cgal/Polyhedron/demo/Polyhedron/Scene_c3t3_item.cpp

1592 lines
48 KiB
C++

#include "config.h"
#include "Scene_spheres_item.h"
#include "Scene_c3t3_item.h"
#include <QVector>
#include <QColor>
#include <QPixmap>
#include <QApplication>
#include <QPainter>
#include <QtCore/qglobal.h>
#include <QGuiApplication>
#include <map>
#include <vector>
#include <CGAL/gl.h>
#include <CGAL/Mesh_3/dihedral_angle_3.h>
#include <CGAL/Three/Scene_interface.h>
#include <CGAL/Real_timer.h>
#include <QGLViewer/manipulatedFrame.h>
#include <QGLViewer/qglviewer.h>
#include <boost/function_output_iterator.hpp>
#include <boost/foreach.hpp>
#include <CGAL/AABB_tree.h>
#include <CGAL/AABB_traits.h>
#include <CGAL/AABB_triangulation_3_triangle_primitive.h>
#include <CGAL/Polygon_mesh_processing/orient_polygon_soup.h>
#include <CGAL/Polygon_mesh_processing/polygon_soup_to_polygon_mesh.h>
typedef CGAL::AABB_triangulation_3_triangle_primitive<Kernel,C3t3> Primitive;
typedef CGAL::AABB_traits<Kernel, Primitive> Traits;
typedef CGAL::AABB_tree<Traits> Tree;
typedef Tree::Point_and_primitive_id Point_and_primitive_id;
// The special Scene_item only for triangles
class Scene_intersection_item : public CGAL::Three::Scene_item
{
Q_OBJECT
public :
Scene_intersection_item(Scene_c3t3_item* parent)
:CGAL::Three::Scene_item(NumberOfBuffers,NumberOfVaos)
{
setParent(parent);
}
void init_vectors(
std::vector<float> *p_vertices,
std::vector<float> *p_normals,
std::vector<float> *p_edges,
std::vector<float> *p_colors)
{
vertices = p_vertices;
normals = p_normals;
edges = p_edges;
colors = p_colors;
}
void setColor(QColor c)
{
qobject_cast<Scene_c3t3_item*>(this->parent())->setColor(c);
Scene_item::setColor(c);
}
// Indicates if rendering mode is supported
bool supportsRenderingMode(RenderingMode m) const {
return (m != Gouraud && m != PointsPlusNormals && m != Splatting && m != Points);
}
void initialize_buffers(CGAL::Three::Viewer_interface *viewer)
{
//vao containing the data for the facets
{
program = getShaderProgram(PROGRAM_WITH_LIGHT, viewer);
program->bind();
vaos[Facets]->bind();
buffers[Vertices].bind();
buffers[Vertices].allocate(vertices->data(),
static_cast<int>(vertices->size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex", GL_FLOAT, 0, 3);
buffers[Vertices].release();
buffers[Normals].bind();
buffers[Normals].allocate(normals->data(),
static_cast<int>(normals->size()*sizeof(float)));
program->enableAttributeArray("normals");
program->setAttributeBuffer("normals", GL_FLOAT, 0, 3);
buffers[Normals].release();
buffers[Colors].bind();
buffers[Colors].allocate(colors->data(),
static_cast<int>(colors->size()*sizeof(float)));
program->enableAttributeArray("colors");
program->setAttributeBuffer("colors", GL_FLOAT, 0, 3);
buffers[Colors].release();
vaos[Facets]->release();
program->release();
}
//vao containing the data for the lines
{
program = getShaderProgram(PROGRAM_NO_SELECTION, viewer);
program->bind();
vaos[Lines]->bind();
buffers[Edges].bind();
buffers[Edges].allocate(edges->data(),
static_cast<int>(edges->size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex", GL_FLOAT, 0, 3);
buffers[Edges].release();
vaos[Lines]->release();
program->release();
}
}
//Displays the item
void draw(CGAL::Three::Viewer_interface* viewer) const
{
vaos[Facets]->bind();
program = getShaderProgram(PROGRAM_WITH_LIGHT);
attribBuffers(viewer, PROGRAM_WITH_LIGHT);
program->bind();
// positions_poly is also used for the faces in the cut plane
// and changes when the cut plane is moved
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(vertices->size() / 3));
program->release();
vaos[Facets]->release();
}
void drawEdges(CGAL::Three::Viewer_interface* viewer) const
{
vaos[Lines]->bind();
program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer, PROGRAM_NO_SELECTION);
program->bind();
program->setAttributeValue("colors", QColor(Qt::black));
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(edges->size() / 3));
program->release();
vaos[Lines]->release();
}
void addTriangle(Kernel::Point_3 pa, Kernel::Point_3 pb, Kernel::Point_3 pc, CGAL::Color color)
{
Kernel::Vector_3 n = cross_product(pb - pa, pc - pa);
n = n / CGAL::sqrt(n*n);
for (int i = 0; i<3; i++)
{
normals->push_back(n.x());
normals->push_back(n.y());
normals->push_back(n.z());
}
vertices->push_back(pa.x());
vertices->push_back(pa.y());
vertices->push_back(pa.z());
vertices->push_back(pb.x());
vertices->push_back(pb.y());
vertices->push_back(pb.z());
vertices->push_back(pc.x());
vertices->push_back(pc.y());
vertices->push_back(pc.z());
edges->push_back(pa.x());
edges->push_back(pa.y());
edges->push_back(pa.z());
edges->push_back(pb.x());
edges->push_back(pb.y());
edges->push_back(pb.z());
edges->push_back(pb.x());
edges->push_back(pb.y());
edges->push_back(pb.z());
edges->push_back(pc.x());
edges->push_back(pc.y());
edges->push_back(pc.z());
edges->push_back(pc.x());
edges->push_back(pc.y());
edges->push_back(pc.z());
edges->push_back(pa.x());
edges->push_back(pa.y());
edges->push_back(pa.z());
for(int i=0; i<3; i++)
{
colors->push_back((float)color.red()/255);
colors->push_back((float)color.green()/255);
colors->push_back((float)color.blue()/255);
}
}
Scene_item* clone() const {return 0;}
QString toolTip() const {return QString();}
private:
enum Buffer
{
Vertices =0,
Normals,
Colors,
Edges,
NumberOfBuffers
};
enum Vao
{
Facets=0,
Lines,
NumberOfVaos
};
//contains the data
mutable std::vector<float> *vertices;
mutable std::vector<float> *normals;
