cgal/Three/include/CGAL/Three/Scene_group_item.h

177 lines
5.6 KiB
C++

// Copyright (c) 2015 GeometryFactory Sarl (France)
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
// You can redistribute it and/or modify it under the terms of the GNU
// General Public License as published by the Free Software Foundation,
// either version 3 of the License, or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
//
// Author(s) : Maxime Gimeno
#ifndef SCENE_GROUP_ITEM_H
#define SCENE_GROUP_ITEM_H
#include <CGAL/license/Three.h>
#include <CGAL/Three/Scene_item.h>
#include <CGAL/Three/Scene_interface.h>
using namespace CGAL::Three;
#include <QtCore/qglobal.h>
#ifdef demo_framework_EXPORTS
# define DEMO_FRAMEWORK_EXPORT Q_DECL_EXPORT
#else
# define DEMO_FRAMEWORK_EXPORT Q_DECL_IMPORT
#endif
namespace CGAL {
namespace Three {
//!A Scene_group_item is a virtual Scene_item that does not draw anything,
//! but regroups other items as its children. It allows the
//! user to apply several actions to multiple items at the same time.
class DEMO_FRAMEWORK_EXPORT Scene_group_item : public Scene_item
{
Q_OBJECT
public :
Scene_group_item(QString name = QString("New group"), int nb_vbos = 0, int nb_vaos = 0);
~Scene_group_item() {}
//!Sets the scene;
void setScene(Scene_interface* s) { scene = s; }
//!Returns false to avoid disturbing the BBox of the scene.
bool isFinite() const;
//!Returns true to avoid disturbing the BBox of the scene.
bool isEmpty() const ;
/*!
* \brief Locks a child
* A locked child cannot be moved out of the group nor can it be deleted.
*/
void lockChild(CGAL::Three::Scene_item*);
/*!
* \brief Unlocks a child
* @see lockChild()
*/
void unlockChild(CGAL::Three::Scene_item*);
/*!
* \brief Tells if a child is locked.
* \return true if the child is locked.
* @see lockChild()
*/
bool isChildLocked(CGAL::Three::Scene_item*);
//!Returns if the group_item is currently expanded or collapsed in the view.
//! True means expanded, false means collapsed.
//! @see setExpanded.
bool isExpanded() const;
//!Makes the group_item expanded or collapsed in the view.
//! True means expanded, false means collapsed.
void setExpanded(bool);
//! @see isExpanded.
//!Returns an empty BBox to avoid disturbing the BBox of the scene.
Bbox bbox() const;
//!Not supported.
Scene_item* clone() const {return 0;}
//! Indicates if the rendering mode is supported.
bool supportsRenderingMode(RenderingMode m) const;
//!Prints the number of children.
QString toolTip() const;
/// Draw functions
///@{
virtual void draw(CGAL::Three::Viewer_interface*) const;
virtual void drawEdges(CGAL::Three::Viewer_interface*) const;
virtual void drawPoints(CGAL::Three::Viewer_interface*) const;
virtual void drawSplats(CGAL::Three::Viewer_interface*) const;
///@}
//!Adds a Scene_item* to the list of children.
//!@see getChildren. @see removeChild.
void addChild(Scene_item* new_item);
//!Sets all the children to the specified color.
void setColor(QColor c);
//!Sets all the children in the specified rendering mode.
void setRenderingMode(RenderingMode m);
//!Sets all the children to the specified visibility.
void setVisible(bool b);
//!Sets all the children in points mode.
void setPointsMode() {
setRenderingMode(Points);
}
//!Sets all the children in wireframe rendering.
void setWireframeMode() {
setRenderingMode(Wireframe);
}
//!Sets all the children in wireframe rendering.
void setWireframe() {
setRenderingMode(Wireframe);
}
//!Sets all the children in flat rendering.
void setFlat() {
setRenderingMode(Flat);
}
//!Sets all the children in flat rendering.
void setFlatMode() {
setRenderingMode(Flat);
}
//!Sets all the children in flat rendering with edges.
void setFlatPlusEdgesMode() {
setRenderingMode(FlatPlusEdges);
}
//!Sets all the children in smooth rendering.
void setGouraudMode() {
setRenderingMode(Gouraud);
}
//!Sets all the children in point rendering with normals.
void setPointsPlusNormalsMode(){
setRenderingMode(PointsPlusNormals);
}
//!Sets all the children in splat rendering.
void setSplattingMode(){
setRenderingMode(Splatting);
}
//!Returns a list of all the direct children.
QList<Scene_item*> getChildren() const {return children;}
//!Removes a Scene_item from the list of children.
//!@see getChildren @see addChild
void removeChild( Scene_item* item)
{
if(isChildLocked(item))
return;
update_group_number(item,0);
children.removeOne(item);
}
//!Moves a child up in the list.
void moveUp(int);
//!Moves a child down in the list.
void moveDown(int);
public Q_SLOTS:
//!Let the scene know that the item has not been drawn yet.
void resetDraw() { already_drawn = false;}
private:
//!Updates the property has_group for each group and sub-groups containing new_item.
void update_group_number(Scene_item*new_item, int n);
bool expanded;
mutable bool already_drawn;
protected:
Scene_interface *scene;
//!Contains a reference to all the children of this group.
QList<Scene_item*> children;
}; //end of class Scene_group_item
}
}
#endif // SCENE_GROUP_ITEM_H