cgal/Polyhedron/demo/Polyhedron/Viewer.cpp

2159 lines
70 KiB
C++

#include "Viewer.h"
#include <CGAL/Three/Scene_draw_interface.h>
#include <QMouseEvent>
#include <QKeyEvent>
#include <QSettings>
#include <QDebug>
#include <QSettings>
#include <QOpenGLShader>
#include <QFileDialog>
#include <QOpenGLShaderProgram>
#include <QOpenGLFramebufferObject>
#include <QMessageBox>
#include <QColorDialog>
#include <QInputDialog>
#include <cmath>
#include <QApplication>
#include <QOpenGLDebugLogger>
#include <QStyleFactory>
#include <QAction>
#include <QMultipleInputDialog.h>
#include <QRegularExpressionMatch>
#ifdef CGAL_USE_WEBSOCKETS
#include <QtWebSockets/QWebSocket>
#endif
#include <CGAL/Three/Three.h>
#include "ui_LightingDialog.h"
#include "CGAL_double_edit.h"
#if defined(_WIN32)
#include <QMimeData>
#include <QByteArray>
#include <QBuffer>
#endif
#define ORIGINAL_FOV 0.94853805396568136
class Viewer_impl {
public:
CGAL::Three::Scene_draw_interface* scene;
Viewer *viewer;
Viewer *shareViewer;
bool antialiasing;
bool twosides;
bool macro_mode;
bool inFastDrawing;
bool inDrawWithNames;
bool clipping;
bool projection_is_ortho;
bool cam_sharing;
bool scene_scaling;
GLfloat gl_point_size;
QVector4D clipbox[6];
QVector3D scaler;
QPainter *painter;
// L i g h t i n g
QVector4D position;
QVector4D ambient;
QVector4D diffuse;
QVector4D specular;
float spec_power;
//Back and Front Colors
QColor front_color;
QColor back_color;
// M e s s a g e s
QString message;
bool _displayMessage;
QTimer messageTimer;
QOpenGLFunctions_4_3_Core* _recentFunctions;
bool is_2d_selection_mode;
// D e p t h P e e l i n g
// \param pass the current pass in the Depth Peeling (transparency) algorithm.
// -1 means that no depth peeling is applied.
// \param writing_depth means that the color of the faces will be drawn in a grayscale
// according to the depth of the fragment in the shader. It is used by the transparency.
// \param fbo contains the texture used by the Depth Peeling algorithm.
// Should be NULL if pass <= 0;
int current_pass;
bool writing_depth;
int total_pass;
int current_total_pass;
QOpenGLFramebufferObject* dp_fbo;
QOpenGLDebugLogger *logger;
//! The buffers used to draw the axis system
QOpenGLBuffer buffer;
//! The VAO used to draw the axis system
QOpenGLVertexArrayObject vao;
//! The rendering program used to draw the distance
QOpenGLShaderProgram rendering_program_dist;
QList<TextItem*> distance_text;
//! Decides if the text is displayed in the drawVisualHints function.
bool has_text;
//! Decides if the distance between APoint and BPoint must be drawn;
bool distance_is_displayed;
bool i_is_pressed;
bool z_is_pressed;
QImage static_image;
//!Draws the distance between two selected points.
void showDistance(QPoint);
CGAL::qglviewer::Vec APoint;
CGAL::qglviewer::Vec BPoint;
bool is_d_pressed;
bool extension_is_found;
int quality;
TextRenderer *textRenderer;
//!Clears the distance display
void clearDistancedisplay();
void draw_aux(bool with_names, Viewer*);
//! Contains all the programs for the item rendering.
static std::vector<QOpenGLShaderProgram*> shader_programs;
QMatrix4x4 projectionMatrix;
void sendSnapshotToClipboard(Viewer*);
std::vector<QOpenGLShaderProgram*>& shaderPrograms()
{
return shader_programs;
}
#ifdef CGAL_USE_WEBSOCKETS
QWebSocket m_webSocket;
#endif
bool is_connected;
QString session;
QUrl m_url;
};
class LightingDialog :
public QDialog,
public Ui::LightingDialog
{
Q_OBJECT
public:
QColor ambient, diffuse, specular;
LightingDialog(Viewer_impl* d)
{
setupUi(this);
position_lineEdit->setText(QString("%1,%2,%3")
.arg(d->position.x())
.arg(d->position.y())
.arg(d->position.z()));
QPalette palette;
ambient=QColor::fromRgbF(d->ambient.x(),
d->ambient.y(),
d->ambient.z());
palette.setColor(QPalette::Button,ambient);
ambientButton->setPalette(palette);
ambientButton->setStyle(QStyleFactory::create("Fusion"));
diffuse=QColor::fromRgbF(d->diffuse.x(),
d->diffuse.y(),
d->diffuse.z());
palette.setColor(QPalette::Button,diffuse);
diffuseButton->setPalette(palette);
diffuseButton->setStyle(QStyleFactory::create("Fusion"));
specular=QColor::fromRgbF(d->specular.x(),
d->specular.y(),
d->specular.z());
palette.setColor(QPalette::Button,specular);
specularButton->setPalette(palette);
specularButton->setStyle(QStyleFactory::create("Fusion"));
spec_powrSlider->setValue(static_cast<int>(d->spec_power));
connect(&ambient_dial, &QColorDialog::currentColorChanged, this, &LightingDialog::ambient_changed );
connect(&diffuse_dial, &QColorDialog::currentColorChanged, this, &LightingDialog::diffuse_changed );
connect(&spec_dial, &QColorDialog::currentColorChanged, this, &LightingDialog::specular_changed);
connect(ambientButton, &QPushButton::clicked,
[this](){
ambient_dial.setCurrentColor(ambient);
ambient_dial.exec();
ambient = ambient_dial.selectedColor();
QPalette palette;
palette.setColor(QPalette::Button, ambient);
ambientButton->setPalette(palette);
});
connect(diffuseButton, &QPushButton::clicked,
[this](){
diffuse_dial.setCurrentColor(diffuse);
diffuse_dial.exec();
diffuse = diffuse_dial.selectedColor();
QPalette palette;
palette.setColor(QPalette::Button, diffuse);
diffuseButton->setPalette(palette);
});
connect(specularButton, &QPushButton::clicked,
[this](){
spec_dial.setCurrentColor(specular);
spec_dial.exec();
specular = spec_dial.selectedColor();
QPalette palette;
palette.setColor(QPalette::Button, specular);
specularButton->setPalette(palette);
});
//D e f a u l t - S e t t i n g s
connect(buttonBox->button(QDialogButtonBox::StandardButton::RestoreDefaults), &QPushButton::clicked,
[this](){
position_lineEdit->setText(QString("0,0,1"));
ambient=QColor(77,77,77);
diffuse=QColor(204,204,204);
specular=QColor(0,0,0);
spec_powrSlider->setValue(51);
QPalette palette;
palette.setColor(QPalette::Button, ambient);
ambientButton->setPalette(palette);
palette.setColor(QPalette::Button, diffuse);
diffuseButton->setPalette(palette);
palette.setColor(QPalette::Button, specular);
specularButton->setPalette(palette);
});
}
private Q_SLOTS:
void diffuse_changed()
{
diffuse = diffuse_dial.currentColor();
s_diffuse_changed();
}
void ambient_changed()
{
ambient = ambient_dial.currentColor();
s_ambient_changed();
}
void specular_changed()
{
specular = spec_dial.currentColor();
s_specular_changed();
}
Q_SIGNALS:
void s_diffuse_changed();
void s_ambient_changed();
void s_specular_changed();
private:
QColorDialog diffuse_dial;
QColorDialog ambient_dial;
QColorDialog spec_dial;
};
std::vector<QOpenGLShaderProgram*> Viewer_impl::shader_programs =
std::vector<QOpenGLShaderProgram*>(Viewer::NB_OF_PROGRAMS);
void Viewer::doBindings()
{
QSettings viewer_settings;
// enable anti-aliasing
QString cam_pos = viewer_settings.value("cam_pos", QString("0.0,0.0,1.0")).toString();
d->position = QVector4D(cam_pos.split(",").at(0).toFloat(),
cam_pos.split(",").at(1).toFloat(),
cam_pos.split(",").at(2).toFloat(),
1.0f);
QString ambient = viewer_settings.value("ambient", QString("0.4,0.4,0.4")).toString();
d->ambient = QVector4D(ambient.split(",").at(0).toFloat(),
ambient.split(",").at(1).toFloat(),
ambient.split(",").at(2).toFloat(),
1.0f);
QString diffuse = viewer_settings.value("diffuse", QString("1.0,1.0,1.0")).toString();
d->diffuse = QVector4D(diffuse.split(",").at(0).toFloat(),
diffuse.split(",").at(1).toFloat(),
diffuse.split(",").at(2).toFloat(),
1.0f);
QString specular = viewer_settings.value("specular", QString("0.0,0.0,0.0")).toString();
d->specular = QVector4D(specular.split(",").at(0).toFloat(),
specular.split(",").at(1).toFloat(),
specular.split(",").at(2).toFloat(),
1.0f);
QString front_color = viewer_settings.value("front_color", QString("1.0,0.0,0.0")).toString();
