cgal/Polyhedron/demo/Polyhedron/Scene_textured_surface_mesh...

69 lines
2.3 KiB
C++

#ifndef SCENE_TEXTURED_SURFACE_MESH_ITEM_H
#define SCENE_TEXTURED_SURFACE_MESH_ITEM_H
#include <CGAL/Three/Scene_item_rendering_helper.h>
#include <CGAL/Three/Viewer_interface.h>
#include "SMesh_type.h"
#include <iostream>
#include "texture.h"
#ifdef scene_textured_item_EXPORTS
# define SCENE_TEXTURED_SURFACE_MESH_ITEM_EXPORT Q_DECL_EXPORT
#else
# define SCENE_TEXTURED_SURFACE_MESH_ITEM_EXPORT Q_DECL_IMPORT
#endif
struct Scene_textured_surface_mesh_item_priv;
// This class represents a textured polyhedron in the OpenGL scene
class SCENE_TEXTURED_SURFACE_MESH_ITEM_EXPORT Scene_textured_surface_mesh_item
: public CGAL::Three::Scene_item_rendering_helper {
Q_OBJECT
public:
void common_constructor();
Scene_textured_surface_mesh_item();
// Scene_textured_surface_mesh_item(const Scene_textured_surface_mesh_item&);
Scene_textured_surface_mesh_item(const SMesh& p);
Scene_textured_surface_mesh_item(SMesh* const p);
~Scene_textured_surface_mesh_item();
Scene_textured_surface_mesh_item* clone() const;
// IO
bool load(std::istream& in);
bool save(std::ostream& out) const;
// Function for displaying meta-data of the item
virtual QString toolTip() const;
// Indicate if rendering mode is supported
virtual bool supportsRenderingMode(RenderingMode m) const { return (m != PointsPlusNormals && m != Points && m != Gouraud && m != ShadedPoints); }
// Points/Wireframe/Flat/Gouraud OpenGL drawing in a display list
void draw() const {}
virtual void draw(CGAL::Three::Viewer_interface*) const;
virtual void drawEdges() const {}
virtual void drawEdges(CGAL::Three::Viewer_interface* viewer) const;
// Get wrapped textured_polyhedron
SMesh* textured_face_graph();
const SMesh* textured_face_graph() const;
// Get dimensions
bool isFinite() const { return true; }
bool isEmpty() const;
void compute_bbox() const;
void invalidateOpenGLBuffers();
virtual void selection_changed(bool);
void add_border_edges(std::vector<float> border_edges);
void initializeBuffers(CGAL::Three::Viewer_interface *) const;
void computeElements() const;
Q_SIGNALS:
void selectionChanged();
protected:
friend struct Scene_textured_surface_mesh_item_priv;
Scene_textured_surface_mesh_item_priv* d;
}; // end class Scene_textured_surface_mesh_item
#endif // SCENE_TEXTURED_SURFACE_MESH_ITEM_H