cgal/Intersections_3/include/CGAL/Intersections_3/internal
Laurent Rineau 9c426075b6 Optimized version of do_intersect with Tetrahedron_3 and something
The optimization is to delay the switch to the exact number type as
much as possible.

I was not able to find a good benchmark showing the improvement,
though. Maybe because the `do_intersect(Bbox_3, Triangle_3)` is not
optimized the same way.
2019-02-11 13:31:40 +01:00
..
Bbox_3_Bbox_3_do_intersect.h cleanup 2018-12-03 12:52:06 +01:00
Bbox_3_Iso_cuboid_3_do_intersect.h fix warning + cosmetic changes 2018-11-02 14:17:16 +01:00
Bbox_3_Line_3_do_intersect.h
Bbox_3_Plane_3_do_intersect.h
Bbox_3_Ray_3_do_intersect.h
Bbox_3_Segment_3_do_intersect.h Include <CGAL/double.h> 2018-05-23 09:47:42 +01:00
Bbox_3_Sphere_3_do_intersect.h
Bbox_3_Triangle_3_do_intersect.h
Iso_cuboid_3_Ray_3_do_intersect.h fix warning + cosmetic changes 2018-11-02 14:17:16 +01:00
Iso_cuboid_3_Segment_3_do_intersect.h fix warning + cosmetic changes 2018-11-02 14:17:16 +01:00
Iso_cuboid_3_Sphere_3_do_intersect.h fix warning + cosmetic changes 2018-11-02 14:17:16 +01:00
Iso_cuboid_3_Triangle_3_do_intersect.h fix warning + cosmetic changes 2018-11-02 14:17:16 +01:00
Tetrahedron_3_Bounded_3_do_intersect.h Optimized version of do_intersect with Tetrahedron_3 and something 2019-02-11 13:31:40 +01:00
Tetrahedron_3_Unbounded_3_do_intersect.h Optimized version of do_intersect with Tetrahedron_3 and something 2019-02-11 13:31:40 +01:00
Triangle_3_Line_3_do_intersect.h
Triangle_3_Line_3_intersection.h
Triangle_3_Plane_3_do_intersect.h
Triangle_3_Ray_3_do_intersect.h
Triangle_3_Ray_3_intersection.h
Triangle_3_Segment_3_do_intersect.h
Triangle_3_Segment_3_intersection.h
Triangle_3_Sphere_3_do_intersect.h fix warning + cosmetic changes 2018-11-02 14:17:16 +01:00
Triangle_3_Triangle_3_do_intersect.h
Triangle_3_Triangle_3_intersection.h
bbox_intersection_3.h
intersection_3_1_impl.h Add #includes 2018-05-04 09:00:09 +02:00