d->front_color= QColor::fromRgbF(front_color.split(",").at(0).toFloat(),
front_color.split(",").at(1).toFloat(),
front_color.split(",").at(2).toFloat(),
1.0f);
QString back_color = viewer_settings.value("back_color", QString("0.0,0.0,1.0")).toString();
d->back_color= QColor::fromRgbF( back_color.split(",").at(0).toFloat(),
back_color.split(",").at(1).toFloat(),
back_color.split(",").at(2).toFloat(),
1.0f);
d->spec_power = viewer_settings.value("spec_power", 51.8).toFloat();
d->scene = nullptr;
d->projection_is_ortho = false;
d->cam_sharing = false;
d->twosides = false;
this->setProperty("draw_two_sides", false);
this->setProperty("back_front_shading", false);
d->macro_mode = false;
d->inFastDrawing = true;
d->inDrawWithNames = false;
d->clipping = false;
d->shader_programs.resize(NB_OF_PROGRAMS);
d->textRenderer = new TextRenderer();
d->is_2d_selection_mode = false;
d->is_connected = false;
d->scene_scaling = false;
d->scaler = QVector3D(1,1,1);
connect( d->textRenderer, SIGNAL(sendMessage(QString,int)),
this, SLOT(printMessage(QString,int)) );
connect(&d->messageTimer, SIGNAL(timeout()), SLOT(hideMessage()));
setShortcut(CGAL::qglviewer::EXIT_VIEWER, 0);
setKeyDescription(Qt::Key_T,
tr("Turn the camera by 180 degrees"));
setKeyDescription(Qt::Key_M,
tr("Toggle macro mode: useful to view details very near from the camera, "
"but decrease the z-buffer precision"));
setKeyDescription(Qt::CTRL, Qt::Key_I,
tr("Toggle the primitive IDs visibility of the selected Item, for the types selected in the context menu of the said item."));
setKeyDescription(Qt::Key_D,
tr("Disable the distance between two points visibility."));
setKeyDescription(Qt::Key_F5,
tr("Reload selected items if possible."));
//modify mouse bindings that have been updated
setMouseBinding(Qt::Key(0), Qt::NoModifier, Qt::LeftButton, CGAL::qglviewer::RAP_FROM_PIXEL, true, Qt::RightButton);
setMouseBinding(Qt::ShiftModifier, Qt::RightButton, CGAL::qglviewer::NO_CLICK_ACTION, false, Qt::NoButton);
setMouseBindingDescription(Qt::ShiftModifier, Qt::RightButton,
tr("Select and pop context menu"));
setMouseBinding(Qt::Key_R, Qt::NoModifier, Qt::LeftButton, CGAL::qglviewer::RAP_FROM_PIXEL);
//use the new API for these
setMouseBinding(Qt::ShiftModifier, Qt::LeftButton, CGAL::qglviewer::SELECT);
setMouseBindingDescription(Qt::Key_I, Qt::NoModifier, Qt::LeftButton,
tr("Show/hide the primitive ID of the types selected in the context menu of the picked item."));
setMouseBindingDescription(Qt::Key_D, Qt::NoModifier, Qt::LeftButton,
tr("Selects a point. When the second point is selected, "
"displays the two points and the distance between them."));
setMouseBindingDescription(Qt::Key_O, Qt::NoModifier, Qt::LeftButton,
tr("Move the camera orthogonally to the picked facet of a Scene_surface_mesh_item or "
"to the current selection of a Scene_points_with_normal_item."));
setKeyDescription(Qt::Key_F5,
tr("Reloads the selected item if possible."));
setKeyDescription(Qt::Key_F11,
tr("Toggle the viewer's fullscreen mode."));
prev_radius = sceneRadius();
d->has_text = false;
d->i_is_pressed = false;
d->z_is_pressed = false;
d->distance_is_displayed = false;
d->is_d_pressed = false;
d->viewer = this;
setTextIsEnabled(true);
}
Viewer::Viewer(QWidget* parent, bool antialiasing)
: CGAL::Three::Viewer_interface(parent)
{
d = new Viewer_impl;
d->antialiasing = antialiasing;
doBindings();
}
Viewer::Viewer(QWidget* parent,
Viewer* sharedWidget,
bool antialiasing)
: CGAL::Three::Viewer_interface(parent, sharedWidget)
{
d = new Viewer_impl;
d->viewer = this;
d->shareViewer = sharedWidget;
is_sharing = true;
d->antialiasing = antialiasing;
this->setProperty("draw_two_sides", false);
this->setProperty("back_front_shading", false);
this->setProperty("helpText", QString("This is a sub-viewer. It displays the scene "
"from another point of view. \n "));
is_ogl_4_3 = sharedWidget->is_ogl_4_3;
d->_recentFunctions = sharedWidget->d->_recentFunctions;
doBindings();
d->total_pass = sharedWidget->total_pass();
setOffset(sharedWidget->offset());
}
Viewer::~Viewer()
{
makeCurrent();
QSettings viewer_settings;
viewer_settings.setValue("cam_pos",
QString("%1,%2,%3")
.arg(d->position.x())
.arg(d->position.y())
.arg(d->position.z()));
viewer_settings.setValue("ambient",
QString("%1,%2,%3")
.arg(d->ambient.x())
.arg(d->ambient.y())
.arg(d->ambient.z()));
viewer_settings.setValue("diffuse",
QString("%1,%2,%3")
.arg(d->diffuse.x())
.arg(d->diffuse.y())
.arg(d->diffuse.z()));
viewer_settings.setValue("specular",
QString("%1,%2,%3")
.arg(d->specular.x())
.arg(d->specular.y())
.arg(d->specular.z()));
viewer_settings.setValue("spec_power",
d->spec_power);
viewer_settings.setValue("front_color",
QString("%1,%2,%3")
.arg(d->front_color.redF())
.arg(d->front_color.greenF())
.arg(d->front_color.blueF()));
viewer_settings.setValue("back_color",
QString("%1,%2,%3")
.arg(d->back_color.redF())
.arg(d->back_color.greenF())
.arg(d->back_color.blueF()));
makeCurrent();
d->vao.destroy();
if(d->_recentFunctions)
delete d->_recentFunctions;
if(d->painter)
delete d->painter;
if(d->textRenderer)
d->textRenderer->deleteLater();
delete d;
}
void Viewer::setScene(CGAL::Three::Scene_draw_interface* scene)
{
d->scene = scene;
}
bool Viewer::antiAliasing() const
{
return d->antialiasing;
}
void Viewer::setAntiAliasing(bool b)
{
d->antialiasing = b;
update();
}
void Viewer::setTwoSides(bool b)
{
this->setProperty("draw_two_sides", b);
d->twosides = b;
update();
}
void Viewer::setBackFrontShading(bool b)
{
this->setProperty("back_front_shading", b);
update();
}
void Viewer::setFastDrawing(bool b)
{
d->inFastDrawing = b;
update();
}
bool Viewer::inFastDrawing() const
{
return (d->inFastDrawing
&& (camera()->frame()->isSpinning()
|| camera()->frame()->isManipulated()));
}
void Viewer::draw()
{
glEnable(GL_DEPTH_TEST);
d->draw_aux(false, this);
}
void Viewer::fastDraw()
{
d->draw_aux(false, this);
}
void Viewer::init()
{
if(!isOpenGL_4_3())
{
std::cerr<<"The openGL context initialization failed "
"and the default context (2.0 ES) will be used. \n"
" This means, among other things, that no widelines can be displayed,"
" which makes selected edges harder to see." <<std::endl;
}
else
{
d->_recentFunctions = new QOpenGLFunctions_4_3_Core();
d->_recentFunctions->initializeOpenGLFunctions();
}
d->logger = new QOpenGLDebugLogger(this);
if(!d->logger->initialize())
qDebug()<<"logger could not init.";
else{
connect(d->logger, SIGNAL(messageLogged(QOpenGLDebugMessage)), this, SLOT(messageLogged(QOpenGLDebugMessage)));
d->logger->startLogging();
}
glDrawArraysInstanced = reinterpret_cast<PFNGLDRAWARRAYSINSTANCEDARBPROC>(this->context()->getProcAddress("glDrawArraysInstancedARB"));
if(!glDrawArraysInstanced)
{
qDebug()<<"glDrawArraysInstancedARB : extension not found. Spheres will be displayed as points.";
d->extension_is_found = false;
}
else
d->extension_is_found = true;
glVertexAttribDivisor = reinterpret_cast<PFNGLVERTEXATTRIBDIVISORARBPROC>(this->context()->getProcAddress("glVertexAttribDivisorARB"));
if(!glDrawArraysInstanced)
{
qDebug()<<"glVertexAttribDivisorARB : extension not found. Spheres will be displayed as points.";
d->extension_is_found = false;
}
else
d->extension_is_found = true;
QSettings settings;
QString colorname = settings.value("background_color", "#ffffff").toString();
QColor bc(colorname);
setBackgroundColor(bc);
d->vao.create();
d->buffer.create();
//setting the program used for the distance
if(!is_linked)
{
//Vertex source code
const char vertex_source_dist[] =
{
"#version 150 \n"
"in vec4 vertex;\n"
"uniform mat4 mvp_matrix;\n"
"uniform float point_size;\n"
