cgal/Mesh_3/demo/Mesh_3/Volume_plane_intersection.cpp

63 lines
1.1 KiB
C++

#include "config.h"
#include "Volume_plane_intersection.h"
#include "Volume_plane_interface.h"
#include <CGAL/gl.h>
void Volume_plane_intersection::draw() const {
glDisable(GL_LIGHTING);
glLineWidth(4.0f);
if(b && c) {
glPushMatrix();
glMultMatrixd(b->manipulatedFrame()->matrix());
glMultMatrixd(c->manipulatedFrame()->matrix());
glBegin(GL_LINES);
{
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(x, 0.0f, 0.0f);
}
glEnd();
glPopMatrix();
}
if(a && c) {
glPushMatrix();
glMultMatrixd(a->manipulatedFrame()->matrix());
glMultMatrixd(c->manipulatedFrame()->matrix());
glBegin(GL_LINES);
{
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, y, 0.0f);
}
glEnd();
glPopMatrix();
}
if(a && b) {
glPushMatrix();
glMultMatrixd(a->manipulatedFrame()->matrix());
glMultMatrixd(b->manipulatedFrame()->matrix());
glBegin(GL_LINES);
{
glVertex3f(0.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 0.0f, z);
}
glEnd();
glPopMatrix();
}
glLineWidth(1.0f);
glEnable(GL_LIGHTING);
}
#include "Volume_plane_intersection.moc"