cgal/Polyhedron/demo/Polyhedron/Scene_textured_polyhedron_i...

485 lines
16 KiB
C++

#include "Scene_textured_polyhedron_item.h"
#include <CGAL/IO/Polyhedron_iostream.h>
#include <CGAL/boost/graph/graph_traits_Polyhedron_3.h>
#include <CGAL/Polygon_mesh_processing/compute_normal.h>
#include <QApplication>
#include "Textured_polyhedron_type.h"
#include <QObject>
typedef EPIC_kernel::Point_3 Point;
struct Scene_textured_polyhedron_item_priv
{
Scene_textured_polyhedron_item_priv(Scene_textured_polyhedron_item* parent)
:poly(new Textured_polyhedron), textureId(-1)
{
item = parent;
texture.GenerateCheckerBoard(2048,2048,128,0,0,0,250,250,255);
nb_facets = 0;
nb_lines = 0;
nb_border = 0;
positions_border.resize(0);
}
Scene_textured_polyhedron_item_priv(const Textured_polyhedron& p, Scene_textured_polyhedron_item* parent)
: poly(new Textured_polyhedron(p)),textureId(-1),smooth_shading(true)
{
item = parent;
texture.GenerateCheckerBoard(2048,2048,128,0,0,0,250,250,255);
nb_facets = 0;
nb_lines = 0;
}
Scene_textured_polyhedron_item_priv(Textured_polyhedron* const p,Scene_textured_polyhedron_item* parent)
:poly(p),textureId(-1),smooth_shading(true)
{
item = parent;
texture.GenerateCheckerBoard(2048,2048,128,0,0,0,250,250,255);
nb_facets = 0;
nb_lines = 0;
}
~Scene_textured_polyhedron_item_priv()
{
delete poly;
}
void initializeBuffers(CGAL::Three::Viewer_interface *viewer) const;
void compute_normals_and_vertices(void) const;
enum VAOs {
Facets=0,
Edges,
Border_edges,
NbOfVaos
};
enum VBOs {
Facets_Vertices=0,
Facets_Normals,
Facets_Texmap,
Edges_Vertices,
Edges_Texmap,
Edges_border,
NbOfVbos
};
Textured_polyhedron* poly;
Texture texture;
mutable std::vector<float> positions_lines;
mutable std::vector<float> positions_facets;
mutable std::vector<float> positions_border;
mutable std::vector<float> normals;
mutable std::vector<float> textures_map_facets;
mutable std::vector<float> textures_map_lines;
mutable std::size_t nb_facets;
mutable std::size_t nb_lines;
mutable std::size_t nb_border;
mutable GLuint textureId;
mutable QOpenGLShaderProgram* program;
bool smooth_shading;
Scene_textured_polyhedron_item* item;
};
void Scene_textured_polyhedron_item_priv::initializeBuffers(CGAL::Three::Viewer_interface *viewer = 0) const
{
if(GLuint(-1) == textureId) {
viewer->glGenTextures(1, &textureId);
}
//vao for the facets
{
program = item->getShaderProgram(Scene_textured_polyhedron_item::PROGRAM_WITH_TEXTURE, viewer);
program->bind();
item->vaos[Facets]->bind();
item->buffers[Facets_Vertices].bind();
item->buffers[Facets_Vertices].allocate(positions_facets.data(),
static_cast<int>(positions_facets.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,4);
item->buffers[Facets_Vertices].release();
item->buffers[Facets_Normals].bind();
item->buffers[Facets_Normals].allocate(normals.data(),
static_cast<int>(normals.size()*sizeof(float)));
program->enableAttributeArray("normal");
program->setAttributeBuffer("normal",GL_FLOAT,0,3);
item->buffers[Facets_Normals].release();
item->buffers[Facets_Texmap].bind();
item->buffers[Facets_Texmap].allocate(textures_map_facets.data(),
static_cast<int>(textures_map_facets.size()*sizeof(float)));
program->enableAttributeArray("v_texCoord");
program->setAttributeBuffer("v_texCoord",GL_FLOAT,0,2);
item->buffers[Facets_Texmap].release();
item->vaos[Facets]->release();
program->release();
}
//vao for the lines
{
program = item->getShaderProgram(Scene_textured_polyhedron_item::PROGRAM_WITH_TEXTURED_EDGES, viewer);
program->bind();
item->vaos[Edges]->bind();
item->buffers[Edges_Vertices].bind();