"void main(void)\n"
"{\n"
" gl_PointSize = point_size; \n"
" gl_Position = mvp_matrix * vertex; \n"
"} \n"
"\n"
};
const char vertex_source_comp_dist[] =
{
"attribute highp vec4 vertex;\n"
"uniform highp mat4 mvp_matrix;\n"
"uniform highp float point_size;\n"
"void main(void)\n"
"{\n"
" gl_PointSize = point_size; \n"
" gl_Position = mvp_matrix * vertex; \n"
"} \n"
"\n"
};
//Fragment source code
const char fragment_source_dist[] =
{
"#version 150 \n"
"out vec4 out_color; \n"
"void main(void) { \n"
"out_color = vec4(0.0,0.0,0.0,1.0); \n"
"} \n"
"\n"
};
const char fragment_source_comp_dist[] =
{
"void main(void) { \n"
"gl_FragColor = vec4(0.0,0.0,0.0,1.0); \n"
"} \n"
"\n"
};
QOpenGLShader vertex_shader(QOpenGLShader::Vertex);
QOpenGLShader fragment_shader(QOpenGLShader::Fragment);
if(isOpenGL_4_3())
{
if(!vertex_shader.compileSourceCode(vertex_source_dist))
{
std::cerr<<"Compiling vertex source FAILED"<<std::endl;
}
if(!fragment_shader.compileSourceCode(fragment_source_dist))
{
std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
}
}
else
{
if(!vertex_shader.compileSourceCode(vertex_source_comp_dist))
{
std::cerr<<"Compiling vertex source FAILED"<<std::endl;
}
if(!fragment_shader.compileSourceCode(fragment_source_comp_dist))
{
std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
}
}
if(!d->rendering_program_dist.addShader(&vertex_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!d->rendering_program_dist.addShader(&fragment_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(!d->rendering_program_dist.link())
{
qDebug() << d->rendering_program_dist.log();
}
}
d->painter = new QPainter();
}
#include <QMouseEvent>
void Viewer::mousePressEvent(QMouseEvent* event)
{
makeCurrent();
if(event->button() == Qt::RightButton &&
event->modifiers().testFlag(Qt::ShiftModifier))
{
select(event->pos());
requestContextMenu(event->globalPos());
event->accept();
}
else if(!event->modifiers()
&& event->button() == Qt::LeftButton
&& d->i_is_pressed)
{
d->scene->printPrimitiveId(event->pos(), this);
}
else if(!event->modifiers()
&& event->button() == Qt::LeftButton
&& d->z_is_pressed)
{
d->scene->zoomToPosition(event->pos(), this);
}
else if(!event->modifiers()
&& event->button() == Qt::LeftButton
&& d->is_d_pressed)
{
d->showDistance(event->pos());
event->accept();
}
else{
makeCurrent();
CGAL::QGLViewer::mousePressEvent(event);
}
}
void Viewer::mouseDoubleClickEvent(QMouseEvent* event)
{
makeCurrent();
CGAL::QGLViewer::mouseDoubleClickEvent(event);
}
#include <QContextMenuEvent>
void Viewer::contextMenuEvent(QContextMenuEvent* event)
{
if(event->reason() != QContextMenuEvent::Mouse) {
requestContextMenu(event->globalPos());
event->accept();
}
else {
CGAL::QGLViewer::contextMenuEvent(event);
}
}
void Viewer::keyPressEvent(QKeyEvent* e)
{
if(!e->modifiers()) {
if(e->key() == Qt::Key_T) {
turnCameraBy180Degres();
return;
}
else if(e->key() == Qt::Key_M) {
d->macro_mode = ! d->macro_mode;
switch(camera()->type()){
case CGAL::qglviewer::Camera::PERSPECTIVE:
if(d->macro_mode) {
camera()->setZNearCoefficient(0.0005f);
} else {
camera()->setZNearCoefficient(0.005f);
}
break;
case CGAL::qglviewer::Camera::ORTHOGRAPHIC:
if(d->macro_mode) {
camera()->setOrthoZNear(-0.5f);
} else {
camera()->setOrthoZNear(0.0f);
}
break;
default:
break;
}
this->displayMessage(tr("Macro mode: %1").
arg(d->macro_mode ? tr("on") : tr("off")));
return;
}
else if(e->key() == Qt::Key_I) {
d->i_is_pressed = true;
}
else if(e->key() == Qt::Key_O) {
d->z_is_pressed = true;
}
else if(e->key() == Qt::Key_D) {
if(e->isAutoRepeat())
{
return;
}
if(!d->is_d_pressed)
{
d->clearDistancedisplay();
}
d->is_d_pressed = true;
update();
return;
}
}
else if(e->key() == Qt::Key_I && e->modifiers() & Qt::ControlModifier){
d->scene->printAllIds();
update();
return;
}
else if(e->key() == Qt::Key_C && e->modifiers() & Qt::ControlModifier){
d->sendSnapshotToClipboard(this);
return;
}
else if(e->key() == Qt::Key_S && e->modifiers() & Qt::ControlModifier){
this->saveSnapshot();
return;
}
//forward the event to the scene (item handling of the event)
if (! d->scene->keyPressEvent(e) )
CGAL::QGLViewer::keyPressEvent(e);
}
void Viewer::keyReleaseEvent(QKeyEvent *e)
{
if(e->key() == Qt::Key_I) {
d->i_is_pressed = false;
}
else if(e->key() == Qt::Key_O) {
d->z_is_pressed = false;
}
else if(!e->modifiers() && e->key() == Qt::Key_D)
{
if(e->isAutoRepeat())
{
return;
}
d->is_d_pressed = false;
}
CGAL::QGLViewer::keyReleaseEvent(e);
}
void Viewer::turnCameraBy180Degres() {
CGAL::qglviewer::Camera* camera = this->camera();
using CGAL::qglviewer::ManipulatedCameraFrame;
ManipulatedCameraFrame frame_from(*camera->frame());
camera->setViewDirection(-camera->viewDirection());
ManipulatedCameraFrame frame_to(*camera->frame());
camera->setOrientation(frame_from.orientation());
camera->interpolateTo(frame_to, 0.5f);
}
void Viewer_impl::draw_aux(bool with_names, Viewer* viewer)
{
if(scene == nullptr)
return;
current_total_pass = viewer->inFastDrawing() ? total_pass/2 : total_pass;
viewer->setGlPointSize(2.f);
viewer->glEnable(GL_POLYGON_OFFSET_FILL);
viewer->glPolygonOffset(1.0f,1.0f);
if(!with_names && antialiasing)
{
viewer->glEnable(GL_BLEND);
viewer->glEnable(GL_LINE_SMOOTH);
viewer->glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
//viewer->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
viewer->glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
else
{
viewer->glDisable(GL_BLEND);
viewer->glDisable(GL_LINE_SMOOTH);
viewer->glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
//viewer->glBlendFunc(GL_ONE, GL_ZERO);
viewer->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
}
inDrawWithNames = with_names;
if(with_names)
scene->drawWithNames(viewer);
else
scene->draw(viewer);
viewer->glDisable(GL_POLYGON_OFFSET_FILL);
}
bool Viewer::inDrawWithNames() const {
return d->inDrawWithNames;
}
void Viewer::drawWithNames()
{
CGAL::QGLViewer::draw();
d->draw_aux(true, this);
}
void Viewer::postSelection(const QPoint& pixel)
{
Q_EMIT selected(this->selectedName());
CGAL::qglviewer::Vec point;
bool found = true;
if(property("picked_point").isValid()) {
if(!property("picked_point").toList().isEmpty())
{
QList<QVariant> picked_point = property("picked_point").toList();
point = CGAL::qglviewer::Vec (picked_point[0].toDouble(),
picked_point[1].toDouble(),
picked_point[2].toDouble());
}
else{
found = false;
}
}
else{
point = camera()->pointUnderPixel(pixel, found) - offset();
}
if(found) {
QVector3D transformed_point(point.x,
point.y,
point.z);
if(d->scene_scaling)
{
transformed_point = QVector3D(
point.x+offset().x,
point.y+offset().y,
point.z+offset().z);
transformed_point = transformed_point/d->scaler;
transformed_point[0] -=offset().x ;
transformed_point[1] -=offset().y ;
transformed_point[2] -=offset().z ;
}
Q_EMIT selectedPoint(transformed_point.x(),
transformed_point.y(),
transformed_point.z());
CGAL::qglviewer::Vec dir;
CGAL::qglviewer::Vec orig;
if(d->projection_is_ortho)
{
dir = camera()->viewDirection();
orig = point;
}
else{
orig = camera()->position() - offset();
dir = point - orig;
}
this->setProperty("performing_selection", true);
Q_EMIT selectionRay(orig.x, orig.y, orig.z,
dir.x, dir.y, dir.z);
this->setProperty("performing_selection", false);
}
}
bool CGAL::Three::Viewer_interface::readFrame(QString s, CGAL::qglviewer::Frame& frame)
{
QStringList list = s.split(" ", CGAL_QT_SKIP_EMPTY_PARTS);
if(list.size() != 7)
return false;
float vec[3];
for(int i = 0; i < 3; ++i)
{
bool ok;
vec[i] = list[i].toFloat(&ok);
if(!ok) return false;
}
double orient[4];
for(int i = 0; i < 4; ++i)
{
bool ok;
orient[i] = list[i + 3].toDouble(&ok);
if(!ok) return false;
}
