mirror of https://github.com/CGAL/cgal
388 lines
12 KiB
C++
388 lines
12 KiB
C++
// Copyright(c) 2023, 2024 Tel-Aviv University (Israel).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org).
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//
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// SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-Commercial
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//
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// Author(s): Engin Deniz Diktas <denizdiktas@gmail.com>
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#include "Main_widget.h"
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#include <cmath>
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#include <iostream>
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#include <string>
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#include <QMouseEvent>
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#include "Aos.h"
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#include "Aos_triangulator.h"
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#include "Camera_manip_rot.h"
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#include "Camera_manip_rot_bpa.h"
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#include "Camera_manip_zoom.h"
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#include "GUI_country_pick_handler.h"
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#include "Kml_reader.h"
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#include "Message_manager.h"
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#include "Timer.h"
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#include "Tools.h"
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#include "Verification.h"
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//! \brief
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Main_widget::Main_widget(const QString& file_name) : m_file_name(file_name) {}
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//! \brief
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Main_widget::~Main_widget() {
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// Make sure the context is current when deleting the texture and the buffers.
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makeCurrent();
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doneCurrent();
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}
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//! \brief
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void Main_widget::set_mouse_pos(const QVector3D mouse_pos)
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{ m_gr_mouse_vertex->set_pos(mouse_pos); }
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//! \brief
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void Main_widget::hightlight_country(const std::string& country_name) {
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static std::string prev_picked_country;
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if (! prev_picked_country.empty()) {
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// dim the previous country color
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auto& prev_country = m_gr_country_triangles[prev_picked_country];
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auto color = prev_country->get_color();
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color *= m_dimming_factor;
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color.setW(1);
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prev_country->set_color(color);
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}
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if (! country_name.empty()) {
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// highlight the current country color
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auto& curr_country = m_gr_country_triangles[country_name];
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auto color = curr_country->get_color();
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color /= m_dimming_factor;
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color.setW(1);
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curr_country->set_color(color);
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qDebug() << "SELECTED COUNTRY: " << country_name;
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}
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prev_picked_country = country_name;
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}
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//! \brief
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void Main_widget::mousePressEvent(QMouseEvent* e) {
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// forward the event to the camera manipulators
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m_camera_manip_rot->mousePressEvent(e);
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m_camera_manip_zoom->mousePressEvent(e);
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m_pick_handler->mousePressEvent(e);
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}
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//! \brief
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void Main_widget::mouseMoveEvent(QMouseEvent* e) {
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// forward the event to the camera manipulator
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m_camera_manip_rot->mouseMoveEvent(e);
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m_camera_manip_zoom->mouseMoveEvent(e);
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m_pick_handler->mouseMoveEvent(e);
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}
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//! \brief
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void Main_widget::mouseReleaseEvent(QMouseEvent* e) {
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// forward the event to the camera manipulator
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m_camera_manip_rot->mouseReleaseEvent(e);
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m_camera_manip_zoom->mouseReleaseEvent(e);
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m_pick_handler->mouseReleaseEvent(e);
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}
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//! \brief
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void Main_widget::timerEvent(QTimerEvent*) { update(); }
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//! \brief
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void Main_widget::keyPressEvent(QKeyEvent* event) {}
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//! \brief
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void Main_widget::initializeGL() {
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m_pick_handler = std::make_unique<GUI_country_pick_handler>(*this);
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QVector3D initial_mouse_pos(0, -1, 0);
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m_gr_mouse_vertex = std::make_unique<Single_vertex>(initial_mouse_pos);
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// triangulation
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{
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qDebug() << "loading arr..";
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//auto arrh = Aos::construct(m_countries);
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//m_arrh = Aos::load_arr("../../../Data/data/arrangements_3/sphere/ne_110m_admin_0_countries.json");
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//m_arrh = Aos::load_arr("C:/work/gsoc2023/ne_110m_admin_0_countries.json");