mutable std::vector<float> *edges;
mutable std::vector<float> *colors;
mutable QOpenGLShaderProgram *program;
}; //end of class Scene_triangle_item
struct Scene_c3t3_item_priv {
typedef qglviewer::ManipulatedFrame ManipulatedFrame;
Scene_c3t3_item_priv(Scene_c3t3_item* item)
: item(item), c3t3()
, frame(new ManipulatedFrame())
, data_item_(NULL)
, histogram_()
, indices_()
{
init_default_values();
}
Scene_c3t3_item_priv(const C3t3& c3t3_, Scene_c3t3_item* item)
: item(item), c3t3(c3t3_)
, frame(new ManipulatedFrame())
, data_item_(NULL)
, histogram_()
, indices_()
{
init_default_values();
}
~Scene_c3t3_item_priv()
{
delete frame;
}
void init_default_values() {
positions_lines.resize(0);
positions_poly.resize(0);
normals.resize(0);
s_vertex.resize(0);
s_normals.resize(0);
ws_vertex.resize(0);
need_changed = false;
spheres = NULL;
intersection = NULL;
spheres_are_shown = false;
cnc_are_shown = false;
show_tetrahedra = false;
is_aabb_tree_built = false;
are_intersection_buffers_filled = false;
is_grid_shown = true;
}
void computeIntersection(const Primitive& facet);
void fill_aabb_tree() {
if(item->isEmpty()) return;
QGuiApplication::setOverrideCursor(Qt::WaitCursor);
CGAL::Real_timer timer;
timer.start();
tree.clear();
for (Tr::Finite_facets_iterator
fit = c3t3.triangulation().finite_facets_begin(),
end = c3t3.triangulation().finite_facets_end();
fit != end; ++fit)
{
Tr::Cell_handle ch = fit->first, nh =ch->neighbor(fit->second);
if( (!c3t3.is_in_complex(ch)) && (!c3t3.is_in_complex(nh)) )
continue;
if(c3t3.is_in_complex(ch)){
tree.insert(Primitive(fit));
} else{
int ni = nh->index(ch);
tree.insert(Primitive(Tr::Facet(nh,ni)));
}
}
tree.build();
std::cerr << "C3t3 facets AABB tree built in " << timer.time()
<< " wall-clock seconds\n";
is_aabb_tree_built = true;
QGuiApplication::restoreOverrideCursor();
}
void reset_cut_plane();
void draw_triangle(const Kernel::Point_3& pa,
const Kernel::Point_3& pb,
const Kernel::Point_3& pc) const;
void draw_triangle_edges(const Kernel::Point_3& pa,
const Kernel::Point_3& pb,
const Kernel::Point_3& pc)const;
void draw_triangle_edges_cnc(const Kernel::Point_3& pa,
const Kernel::Point_3& pb,
const Kernel::Point_3& pc)const;
double complex_diag() const;
void compute_color_map(const QColor& c);
void initializeBuffers(CGAL::Three::Viewer_interface *viewer);
void initialize_intersection_buffers(CGAL::Three::Viewer_interface *viewer);
void computeSpheres();
void computeElements();
void computeIntersections();
enum Buffer
{
Facet_vertices =0,
Facet_normals,
Facet_colors,
Edges_vertices,
Edges_CNC,
Grid_vertices,
iEdges_vertices,
iFacet_vertices,
iFacet_normals,
iFacet_colors,
NumberOfBuffers
};
enum Vao
{
Facets=0,
Edges,
Grid,
CNC,
iEdges,
iFacets,
NumberOfVaos
};
Scene_c3t3_item* item;
C3t3 c3t3;
bool is_grid_shown;
qglviewer::ManipulatedFrame* frame;
bool need_changed;
mutable bool are_intersection_buffers_filled;
Scene_spheres_item *spheres;
Scene_intersection_item *intersection;
bool spheres_are_shown;
const Scene_item* data_item_;
QPixmap histogram_;
typedef std::set<int> Indices;
Indices indices_;
//!Allows OpenGL 2.1 context to get access to glDrawArraysInstanced.
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
//!Allows OpenGL 2.1 context to get access to glVertexAttribDivisor.
typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
//!Allows OpenGL 2.1 context to get access to gkFrameBufferTexture2D.
PFNGLDRAWARRAYSINSTANCEDARBPROC glDrawArraysInstanced;
//!Allows OpenGL 2.1 context to get access to glVertexAttribDivisor.
PFNGLVERTEXATTRIBDIVISORARBPROC glVertexAttribDivisor;
mutable std::size_t positions_poly_size;
mutable std::size_t positions_lines_size;
mutable std::size_t positions_lines_not_in_complex_size;
mutable std::vector<float> positions_lines;
mutable std::vector<float> positions_lines_not_in_complex;
mutable std::vector<float> positions_grid;
mutable std::vector<float> positions_poly;
mutable std::vector<float> normals;
mutable std::vector<float> f_colors;
mutable std::vector<float> s_normals;
mutable std::vector<float> s_colors;
mutable std::vector<float> s_vertex;
mutable std::vector<float> ws_vertex;
mutable std::vector<float> s_radius;
mutable std::vector<float> s_center;
mutable QOpenGLShaderProgram *program;
Tree tree;
QVector<QColor> colors;
bool show_tetrahedra;
bool is_aabb_tree_built;
bool cnc_are_shown;
};
struct Set_show_tetrahedra {
Scene_c3t3_item_priv* priv;
Set_show_tetrahedra(Scene_c3t3_item_priv* priv) : priv(priv) {}
void operator()(bool b) {
priv->show_tetrahedra = b;
priv->item->show_intersection(b);
}
};
double complex_diag(const Scene_item* item) {
const Scene_item::Bbox& bbox = item->bbox();
const double& xdelta = bbox.xmax()-bbox.xmin();
const double& ydelta = bbox.ymax()-bbox.ymin();
const double& zdelta = bbox.zmax()-bbox.zmin();
const double diag = std::sqrt(xdelta*xdelta +
ydelta*ydelta +
zdelta*zdelta);
return diag * 0.7;
}
Scene_c3t3_item::Scene_c3t3_item()
: Scene_group_item("unnamed", Scene_c3t3_item_priv::NumberOfBuffers, Scene_c3t3_item_priv::NumberOfVaos)
, d(new Scene_c3t3_item_priv(this))
{
compute_bbox();
connect(d->frame, SIGNAL(modified()), this, SLOT(changed()));
c3t3_changed();
setRenderingMode(FlatPlusEdges);
create_flat_and_wire_sphere(1.0f,d->s_vertex,d->s_normals, d->ws_vertex);
}
Scene_c3t3_item::Scene_c3t3_item(const C3t3& c3t3)
: Scene_group_item("unnamed", Scene_c3t3_item_priv::NumberOfBuffers, Scene_c3t3_item_priv::NumberOfVaos)
, d(new Scene_c3t3_item_priv(c3t3, this))
