mirror of https://github.com/CGAL/cgal
219 lines
5.1 KiB
C
219 lines
5.1 KiB
C
// Copyright (c) 2001 Martin-Luther-University Halle-Wittenberg (Germany).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org); you may redistribute it under
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// the terms of the Q Public License version 1.0.
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// See the file LICENSE.QPL distributed with CGAL.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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//
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//
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// Author(s) : Matthias Baesken, Algorithmic Solutions
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#include <CGAL/LEDA/pixmaps/button32/balls.xpm>
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#include <CGAL/LEDA/pixmaps/button32/beer.xpm>
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#include <CGAL/LEDA/pixmaps/button32/blocks.xpm>
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#include <CGAL/LEDA/pixmaps/button32/books.xpm>
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#include <CGAL/LEDA/pixmaps/button32/bulb.xpm>
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#include <CGAL/LEDA/pixmaps/button32/c_file.xpm>
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#include <CGAL/LEDA/pixmaps/button32/clock.xpm>
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#include <CGAL/LEDA/pixmaps/button32/complement.xpm>
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#include <CGAL/LEDA/pixmaps/button32/computer.xpm>
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#include <CGAL/LEDA/pixmaps/button32/continue.xpm>
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#include <CGAL/LEDA/pixmaps/button32/crush.xpm>
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#include <CGAL/LEDA/pixmaps/button32/cube.xpm>
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#include <CGAL/LEDA/pixmaps/button32/door_exit.xpm>
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#include <CGAL/LEDA/pixmaps/button32/draw.xpm>
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#include <CGAL/LEDA/pixmaps/button32/exit.xpm>
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#include <CGAL/LEDA/pixmaps/button32/eye.xpm>
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#include <CGAL/LEDA/pixmaps/button32/flag.xpm>
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#include <CGAL/LEDA/pixmaps/button32/gift.xpm>
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#include <CGAL/LEDA/pixmaps/button32/graph.xpm>
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#include <CGAL/LEDA/pixmaps/button32/grid.xpm>
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#include <CGAL/LEDA/pixmaps/button32/hammer.xpm>
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#include <CGAL/LEDA/pixmaps/button32/hand.xpm>
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#include <CGAL/LEDA/pixmaps/button32/help.xpm>
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#include <CGAL/LEDA/pixmaps/button32/home.xpm>
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#include <CGAL/LEDA/pixmaps/button32/info.xpm>
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#include <CGAL/LEDA/pixmaps/button32/intersect.xpm>
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#include <CGAL/LEDA/pixmaps/button32/intersect2.xpm>
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#include <CGAL/LEDA/pixmaps/button32/key.xpm>
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#include <CGAL/LEDA/pixmaps/button32/keyboard.xpm>
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#include <CGAL/LEDA/pixmaps/button32/light_off.xpm>
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#include <CGAL/LEDA/pixmaps/button32/light_on.xpm>
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#include <CGAL/LEDA/pixmaps/button32/lightning.xpm>
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#include <CGAL/LEDA/pixmaps/button32/make_file.xpm>
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#include <CGAL/LEDA/pixmaps/button32/maze.xpm>
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#include <CGAL/LEDA/pixmaps/button32/mouse.xpm>
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#include <CGAL/LEDA/pixmaps/button32/news.xpm>
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#include <CGAL/LEDA/pixmaps/button32/notebook.xpm>
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#include <CGAL/LEDA/pixmaps/button32/paper.xpm>
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#include <CGAL/LEDA/pixmaps/button32/pen.xpm>
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#include <CGAL/LEDA/pixmaps/button32/pencil.xpm>
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#include <CGAL/LEDA/pixmaps/button32/pencils.xpm>
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#include <CGAL/LEDA/pixmaps/button32/people.xpm>
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#include <CGAL/LEDA/pixmaps/button32/person.xpm>
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#include <CGAL/LEDA/pixmaps/button32/polyhedron.xpm>
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#include <CGAL/LEDA/pixmaps/button32/printer.xpm>
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#include <CGAL/LEDA/pixmaps/button32/ps_file.xpm>
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#include <CGAL/LEDA/pixmaps/button32/puzzle.xpm>
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#include <CGAL/LEDA/pixmaps/button32/raster.xpm>
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#include <CGAL/LEDA/pixmaps/button32/ruler.xpm>
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#include <CGAL/LEDA/pixmaps/button32/run.xpm>
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#include <CGAL/LEDA/pixmaps/button32/run1.xpm>
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#include <CGAL/LEDA/pixmaps/button32/scissors.xpm>
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#include <CGAL/LEDA/pixmaps/button32/sleep.xpm>
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#include <CGAL/LEDA/pixmaps/button32/small_earth.xpm>
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#include <CGAL/LEDA/pixmaps/button32/snowman.xpm>
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#include <CGAL/LEDA/pixmaps/button32/solids.xpm>
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#include <CGAL/LEDA/pixmaps/button32/stop.xpm>
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#include <CGAL/LEDA/pixmaps/button32/tex_file.xpm>
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#include <CGAL/LEDA/pixmaps/button32/text_file.xpm>
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#include <CGAL/LEDA/pixmaps/button32/watch.xpm>
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#include <CGAL/LEDA/pixmaps/button32/win95.xpm>
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#define num_xpm_button32 61
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static const char** xpm_button32[] = {
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balls_xpm,
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beer_xpm,
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blocks_xpm,
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books_xpm,
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bulb_xpm,
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c_file_xpm,
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clock_xpm,
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complement_xpm,
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computer_xpm,
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continue_xpm,