frame.setPosition(CGAL::qglviewer::Vec(vec[0],
vec[1],
vec[2]));
frame.setOrientation(orient[0],
orient[1],
orient[2],
orient[3]);
return true;
}
QString CGAL::Three::Viewer_interface::dumpFrame(const CGAL::qglviewer::Frame& frame) {
const CGAL::qglviewer::Vec pos = frame.position();
const CGAL::qglviewer::Quaternion q = frame.orientation();
return QString("%1 %2 %3 %4 %5 %6 %7")
.arg(pos[0])
.arg(pos[1])
.arg(pos[2])
.arg(q[0])
.arg(q[1])
.arg(q[2])
.arg(q[3]);
}
bool Viewer::moveCameraToCoordinates(QString s, float animation_duration) {
CGAL::qglviewer::Frame new_frame;
if(readFrame(s, new_frame)) {
camera()->interpolateTo(new_frame, animation_duration);
return true;
}
else
return false;
}
QString Viewer::dumpCameraCoordinates()
{
if(camera()->frame()) {
return dumpFrame(*camera()->frame());
} else {
return QString();
}
}
void Viewer::attribBuffers(int program_name) const {
//ModelViewMatrix used for the transformation of the camera.
QMatrix4x4 mvp_mat;
// ModelView Matrix used for the lighting system
QMatrix4x4 mv_mat;
// transformation of the manipulated frame
QMatrix4x4 f_mat;
// ModelView Matrix that is modified just for the normal matrix in case of scene scaling
QMatrix4x4 norm_mat;
f_mat.setToIdentity();
//fills the MVP and MV matrices.
GLdouble d_mat[16];
this->camera()->getModelViewMatrix(d_mat);
for (int i=0; i<16; ++i)
mv_mat.data()[i] = GLfloat(d_mat[i]);
this->camera()->getModelViewProjectionMatrix(d_mat);
for (int i=0; i<16; ++i)
mvp_mat.data()[i] = GLfloat(d_mat[i]);
norm_mat = mv_mat;
if(d->scene_scaling){
mvp_mat.scale(d->scaler);
mv_mat.scale(d->scaler);
QVector3D scale_norm(1.0/d->scaler.x(), 1.0/d->scaler.y(), 1.0/d->scaler.z());
norm_mat.scale(scale_norm);
}
QOpenGLShaderProgram* program = getShaderProgram(program_name);
program->bind();
program->setUniformValue("point_size", getGlPointSize());
program->setUniformValue("mvp_matrix", mvp_mat);
QMatrix4x4 id_mat;
id_mat.setToIdentity();
program->setUniformValue("f_matrix", id_mat);
program->setUniformValue("is_clipbox_on", d->clipping);
if(d->clipping)
{
QMatrix4x4 clipbox1;
QMatrix4x4 clipbox2;
for(int i=0;i<12;++i)
{
clipbox1.data()[i]=d->clipbox[i/4][i%4];
clipbox2.data()[i]=d->clipbox[(i+12)/4][(i+12)%4];
}
program->setUniformValue("clipbox1", clipbox1);
program->setUniformValue("clipbox2", clipbox2);
}
QVector4D light_pos(d->position.x(),
d->position.y(),
d->position.z(),
1.0f);
switch(program_name)
{
case PROGRAM_WITH_LIGHT:
case PROGRAM_SPHERES:
case PROGRAM_CUTPLANE_SPHERES:
case PROGRAM_NO_SELECTION:
case PROGRAM_HEAT_INTENSITY:
program->setUniformValue("alpha", 1.0f); //overriden in item draw() if necessary
default:
break;
}
switch(program_name)
{
case PROGRAM_SPHERES:
case PROGRAM_DARK_SPHERES:
case PROGRAM_WITH_LIGHT:
case PROGRAM_OLD_FLAT:
program->setUniformValue("f_matrix",f_mat);
default:
break;
}
switch(program_name)
{
case PROGRAM_WITH_LIGHT:
case PROGRAM_C3T3:
case PROGRAM_PLANE_TWO_FACES:
case PROGRAM_INSTANCED:
case PROGRAM_WITH_TEXTURE:
case PROGRAM_CUTPLANE_SPHERES:
case PROGRAM_SPHERES:
case PROGRAM_OLD_FLAT:
case PROGRAM_FLAT:
case PROGRAM_NO_INTERPOLATION:
case PROGRAM_HEAT_INTENSITY:
case PROGRAM_TETRA_FILTERING:
program->setUniformValue("light_pos", light_pos);
program->setUniformValue("light_diff",d->diffuse);
program->setUniformValue("light_spec", d->specular);
program->setUniformValue("light_amb", d->ambient);
program->setUniformValue("spec_power", d->spec_power);
program->setUniformValue("front_color", d->front_color);
program->setUniformValue("back_color", d->back_color);
program->setUniformValue("is_two_side", d->twosides);
program->setUniformValue("back_front_shading", this->property("back_front_shading").toBool());
break;
}
switch(program_name)
{
case PROGRAM_WITH_LIGHT:
case PROGRAM_C3T3:
case PROGRAM_PLANE_TWO_FACES:
case PROGRAM_INSTANCED:
case PROGRAM_CUTPLANE_SPHERES:
case PROGRAM_SPHERES:
case PROGRAM_OLD_FLAT:
case PROGRAM_FLAT:
case PROGRAM_NO_INTERPOLATION:
case PROGRAM_HEAT_INTENSITY:
case PROGRAM_TETRA_FILTERING:
program->setUniformValue("mv_matrix", mv_mat);
program->setUniformValue("norm_matrix", norm_mat);
break;
case PROGRAM_WITHOUT_LIGHT:
case PROGRAM_SOLID_WIREFRAME:
break;
case PROGRAM_WITH_TEXTURE:
program->setUniformValue("mv_matrix", mv_mat);
program->setUniformValue("norm_matrix", norm_mat);
program->setUniformValue("s_texture",0);
program->setUniformValue("f_matrix",f_mat);
break;
case PROGRAM_WITH_TEXTURED_EDGES:
program->setUniformValue("s_texture",0);
break;
case PROGRAM_NO_SELECTION:
program->setUniformValue("f_matrix",f_mat);
break;
}
program->release();
}
void Viewer::beginSelection(const QPoint &point)
{
CGAL::QGLViewer::beginSelection(point);
d->scene->setPickedPixel(point);
}
void Viewer::endSelection(const QPoint& point)
{
CGAL::QGLViewer::endSelection(point);
//redraw the true scene for the glReadPixel in postSelection();
d->draw_aux(false, this);
}
void Viewer::drawVisualHints()
{
CGAL::QGLViewer::drawVisualHints();
if(d->distance_is_displayed)
{
glDisable(GL_DEPTH_TEST);
QMatrix4x4 mvpMatrix;
double mat[16];
camera()->getModelViewProjectionMatrix(mat);
for(int i=0; i < 16; i++)
{
mvpMatrix.data()[i] = static_cast<float>(mat[i]);
}
if(!isOpenGL_4_3())
{
//draws the distance
//nullifies the translation
d->rendering_program_dist.bind();
d->rendering_program_dist.setUniformValue("mvp_matrix", mvpMatrix);
d->rendering_program_dist.setUniformValue("point_size", GLfloat(6.0f));
d->vao.bind();
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(2));
glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(2));
d->vao.release();
d->rendering_program_dist.release();
glEnable(GL_DEPTH_TEST);
}
else
{
QOpenGLShaderProgram* program = getShaderProgram(PROGRAM_SOLID_WIREFRAME);
program->bind();
QVector2D vp(width(), height());
program->setUniformValue("viewport", vp);
program->setUniformValue("near",static_cast<GLfloat>(camera()->zNear()));
program->setUniformValue("far",static_cast<GLfloat>(camera()->zFar()));
program->setUniformValue("width", GLfloat(3.0f));
program->setAttributeValue("colors", QColor(Qt::black));
program->setUniformValue("mvp_matrix", mvpMatrix);
QMatrix4x4 f_mat;
f_mat.setToIdentity();
program->setUniformValue("f_matrix", f_mat);
d->vao.bind();
glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(2));
d->vao.release();
program->release();
program = getShaderProgram(PROGRAM_NO_SELECTION);
program->bind();
program->setAttributeValue("colors", QColor(Qt::black));
program->setAttributeValue("point_size", 6.0f);
program->setUniformValue("mvp_matrix", mvpMatrix);
program->setUniformValue("f_matrix", f_mat);
d->vao.bind();
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(2));
d->vao.release();
program->release();
}
}
if (!d->painter->isActive())
d->painter->begin(this);
//So that the text is drawn in front of everything
d->painter->beginNativePainting();
glDisable(GL_DEPTH_TEST);
d->painter->endNativePainting();
//Prints the displayMessage
QFont font = QFont();
QFontMetrics fm(font);
TextItem *message_text = new TextItem(float(10 +
#if QT_VERSION >= QT_VERSION_CHECK(5, 11, 0)
fm.horizontalAdvance(d->message)/2)
#else
fm.width(d->message)/2)
#endif
,
float(height()-20),
0, d->message, false,
QFont(), Qt::gray );
if (d->_displayMessage)
{
d->textRenderer->addText(message_text);
}
d->textRenderer->draw(this, d->scaler);
if (d->_displayMessage)
d->textRenderer->removeText(message_text);
delete message_text;
}
QOpenGLShaderProgram* Viewer::declare_program(int name,
const char* v_shader,
const char* f_shader) const
{
// workaround constness issues in Qt
Viewer* viewer = const_cast<Viewer*>(this);
if(d->shader_programs[name])
{
return d->shader_programs[name];
}