{
compute_bbox();
connect(d->frame, SIGNAL(modified()), this, SLOT(changed()));
d->reset_cut_plane();
c3t3_changed();
setRenderingMode(FlatPlusEdges);
create_flat_and_wire_sphere(1.0f,d->s_vertex,d->s_normals, d->ws_vertex);
}
Scene_c3t3_item::~Scene_c3t3_item()
{
delete d;
}
const Scene_item*
Scene_c3t3_item::data_item() const
{
return d->data_item_;
}
void
Scene_c3t3_item::set_data_item(const Scene_item* data_item)
{
d->data_item_ = data_item;
if (NULL != data_item)
{
connect(d->data_item_, SIGNAL(aboutToBeDestroyed()),
this, SLOT(data_item_destroyed()));
}
}
void
Scene_c3t3_item::data_item_destroyed()
{
set_data_item(NULL);
}
const C3t3&
Scene_c3t3_item::c3t3() const {
return d->c3t3;
}
C3t3&
Scene_c3t3_item::c3t3()
{
return d->c3t3;
}
void
Scene_c3t3_item::changed()
{
d->need_changed = true;
QTimer::singleShot(0,this, SLOT(updateCutPlane()));
}
void Scene_c3t3_item::updateCutPlane()
{ // just handle deformation - paint like selection is handled in eventFilter()
if(d->need_changed) {
d->are_intersection_buffers_filled = false;
d->need_changed = false;
}
}
void
Scene_c3t3_item::c3t3_changed()
{
// Update colors
// Fill indices map and get max subdomain value
d->indices_.clear();
int max = 0;
for (C3t3::Cells_in_complex_iterator cit = this->c3t3().cells_in_complex_begin(),
end = this->c3t3().cells_in_complex_end(); cit != end; ++cit)
{
max = (std::max)(max, cit->subdomain_index());
d->indices_.insert(cit->subdomain_index());
}
for (C3t3::Facets_in_complex_iterator fit = this->c3t3().facets_in_complex_begin(),
end = this->c3t3().facets_in_complex_end(); fit != end; ++fit)
{
max = (std::max)(max, fit->first->surface_patch_index(fit->second));
d->indices_.insert(fit->first->surface_patch_index(fit->second));
}
d->colors.resize(max + 1);
d->compute_color_map(color_);
// Rebuild histogram
build_histogram();
d->tree.clear();
d->is_aabb_tree_built = false;
}
QPixmap
Scene_c3t3_item::graphicalToolTip() const
{
if (!d->histogram_.isNull())
{
return d->histogram_;
}
const_cast<Scene_c3t3_item&>(*this).build_histogram();
return d->histogram_;
}
template<typename C3t3>
std::vector<int>
create_histogram(const C3t3& c3t3, double& min_value, double& max_value)
{
typedef typename C3t3::Triangulation::Point Point_3;
std::vector<int> histo(181, 0);
min_value = 180.;
max_value = 0.;
for (typename C3t3::Cells_in_complex_iterator cit = c3t3.cells_in_complex_begin();
cit != c3t3.cells_in_complex_end();
++cit)
{
if (!c3t3.is_in_complex(cit))
continue;
#ifdef CGAL_MESH_3_DEMO_DONT_COUNT_TETS_ADJACENT_TO_SHARP_FEATURES_FOR_HISTOGRAM
if (c3t3.in_dimension(cit->vertex(0)) <= 1
|| c3t3.in_dimension(cit->vertex(1)) <= 1
|| c3t3.in_dimension(cit->vertex(2)) <= 1
|| c3t3.in_dimension(cit->vertex(3)) <= 1)
continue;
#endif //CGAL_MESH_3_DEMO_DONT_COUNT_TETS_ADJACENT_TO_SHARP_FEATURES_FOR_HISTOGRAM
const Point_3& p0 = cit->vertex(0)->point();
const Point_3& p1 = cit->vertex(1)->point();
const Point_3& p2 = cit->vertex(2)->point();
const Point_3& p3 = cit->vertex(3)->point();
double a = CGAL::to_double(CGAL::abs(CGAL::Mesh_3::dihedral_angle(p0, p1, p2, p3)));
histo[static_cast<int>(std::floor(a))] += 1;
min_value = (std::min)(min_value, a);
max_value = (std::max)(max_value, a);
a = CGAL::to_double(CGAL::abs(CGAL::Mesh_3::dihedral_angle(p0, p2, p1, p3)));
histo[static_cast<int>(std::floor(a))] += 1;
min_value = (std::min)(min_value, a);
max_value = (std::max)(max_value, a);
a = CGAL::to_double(CGAL::abs(CGAL::Mesh_3::dihedral_angle(p0, p3, p1, p2)));
histo[static_cast<int>(std::floor(a))] += 1;
min_value = (std::min)(min_value, a);
max_value = (std::max)(max_value, a);
a = CGAL::to_double(CGAL::abs(CGAL::Mesh_3::dihedral_angle(p1, p2, p0, p3)));
histo[static_cast<int>(std::floor(a))] += 1;
min_value = (std::min)(min_value, a);
max_value = (std::max)(max_value, a);
a = CGAL::to_double(CGAL::abs(CGAL::Mesh_3::dihedral_angle(p1, p3, p0, p2)));
histo[static_cast<int>(std::floor(a))] += 1;
min_value = (std::min)(min_value, a);
max_value = (std::max)(max_value, a);
a = CGAL::to_double(CGAL::abs(CGAL::Mesh_3::dihedral_angle(p2, p3, p0, p1)));
histo[static_cast<int>(std::floor(a))] += 1;
min_value = (std::min)(min_value, a);
max_value = (std::max)(max_value, a);
}
return histo;
}
void
Scene_c3t3_item::build_histogram()
{
#ifdef CGAL_MESH_3_DEMO_BIGGER_HISTOGRAM_WITH_WHITE_BACKGROUNG
// Create an histogram_ and display it
const int height = 280;
const int top_margin = 5;
const int left_margin = 20;
const int drawing_height = height - top_margin * 2;
const int width = 804;
const int cell_width = 4;
const int text_margin = 3;
const int text_height = 34;
histogram_ = QPixmap(width, height + text_height);
histogram_.fill(QColor(255, 255, 255));
#else
// Create an histogram_ and display it
const int height = 140;
const int top_margin = 5;
const int left_margin = 20;
const int drawing_height = height - top_margin * 2;
const int width = 402;
const int cell_width = 2;
const int text_margin = 3;
const int text_height = 20;
d->histogram_ = QPixmap(width, height + text_height);
d->histogram_.fill(QColor(192, 192, 192));
#endif
QPainter painter(&d->histogram_);
painter.setPen(Qt::black);
painter.setBrush(QColor(128, 128, 128));
//painter.setFont(QFont("Arial", 30));
// Build histogram_ data
double min_value, max_value;
std::vector<int> histo_data = create_histogram(c3t3(), min_value, max_value);
// Get maximum value (to normalize)
int max_size = 0;
for (std::vector<int>::iterator it = histo_data.begin(), end = histo_data.end();