item->buffers[Edges_Vertices].allocate(positions_lines.data(),
static_cast<int>(positions_lines.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,4);
item->buffers[Edges_Vertices].release();
item->buffers[Edges_Texmap].bind();
item->buffers[Edges_Texmap].allocate(textures_map_lines.data(),
static_cast<int>(textures_map_lines.size()*sizeof(float)));
program->enableAttributeArray("v_texCoord");
program->setAttributeBuffer("v_texCoord",GL_FLOAT,0,2);
item->buffers[Edges_Texmap].release();
item->vaos[Edges]->release();
program->release();
}
viewer->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
viewer->glActiveTexture(GL_TEXTURE0);
viewer->glBindTexture(GL_TEXTURE_2D, textureId);
viewer->glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGB,
texture.GetWidth(),
texture.GetHeight(),
0,
GL_RGB,
GL_UNSIGNED_BYTE,
texture.GetData());
viewer->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
viewer->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
viewer->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
viewer->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//viewer->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
nb_facets = positions_facets.size();
positions_facets.resize(0);
std::vector<float>(positions_facets).swap(positions_facets);
normals.resize(0);
std::vector<float>(normals).swap(normals);
textures_map_facets.resize(0);
std::vector<float>(textures_map_facets).swap(textures_map_facets);
nb_lines = positions_lines.size();
positions_lines.resize(0);
std::vector<float>(positions_lines).swap(positions_lines);
textures_map_lines.resize(0);
std::vector<float>(textures_map_lines).swap(textures_map_lines);
item->are_buffers_filled = true;
}
void
Scene_textured_polyhedron_item_priv::compute_normals_and_vertices(void) const
{
QApplication::setOverrideCursor(Qt::WaitCursor);
positions_facets.resize(0);
positions_lines.resize(0);
textures_map_facets.resize(0);
textures_map_lines.resize(0);
normals.resize(0);
typedef ::EPIC_kernel Kernel;
typedef CGAL::Textured_items Items;
typedef Kernel::Point_3 Point;
typedef Kernel::Vector_3 Vector;
typedef CGAL::Polyhedron_3<Kernel,Items> Base;
typedef Base::Halfedge_around_facet_circulator Halfedge_around_facet_circulator;
typedef Base::Edge_iterator Edge_iterator;
typedef Base::Facet Facet;
typedef Base::Facet_iterator Facet_iterator;
const CGAL::qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(CGAL::QGLViewer::QGLViewerPool().first())->offset();
//Facets
Facet_iterator f = poly->facets_begin();
for(f = poly->facets_begin();
f != poly->facets_end();
f++)
{
Halfedge_around_facet_circulator he = f->facet_begin();
Halfedge_around_facet_circulator end = he;
CGAL_For_all(he,end)
{
// If Flat shading:1 normal per polygon added once per vertex
if (item->cur_shading == Flat || item->cur_shading == FlatPlusEdges)
{
Vector n = CGAL::Polygon_mesh_processing::
compute_face_normal(f, static_cast<Base&>(*poly));
normals.push_back(n[0]);
normals.push_back(n[1]);
normals.push_back(n[2]);
}
// If Gouraud shading: 1 normal per vertex
else if(item->cur_shading == Gouraud)
{
const Facet::Normal_3& n = he->vertex()->normal();
normals.push_back(n[0]);
normals.push_back(n[1]);
normals.push_back(n[2]);
}
//position
const Point& p = he->vertex()->point();
positions_facets.push_back(p.x() + offset.x);
positions_facets.push_back(p.y() + offset.y);
positions_facets.push_back(p.z() + offset.z);
positions_facets.push_back(1.0);
const double u = he->u();
const double v = he->v();
textures_map_facets.push_back(u);
textures_map_facets.push_back(v);