else
{
QOpenGLShaderProgram *program = new QOpenGLShaderProgram(viewer);
if(!program->addShaderFromSourceFile(QOpenGLShader::Vertex,v_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!program->addShaderFromSourceFile(QOpenGLShader::Fragment,f_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(isOpenGL_4_3())
{
if(strcmp(f_shader,":/cgal/Polyhedron_3/resources/shader_flat.frag" ) == 0)
{
if(!program->addShaderFromSourceFile(QOpenGLShader::Geometry,":/cgal/Polyhedron_3/resources/shader_flat.geom" ))
{
std::cerr<<"adding geometry shader FAILED"<<std::endl;
}
}
if(strcmp(f_shader,":/cgal/Polyhedron_3/resources/solid_wireframe_shader.frag" ) == 0)
{
if(!program->addShaderFromSourceFile(QOpenGLShader::Geometry,":/cgal/Polyhedron_3/resources/solid_wireframe_shader.geom" ))
{
std::cerr<<"adding geometry shader FAILED"<<std::endl;
}
}
if(strcmp(f_shader,":/cgal/Polyhedron_3/resources/no_interpolation_shader.frag" ) == 0)
{
if(!program->addShaderFromSourceFile(QOpenGLShader::Geometry,":/cgal/Polyhedron_3/resources/no_interpolation_shader.geom" ))
{
std::cerr<<"adding geometry shader FAILED"<<std::endl;
}
}
}
program->bindAttributeLocation("colors", 1);
program->link();
d->shader_programs[name] = program;
return program;
}
}
QOpenGLShaderProgram* Viewer::getShaderProgram(int name) const
{
switch(name)
{
case PROGRAM_C3T3:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_c3t3.vert" , ":/cgal/Polyhedron_3/resources/shader_c3t3.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_c3t3.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_c3t3.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasCutPlane", true);
program->setProperty("hasTransparency", true);
program->setProperty("hasCenter", true);
program->setProperty("hasSurfaceMode", true);
program->setProperty("hasSubdomainIndicesValues", true);
return program;
}
case PROGRAM_C3T3_EDGES:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_c3t3_edges.vert" , ":/cgal/Polyhedron_3/resources/shader_c3t3_edges.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_c3t3_edges.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_c3t3_edges.frag");
program->setProperty("hasCutPlane", true);
program->setProperty("hasSurfaceMode", true);
program->setProperty("hasSubdomainIndicesValues", true);
return program;
}
case PROGRAM_WITH_LIGHT:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_with_light.vert" , ":/cgal/Polyhedron_3/resources/shader_with_light.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_light.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_light.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasTransparency", true);
program->setProperty("hasFMatrix", true);
return program;
}
case PROGRAM_HEAT_INTENSITY:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/heat_intensity_shader.vert" , ":/cgal/Polyhedron_3/resources/heat_intensity_shader.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/heat_intensity_shader.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/heat_intensity_shader.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasTransparency", true);
program->setProperty("hasDistanceValues", true);
return program;
}
case PROGRAM_WITHOUT_LIGHT:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_without_light.vert" , ":/cgal/Polyhedron_3/resources/shader_without_light.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_without_light.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_without_light.frag");
program->setProperty("hasFMatrix", true);
return program;
}
case PROGRAM_NO_SELECTION:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_without_light.vert" , ":/cgal/Polyhedron_3/resources/shader_no_light_no_selection.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_without_light.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_no_light_no_selection.frag");
program->setProperty("hasFMatrix", true);
program->setProperty("hasTransparency", true);
return program;
}
case PROGRAM_WITH_TEXTURE:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_with_texture.vert" , ":/cgal/Polyhedron_3/resources/shader_with_texture.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_texture.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_texture.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasFMatrix", true);
program->setProperty("hasTexture", true);
return program;
}
case PROGRAM_PLANE_TWO_FACES:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
?declare_program(name, ":/cgal/Polyhedron_3/resources/shader_without_light.vert" , ":/cgal/Polyhedron_3/resources/shader_plane_two_faces.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_without_light.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_plane_two_faces.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasFMatrix", true);
return program;
}
case PROGRAM_WITH_TEXTURED_EDGES:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_with_textured_edges.vert" , ":/cgal/Polyhedron_3/resources/shader_with_textured_edges.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_textured_edges.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_textured_edges.frag");
program->setProperty("hasFMatrix", true);
program->setProperty("hasTexture", true);
return program;
}
case PROGRAM_INSTANCED:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_instanced.vert" , ":/cgal/Polyhedron_3/resources/shader_with_light.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_instanced.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_light.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("isInstanced", true);
return program;
}
case PROGRAM_INSTANCED_WIRE:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_instanced.vert" , ":/cgal/Polyhedron_3/resources/shader_without_light.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_instanced.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_without_light.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasCenter", true);
program->setProperty("isInstanced", true);
return program;
}
case PROGRAM_CUTPLANE_SPHERES:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_c3t3_spheres.vert" , ":/cgal/Polyhedron_3/resources/shader_c3t3_spheres.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_c3t3_spheres.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_c3t3_spheres.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasCenter", true);
program->setProperty("hasRadius", true);
program->setProperty("isInstanced", true);
program->setProperty("hasCutPlane", true);
return program;
}
case PROGRAM_SPHERES:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
?declare_program(name, ":/cgal/Polyhedron_3/resources/shader_spheres.vert" , ":/cgal/Polyhedron_3/resources/shader_with_light.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_spheres.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_light.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasCenter", true);
program->setProperty("hasRadius", true);
program->setProperty("hasTransparency", true);
program->setProperty("isInstanced", true);
program->setProperty("hasFMatrix", true);
return program;
}
case PROGRAM_DARK_SPHERES:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
?declare_program(name, ":/cgal/Polyhedron_3/resources/shader_dark_spheres.vert" , ":/cgal/Polyhedron_3/resources/shader_no_light_no_selection.frag")
: declare_program(name, ":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_dark_spheres.vert" ,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_no_light_no_selection.frag");
program->setProperty("hasCenter", true);
program->setProperty("hasRadius", true);
program->setProperty("isInstanced", true);