it != end; ++it)
{
max_size = (std::max)(max_size, *it);
}
// colored histogram
int j = 0;
// draw
int i = left_margin;
for (std::vector<int>::iterator it = histo_data.begin(), end = histo_data.end();
it != end; ++it, i += cell_width)
{
int line_height = static_cast<int>(std::ceil(static_cast<double>(drawing_height)*
static_cast<double>(*it) / static_cast<double>(max_size)) + .5);
painter.fillRect(i,
drawing_height + top_margin - line_height,
cell_width,
line_height,
get_histogram_color(j++));
}
// draw bottom horizontal line
painter.setPen(Qt::blue);
painter.drawLine(QPoint(left_margin, drawing_height + top_margin),
QPoint(left_margin + static_cast<int>(histo_data.size())*cell_width,
drawing_height + top_margin));
// draw min value and max value
const int min_tr_width = static_cast<int>(2 * (std::floor(min_value)*cell_width + left_margin));
const int max_tr_width = static_cast<int>(
2 * ((histo_data.size() - std::floor(max_value))*cell_width + left_margin));
const int tr_y = drawing_height + top_margin + text_margin;
painter.setPen(get_histogram_color(min_value));
QRect min_text_rect(0, tr_y, min_tr_width, text_height);
painter.drawText(min_text_rect, Qt::AlignCenter, tr("%1").arg(min_value, 0, 'f', 1));
painter.setPen(get_histogram_color(max_value));
QRect max_text_rect(width - max_tr_width, tr_y, max_tr_width, text_height);
painter.drawText(max_text_rect, Qt::AlignCenter, tr("%1").arg(max_value, 0, 'f', 1));
}
QColor
Scene_c3t3_item::get_histogram_color(const double v) const
{
if (v < 5) { return Qt::red; }
else if (v < 10) { return QColor(215, 108, 0); }
else if (v < 15) { return QColor(138, 139, 0); }
else if (v < 165) { return QColor(60, 136, 64); }
else if (v < 170) { return QColor(138, 139, 1); }
else if (v < 175) { return QColor(215, 108, 0); }
else /* 175<v<=180 */ { return Qt::red; }
}
void
Scene_c3t3_item::update_histogram()
{
build_histogram();
}
void
Scene_c3t3_item_priv::compute_color_map(const QColor& c)
{
typedef Indices::size_type size_type;
size_type nb_domains = indices_.size();
size_type i = 0;
for (Indices::iterator it = indices_.begin(), end = indices_.end();
it != end; ++it, ++i)
{
double hue = c.hueF() + 1. / nb_domains * i;
if (hue > 1) { hue -= 1.; }
colors[*it] = QColor::fromHsvF(hue, c.saturationF(), c.valueF());
}
}
Kernel::Plane_3 Scene_c3t3_item::plane() const {
const qglviewer::Vec& pos = d->frame->position();
const qglviewer::Vec& n =
d->frame->inverseTransformOf(qglviewer::Vec(0.f, 0.f, 1.f));
return Kernel::Plane_3(n[0], n[1], n[2], -n * pos);
}
void Scene_c3t3_item::compute_bbox() const {
if (isEmpty())
_bbox = Bbox();
else {
CGAL::Bbox_3 result;
for (Tr::Finite_vertices_iterator
vit = ++c3t3().triangulation().finite_vertices_begin(),
end = c3t3().triangulation().finite_vertices_end();
vit != end; ++vit)
{
if(vit->in_dimension() == -1) continue;
result = result + vit->point().bbox();
}
_bbox = Bbox(result.xmin(), result.ymin(), result.zmin(),
result.xmax(), result.ymax(), result.zmax());
}
}
QString Scene_c3t3_item::toolTip() const {
return tr("<p><b>3D complex in a 3D triangulation</b></p>"
"<p>Number of vertices: %1<br />"
"Number of surface facets: %2<br />"
"Number of volume tetrahedra: %3</p>%4")
.arg(c3t3().triangulation().number_of_vertices())
.arg(c3t3().number_of_facets_in_complex())
.arg(c3t3().number_of_cells_in_complex())
.arg(property("toolTip").toString());
}
void Scene_c3t3_item::draw(CGAL::Three::Viewer_interface* viewer) const {
Scene_c3t3_item* ncthis = const_cast<Scene_c3t3_item*>(this);
if (!are_buffers_filled)
{
ncthis->d->computeElements();
ncthis->d->initializeBuffers(viewer);
}
if(d->is_grid_shown)
{
vaos[Scene_c3t3_item_priv::Grid]->bind();
d->program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
attribBuffers(viewer, PROGRAM_WITHOUT_LIGHT);
d->program->bind();
d->program->setAttributeValue("colors", QColor(Qt::black));
QMatrix4x4 f_mat;
for (int i = 0; i<16; i++)
f_mat.data()[i] = d->frame->matrix()[i];
d->program->setUniformValue("f_matrix", f_mat);
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->positions_grid.size() / 3));
d->program->release();
vaos[Scene_c3t3_item_priv::Grid]->release();
}
vaos[Scene_c3t3_item_priv::Facets]->bind();
d->program = getShaderProgram(PROGRAM_C3T3);
attribBuffers(viewer, PROGRAM_C3T3);
d->program->bind();
QVector4D cp(this->plane().a(),this->plane().b(),this->plane().c(),this->plane().d());
d->program->setUniformValue("cutplane", cp);
// positions_poly_size is the number of total facets in the C3T3
// it is only computed once and positions_poly is emptied at the end
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(d->positions_poly_size / 3));
d->program->release();
vaos[Scene_c3t3_item_priv::Facets]->release();
if(d->show_tetrahedra){
if(!d->frame->isManipulated() && !d->are_intersection_buffers_filled)
{
if(!d->intersection->visible())
d->intersection->setVisible(true);
ncthis->d->computeIntersections();
d->intersection->initialize_buffers(viewer);
d->are_intersection_buffers_filled = true;
}
else if(d->frame->isManipulated() && d->intersection->visible())
d->intersection->setVisible(false);
}
if(d->spheres_are_shown)
{
d->spheres->setPlane(this->plane());
}
Scene_group_item::draw(viewer);
}
void Scene_c3t3_item::drawEdges(CGAL::Three::Viewer_interface* viewer) const {
if(renderingMode() == FlatPlusEdges)
{
GLint renderMode;
glGetIntegerv(GL_RENDER_MODE, &renderMode);
if(renderMode == GL_SELECT) return;
}
Scene_c3t3_item* ncthis = const_cast<Scene_c3t3_item*>(this);