}
}
//Lines
typedef Kernel::Point_3 Point;
typedef Base::Edge_iterator Edge_iterator;
Edge_iterator he;
for(he = poly->edges_begin();
he != poly->edges_end();
he++)
{
const Point& a = he->vertex()->point();
const Point& b = he->opposite()->vertex()->point();
positions_lines.push_back(a.x() + offset.x);
positions_lines.push_back(a.y() + offset.y);
positions_lines.push_back(a.z() + offset.z);
positions_lines.push_back(1.0);
const double u = he->u();
const double v = he->v();
textures_map_lines.push_back(u);
textures_map_lines.push_back(v);
positions_lines.push_back(b.x()+ offset.x);
positions_lines.push_back(b.y()+ offset.y);
positions_lines.push_back(b.z()+ offset.z);
positions_lines.push_back(1.0);
const double ou = he->opposite()->u();
const double ov = he->opposite()->v();
textures_map_lines.push_back(ou);
textures_map_lines.push_back(ov);
}
QApplication::restoreOverrideCursor();
}
Scene_textured_polyhedron_item::Scene_textured_polyhedron_item()
: Scene_item(Scene_textured_polyhedron_item_priv::NbOfVbos,Scene_textured_polyhedron_item_priv::NbOfVaos)
{
cur_shading=FlatPlusEdges;
is_selected=false;
d = new Scene_textured_polyhedron_item_priv(this);
invalidateOpenGLBuffers();
}
Scene_textured_polyhedron_item::Scene_textured_polyhedron_item(Textured_polyhedron* const p)
: Scene_item(Scene_textured_polyhedron_item_priv::NbOfVbos,Scene_textured_polyhedron_item_priv::NbOfVaos)
{
cur_shading=FlatPlusEdges;
is_selected=false;
d = new Scene_textured_polyhedron_item_priv(p,this);
invalidateOpenGLBuffers();
}
Scene_textured_polyhedron_item::Scene_textured_polyhedron_item(const Textured_polyhedron& p)
: Scene_item(Scene_textured_polyhedron_item_priv::NbOfVbos,Scene_textured_polyhedron_item_priv::NbOfVaos)
{
cur_shading=FlatPlusEdges;
is_selected=false;
d = new Scene_textured_polyhedron_item_priv(p,this);
invalidateOpenGLBuffers();
}
Scene_textured_polyhedron_item::~Scene_textured_polyhedron_item()
{
delete d;
}
Scene_textured_polyhedron_item*
Scene_textured_polyhedron_item::clone() const {
return new Scene_textured_polyhedron_item(*d->poly);
}
// Load textured_polyhedron from .OFF file
bool
Scene_textured_polyhedron_item::load(std::istream& in)
{
std::cout<<"LOAD"<<std::endl;
in >> *d->poly;
invalidateOpenGLBuffers();
return in && !isEmpty();
}
// Write textured_polyhedron to .OFF file
bool
Scene_textured_polyhedron_item::save(std::ostream& out) const
{
out << *d->poly;
return (bool) out;
}
QString
Scene_textured_polyhedron_item::toolTip() const
{
if(!d->poly)
return QString();
return QObject::tr("<p>Textured Polyhedron_3 <b>%1</b> (mode: %5, color: %6)</p>"
"<p>Number of vertices: %2<br />"
"Number of edges: %3<br />"
"Number of facets: %4</p>")
.arg(this->name())
.arg(d->poly->size_of_vertices())
.arg(d->poly->size_of_halfedges()/2)
.arg(d->poly->size_of_facets())
.arg(this->renderingModeName())
.arg(this->color().name());
}
// Points/Wireframe/Flat/Gouraud OpenGL drawing in a display list
void Scene_textured_polyhedron_item::draw(CGAL::Three::Viewer_interface* viewer) const {
if(!are_buffers_filled)
{
d->compute_normals_and_vertices();
d->initializeBuffers(viewer);
}
vaos[Scene_textured_polyhedron_item_priv::Facets]->bind();
viewer->glActiveTexture(GL_TEXTURE0);
viewer->glBindTexture(GL_TEXTURE_2D, d->textureId);
attribBuffers(viewer, PROGRAM_WITH_TEXTURE);
d->program=getShaderProgram(PROGRAM_WITH_TEXTURE);
d->program->bind();
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(d->nb_facets/4));
//Clean-up
d->program->release();
vaos[Scene_textured_polyhedron_item_priv::Facets]->release();
