mirror of https://github.com/CGAL/cgal
217 lines
4.5 KiB
C++
217 lines
4.5 KiB
C++
// ============================================================================
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//
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// Copyright (c) 1997 The CGAL Consortium
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//
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// This software and related documentation is part of an INTERNAL release
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// of the Computational Geometry Algorithms Library (CGAL). It is not
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// intended for general use.
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//
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// ----------------------------------------------------------------------------
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//
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// release :
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// release_date :
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//
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// file : Triangulation/include/CGAL/Triangulation_ds_face_2
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// source : $RCSfile$
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// revision : $Revision$
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// revision_date : $Date$
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// author(s) : Mariette Yvinec
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//
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// coordinator : Mariette Yvinec <Mariette Yvinec@sophia.inria.fr>
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//
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// ============================================================================
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#ifndef CGAL_TRIANGULATION_DS_FACE_2_H
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#define CGAL_TRIANGULATION_DS_FACE_2_H
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#include <CGAL/Triangulation_short_names_2.h>
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template <class Vb, class Fb >
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class CGAL_Triangulation_ds_vertex_2 ;
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template < class Vb, class Fb >
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class CGAL_Triangulation_ds_face_2
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: public Fb
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{
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public:
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//typedef typename Fb::Triangle Triangle;
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typedef CGAL_Triangulation_ds_vertex_2<Vb,Fb> Vertex;
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typedef CGAL_Triangulation_ds_face_2<Vb,Fb> Face;
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// creators
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CGAL_Triangulation_ds_face_2()
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: Fb()
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{}
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CGAL_Triangulation_ds_face_2(Vertex* v0, Vertex* v1, Vertex* v2)
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: Fb(v0,v1,v2)
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{}
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CGAL_Triangulation_ds_face_2(Vertex* v0, Vertex* v1, Vertex* v2,
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Face* n0, Face* n1, Face* n2)
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: Fb(v0,v1,v2,n0,n1,n2)
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{}
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CGAL_Triangulation_ds_face_2( const Face * f)
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: Fb()
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{
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set_vertices(f->vertex(0), f->vertex(1), f->vertex(2));
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set_neighbors(f->neighbor(0), f->neighbor(1), f->neighbor(2));
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}
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//setting
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inline
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void set_vertex(int i, Vertex* v)
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{
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Fb::set_vertex(i,v);
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}
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inline
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void set_neighbor(int i, Face* n)
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{
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Fb::set_neighbor(i,n);
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}
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inline
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void set_vertices()
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{
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Fb::set_vertices();
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}
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inline
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void set_vertices(Vertex* v0,
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Vertex* v1,
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Vertex* v2)
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{
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Fb::set_vertices(v0,v1,v2);
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}
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inline
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void set_neighbors()
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{
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Fb::set_neighbors();
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}
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inline
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void set_neighbors(Face* n0,
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Face* n1,
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Face* n2)
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{
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Fb::set_neighbors(n0,n1,n2);
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}
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//Vertex Access Member Functions
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Vertex* vertex(int i) const
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{
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return( (Vertex*) (Fb::vertex(i)));
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}
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inline
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bool has_vertex(const Vertex* v) const
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{
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return (Fb::has_vertex(v));
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}
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inline
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bool has_vertex(const Vertex* v, int& i) const
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{
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return (Fb::has_vertex(v,i));
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}
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inline
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int index(const Vertex* v) const
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{
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return(Fb::vertex_index(v));
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}
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// Neighbors Access Functions
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inline
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Face* neighbor(int i) const
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{
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return ((Face*) Fb::neighbor(i));
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}
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inline
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bool has_neighbor(const Face* n) const
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{
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return (Fb::has_neighbor(n));
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}
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inline
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bool has_neighbor(const Face* n, int& i) const
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{
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return (Fb::has_neighbor(n,i));
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}
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inline
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int index(const Face* n) const
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{
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return(Fb::face_index(n));
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}
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//Miscelleanous
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int dimension() const
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{
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if (vertex(2) != NULL) {return 2;}
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else return( vertex(1) != NULL ? 1 : 0);
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}
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//Additionnal Operations
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//the following function has been moved to the tds class
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// void insert_in_face(Vertex*& v)
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// void insert_in_edge(const Vertex* v, int i)
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// bool insert_outside(const Vertex* v, int i)
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// bool remove(Vertex* v)
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// void flip(int i)
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bool is_valid(bool verbose = false, int level = 0) const
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{
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bool result = Fb::is_valid();
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for(int i = 0; i < dimension()+1; i++) {
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Face* n = neighbor(i);
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// The following seems natural, but it may fail if the faces
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// this and n are neighbors on two edges (1-dim triangulation,
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// with infinite faces
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// int ni = n->index(this);
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// int ni = cw(n->index(vertex(cw(i))));
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// CGAL_triangulation_assertion( this == n->neighbor(ni) );
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// result = result && (vertex(cw(i)) == n->vertex(ccw(ni)));
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// result = result && (vertex(ccw(i)) == n->vertex(cw(ni)));
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int in = n->index(this);
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result = result && ( this == n->neighbor(in) );
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switch(dimension()) {
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case 0 :
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break;
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case 1 :
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result = result && ( this->vertex(1-i) == n->vertex(1-in));
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break;
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case 2 :
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result = result && ( this->vertex(cw(i)) == n->vertex(ccw(in)))
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&& ( this->vertex(ccw(i)) == n->vertex(cw(in)));
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break;
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}
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}
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return result;
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}
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};
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#endif CGAL_TRIANGULATION_DS_FACE_2_H
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