if (!are_buffers_filled)
{
ncthis->d->computeElements();
ncthis->d->initializeBuffers(viewer);
}
if(renderingMode() == Wireframe && d->is_grid_shown)
{
vaos[Scene_c3t3_item_priv::Grid]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer, PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors", QColor(Qt::black));
QMatrix4x4 f_mat;
for (int i = 0; i<16; i++)
f_mat.data()[i] = d->frame->matrix()[i];
d->program->setUniformValue("f_matrix", f_mat);
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->positions_grid.size() / 3));
d->program->release();
vaos[Scene_c3t3_item_priv::Grid]->release();
}
vaos[Scene_c3t3_item_priv::Edges]->bind();
d->program = getShaderProgram(PROGRAM_C3T3_EDGES);
attribBuffers(viewer, PROGRAM_C3T3_EDGES);
d->program->bind();
QVector4D cp(this->plane().a(),this->plane().b(),this->plane().c(),this->plane().d());
d->program->setUniformValue("cutplane", cp);
d->program->setAttributeValue("colors", QColor(Qt::black));
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->positions_lines_size / 3));
d->program->release();
vaos[Scene_c3t3_item_priv::Edges]->release();
if(d->show_tetrahedra){
if(!d->frame->isManipulated() && !d->are_intersection_buffers_filled)
{
if(!d->intersection->visible())
d->intersection->setVisible(true);
ncthis->d->computeIntersections();
d->intersection->initialize_buffers(viewer);
d->are_intersection_buffers_filled = true;
}
else if(d->frame->isManipulated() && d->intersection->visible())
d->intersection->setVisible(false);
}
if(d->spheres_are_shown)
{
d->spheres->setPlane(this->plane());
}
Scene_group_item::drawEdges(viewer);
if(d->cnc_are_shown)
{
vaos[Scene_c3t3_item_priv::CNC]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer, PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors", QColor(Qt::black));
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->positions_lines_not_in_complex_size / 3));
d->program->release();
vaos[Scene_c3t3_item_priv::CNC]->release();
}
}
void Scene_c3t3_item::drawPoints(CGAL::Three::Viewer_interface * viewer) const
{
Scene_c3t3_item* ncthis = const_cast<Scene_c3t3_item*>(this);
if (!are_buffers_filled)
{
ncthis->d->computeElements();
ncthis->d->initializeBuffers(viewer);
}
vaos[Scene_c3t3_item_priv::Edges]->bind();
d->program = getShaderProgram(PROGRAM_C3T3_EDGES);
attribBuffers(viewer, PROGRAM_C3T3_EDGES);
d->program->bind();
QVector4D cp(this->plane().a(),this->plane().b(),this->plane().c(),this->plane().d());
d->program->setUniformValue("cutplane", cp);
d->program->setAttributeValue("colors", this->color());
viewer->glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(d->positions_lines.size() / 3));
vaos[Scene_c3t3_item_priv::Edges]->release();
d->program->release();
if(d->is_grid_shown)
{
vaos[Scene_c3t3_item_priv::Grid]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer, PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors", this->color());
QMatrix4x4 f_mat;
for (int i = 0; i<16; i++)
f_mat.data()[i] = d->frame->matrix()[i];
d->program->setUniformValue("f_matrix", f_mat);
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->positions_grid.size() / 3));
d->program->release();
vaos[Scene_c3t3_item_priv::Grid]->release();
}
if(d->spheres_are_shown)
{
d->spheres->setPlane(this->plane());
}
Scene_group_item::drawEdges(viewer);
}
void Scene_c3t3_item_priv::draw_triangle(const Kernel::Point_3& pa,
const Kernel::Point_3& pb,
const Kernel::Point_3& pc) const
{
#undef darker
Kernel::Vector_3 n = cross_product(pb - pa, pc - pa);
n = n / CGAL::sqrt(n*n);
for (int i = 0; i<3; i++)
{
normals.push_back(n.x());
normals.push_back(n.y());
normals.push_back(n.z());
}
positions_poly.push_back(pa.x());
positions_poly.push_back(pa.y());
positions_poly.push_back(pa.z());
positions_poly.push_back(pb.x());
positions_poly.push_back(pb.y());
positions_poly.push_back(pb.z());
positions_poly.push_back(pc.x());
positions_poly.push_back(pc.y());
positions_poly.push_back(pc.z());
}
void Scene_c3t3_item_priv::draw_triangle_edges(const Kernel::Point_3& pa,
const Kernel::Point_3& pb,
const Kernel::Point_3& pc)const {
#undef darker
positions_lines.push_back(pa.x());
positions_lines.push_back(pa.y());
positions_lines.push_back(pa.z());
positions_lines.push_back(pb.x());
positions_lines.push_back(pb.y());
positions_lines.push_back(pb.z());
positions_lines.push_back(pb.x());
positions_lines.push_back(pb.y());
positions_lines.push_back(pb.z());
positions_lines.push_back(pc.x());
positions_lines.push_back(pc.y());
positions_lines.push_back(pc.z());
positions_lines.push_back(pc.x());
positions_lines.push_back(pc.y());
positions_lines.push_back(pc.z());
positions_lines.push_back(pa.x());
positions_lines.push_back(pa.y());
positions_lines.push_back(pa.z());
}
void Scene_c3t3_item_priv::draw_triangle_edges_cnc(const Kernel::Point_3& pa,
const Kernel::Point_3& pb,
const Kernel::Point_3& pc)const {
#undef darker
positions_lines_not_in_complex.push_back(pa.x());
positions_lines_not_in_complex.push_back(pa.y());
positions_lines_not_in_complex.push_back(pa.z());
positions_lines_not_in_complex.push_back(pb.x());
positions_lines_not_in_complex.push_back(pb.y());
positions_lines_not_in_complex.push_back(pb.z());
positions_lines_not_in_complex.push_back(pb.x());
positions_lines_not_in_complex.push_back(pb.y());
positions_lines_not_in_complex.push_back(pb.z());
positions_lines_not_in_complex.push_back(pc.x());
positions_lines_not_in_complex.push_back(pc.y());
positions_lines_not_in_complex.push_back(pc.z());