program->setProperty("hasFMatrix", true);
return program;
}
case PROGRAM_FLAT:
{
if(!isOpenGL_4_3())
{
std::cerr<<"An OpenGL context of version 4.3 is required for the program ("<<name<<")."<<std::endl;
return nullptr;
}
QOpenGLShaderProgram* program = declare_program(name, ":/cgal/Polyhedron_3/resources/shader_flat.vert", ":/cgal/Polyhedron_3/resources/shader_flat.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
return program;
}
case PROGRAM_OLD_FLAT:
{
QOpenGLShaderProgram* program = isOpenGL_4_3()
? declare_program(name, ":/cgal/Polyhedron_3/resources/shader_with_light.vert", ":/cgal/Polyhedron_3/resources/shader_old_flat.frag")
: declare_program(name,
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_with_light.vert",
":/cgal/Polyhedron_3/resources/compatibility_shaders/shader_old_flat.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
return program;
}
case PROGRAM_SOLID_WIREFRAME:
{
if(!isOpenGL_4_3())
{
std::cerr<<"An OpenGL context of version 4.3 is required for the program ("<<name<<")."<<std::endl;
return nullptr;
}
QOpenGLShaderProgram* program = declare_program(name,
":/cgal/Polyhedron_3/resources/solid_wireframe_shader.vert",
":/cgal/Polyhedron_3/resources/solid_wireframe_shader.frag");
program->setProperty("hasViewport", true);
program->setProperty("hasWidth", true);
program->setProperty("hasFMatrix", true);
return program;
}
case PROGRAM_NO_INTERPOLATION:
{
if(!isOpenGL_4_3())
{
std::cerr<<"An OpenGL context of version 4.3 is required for the program ("<<name<<")."<<std::endl;
return nullptr;
}
QOpenGLShaderProgram* program = declare_program(name,
":/cgal/Polyhedron_3/resources/no_interpolation_shader.vert",
":/cgal/Polyhedron_3/resources/no_interpolation_shader.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("drawLinesAdjacency", true);
return program;
}
case PROGRAM_TETRA_FILTERING:
{
if(!isOpenGL_4_3())
{
std::cerr<<"An OpenGL context of version 4.3 is required for the program ("<<name<<")."<<std::endl;
return nullptr;
}
QOpenGLShaderProgram* program = declare_program(name, ":/cgal/Polyhedron_3/resources/shader_tet_filter.vert", ":/cgal/Polyhedron_3/resources/shader_tet_filter.frag");
program->setProperty("hasLight", true);
program->setProperty("hasNormals", true);
program->setProperty("hasDistanceValues", true);
return program;
}
default:
std::cerr<<"ERROR : Program not found."<<std::endl;
return nullptr;
}
}
void Viewer::wheelEvent(QWheelEvent* e)
{
if(e->modifiers().testFlag(Qt::ShiftModifier))
{
double delta = e->angleDelta().y();
if(delta>0)
{
switch(camera()->type())
{
case CGAL::qglviewer::Camera::ORTHOGRAPHIC:
camera()->setOrthoZNear(camera()->orthoZNear() + 0.01);
break;
case CGAL::qglviewer::Camera::PERSPECTIVE:
camera()->setZNearCoefficient(camera()->zNearCoefficient() * 1.01);
break;
default:
break;
}
}
else
switch(camera()->type())
{
case CGAL::qglviewer::Camera::ORTHOGRAPHIC:
camera()->setOrthoZNear(camera()->orthoZNear() - 0.01);
break;
case CGAL::qglviewer::Camera::PERSPECTIVE:
camera()->setZNearCoefficient(camera()->zNearCoefficient() / 1.01);
break;
default:
break;
}
update();
}
else
CGAL::QGLViewer::wheelEvent(e);
}
bool Viewer::testDisplayId(double x, double y, double z)
{
return d->scene->testDisplayId(x,y,z,this);
}
QPainter* Viewer::getPainter(){return d->painter;}
void Viewer::paintEvent(QPaintEvent *)
{
paintGL();
}
void Viewer::paintGL()
{
makeCurrent();
if (!d->painter->isActive())
d->painter->begin(this);
if(d->is_2d_selection_mode)
{
d->painter->drawImage(QPoint(0,0), d->static_image);
}
else
{
d->painter->beginNativePainting();
glClearColor(GLfloat(backgroundColor().redF()),
GLfloat(backgroundColor().greenF()),
GLfloat(backgroundColor().blueF()),
1.f);
glClearDepthf(1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
//set the default frustum
if(d->projection_is_ortho)
camera()->setType(CGAL::qglviewer::Camera::ORTHOGRAPHIC);
else
camera()->setType(CGAL::qglviewer::Camera::PERSPECTIVE);
preDraw();
draw();
postDraw();
d->painter->endNativePainting();
}
d->painter->end();
doneCurrent();
}
void Viewer::displayMessage(const QString &_message, int delay)
{
d->message = _message;
d->_displayMessage = true;
// Was set to single shot in defaultConstructor.
d->messageTimer.start(delay);
if (textIsEnabled())
update();
}
void Viewer::hideMessage()
{
d->_displayMessage = false;
if (textIsEnabled())
update();
}
void Viewer::printMessage(QString _message, int ms_delay)
{
displayMessage(_message, ms_delay);
}
void Viewer_impl::showDistance(QPoint pixel)
{
static bool isAset = false;
bool found;
CGAL::qglviewer::Vec point;
point = viewer->camera()->pointUnderPixel(pixel, found);
if(!isAset && found)
{
//set APoint
APoint = point;
isAset = true;
clearDistancedisplay();
}
else if (found)
{
//set BPoint
BPoint = point;
isAset = false;
// fills the buffers
std::vector<float> v;
v.resize(6);
v[0] = float(APoint.x); v[1] = float(APoint.y); v[2] = float(APoint.z);
v[3] = float(BPoint.x); v[4] = float(BPoint.y); v[5] = float(BPoint.z);
vao.bind();
buffer.bind();
buffer.allocate(v.data(),6*sizeof(float));
rendering_program_dist.enableAttributeArray("vertex");
rendering_program_dist.setAttributeBuffer("vertex",GL_FLOAT,0,3);
buffer.release();
vao.release();
distance_is_displayed = true;
double dist = std::sqrt((BPoint.x-APoint.x)/scaler.x()*(BPoint.x-APoint.x)/scaler.x() + (BPoint.y-APoint.y)/scaler.y()*(BPoint.y-APoint.y)/scaler.y() + (BPoint.z-APoint.z)/scaler.z()*(BPoint.z-APoint.z)/scaler.z());
QFont font;
font.setBold(true);
TextItem *ACoord = new TextItem(float(APoint.x),
float(APoint.y),
float(APoint.z),
QString("A(%1,%2,%3)")
.arg(APoint.x/scaler.x()-viewer->offset().x, 0, 'g', 10)
.arg(APoint.y/scaler.y()-viewer->offset().y, 0, 'g', 10)
.arg(APoint.z/scaler.z()-viewer->offset().z, 0, 'g', 10), true, font, Qt::red, true);
distance_text.append(ACoord);
TextItem *BCoord = new TextItem(float(BPoint.x),
float(BPoint.y),
float(BPoint.z),
QString("B(%1,%2,%3)")
.arg(BPoint.x/scaler.x()-viewer->offset().x, 0, 'g', 10)
.arg(BPoint.y/scaler.y()-viewer->offset().y, 0, 'g', 10)
.arg(BPoint.z/scaler.z()-viewer->offset().z, 0, 'g', 10), true, font, Qt::red, true);
distance_text.append(BCoord);
CGAL::qglviewer::Vec centerPoint = 0.5*(BPoint+APoint);
TextItem *centerCoord = new TextItem(float(centerPoint.x),
float(centerPoint.y),
float(centerPoint.z),
QString(" distance: %1").arg(dist), true, font, Qt::red, true);
distance_text.append(centerCoord);
Q_FOREACH(TextItem* ti, distance_text)
textRenderer->addText(ti);
Q_EMIT(viewer->sendMessage(QString("First point : A(%1,%2,%3), second point : B(%4,%5,%6), distance between them : %7")
.arg(APoint.x/scaler.x()-viewer->offset().x)
.arg(APoint.y/scaler.y()-viewer->offset().y)
.arg(APoint.z/scaler.z()-viewer->offset().z)
.arg(BPoint.x/scaler.x()-viewer->offset().x)
.arg(BPoint.y/scaler.y()-viewer->offset().y)
.arg(BPoint.z/scaler.z()-viewer->offset().z)
.arg(dist, 0, 'g', 10)));
}
}
void Viewer_impl::clearDistancedisplay()
{
distance_is_displayed = false;
Q_FOREACH(TextItem* ti, distance_text)
{
textRenderer->removeText(ti);
delete ti;
}
distance_text.clear();
}
void Viewer_impl::sendSnapshotToClipboard(Viewer *viewer)
{
QImage * snap = viewer->takeSnapshot(CGAL::qglviewer::TRANSPARENT_BACKGROUND, 2*viewer->size(), 1, true);
if(snap)
{
#if defined(_WIN32)
QApplication::clipboard()->setImage(*snap);
QMimeData *mimeData = new QMimeData();
QByteArray ba;
QBuffer buffer(&ba);
buffer.open(QIODevice::WriteOnly);
snap->save(&buffer, "PNG"); // writes image into ba in PNG format
buffer.close();
mimeData->setData("PNG", ba);
//According to the doc, the ownership of mime_data is transferred to
//clipboard, so this is not a memory leak.