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m_arrh = Aos::load_arr(m_file_name.toStdString());
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if (m_arrh == nullptr) {
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qDebug() << "FAILED TO LOAD THE ARRANGEMENT !!!";
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exit(1);
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}
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qDebug() << "generating triangles..";
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//auto triangle_points = Aos::get_triangles(arrh);
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//auto triangle_points = Aos_triangulator::get_all(arrh);
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//auto country_triangles_map = Aos::get_triangles_by_country(m_arrh);
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auto country_triangles_map = Aos_triangulator::get_by_country(m_arrh);
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//auto color_map = Aos::get_color_mapping(m_arrh);
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//qDebug() << "color map size = " << color_map.size();
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qDebug() << "num countries = " << country_triangles_map.size();
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auto rndm = [] {return rand() / double(RAND_MAX); };
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for (auto& [country_name, triangle_points] : country_triangles_map) {
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auto country_triangles = std::make_unique<Triangles>(triangle_points);
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auto color = QVector4D(rndm(), rndm(), rndm(), 1);
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auto m = std::max(color.x(), std::max(color.y(), color.z()));
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color /= m;
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color *= m_dimming_factor;
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color.setW(1);
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country_triangles->set_color(color);
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//country_triangles->set_color(colors[color_map[country_name]]);
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m_gr_country_triangles.emplace(country_name, std::move(country_triangles));
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}
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//qDebug() << "num triangles = " << triangle_points.size() / 3;
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//m_gr_all_triangles = std::make_unique<Triangles>(triangle_points);
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}
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initializeOpenGLFunctions();
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init_camera();
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init_geometry();
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init_shader_programs();
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m_current_approx_error = 0.001;
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init_country_borders(m_current_approx_error);
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glClearColor(0, 0, 0, 1);
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glEnable(GL_DEPTH_TEST); // Enable depth buffer
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//glEnable(GL_CULL_FACE); // Enable back face culling
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// Use QBasicTimer because its faster than QTimer
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m_timer.start(12, this);
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}
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//! \brief
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void Main_widget::init_camera() {
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m_camera.set_pos(0, 0, 3);
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m_camera_manip_rot = std::make_unique<Camera_manip_rot>(m_camera);
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//m_camera_manip_rot = std::make_unique<Camera_manip_rot_bpa>(m_camera);
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m_camera_manip_zoom = std::make_unique<Camera_manip_zoom>(m_camera);
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// this makes z-axes point upwards!
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m_model.rotate(-90, 1, 0, 0);
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// register the zoom-changed function
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Message_manager::add("zoom_changed",
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[&] {
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qDebug() << "ZOOM CHANGED!!!";
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//const auto error = compute_backprojected_error(0.5);
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//qDebug() << "new error = " << error;
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m_update_approx_error = true;
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//qDebug() << "re-initializing the country borders..";
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//init_country_borders(error);
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});
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}
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//! \brief
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void Main_widget::init_geometry() {
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// SPHERE
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int num_slices, num_stacks;
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num_slices = num_stacks = 64;
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float r = 1;
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m_gr_sphere = std::make_unique<Sphere>(num_slices, num_stacks, r);
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const float c = 0.8;
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m_gr_sphere->set_color(c, c, c, 1);
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// IDENTIFICATION CURVE
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const double error = 0.001;
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auto approx_ident_curve = Aos::get_approx_identification_curve(error);
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m_gr_identification_curve = std::make_unique<Line_strips>(approx_ident_curve);
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const float axes_length = 2;
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m_gr_world_coord_axes = std::make_unique<World_coord_axes>(axes_length);
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}
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//! \brief
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void Main_widget::init_shader_programs() {
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Shader_program::set_shader_path("shaders/");
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m_sp_smooth.init_with_vs_fs("smooth");;
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m_sp_per_vertex_color.init_with_vs_fs("per_vertex_color");
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m_sp_arc.init_with_vs_fs("arc");
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}
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//! \brief
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void Main_widget::init_country_borders(float error) {
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// this part does the same as the code below but using arrangement!
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// NOTE: the old code interferes with some logic (NEEDS REFACTORING!!!)