positions_lines_not_in_complex.push_back(pc.x());
positions_lines_not_in_complex.push_back(pc.y());
positions_lines_not_in_complex.push_back(pc.z());
positions_lines_not_in_complex.push_back(pa.x());
positions_lines_not_in_complex.push_back(pa.y());
positions_lines_not_in_complex.push_back(pa.z());
}
double Scene_c3t3_item_priv::complex_diag() const {
const CGAL::Three::Scene_item::Bbox& bbox = item->bbox();
const double& xdelta = bbox.xmax() - bbox.xmin();
const double& ydelta = bbox.ymax() - bbox.ymin();
const double& zdelta = bbox.zmax() - bbox.zmin();
const double diag = std::sqrt(xdelta*xdelta +
ydelta*ydelta +
zdelta*zdelta);
return diag * 0.7;
}
void Scene_c3t3_item::export_facets_in_complex()
{
std::set<C3t3::Vertex_handle> vertex_set;
for (C3t3::Facets_in_complex_iterator fit = c3t3().facets_in_complex_begin();
fit != c3t3().facets_in_complex_end();
++fit)
{
vertex_set.insert(fit->first->vertex((fit->second + 1) % 4));
vertex_set.insert(fit->first->vertex((fit->second + 2) % 4));
vertex_set.insert(fit->first->vertex((fit->second + 3) % 4));
}
std::map<C3t3::Vertex_handle, std::size_t> indices;
std::vector<Kernel::Point_3> points(vertex_set.size());
std::vector<std::vector<std::size_t> > polygons(c3t3().number_of_facets_in_complex());
std::size_t index = 0;
BOOST_FOREACH(C3t3::Vertex_handle v, vertex_set)
{
points[index] = v->point();
indices.insert(std::make_pair(v, index));
index++;
}
index = 0;
for (C3t3::Facets_in_complex_iterator fit = c3t3().facets_in_complex_begin();
fit != c3t3().facets_in_complex_end();
++fit, ++index)
{
std::vector<std::size_t> facet(3);
facet[0] = indices.at(fit->first->vertex((fit->second + 1) % 4));
facet[1] = indices.at(fit->first->vertex((fit->second + 2) % 4));
facet[2] = indices.at(fit->first->vertex((fit->second + 3) % 4));
polygons[index] = facet;
}
namespace PMP = CGAL::Polygon_mesh_processing;
Polyhedron outmesh;
if (PMP::is_polygon_soup_a_polygon_mesh(polygons))
{
CGAL_assertion_code(bool orientable = )
PMP::orient_polygon_soup(points, polygons);
CGAL_assertion(orientable);
PMP::polygon_soup_to_polygon_mesh(points, polygons, outmesh);
Scene_polyhedron_item* item = new Scene_polyhedron_item(outmesh);
item->setName(QString("%1_%2").arg(this->name()).arg("facets"));
scene->addItem(item);
}
else
{
Scene_polygon_soup_item* soup_item = new Scene_polygon_soup_item;
soup_item->load(points, polygons);
soup_item->setName(QString("%1_%2").arg(this->name()).arg("facets"));
scene->addItem(soup_item);
}
this->setVisible(false);
}
QMenu* Scene_c3t3_item::contextMenu()
{
const char* prop_name = "Menu modified by Scene_c3t3_item.";
QMenu* menu = Scene_item::contextMenu();
// Use dynamic properties:
// http://doc.qt.io/qt-5/qobject.html#property
bool menuChanged = menu->property(prop_name).toBool();
if (!menuChanged) {
QAction* actionExportFacetsInComplex =
menu->addAction(tr("Export facets in complex"));
actionExportFacetsInComplex->setObjectName("actionExportFacetsInComplex");
connect(actionExportFacetsInComplex,
SIGNAL(triggered()), this,
SLOT(export_facets_in_complex()));
QAction* actionShowSpheres =
menu->addAction(tr("Show protecting &spheres"));
actionShowSpheres->setCheckable(true);
actionShowSpheres->setObjectName("actionShowSpheres");
connect(actionShowSpheres, SIGNAL(toggled(bool)),
this, SLOT(show_spheres(bool)));
QAction* actionShowCNC =
menu->addAction(tr("Show cells not in complex"));
actionShowCNC->setCheckable(true);
actionShowCNC->setObjectName("actionShowCNC");
connect(actionShowCNC, SIGNAL(toggled(bool)),
this, SLOT(show_cnc(bool)));
QAction* actionShowTets =
menu->addAction(tr("Show &tetrahedra"));
actionShowTets->setCheckable(true);
actionShowTets->setObjectName("actionShowTets");
connect(actionShowTets, &QAction::toggled, Set_show_tetrahedra(this->d));
QAction* actionShowGrid=
menu->addAction(tr("Show &grid"));
actionShowGrid->setCheckable(true);
actionShowGrid->setChecked(true);
actionShowGrid->setObjectName("actionShowGrid");
connect(actionShowGrid, SIGNAL(toggled(bool)),
this, SLOT(show_grid(bool)));
menu->setProperty(prop_name, true);
}
return menu;
}
void Scene_c3t3_item_priv::initializeBuffers(CGAL::Three::Viewer_interface *viewer)
{
//vao containing the data for the facets
{
program = item->getShaderProgram(Scene_c3t3_item::PROGRAM_C3T3, viewer);
program->bind();
item->vaos[Facets]->bind();
item->buffers[Facet_vertices].bind();
item->buffers[Facet_vertices].allocate(positions_poly.data(),
static_cast<int>(positions_poly.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex", GL_FLOAT, 0, 3);
item->buffers[Facet_vertices].release();
item->buffers[Facet_normals].bind();
item->buffers[Facet_normals].allocate(normals.data(),
static_cast<int>(normals.size()*sizeof(float)));
program->enableAttributeArray("normals");
program->setAttributeBuffer("normals", GL_FLOAT, 0, 3);
item->buffers[Facet_normals].release();
item->buffers[Facet_colors].bind();
item->buffers[Facet_colors].allocate(f_colors.data(),
static_cast<int>(f_colors.size()*sizeof(float)));
program->enableAttributeArray("colors");
program->setAttributeBuffer("colors", GL_FLOAT, 0, 3);
item->buffers[Facet_colors].release();
item->vaos[Facets]->release();
program->release();
positions_poly_size = positions_poly.size();
positions_poly.clear();
positions_poly.swap(positions_poly);
normals.clear();
normals.swap(normals);
f_colors.clear();
f_colors.swap(f_colors);
}
//vao containing the data for the lines
{
