cgal/AABB_tree/test/AABB_tree/aabb_test_triangle_2.cpp

51 lines
1.3 KiB
C++

// Author(s) : Camille Wormser, Pierre Alliez
#include <iostream>
#include <list>
#include <CGAL/Simple_cartesian.h>
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits_2.h>
#include <CGAL/AABB_triangle_primitive_2.h>
typedef CGAL::Simple_cartesian<double> K;
typedef K::FT FT;
typedef K::Ray_2 Ray;
typedef K::Point_2 Point;
typedef K::Triangle_2 Triangle;
typedef std::list<Triangle>::const_iterator Iterator;
typedef CGAL::AABB_triangle_primitive_2<K, Iterator> Primitive;
typedef CGAL::AABB_traits_2<K, Primitive> AABB_triangle_traits;
typedef CGAL::AABB_tree<AABB_triangle_traits> Tree;
int main()
{
Point a(1.0, 0.0);
Point b(0.0, 1.0);
Point c(1.0, 1.0);
Point d(0.0, 0.0);
std::list<Triangle> triangles;
triangles.push_back(Triangle(a, b, c));
triangles.push_back(Triangle(a, b, d));
triangles.push_back(Triangle(a, d, c));
// constructs AABB tree
Tree tree(triangles.begin(), triangles.end());
// counts #intersections
Ray ray_query(a, b);
assert(tree.number_of_intersected_primitives(ray_query) == 3);
// compute closest point and squared distance
Point point_query(2.0, 2.0);
Point closest_point = tree.closest_point(point_query);
assert(closest_point == c);
assert(tree.squared_distance(point_query) == 2);
return EXIT_SUCCESS;
}