QApplication::clipboard()->setMimeData(mimeData);
#else
QApplication::clipboard()->setImage(*snap);
#endif
delete snap;
}
}
void Viewer::SetOrthoProjection(bool b)
{
d->projection_is_ortho = b;
update();
}
void Viewer::updateIds(CGAL::Three::Scene_item * item)
{
//all ids are computed when they are displayed the first time.
//Calling printPrimitiveIds twice hides and show the ids again, so they are re-computed.
d->scene->updatePrimitiveIds(item);
d->scene->updatePrimitiveIds(item);
}
TextRenderer* Viewer::textRenderer()
{
return d->textRenderer;
}
bool Viewer::isExtensionFound()
{
return d->extension_is_found;
}
void Viewer::disableClippingBox()
{
d->clipping = false;
}
void Viewer::enableClippingBox(QVector4D box[6])
{
d->clipping = true;
for(int i=0; i<6; ++i)
d->clipbox[i] = box[i];
}
QOpenGLFunctions_4_3_Core *Viewer::openGL_4_3_functions() { return d->_recentFunctions; }
void Viewer::set2DSelectionMode(bool b) { d->is_2d_selection_mode = b; }
void Viewer::setStaticImage(QImage image) { d->static_image = image; }
const QImage& Viewer:: staticImage() const { return d->static_image; }
void Viewer::setCurrentPass(int pass) { d->current_pass = pass; }
void Viewer::setDepthWriting(bool writing_depth) { d->writing_depth = writing_depth; }
void Viewer::setDepthPeelingFbo(QOpenGLFramebufferObject* fbo) { d->dp_fbo = fbo; }
int Viewer::currentPass()const{ return d->current_pass; }
bool Viewer::isDepthWriting()const{ return d->writing_depth; }
QOpenGLFramebufferObject *Viewer::depthPeelingFbo(){ return d->dp_fbo; }
float Viewer::total_pass()
{
return d->current_total_pass * 1.0f;
}
void Viewer::setTotalPass(int p)
{
d->total_pass = p;
update();
}
void Viewer::messageLogged(QOpenGLDebugMessage msg)
{
//filter out useless warning
// From those two links, we decided we didn't care for this warning:
// https://community.khronos.org/t/vertex-shader-in-program-2-is-being-recompiled-based-on-gl-state/76019
// https://stackoverflow.com/questions/12004396/opengl-debug-context-performance-warning
if(msg.message().contains("is being recompiled"))
return;
QString error;
// Format based on severity
switch (msg.severity())
{
case QOpenGLDebugMessage::NotificationSeverity:
return;
break;
case QOpenGLDebugMessage::HighSeverity:
error += "GL ERROR :";
break;
case QOpenGLDebugMessage::MediumSeverity:
error += "GL WARNING :";
break;
case QOpenGLDebugMessage::LowSeverity:
error += "GL NOTE :";
break;
default:
break;
}
error += " (";
// Format based on source
#define CASE(c) case QOpenGLDebugMessage::c: error += #c; break
switch (msg.source())
{
CASE(APISource);
CASE(WindowSystemSource);
CASE(ShaderCompilerSource);
CASE(ThirdPartySource);
CASE(ApplicationSource);
CASE(OtherSource);
CASE(InvalidSource);
default:
break;
}
#undef CASE
error += " : ";
// Format based on type
#define CASE(c) case QOpenGLDebugMessage::c: error += #c; break
switch (msg.type())
{
CASE(ErrorType);
CASE(DeprecatedBehaviorType);
CASE(UndefinedBehaviorType);
CASE(PortabilityType);
CASE(PerformanceType);
CASE(OtherType);
CASE(MarkerType);
CASE(GroupPushType);
CASE(GroupPopType);
default:
break;
}
#undef CASE
error += ")";
qDebug() << qPrintable(error) << "\n" << qPrintable(msg.message()) << "\n";
}
void Viewer::setLighting()
{
//save current settings;
float prev_spec = d->spec_power;
QVector4D prev_pos = d->position;
QVector4D prev_ambient = d->ambient;
QVector4D prev_diffuse = d->diffuse;
QVector4D prev_spec_color = d->specular;
//open dialog
LightingDialog* dialog = new LightingDialog(d);
//set specular
connect(dialog->spec_powrSlider, &QSlider::valueChanged,
[this, dialog]()
{
d->spec_power = dialog->spec_powrSlider->value();
update();
});
//set position
connect(dialog->position_lineEdit, &QLineEdit::editingFinished,
[this, dialog]()
{
QStringList list = dialog->position_lineEdit->text().split(QRegExp(","), CGAL_QT_SKIP_EMPTY_PARTS);
if (list.isEmpty()) return;
if (list.size()!=3){
QMessageBox *msgBox = new QMessageBox;
msgBox->setWindowTitle("Error");
msgBox->setText("ERROR : Input should consists of 3 floats.");
msgBox->exec();
return;
}
float coords[3];
for(int j=0; j<3; ++j)
{
bool ok;
coords[j] = list.at(j).toFloat(&ok);
if(!ok)
{
QMessageBox *msgBox = new QMessageBox;
msgBox->setWindowTitle("Error");
msgBox->setText("ERROR : Coordinates are invalid.");
msgBox->exec();
return;
}
}
d->position = QVector4D(coords[0], coords[1], coords[2], 1.0f);
update();
});
//set ambient
connect(dialog, &LightingDialog::s_ambient_changed,
[this, dialog](){
d->ambient=QVector4D(static_cast<float>(dialog->ambient.redF()),
static_cast<float>(dialog->ambient.greenF()),
static_cast<float>(dialog->ambient.blueF()),
1.0f);
update();
});
//set diffuse
connect(dialog, &LightingDialog::s_diffuse_changed,
[this, dialog](){
d->diffuse=QVector4D(static_cast<float>(dialog->diffuse.redF()),
static_cast<float>(dialog->diffuse.greenF()),
static_cast<float>(dialog->diffuse.blueF()),
1.0f);
update();
});
//set specular
connect(dialog, &LightingDialog::s_specular_changed,
[this, dialog](){
d->specular=QVector4D(static_cast<float>(dialog->specular.redF()),
static_cast<float>(dialog->specular.greenF()),
static_cast<float>(dialog->specular.blueF()),
1.0f);
update();
});
//reset default
connect(dialog->buttonBox->button(QDialogButtonBox::StandardButton::RestoreDefaults), &QPushButton::clicked,
[this](){
d->position = QVector4D(0,0,1,1);
d->ambient=QVector4D(77.0f/255,77.0f/255,77.0f/255, 1.0);
d->diffuse=QVector4D(204.0f/255,204.0f/255,204.0f/255,1.0);
d->specular=QVector4D(0,0,0,1.0);
d->spec_power = 51;
update();
});
if(!dialog->exec())
{
//restore previous settings
d->spec_power = prev_spec;
d->position = prev_pos;
d->ambient = prev_ambient;
d->diffuse = prev_diffuse;
d->specular = prev_spec_color;
return;
}
}
void Viewer::setBackFrontColors()
{
//save current settings;
QColor prev_front_color = d->front_color;
QColor prev_back_color = d->back_color;
QDialog *dialog = new QDialog(this);
QDialogButtonBox* buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok
| QDialogButtonBox::Cancel, dialog);
connect(buttonBox, &QDialogButtonBox::accepted, dialog, &QDialog::accept);
connect(buttonBox, &QDialogButtonBox::rejected, dialog, &QDialog::reject);
QGridLayout* layout = new QGridLayout(dialog);
layout->addWidget(new QLabel("Front color: ",dialog),0,0);
QPalette front_palette;
front_palette.setColor(QPalette::Button, d->front_color);
QPushButton* frontButton = new QPushButton(dialog);
frontButton->setPalette(front_palette);