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m_gr_all_country_borders.reset(nullptr);
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qDebug() << "approximating the arcs of each edge of all faces..";
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auto all_approx_arcs = Aos::get_approx_arcs_from_faces_edges(m_arrh, error);
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m_gr_all_country_borders = std::make_unique<Line_strips>(all_approx_arcs);
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}
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//! \brief
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float Main_widget::compute_backprojected_error(float pixel_error) {
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// compute the back-projected error
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QRect vp(0, 0, m_vp_width, m_vp_height);
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auto proj = m_camera.get_projection_matrix();
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auto view = m_camera.get_view_matrix();
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QMatrix4x4 model;
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auto model_view = view * model;
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QVector3D p0(m_vp_width / 2, m_vp_height / 2, 0);
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QVector3D p1(p0.x() + pixel_error, p0.y(), 0);
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auto wp0 = p0.unproject(model_view, proj, vp);
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auto wp1 = p1.unproject(model_view, proj, vp);
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const float z_near = m_camera.get_z_near();
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const float r = 1.f; // sphere radius
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const QVector3D origin(0, 0, 0);
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const float dist_to_cam = m_camera.get_pos().distanceToPoint(origin);
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float d = dist_to_cam - r;
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float err = wp0.distanceToPoint(wp1) * (d / z_near);
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//find_minimum_projected_error_on_sphere(err);
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return err;
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}
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//! \brief
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void Main_widget::resizeGL(int w, int h) {
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m_camera_manip_rot->resizeGL(w, h);
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m_pick_handler->resizeGL(w, h);
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m_vp_width = w;
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m_vp_height = h;
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// Reset projection
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qreal aspect = qreal(w) / qreal(h ? h : 1);
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const qreal z_near = 0.1, z_far = 100.0, fov = 45.0;
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m_camera.perspective(fov, aspect, z_near, z_far);
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// signal to look into the approximation error
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m_update_approx_error = true;
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}
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//! \brief
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template<typename T>
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void draw_safe(T& ptr) { if (ptr) ptr->draw(); }
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//! \brief
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void Main_widget::paintGL() {
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if (m_update_approx_error) {
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const auto error = compute_backprojected_error(0.5);
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qDebug() << "new approx error = " << error;
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qDebug() << "current error = " << m_current_approx_error;
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if (error < m_current_approx_error) {
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init_country_borders(error);
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m_current_approx_error = error;
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}
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m_update_approx_error = false;
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}
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const auto view = m_camera.get_view_matrix();
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const auto projection = m_camera.get_projection_matrix();
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const auto model_view = view * m_model;
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const auto mvp = projection * model_view;
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const auto normal_matrix = model_view.normalMatrix();
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// compute the cutting plane
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// remember that we are passing the local vertex positions of the sphere
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// between the vertex and fragment shader stages, so we need to convert
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// the camera-pos in world coords to sphere's local coords!
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auto c = m_model.inverted().map(m_camera.get_pos());
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const auto d = c.length();
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const auto r = 1.0f;
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const auto sin_alpha = r / d;
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const auto n = (c / d); // plane unit normal vector
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const auto cos_beta = sin_alpha;
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const auto p = (r * cos_beta) * n;
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QVector4D plane(n.x(), n.y(), n.z(), -QVector3D::dotProduct(p, n));
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// Clear color and depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// SMOTH RENDERING
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{
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glEnable(GL_DEPTH_TEST);
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auto& sp = m_sp_smooth;
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sp.use();
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// SPHERE
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{
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sp.set_uniform("u_mvp", mvp);
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sp.set_uniform("u_normal_matrix", normal_matrix);
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auto sphere_color = QVector4D(167, 205, 242, 255) / 255;
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sp.set_uniform("u_color", sphere_color);
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sp.set_uniform("u_plane", QVector4D(0, 0, 0, 0));
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//sp.set_uniform("u_color", m_sphere->get_color());
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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m_gr_sphere->draw();
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}
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// DRAW SOLID FACES
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{
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glDisable(GL_DEPTH_TEST);
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//auto face_color = QVector4D(241, 141, 0, 255) / 255;
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//sp.set_uniform("u_color", face_color);
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sp.set_uniform("u_plane", plane);
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//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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//m_gr_all_triangles->draw();
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for (auto& [country_name, country] : m_gr_country_triangles)
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{
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sp.set_uniform("u_color", country->get_color());
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country->draw();
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}
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//sp.set_uniform("u_color", QVector4D(0,0,0,1));
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//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
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//m_gr_all_triangles->draw();
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}
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sp.unuse();
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}
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// WORLD COORDINATE AXES
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{
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auto& sp = m_sp_per_vertex_color;
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sp.use();
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sp.set_uniform("u_mvp", mvp);
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glEnable(GL_DEPTH_TEST);
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m_gr_world_coord_axes->draw();
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sp.unuse();
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}
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// VERTICES & GEODESIC ARCS
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{
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glDisable(GL_DEPTH_TEST);
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auto& sp = m_sp_arc;
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sp.use();
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sp.set_uniform("u_mvp", mvp);
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const QVector4D arc_color(0, 0.5, 1, 1);
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glLineWidth(5);
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sp.set_uniform("u_plane", plane);
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// IDENTIFICATION CURVE
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sp.set_uniform("u_color", QVector4D(0, 1, 1, 1));
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m_gr_identification_curve->draw();
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// draw all countries' borders
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float a = 0.0;
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sp.set_uniform("u_color", QVector4D(a, a, a, 1));
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m_gr_all_country_borders->draw();
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// MOUSE VERTEX
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{
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glPointSize(5);
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sp.set_uniform("u_color", QVector4D(1, 0, 0, 1));
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//auto pos = m_mouse_vertex->get_pos();
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//pos.setX(pos.x() + 0.01);
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//m_mouse_vertex->set_pos(pos);
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//m_gr_mouse_vertex->set_pos(m_mouse_pos);
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draw_safe(m_gr_mouse_vertex);
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}
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sp.unuse();
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}
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}
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