cgal/Arrangement_on_surface_2/demo/earth/Main_widget.cpp

751 lines
22 KiB
C++

// Copyright(c) 2012, 2020 Tel - Aviv University(Israel).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
//
// SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-Commercial
//
// Author(s): Engin Deniz Diktas <denizdiktas@gmail.com>
#include "Main_widget.h"
#include <cmath>
#include <iostream>
#include <string>
#include <QMouseEvent>
#include "Aos.h"
#include "Aos_triangulator.h"
#include "Camera_manip_rot.h"
#include "Camera_manip_rot_bpa.h"
#include "Camera_manip_zoom.h"
#include "Kml_reader.h"
#include "Message_manager.h"
#include "Shapefile.h"
#include "Timer.h"
#include "Tools.h"
Main_widget::~Main_widget()
{
// Make sure the context is current when deleting the texture and the buffers.
makeCurrent();
doneCurrent();
}
float dimming_factor = 0.4;
void Main_widget::mousePressEvent(QMouseEvent* e)
{
// forward the event to the camera manipulators
m_camera_manip_rot->mousePressEvent(e);
m_camera_manip_zoom->mousePressEvent(e);
// handle country selection
if (e->button() == Qt::RightButton)
{
auto p = e->pos();
QVector3D sp0(p.x(), m_vp_height - p.y(), 0);
QVector3D sp1(p.x(), m_vp_height - p.y(), 1);
auto proj = m_camera.get_projection_matrix();
auto view = m_camera.get_view_matrix();
auto model_view = view * m_model;
QRect viewport(0, 0, m_vp_width, m_vp_height);
auto wp0 = sp0.unproject(model_view, proj, viewport);
auto wp1 = sp1.unproject(model_view, proj, viewport);
// ASSERTION!!!
m_mouse_pos = wp0;
// define a ray from the camera pos to the world-point
//auto o = m_camera.get_pos();
//auto u = wp - o;
auto o = wp0;
auto u = wp1 - wp0;
// solve the quadratic equation to check for intersection of ray with sphere
auto a = QVector3D::dotProduct(u, u);
auto b = 2 * QVector3D::dotProduct(u, o);
auto c = QVector3D::dotProduct(o, o) - 1;
auto d = b * b - 4 * a * c;
float ti = -1;
if (abs(d) < std::numeric_limits<float>::epsilon())
{
// single intersection
ti = -b / (2 * a);
}
else
{
if (d < 0)
{
// no intersection
return;
}
else
{
// two intersections
auto sd = sqrt(d);
auto t1 = (-b - sd) / (2 * a);
auto t2 = (-b + sd) / (2 * a);
if (t1 > 0 && t2 > 0)
ti = std::min(t1, t2);
else if (t1 > 0)
ti = t1;
else
ti = t2;
}
}
m_mouse_pos = o + ti * u;
static std::string prev_selected_country;
auto selected_country = Aos::locate_country(m_arrh, m_mouse_pos);
if(!prev_selected_country.empty())
{
// dim the previous country color
auto& prev_country = m_country_triangles[prev_selected_country];
auto color = prev_country->get_color();
color *= dimming_factor;
color.setW(1);
prev_country->set_color(color);
}
if (!selected_country.empty())
{
// highlight the current country color
auto& curr_country = m_country_triangles[selected_country];
auto color = curr_country->get_color();
color /= dimming_factor;
color.setW(1);
curr_country->set_color(color);
qDebug() << "SELECTED COUNTRY: " << selected_country;
}
prev_selected_country = selected_country;
}
}
void Main_widget::mouseMoveEvent(QMouseEvent* e)
{
// forward the event to the camera manipulator
m_camera_manip_rot->mouseMoveEvent(e);
m_camera_manip_zoom->mouseMoveEvent(e);
}
void Main_widget::mouseReleaseEvent(QMouseEvent* e)
{
// forward the event to the camera manipulator
m_camera_manip_rot->mouseReleaseEvent(e);
m_camera_manip_zoom->mouseReleaseEvent(e);
}
void Main_widget::timerEvent(QTimerEvent*)
{
update();
}
//class GUI_event_handler
//{
//public:
// void keyPressEvent(QKeyEvent* event);
//
//protected:
// virtual void key_press_event(QKeyEvent* event);
//};
void Main_widget::keyPressEvent(QKeyEvent* event)
{
switch (event->key())
{
case Qt::Key_Q:
{
auto num_arcs = m_country_borders[m_selected_country_index]->get_num_line_strips();
if (++m_selected_arc_index == num_arcs)
m_selected_arc_index--;
qDebug() << "---------------------------------------";
qDebug() << "selected arc index = " << m_selected_arc_index;
const auto& arc = m_selected_country_arcs[m_selected_arc_index];
std::cout << arc.from << " TO " << arc.to << std::endl;
}
break;
case Qt::Key_A:
{
auto num_arcs = m_country_borders[m_selected_country_index]->get_num_line_strips();
if (--m_selected_arc_index < 0)
m_selected_arc_index = 0;
std::cout << "selected arc = " << m_selected_arc_index << std::endl;
}
break;
case Qt::Key_Up:
m_selected_country_index++;
if (m_selected_country_index == m_country_names.size())
m_selected_country_index--;
std::cout << m_selected_country_index << ": "
<< m_country_names[m_selected_country_index] << std::endl;
m_selected_arc_index = 0;
m_selected_country = &m_countries[m_selected_country_index];
m_selected_country_nodes = m_selected_country->get_all_nodes();
m_selected_country_arcs = m_selected_country->get_all_arcs();
{
auto num_arcs = m_country_borders[m_selected_country_index]->get_num_line_strips();
qDebug() << "num KML arcs = " << m_selected_country_arcs.size();
qDebug() << "num arcs = " << num_arcs;
}
break;
case Qt::Key_Down:
m_selected_country_index--;
if (m_selected_country_index < 0)
m_selected_country_index = 0;
std::cout << m_selected_country_index << ": "
<< m_country_names[m_selected_country_index] << std::endl;
m_selected_arc_index = 0;
m_selected_country = &m_countries[m_selected_country_index];
m_selected_country_nodes = m_selected_country->get_all_nodes();
break;
}
}
void Main_widget::verify_antarctica_node_is_redundant()
{
Kml::Node n1(178.277211542064, -84.4725179992025),
n2(180.0, -84.71338),
n3(-179.942499356179, -84.7214433735525);
// 1) check if it is collinear with its neighboring nodes:
// all of the vectors in 3D must lie in the same plane
auto v1 = n1.get_coords_3f();
auto v2 = n2.get_coords_3f();
auto v3 = n3.get_coords_3f();
auto n = QVector3D::crossProduct(v1, v3);
n.normalize();
std::cout << "*** DOT PRODUCT = " << QVector3D::dotProduct(n, v2) << std::endl;
// 2) check if it is between its neighbors (check if r,s > 0)
auto det = [](float ax, float ay, float bx, float by) { return ax * by - ay * bx; };
auto D = det(v1.x(), v1.y(), v3.x(), v3.y());
auto Dr = det(v2.x(), v2.y(), v3.x(), v3.y());
auto Ds = det(v1.x(), v1.y(), v2.x(), v2.y());
auto r = Dr / D;
auto s = Ds / D;
std::cout << "r = " << r << "\ns=" << s << std::endl;
}
void Main_widget::init_problematic_nodes()
{
Kml::Nodes prob_nodes = {
{23.8058134294668,8.66631887454253},
{24.1940677211877,8.7286964724039 },
{24.5673690121521,8.22918793378547},
{23.8869795808607,8.61972971293307}
};
std::vector<QVector3D> prob_vertices;
for (const auto& node : prob_nodes)
prob_vertices.push_back(node.get_coords_3f());
m_problematic_vertices = std::make_unique<Vertices>(prob_vertices);
}
std::unique_ptr<Line_strips> new_faces;
void Main_widget::initializeGL()
{
// verify that the node (180.0, -84.71338) in Antarctica is redundant
//verify_antarctica_node_is_redundant();
//init_problematic_nodes();
m_mouse_pos = QVector3D(0, -1.1, 0);
m_mouse_vertex = std::make_unique<SingleVertex>(m_mouse_pos);