QPalette back_palette;
back_palette.setColor(QPalette::Button, d->back_color);
QPushButton* backButton = new QPushButton(dialog);
backButton->setPalette(back_palette);
layout->addWidget(frontButton,0,1);
layout->addWidget(new QLabel("Back color: ",dialog),1,0);
layout->addWidget(backButton,1,1);
layout->addWidget(buttonBox);
dialog->setLayout(layout);
connect(frontButton, &QPushButton::clicked,
[this, dialog, frontButton](){
QColorDialog *color_dial = new QColorDialog(dialog);
color_dial->exec();
QColor front_color = color_dial->selectedColor();
QPalette palette;
palette.setColor(QPalette::Button, front_color);
frontButton->setPalette(palette);
d->front_color= front_color;
});
connect(backButton, &QPushButton::clicked,
[this, dialog, backButton](){
QColorDialog *color_dial = new QColorDialog(dialog);
color_dial->exec();
QColor back_color = color_dial->selectedColor();
QPalette palette;
palette.setColor(QPalette::Button, back_color);
backButton->setPalette(palette);
d->back_color= back_color;
});
if(!dialog->exec())
{
//restore previous settings
d->front_color= prev_front_color;
d->back_color= prev_back_color;
return;
}
}
void Viewer::setGlPointSize(const GLfloat &p) { d->gl_point_size = p; }
const GLfloat& Viewer::getGlPointSize() const { return d->gl_point_size; }
void Viewer::resetFov()
{
camera()->setHorizontalFieldOfView(ORIGINAL_FOV);
}
void Viewer::initializeGL()
{
QGLViewer::initializeGL();
doneInitGL(this);
}
void Viewer::makeCurrent()
{
CGAL::Three::Three::setCurrentViewer(this);
QOpenGLWidget::makeCurrent();
}
QVector4D* Viewer::clipBox() const
{
return d->clipbox;
}
bool Viewer::isClipping() const
{
return d->clipping;
}
void Viewer::scaleScene()
{
CGAL::Bbox_3 bbox = CGAL::Three::Three::scene()->bbox();
if(!d->scene_scaling)
{
QMultipleInputDialog dialog ("Scale Scene", CGAL::Three::Three::mainWindow());
DoubleEdit* x_val = dialog.add<DoubleEdit> ("Scale along X");
DoubleEdit* y_val = dialog.add<DoubleEdit> ("Scale along Y");
DoubleEdit* z_val = dialog.add<DoubleEdit> ("Scale along Z");
x_val->setMinimum(0);
y_val->setMinimum(0);
z_val->setMinimum(0);
if(bbox != CGAL::Bbox_3(0,0,0,0,0,0))
{
QPushButton* norm_button = dialog.add<QPushButton> ("");
norm_button->setText("Normalize");
norm_button->setToolTip("Automatically fill values to display the scene in a unit cube.");
connect(norm_button, &QPushButton::clicked, this,
[x_val, y_val, z_val, &bbox](){
x_val->setValue(1.0/(bbox.xmax()-bbox.xmin()));
y_val->setValue(1.0/(bbox.ymax()-bbox.ymin()));
z_val->setValue(1.0/(bbox.zmax()-bbox.zmin()));
});
}
if (dialog.exec() != QDialog::Accepted)
{
parent()->findChild<QAction*>("actionScaleScene")->setChecked(false);
return;
}
d->scaler.setX(x_val->text()==""?1.0:x_val->value());
d->scaler.setY(y_val->text()==""?1.0:y_val->value());
d->scaler.setZ(z_val->text()==""?1.0:z_val->value());
if(d->scaler.x() == 0.0 || d->scaler.y() == 0.0 || d->scaler.z()== 0.0)
{
parent()->findChild<QAction*>("actionScaleScene")->setChecked(false);
return;
}
}
else
d->scaler = QVector3D(1,1,1);
CGAL::qglviewer::Vec vmin((static_cast<float>(bbox.xmin())+offset().x)*d->scaler.x(), (static_cast<float>(bbox.ymin())+offset().y)*d->scaler.y(), (static_cast<float>(bbox.zmin())+offset().z)*d->scaler.z()),
vmax((static_cast<float>(bbox.xmax())+offset().x)*d->scaler.x(), (static_cast<float>(bbox.ymax())+offset().y)*d->scaler.y(), (static_cast<float>(bbox.zmax())+offset().z)*d->scaler.z());
camera()->setPivotPoint((vmin+vmax)*0.5);
camera()->setSceneBoundingBox(vmin, vmax);
camera()->fitBoundingBox(vmin, vmax);
d->scene_scaling = !d->scene_scaling;
}
#ifdef CGAL_USE_WEBSOCKETS
void Viewer::setShareCam(bool b, QString session)
{
static bool init = false;
if(b)
{
d->cam_sharing = b;
d->session = session;
QString ws_url
= CGAL::Three::Three::mainWindow()->property("ws_url").toString();
if(ws_url.isEmpty())
{
QMessageBox::warning(this, "Error", "No Server configured. Please go to Edit->Preferences->Network Settings and fill the \"Camera Synchronization Server\" Field.");
}
else{
if(!init)
{
connect(&d->m_webSocket, &QWebSocket::connected, this, &Viewer::onSocketConnected);
connect(&d->m_webSocket, &QWebSocket::disconnected, this,[this]()
{
d->is_connected = false;
Viewer::socketClosed();
});
init = true;
}
d->m_webSocket.open(QUrl(ws_url));
QApplication::setOverrideCursor(Qt::WaitCursor);
QTimer::singleShot(1000, this, [this](){
QApplication::restoreOverrideCursor();
if(!d->is_connected){
QMessageBox::warning(CGAL::Three::Three::mainWindow(),
"Connection failure",
"The requested server was not found.");
setShareCam(false, "");
}
});
}
}
else
{
QAction* action = findChild<QAction*>("actionShareCamera");
action->setChecked(false);
d->m_webSocket.close();
}
}
void Viewer::onSocketConnected()
{
connect(&d->m_webSocket, &QWebSocket::textMessageReceived,
this, &Viewer::onTextMessageSocketReceived);
connect(camera()->frame(), &CGAL::qglviewer::ManipulatedCameraFrame::manipulated,
this, [this](){
if(d->cam_sharing){
QString cam_state = QString("[%1] %2").arg(d->session).arg(dumpCameraCoordinates());
//send to server
d->m_webSocket.sendTextMessage(cam_state);
}
});
d->is_connected = true;
}
void Viewer::onTextMessageSocketReceived(QString message)
{
QString session;
QString position;
QRegularExpression re("\\[(.*)\\] (.*)");
QRegularExpressionMatch match = re.match(message);
session = match.captured(1);
position = match.captured(2);
if(session != d->session){
return;
}
QStringList sl = position.split(" ");
if(sl.size() != 7)
return;
CGAL::qglviewer::Vec pos(sl[0].toDouble(),sl[1].toDouble(),sl[2].toDouble());
CGAL::qglviewer::Quaternion q(sl[3].toDouble(),sl[4].toDouble(),
sl[5].toDouble(),sl[6].toDouble());
camera()->frame()->setPositionAndOrientation(pos, q);
update();
}
#endif
const QVector3D& Viewer::scaler()const { return d->scaler; }
void Viewer::showEntireScene()
{
CGAL::QGLViewer::showEntireScene();
CGAL::Bbox_3 bbox = CGAL::Three::Three::scene()->bbox();
CGAL::qglviewer::Vec vmin((static_cast<float>(bbox.xmin())+offset().x)*d->scaler.x(), (static_cast<float>(bbox.ymin())+offset().y)*d->scaler.y(), (static_cast<float>(bbox.zmin())+offset().z)*d->scaler.z()),
vmax((static_cast<float>(bbox.xmax())+offset().x)*d->scaler.x(), (static_cast<float>(bbox.ymax())+offset().y)*d->scaler.y(), (static_cast<float>(bbox.zmax())+offset().z)*d->scaler.z());
camera()->setPivotPoint((vmin+vmax)*0.5);
camera()->setSceneBoundingBox(vmin, vmax);
camera()->fitBoundingBox(vmin, vmax);
}
#include "Viewer.moc"