mirror of https://github.com/CGAL/cgal
328 lines
8.6 KiB
C++
328 lines
8.6 KiB
C++
// Copyright (c) 2007-2016 INRIA (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org).
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// You can redistribute it and/or modify it under the terms of the GNU
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// General Public License as published by the Free Software Foundation,
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// either version 3 of the License, or (at your option) any later version.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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//
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//
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// Author(s) : Laurent Saboret, Nader Salman, Gael Guennebaud
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#ifndef CGAL_POINT_SET_3_H
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#define CGAL_POINT_SET_3_H
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#include <CGAL/property_map.h>
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#include <CGAL/Min_sphere_of_spheres_d.h>
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#include <CGAL/Min_sphere_of_points_d_traits_3.h>
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#include <CGAL/Min_sphere_of_spheres_d_traits_3.h>
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#include <CGAL/Surface_mesh/Properties.h>
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#include <algorithm>
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#include <vector>
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# include <CGAL/gl.h>
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/// The Point_set_3 class is array of points + normals of type
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/// Point_with_normal_3<Gt> (in fact
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/// UI_point_3 to support a selection flag and an optional radius).
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/// It provides:
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/// - accessors: points and normals iterators, property maps
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/// - OpenGL rendering
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/// - bounding box
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///
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/// CAUTION:
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/// - User is responsible to call invalidate_bounds() after adding, moving or removing points.
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/// - Selecting points changes the order of the points in the
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/// container. If selection is *not* empty, it becomes invalid after
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/// adding, moving or removing points, user is reponsible to call
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/// unselect_all() in those cases.
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///
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/// @heading Parameters:
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/// @param Gt Geometric traits class.
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namespace CGAL {
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template <class Gt>
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class Point_set_3
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{
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public:
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typedef Point_set_3<Gt> Point_set;
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typedef typename Gt::FT FT;
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typedef typename Gt::Point_3 Point;
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typedef typename Gt::Vector_3 Vector;
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typedef typename Gt::Iso_cuboid_3 Iso_cuboid;
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typedef typename Gt::Sphere_3 Sphere;
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typedef typename std::size_t Item;
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typedef typename Properties::Property_container<Item> Base;
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typedef typename Properties::Property_map<Item, std::size_t> Index_pmap;
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typedef typename Properties::Property_map<Item, Point> Point_pmap;
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typedef typename Properties::Property_map<Item, Vector> Vector_pmap;
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typedef typename Index_pmap::Array::vector_type::iterator iterator;
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typedef typename Index_pmap::Array::vector_type::const_iterator const_iterator;
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private:
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struct Index_back_inserter {
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typedef std::output_iterator_tag iterator_category;
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typedef std::size_t value_type;
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typedef std::ptrdiff_t difference_type;
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typedef void pointer;
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typedef void reference;
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private:
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Point_set& ps;
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std::size_t ind;
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public:
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Index_back_inserter(Point_set& ps, std::size_t ind=0) : ps(ps), ind(ind) {}
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Index_back_inserter& operator++() { return *this; }
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Index_back_inserter& operator++(int) { return *this; }
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Index_back_inserter& operator*() { return *this; }
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Index_back_inserter& operator= (std::size_t& ind)
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{
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if(ps.size() <= (typename Point_set::Item(ind)))
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ps.add_item();
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put(ps.indices(), Point_set::Item(ind),ind);
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++ ind;
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return *this;
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}
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};
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template <typename Property>
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struct Property_push_pmap
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{
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Point_set& ps;
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Property& prop;
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std::size_t ind;
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Property_push_pmap(Point_set& ps, Property& prop, std::size_t ind=0) : ps(ps), prop(prop), ind(ind) {}
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inline friend void put(Property_push_pmap& pm, std::size_t& i, typename Property::value_type& t)
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{
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if(pm.ps.size() <= (pm.ind))
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pm.ps.add_item();
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put(pm.prop, Point_set::Item(pm.ind), t);
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i = pm.ind;
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++pm.ind;
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}
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};
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typedef Property_push_pmap<Point_pmap> Point_push_pmap;
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typedef Property_push_pmap<Vector_pmap> Normal_push_pmap;
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Base m_base;
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Point_pmap m_points;
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Index_pmap m_indices;
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Vector_pmap m_normals;
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// Assignment operator not implemented and declared private to make
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// sure nobody uses the default one without knowing it
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Point_set_3& operator= (const Point_set_3&)
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{
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return *this;
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}
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// Copy constructor not implemented and declared private to make
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// sure nobody uses the default one without knowing it
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Point_set_3 (const Point_set_3& p)
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{
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}
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public:
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Point_set_3 () : m_base()
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{
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m_indices = m_base.template add<std::size_t> ("index").first;
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m_points = m_base.template add<Point> ("point").first;
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}
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void push_back (const Point& p)
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{
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Item i = m_base.push_back();
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m_points[i] = p;
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}
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Index_pmap& indices()
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{
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return m_indices;
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}
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Point_pmap& points()
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{
