the case of the function `grid_simplify_point_set()`
which defines a grid of a user-specified size and keeps one point per
occupied cell.
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Simplification
\subsection TutorialsReconstruction_preprocessing_smoothing Smoothing
Although reconstructions via 'Poisson' or 'Scale space' handle noise
internally, one may want to get tighter control over the smoothing
step. For example, a slightly noisy point cloud can benefit from some
reliable smoothing algorithms and be reconstructed via 'Advancing
front' which provides relevant properties (oriented mesh with
boundaries).
Two functions are provided to smooth a noisy point cloud with a good
approximation (i.e. without degrading curvature, for example):
- `jet_smooth_point_set()`
- `bilateral_smooth_point_set()`
These functions directly modify the container:
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Smoothing
\subsection TutorialsReconstruction_preprocessing_normal Normal Estimation and Orientation
\ref Chapter_Poisson_Surface_Reconstruction "Poisson Surface Reconstruction"
requires points with oriented normal vectors. To apply the algorithm
to a raw point cloud, normals must be estimated first, for example
with one of these two functions:
- `pca_estimate_normals()`
- `jet_estimate_normals()`
PCA is faster but jet is more accurate in the presence of high
curvatures. These function only estimates the _direction_ of the
normals, not their orientation (the orientation of the vectors might
not be locally consistent). To properly orient the normals, the
function `mst_orient_normals()` can be used. Notice that it can also
be used directly on input normals if their orientation is not
consistent.
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Normal estimation
\section TutorialsReconstruction_reconstruction Reconstruction
\subsection TutorialsReconstruction_reconstruction_poisson Poisson
Poisson reconstruction consists in computing an implicit function
whose gradient matches the input normal vector field: this indicator
function has opposite signs inside and outside of the inferred shape
(hence the need for closed shapes). This method thus requires normals
and produces smooth closed surfaces. It is not appropriate if the
surface is expected to interpolate the input points. On the contrary,
it performs well if the aim is to approximate a noisy point cloud with
a smooth surface.
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Poisson reconstruction
\subsection TutorialsReconstruction_reconstruction_advancing Advancing Front
Advancing front is a Delaunay-based approach which interpolates a
subset of the input points. It generates triples of point indices
which describe the triangular facets of the reconstruction: it uses a
priority queue to sequentially pick the Delaunay facet the most likely
to be part of the surface, based on a size criterion (to favor the
small facets) and an angle criterion (to favor smoothness). Its main
virtue is to generate oriented manifold surfaces with boundaries:
contrary to Poisson, it does not require normals and is not bound to
reconstruct closed shapes. However, it requires preprocessing if the
point cloud is noisy.
The \ref Chapter_Advancing_Front_Surface_Reconstruction "Advancing Front"
package provides several ways of constructing the function. Here is
a simple example:
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Advancing front reconstruction
\subsection TutorialsReconstruction_reconstruction_scale_space Scale Space
Scale space reconstruction aims at producing a surface which
interpolates the input points (interpolant) while offering some
robustness to noise. More specifically, it first applies several times
a smoothing filter (such as Jet Smoothing) to the input point set to
produce a scale space; then, the smoothest scale is meshed (using for
example the Advancing Front mesher); finally, the resulting
connectivity between smoothed points is propagated to the original raw
input point set. This method is the right choice if the input point
cloud is noisy but the user still wants the surface to pass exactly
through the points.
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Scale space reconstruction
\section TutorialsReconstruction_postprocessing Output and Postprocessing
Each of these methods produce a triangle mesh stored in different
ways. If this output mesh is hampered by defects such as holes or
self-intersections, \cgal provide several algorithms to post-process
it (hole filling, remeshing, etc.) in the package \ref
Chapter_PolygonMeshProcessing "Polygon Mesh Processing".
We do not discuss these functions here as there are many
postprocessing possibilities whose relevance strongly depends on the
user's expectations on the output mesh.
The mesh (postprocessed or not) can easily be saved in the PLY format
(here, using the binary variant):
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Output poisson
A polygon soup can also be saved in the OFF format by iterating on the
points and faces:
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Output scale space
Finally, if the polygon soup can be converted into a polygon mesh, it
can also be saved directly in the OFF format using the stream
operator:
\snippet Poisson_surface_reconstruction_3/tutorial_example.cpp Output advancing front
\section TutorialsReconstruction_recap Full Code Example
All the code snippets used in this tutorial can be assembled to create
a full algorithm pipeline (provided the correct _includes_ are
used). We give a full code example which achieves all the steps
described in this tutorial. The reconstruction method can be selected
by the user at runtime with the second argument.
\include Poisson_surface_reconstruction_3/tutorial_example.cpp
\section TutorialsReconstruction_pipeline Full Pipeline Images
The following figure an example of a full reconstruction pipeline
applied to a bear statue (courtesy _EPFL Computer Graphics and
Geometry Laboratory_ \cgalCite{cgal:e-esmr}). Two mesh processing
algorithms (hole filling and isotropic remeshing) are also applied
(refer to the chapter \ref Chapter_PolygonMeshProcessing "Polygon Mesh Processing"
for more information).
\cgalFigureBegin{TutorialsReconstructionFigFull, reconstruction_pipeline.png}
Full reconstruction pipeline (with close-ups).
\cgalFigureEnd
*/
}