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crush_xpm,
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cube_xpm,
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door_exit_xpm,
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draw_xpm,
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exit_xpm,
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eye_xpm,
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flag_xpm,
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gift_xpm,
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graph_xpm,
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grid_xpm,
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hammer_xpm,
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hand_xpm,
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help_xpm,
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home_xpm,
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info_xpm,
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intersect_xpm,
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intersect2_xpm,
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key_xpm,
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keyboard_xpm,
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light_off_xpm,
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light_on_xpm,
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lightning_xpm,
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make_file_xpm,
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maze_xpm,
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mouse_xpm,
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news_xpm,
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notebook_xpm,
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paper_xpm,
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pen_xpm,
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pencil_xpm,
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pencils_xpm,
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people_xpm,
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person_xpm,
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polyhedron_xpm,
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printer_xpm,
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ps_file_xpm,
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puzzle_xpm,
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raster_xpm,
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ruler_xpm,
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run_xpm,
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run1_xpm,
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scissors_xpm,
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sleep_xpm,
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small_earth_xpm,
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snowman_xpm,
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solids_xpm,
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stop_xpm,
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tex_file_xpm,
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text_file_xpm,
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watch_xpm,
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win95_xpm
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};
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static const char* name_xpm_button32[] = {
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"balls",
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"beer",
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"blocks",
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"books",
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"bulb",
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"c_file",
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"clock",
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"complement",
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"computer",
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"continue",
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"crush",
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"cube",
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"door_exit",
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"draw",
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"exit",
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"eye",
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"flag",
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"gift",
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"graph",
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"grid",
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"hammer",
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"hand",
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"help",
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"home",
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"info",
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"intersect",
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"intersect2",
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"key",
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"keyboard",
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"light_off",
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"light_on",
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"lightning",
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"make_file",
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"maze",
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"mouse",
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"news",
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"notebook",
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"paper",
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"pen",
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"pencil",
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"pencils",
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"people",
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"person",
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"polyhedron",
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"printer",
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"ps_file",
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"puzzle",
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"raster",
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"ruler",
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"run",
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"run1",
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"scissors",
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"sleep",
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"small_earth",
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"snowman",
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"solids",
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"stop",
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"tex_file",
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"text_file",
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"watch",
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"win95"
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};
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#if defined(__GNUC__)
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inline char xpm_button32_unused_warning()
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{ return xpm_button32[0][0][0] + name_xpm_button32[0][0]; }
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#endif
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