cgal/Arrangement_on_surface_2/demo/earth/Single_vertex.cpp

73 lines
1.9 KiB
C++

// Copyright(c) 2023, 2024 Tel-Aviv University (Israel).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
//
// SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-Commercial
//
// Author(s): Engin Deniz Diktas <denizdiktas@gmail.com>
#include "Single_vertex.h"
//!\brief
Single_vertex::Single_vertex(const QVector3D& pos) {
initializeOpenGLFunctions();
m_pos = pos;
m_visible = true;
// DEFINE OPENGL BUFFERS
glGenVertexArrays(1, &m_vao);
glBindVertexArray(m_vao);
// Vertex Buffer
glGenBuffers(1, &m_vbo);
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
auto vertex_buffer_size = sizeof(m_pos);
auto vertex_buffer_data = reinterpret_cast<const void*>(&m_pos);
glBufferData(GL_ARRAY_BUFFER, vertex_buffer_size, vertex_buffer_data,
GL_DYNAMIC_DRAW);
// Position Vertex-Attribute
GLint position_attrib_index = 0;
const void* position_offset = 0;
GLsizei stride = 0;
glVertexAttribPointer(position_attrib_index, 3, GL_FLOAT, GL_FALSE, stride,
position_offset);
glEnableVertexAttribArray(position_attrib_index);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
//!\brief
void Single_vertex::set_visible(bool flag) { m_visible = flag; }
//!\brief
void Single_vertex::set_pos(const QVector3D& pos) {
m_pos = pos;
m_update = true;
}
//!\brief
const QVector3D& Single_vertex::get_pos() const { return m_pos; }
//!\brief
void Single_vertex::draw() {
if (m_visible) {
if (m_update) {
glBindBuffer(GL_ARRAY_BUFFER, m_vbo);
auto vertex_buffer_size = sizeof(m_pos);
auto vertex_buffer_data = reinterpret_cast<const void*>(&m_pos);
auto offset = 0;
glBufferSubData(GL_ARRAY_BUFFER, offset, vertex_buffer_size,
vertex_buffer_data);
m_update = false;
}
glBindVertexArray(m_vao);
glDrawArrays(GL_POINTS, 0, 1);
glBindVertexArray(0);
}
}