cgal/Triangulation_2/examples/Triangulation_2/hierarchy.cpp

32 lines
1.2 KiB
C++

#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_hierarchy_2.h>
#include <CGAL/point_generators_2.h>
#include <CGAL/algorithm.h>
#include <cassert>
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Triangulation_vertex_base_2<K> Vbb;
typedef CGAL::Triangulation_hierarchy_vertex_base_2<Vbb> Vb;
typedef CGAL::Triangulation_face_base_2<K> Fb;
typedef CGAL::Triangulation_data_structure_2<Vb,Fb> Tds;
typedef CGAL::Delaunay_triangulation_2<K,Tds> Dt;
typedef CGAL::Triangulation_hierarchy_2<Dt> Triangulation;
typedef Triangulation::Point Point;
typedef CGAL::Creator_uniform_2<double,Point> Creator;
int main( )
{
std::cout << "insertion of 1000 random points" << std::endl;
Triangulation t;
CGAL::Random_points_in_square_2<Point,Creator> g(1.);
CGAL::cpp11::copy_n( g, 1000, std::back_inserter(t));
//verbose mode of is_valid ; shows the number of vertices at each level
std::cout << "The number of vertices at successive levels" << std::endl;
assert(t.is_valid(true));
return 0;
}