program = item->getShaderProgram(Scene_c3t3_item::PROGRAM_C3T3_EDGES, viewer);
program->bind();
item->vaos[Edges]->bind();
item->buffers[Edges_vertices].bind();
item->buffers[Edges_vertices].allocate(positions_lines.data(),
static_cast<int>(positions_lines.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex", GL_FLOAT, 0, 3);
item->buffers[Edges_vertices].release();
item->vaos[Edges]->release();
program->release();
positions_lines_size = positions_lines.size();
positions_lines.clear();
positions_lines.swap(positions_lines);
}
// vao containing the data for the cnc
{
program = item->getShaderProgram(Scene_c3t3_item::PROGRAM_NO_SELECTION, viewer);
program->bind();
item->vaos[CNC]->bind();
item->buffers[Edges_CNC].bind();
item->buffers[Edges_CNC].allocate(positions_lines_not_in_complex.data(),
static_cast<int>(positions_lines_not_in_complex.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex", GL_FLOAT, 0, 3);
item->buffers[Edges_CNC].release();
item->vaos[CNC]->release();
program->release();
positions_lines_not_in_complex_size = positions_lines_not_in_complex.size();
positions_lines_not_in_complex.clear();
positions_lines_not_in_complex.swap(positions_lines_not_in_complex);
}
//vao containing the data for the grid
{
program = item->getShaderProgram(Scene_c3t3_item::PROGRAM_NO_SELECTION, viewer);
program->bind();
item->vaos[Grid]->bind();
item->buffers[Grid_vertices].bind();
item->buffers[Grid_vertices].allocate(positions_grid.data(),
static_cast<int>(positions_grid.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex", GL_FLOAT, 0, 3);
item->buffers[Grid_vertices].release();
item->vaos[Grid]->release();
program->release();
}
program->release();
item->are_buffers_filled = true;
}
void Scene_c3t3_item_priv::computeIntersection(const Primitive& facet)
{
const Kernel::Point_3& pa = facet.id().first->vertex(0)->point();
const Kernel::Point_3& pb = facet.id().first->vertex(1)->point();
const Kernel::Point_3& pc = facet.id().first->vertex(2)->point();
const Kernel::Point_3& pd = facet.id().first->vertex(3)->point();
QColor c = this->colors[facet.id().first->subdomain_index()].darker(150);
CGAL::Color color(c.red(), c.green(), c.blue());
intersection->addTriangle(pb, pa, pc, color);
intersection->addTriangle(pa, pb, pd, color);
intersection->addTriangle(pa, pd, pc, color);
intersection->addTriangle(pb, pc, pd, color);
{
Tr::Cell_handle nh = facet.id().first->neighbor(facet.id().second);
if(c3t3.is_in_complex(nh)){
const Kernel::Point_3& pa = nh->vertex(0)->point();
const Kernel::Point_3& pb = nh->vertex(1)->point();
const Kernel::Point_3& pc = nh->vertex(2)->point();
const Kernel::Point_3& pd = nh->vertex(3)->point();
intersection->addTriangle(pb, pa, pc, color);
intersection->addTriangle(pa, pb, pd, color);
intersection->addTriangle(pa, pd, pc, color);
intersection->addTriangle(pb, pc, pd, color);
}
}
}
struct ComputeIntersection {
Scene_c3t3_item_priv& item_priv;
ComputeIntersection(Scene_c3t3_item_priv& item_priv)
: item_priv(item_priv)
{}
void operator()(const Primitive& facet) const
{
item_priv.computeIntersection(facet);
}
};
void Scene_c3t3_item_priv::computeIntersections()
{
if(!is_aabb_tree_built) fill_aabb_tree();
positions_poly.clear();
normals.clear();
f_colors.clear();
positions_lines.clear();
const Kernel::Plane_3& plane = item->plane();
tree.all_intersected_primitives(plane,
boost::make_function_output_iterator(ComputeIntersection(*this)));
}
void Scene_c3t3_item_priv::computeSpheres()
{
if(!spheres)
return;
for(Tr::Finite_vertices_iterator
vit = c3t3.triangulation().finite_vertices_begin(),
end = c3t3.triangulation().finite_vertices_end();
vit != end; ++vit)
{
if(vit->point().weight()==0) continue;
typedef Tr::Vertex_handle Vertex_handle;
std::vector<Vertex_handle> incident_vertices;
c3t3.triangulation().incident_vertices(vit, std::back_inserter(incident_vertices));
bool red = vit->is_special();
for(std::vector<Vertex_handle>::const_iterator
vvit = incident_vertices.begin(), end = incident_vertices.end();
vvit != end; ++vvit)
{
if(Kernel::Sphere_3(vit->point().point(),
vit->point().weight()).bounded_side((*vvit)->point().point())
== CGAL::ON_BOUNDED_SIDE)
red = true;
}
QColor c;
if(red)
c = QColor(Qt::red);
else
c = spheres->color().darker(250);
Kernel::Point_3 center(vit->point().point().x(),
vit->point().point().y(),
vit->point().point().z());
float radius = CGAL::sqrt(vit->point().weight());
Kernel::Sphere_3* sphere = new Kernel::Sphere_3(center, radius);
spheres->add_sphere(sphere, CGAL::Color(c.red(), c.green(), c.blue()));
}
spheres->invalidateOpenGLBuffers();
}
void Scene_c3t3_item_priv::computeElements()
{
QApplication::setOverrideCursor(Qt::WaitCursor);
positions_poly.clear();
normals.clear();
f_colors.clear();
positions_lines.clear();
positions_lines_not_in_complex.clear();
s_colors.resize(0);
s_center.resize(0);
s_radius.resize(0);
//The grid
{
float x = (2 * (float)complex_diag()) / 10.0;
float y = (2 * (float)complex_diag()) / 10.0;
for (int u = 0; u < 11; u++)
{
positions_grid.push_back(-(float)complex_diag() + x* u);
positions_grid.push_back(-(float)complex_diag());
positions_grid.push_back(0.0);
positions_grid.push_back(-(float)complex_diag() + x* u);
positions_grid.push_back((float)complex_diag());
positions_grid.push_back(0.0);
}
for (int v = 0; v<11; v++)
{
positions_grid.push_back(-(float)complex_diag());
positions_grid.push_back(-(float)complex_diag() + v * y);
positions_grid.push_back(0.0);
positions_grid.push_back((float)complex_diag());
positions_grid.push_back(-(float)complex_diag() + v * y);