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return m_points;
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}
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Vector_pmap& normals()
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{
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return m_normals;
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}
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iterator begin() { return m_indices.array().begin(); }
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iterator end() { return m_indices.array().end(); }
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const_iterator begin() const { return m_indices.array().begin(); }
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const_iterator end() const { return m_indices.array().end(); }
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bool empty() const { return (m_base.size() == 0); }
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std::size_t size () const { return m_base.size(); }
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void clear() { m_base.clear(); }
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Point& operator[] (Item index) { return m_points[index]; }
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const Point& operator[] (Item index) const { return (*this)[index]; }
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void erase (iterator first, iterator beyond)
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{
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if (beyond != end())
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{
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// TODO
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}
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if (are_indices_up_to_date())
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{
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m_base.erase (*first, *beyond);
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}
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else
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{
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std::size_t size = (beyond - first);
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apply_indices_change();
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m_base.resize (m_base.size() - size);
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}
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}
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void add_item ()
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{
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m_base.push_back();
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}
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void apply_indices_change()
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{
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for (std::size_t i = 0; i < size(); ++ i)
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if (i != m_indices[i])
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m_base.swap (i, m_indices[i]);
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}
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void reset_indices()
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{
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std::size_t i = 0;
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for (iterator it = begin(); it != end(); ++ it, ++ i)
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*it = i;
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}
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bool are_indices_up_to_date()
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{
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std::size_t i = 0;
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for (iterator it = begin(); it != end(); ++ it, ++ i)
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if (*it != i)
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return false;
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return true;
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}
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Index_back_inserter index_back_inserter ()
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{
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return Index_back_inserter (*this, size());
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}
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Point_push_pmap point_push_pmap ()
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{
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return Property_push_pmap<Point_pmap> (*this, m_points, size());
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}
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Normal_push_pmap normal_push_pmap ()
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{
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return Property_push_pmap<Vector_pmap> (*this, m_normals, size());
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}
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bool has_normals() const
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{
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std::pair<Vector_pmap, bool> pm = m_base.template get<Vector> ("normal");
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return pm.second;
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}
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bool add_normal_property()
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{
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bool out = false;
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boost::tie (m_normals, out) = m_base.template add<Vector> ("normal");
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return out;
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}
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void remove_normal_property()
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{
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m_base.remove (m_normals);
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}
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Vector& normal (Item index) { return m_normals[index]; }
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const Vector& normal (Item index) const { return this->normal(index); }
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template <typename T>
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bool has_property (const std::string& name) const
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{
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std::pair<typename Properties::template Property_map<Item, T>, bool>
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pm = m_base.template get<T> (name);
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return pm.second;
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}
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template <typename T>
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bool add_property (const std::string& name)
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{
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std::pair<typename Properties::template Property_map<Item, T>, bool>
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pm = m_base.template add<T> (name);
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return pm.second;
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}
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template <typename PMap>
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void remove_property (PMap& prop)
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{
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m_base.remove (prop);
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}
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template <typename T>
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bool remove_property (const std::string& name)
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{
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std::pair<typename Properties::template Property_map<Item, T>, bool>
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pm = m_base.template get<T> (name);
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if (!(pm.second))
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return false;
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remove_property (pm.first);
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return true;
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}
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template <typename T>
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T& property (typename Properties::template Property_map<Item, T>& pmap, std::size_t index)
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{
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return pmap[index];
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}
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template <typename T>
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const T& property (typename Properties::template Property_map<Item, T>& pmap, std::size_t index) const
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{
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return property (pmap, index);
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}
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template <typename T>
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T& property (const std::string& name, std::size_t index)
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{
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std::pair<typename Properties::template Property_map<Item, T>, bool>
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pm = m_base.template get<T> (name);
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return property (pm.first, index);
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}
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template <typename T>
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const T& property (const std::string& name, std::size_t index) const
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{
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return property (name, index);
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}
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}; // end of class Point_set_3
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} // namespace CGAL
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#endif // CGAL_POINT_SET_3_H
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