cgal/Polygon_mesh_processing/include/CGAL
Sébastien Loriot 38482e8aa3 remove todo
There will not be any crash as the value for new vertices
is always set. However with Polyhedron since we don't reuse
vertices, the map size might get large. Surface_mesh is fine
2023-11-16 17:28:23 +01:00
..
Polygon_mesh_processing remove todo 2023-11-16 17:28:23 +01:00
Surface_mesh_simplification/Policies/Edge_collapse Merge remote-tracking branch 'sloriot/CGAL-using_c++17_stl' into HEAD 2023-07-05 11:29:35 +02:00
Polygon_mesh_slicer.h boost::variant ---> std::variant 2023-06-15 10:57:10 +02:00
Polyhedral_envelope.h boost::optional => std::optional 2023-06-15 10:57:09 +02:00
Rigid_triangle_mesh_collision_detection.h Merge branch 'master' into HEAD 2023-06-22 14:05:45 +02:00
Side_of_triangle_mesh.h boost::optional => std::optional 2023-06-15 10:57:09 +02:00
polygon_mesh_processing.h PMP: Remove doc of deprecated code 2023-10-19 13:36:45 +01:00