positions_grid.push_back(0.0);
}
}
//The facets
{
for (C3t3::Facet_iterator
fit = c3t3.facets_begin(),
end = c3t3.facets_end();
fit != end; ++fit)
{
const Tr::Cell_handle& cell = fit->first;
const int& index = fit->second;
const Kernel::Point_3& pa = cell->vertex((index + 1) & 3)->point();
const Kernel::Point_3& pb = cell->vertex((index + 2) & 3)->point();
const Kernel::Point_3& pc = cell->vertex((index + 3) & 3)->point();
QColor color = colors[cell->surface_patch_index(index)];
f_colors.push_back(color.redF());f_colors.push_back(color.greenF());f_colors.push_back(color.blueF());
f_colors.push_back(color.redF());f_colors.push_back(color.greenF());f_colors.push_back(color.blueF());
f_colors.push_back(color.redF());f_colors.push_back(color.greenF());f_colors.push_back(color.blueF());
if ((index % 2 == 1) == c3t3.is_in_complex(cell))
draw_triangle(pb, pa, pc);
else draw_triangle(pa, pb, pc);
draw_triangle_edges(pa, pb, pc);
}
//Kernel::Point_3 p0(10, 10, 10);
//c3t3().add_far_point(p0);
//the cells not in the complex
for(C3t3::Triangulation::Cell_iterator
cit = c3t3.triangulation().finite_cells_begin(),
end = c3t3.triangulation().finite_cells_end();
cit != end; ++cit)
{
if(!c3t3.is_in_complex(cit))
{
bool has_far_point = false;
for(int i=0; i<4; i++)
if(c3t3.in_dimension(cit->vertex(i)) == -1)
{
has_far_point = true;
break;
}
if(!has_far_point)
{
const Kernel::Point_3& p1 = cit->vertex(0)->point();
const Kernel::Point_3& p2 = cit->vertex(1)->point();
const Kernel::Point_3& p3 = cit->vertex(2)->point();
const Kernel::Point_3& p4 = cit->vertex(3)->point();
draw_triangle_edges_cnc(p1, p2, p4);
draw_triangle_edges_cnc(p1, p3, p4);
draw_triangle_edges_cnc(p2, p3, p4);
draw_triangle_edges_cnc(p1, p2, p3);
}
}
}
}
QApplication::restoreOverrideCursor();
}
bool Scene_c3t3_item::load_binary(std::istream& is)
{
if(!CGAL::Mesh_3::load_binary_file(is, c3t3())) return false;
if(is && d->frame == 0) {
d->frame = new qglviewer::ManipulatedFrame();
}
d->reset_cut_plane();
if(is.good()) {
c3t3_changed();
changed();
return true;
}
else
return false;
}
void
Scene_c3t3_item_priv::reset_cut_plane() {
const CGAL::Three::Scene_item::Bbox& bbox = item->bbox();
const float xcenter = static_cast<float>((bbox.xmax()+bbox.xmin())/2.);
const float ycenter = static_cast<float>((bbox.ymax()+bbox.ymin())/2.);
const float zcenter = static_cast<float>((bbox.zmax()+bbox.zmin())/2.);
frame->setPosition(qglviewer::Vec(xcenter, ycenter, zcenter));
}
void
Scene_c3t3_item::setColor(QColor c)
{
color_ = c;
d->compute_color_map(c);
invalidateOpenGLBuffers();
d->are_intersection_buffers_filled = false;
}
void Scene_c3t3_item::show_grid(bool b)
{
d->is_grid_shown = b;
contextMenu()->findChild<QAction*>("actionShowGrid")->setChecked(b);
itemChanged();
}
void Scene_c3t3_item::show_spheres(bool b)
{
d->spheres_are_shown = b;
contextMenu()->findChild<QAction*>("actionShowSpheres")->setChecked(b);
if(b && !d->spheres)
{
d->spheres = new Scene_spheres_item(this, true);
d->spheres->setName("Protecting spheres");
d->spheres->setRenderingMode(Gouraud);
connect(d->spheres, SIGNAL(destroyed()), this, SLOT(reset_spheres()));
scene->addItem(d->spheres);
scene->changeGroup(d->spheres, this);
lockChild(d->spheres);
d->computeSpheres();
}
else if (!b && d->spheres!=NULL)
{
unlockChild(d->spheres);
scene->erase(scene->item_id(d->spheres));
}
Q_EMIT redraw();
}
void Scene_c3t3_item::show_intersection(bool b)
{
contextMenu()->findChild<QAction*>("actionShowTets")->setChecked(b);
if(b && !d->intersection)
{
d->intersection = new Scene_intersection_item(this);
d->intersection->init_vectors(&d->positions_poly,
&d->normals,
&d->positions_lines,
&d->f_colors);
d->intersection->setName("Intersection tetrahedra");
d->intersection->setRenderingMode(renderingMode());
connect(d->intersection, SIGNAL(destroyed()), this, SLOT(reset_intersection_item()));
scene->addItem(d->intersection);
scene->changeGroup(d->intersection, this);
lockChild(d->intersection);
d->are_intersection_buffers_filled = false;
}
else if (!b && d->intersection!=NULL)
{
unlockChild(d->intersection);
scene->erase(scene->item_id(d->intersection));
}
Q_EMIT redraw();
}
void Scene_c3t3_item::show_cnc(bool b)
{
d->cnc_are_shown = b;
contextMenu()->findChild<QAction*>("actionShowCNC")->setChecked(b);
Q_EMIT redraw();
}
void Scene_c3t3_item::reset_intersection_item()
{
d->intersection = NULL;
}
void Scene_c3t3_item::reset_spheres()
{
d->spheres = NULL;
}
CGAL::Three::Scene_item::ManipulatedFrame* Scene_c3t3_item::manipulatedFrame() {
return d->frame;
}
void Scene_c3t3_item::setPosition(float x, float y, float z) {
d->frame->setPosition(x, y, z);
}
bool Scene_c3t3_item::has_spheres()const { return d->spheres_are_shown;}
bool Scene_c3t3_item::has_grid()const { return d->is_grid_shown;}
bool Scene_c3t3_item::has_cnc()const { return d->cnc_are_shown;}
bool Scene_c3t3_item::has_tets()const { return d->intersection; }
void Scene_c3t3_item::setNormal(float x, float y, float z) {
d->frame->setOrientation(x, y, z, 0.f);
}
void Scene_c3t3_item::copyProperties(Scene_item *item)
{
Scene_c3t3_item* c3t3_item = qobject_cast<Scene_c3t3_item*>(item);
if(!c3t3_item)
return;
d->frame->setPositionAndOrientation(c3t3_item->manipulatedFrame()->position(),
c3t3_item->manipulatedFrame()->orientation());
show_intersection(c3t3_item->has_tets());
show_spheres(c3t3_item->has_spheres());
show_cnc(c3t3_item->has_cnc());
show_grid(c3t3_item->has_grid());
}
#include "Scene_c3t3_item.moc"