}
void Scene_textured_polyhedron_item::drawEdges(CGAL::Three::Viewer_interface* viewer) const {
if(!are_buffers_filled)
d->initializeBuffers(viewer);
vaos[Scene_textured_polyhedron_item_priv::Edges]->bind();
viewer->glActiveTexture(GL_TEXTURE0);
viewer->glBindTexture(GL_TEXTURE_2D, d->textureId);
attribBuffers(viewer, PROGRAM_WITH_TEXTURED_EDGES);
d->program=getShaderProgram(PROGRAM_WITH_TEXTURED_EDGES);
d->program->bind();
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->nb_lines/4));
vaos[Scene_textured_polyhedron_item_priv::Edges]->release();
d->program->release();
vaos[Scene_textured_polyhedron_item_priv::Border_edges]->bind();
if(!viewer->isOpenGL_4_3())
{
attribBuffers(viewer, PROGRAM_NO_SELECTION);
d->program=getShaderProgram(PROGRAM_NO_SELECTION);
d->program->bind();
}
else
{
attribBuffers(viewer, PROGRAM_SOLID_WIREFRAME);
d->program=getShaderProgram(PROGRAM_SOLID_WIREFRAME);
d->program->bind();
QVector2D vp(viewer->width(), viewer->height());
d->program->setUniformValue("viewport", vp);
d->program->setUniformValue("near",(GLfloat)viewer->camera()->zNear());
d->program->setUniformValue("far",(GLfloat)viewer->camera()->zFar());
d->program->setUniformValue("width", 4.0f);
}
d->program->setAttributeValue("colors", QColor(Qt::blue));
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->nb_border/3));
//Clean-up
d->program->release();
vaos[Scene_textured_polyhedron_item_priv::Border_edges]->release();
}
Textured_polyhedron*
Scene_textured_polyhedron_item::textured_polyhedron() { return d->poly; }
const Textured_polyhedron*
Scene_textured_polyhedron_item::textured_polyhedron() const { return d->poly; }
bool
Scene_textured_polyhedron_item::isEmpty() const {
return (d->poly == 0) || d->poly->empty();
}
void
Scene_textured_polyhedron_item::compute_bbox() const {
const Point& p = *(d->poly->points_begin());
CGAL::Bbox_3 bbox(p.x(), p.y(), p.z(), p.x(), p.y(), p.z());
for(Textured_polyhedron::Point_iterator it = d->poly->points_begin();
it != d->poly->points_end();
++it) {
bbox = bbox + it->bbox();
}
_bbox = Bbox(bbox.xmin(),bbox.ymin(),bbox.zmin(),
bbox.xmax(),bbox.ymax(),bbox.zmax());
}
void
Scene_textured_polyhedron_item::invalidateOpenGLBuffers()
{
are_buffers_filled = false;
compute_bbox();
}
void
Scene_textured_polyhedron_item::selection_changed(bool p_is_selected)
{
if(p_is_selected != is_selected)
{
is_selected = p_is_selected;
initializeBuffers();
//to be replaced by a functor in the d-pointer when the merging is done
if(p_is_selected)
Q_EMIT selectionChanged();
}
else
is_selected = p_is_selected;
}
void Scene_textured_polyhedron_item::add_border_edges(std::vector<float> border_edges,
bool is_opengl_4_3)
{
d->positions_border = border_edges;
d->nb_border = border_edges.size();
d->program=is_opengl_4_3
? getShaderProgram(PROGRAM_SOLID_WIREFRAME)
: getShaderProgram(PROGRAM_NO_SELECTION);
d->program->bind();
vaos[Scene_textured_polyhedron_item_priv::Border_edges]->bind();
buffers[Scene_textured_polyhedron_item_priv::Edges_border].bind();
buffers[Scene_textured_polyhedron_item_priv::Edges_Vertices].allocate(d->positions_border.data(),
static_cast<int>(d->positions_border.size()*sizeof(float)));
d->program->enableAttributeArray("vertex");
d->program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
buffers[Scene_textured_polyhedron_item_priv::Edges_Vertices].release();
vaos[Scene_textured_polyhedron_item_priv::Border_edges]->release();
d->program->release();
d->positions_border.resize(0);
std::vector<float>(d->positions_border).swap(d->positions_border);
itemChanged();
}