std::string data_path = "C:/work/gsoc2023/data/";
//std::string shape_file_path = data_path + "ne_110m_admin_0_countries/";
//auto shape_file_name = shape_file_path + "ne_110m_admin_0_countries.shp";
//Shapefile::read(shape_file_name);
//const auto file_name = data_path + "world_countries.kml";
//const auto file_name = data_path + "ne_110m_admin_0_countries.kml";
const auto file_name = data_path + "ne_110m_admin_0_countries_africa.kml";
//const auto file_name = data_path + "ne_110m_admin_0_countries_equatorial_guinea.kml";
m_countries = Kml::read(file_name);
// find the country with the least number of nodes
if(0)
{
std::string smallest;
int min_num_nodes = std::numeric_limits<int>::max();
for (auto& p : m_countries)
{
int num_nodes = p.get_all_nodes_count();
if (min_num_nodes > num_nodes)
{
min_num_nodes = num_nodes;
smallest = p.name;
}
qDebug() << p.name << " = " << p.get_all_nodes_count();
}
qDebug() << "smallest = " << smallest;
exit(0);
}
auto dup_nodes = Kml::get_duplicates(m_countries);
//auto all_nodes = Kml::generate_ids(m_countries);
qDebug() << "*** KML number of polygons = " <<
Kml::get_number_of_polygons(m_countries);
if(0)
{
auto created_faces = Aos::find_new_faces(m_countries);
new_faces = std::make_unique<Line_strips>(created_faces);
}
// SAVING ARR
if(0)
{
std::string dest_path = "C:/work/gsoc2023/";
//std::string file_name = "ne_110m_admin_0_countries.json";
//std::string file_name = "ne_110m_admin_0_countries_africa_1.json";
std::string file_name = "ne_110m_admin_0_countries_equatorial_guinea.json";
auto full_path = dest_path + file_name;
Aos::save_arr(m_countries, full_path);
qDebug() << "done saving!";
exit(0);
}
// triangulation
{
qDebug() << "constructiong arr..";
//auto arrh = Aos::construct(m_countries);
m_arrh = Aos::load_arr("C:/work/gsoc2023/ne_110m_admin_0_countries.json");
if (m_arrh == nullptr)
{
qDebug() << "** FAILED TO LOAD THE ARRANGEMENT!!!";
exit(1);
}
qDebug() << "generating triangles..";
//auto triangle_points = Aos::get_triangles(arrh);
//auto triangle_points = Aos_triangulator::get_all(arrh);
//auto country_triangles_map = Aos::get_triangles_by_country(m_arrh);
auto country_triangles_map = Aos_triangulator::get_by_country(m_arrh);
//auto color_map = Aos::get_color_mapping(m_arrh);
//qDebug() << "color map size = " << color_map.size();
qDebug() << "num countries = " << country_triangles_map.size();
auto rndm = [] {return rand() / double(RAND_MAX); };
//QVector4D colors[] = {
// QVector4D(1,0,0,1),
// QVector4D(0,1,0,1),
// QVector4D(0,0,1,1),
// QVector4D(1,1,0,1),
// QVector4D(1,0,1,1)
//};
for (auto& [country_name, triangle_points] : country_triangles_map)
{
auto country_triangles = std::make_unique<Triangles>(triangle_points);
auto color = QVector4D(rndm(), rndm(), rndm(), 1);
auto m = std::max(color.x(), std::max(color.y(), color.z()));
color /= m;
color *= dimming_factor;
color.setW(1);
country_triangles->set_color(color);
//country_triangles->set_color(colors[color_map[country_name]]);
m_country_triangles.emplace(country_name, std::move(country_triangles));
}
//qDebug() << "num triangles = " << triangle_points.size() / 3;
//m_all_triangles = std::make_unique<Triangles>(triangle_points);
}
// initialize rendering of DUPLICATE VERTICES
if(1)
{
qDebug() << "identifying duplicate nodes";
std::vector<QVector3D> vertices;
for (const auto& node : dup_nodes)
vertices.push_back(node.get_coords_3f());
m_vertices = std::make_unique<Vertices>(vertices);
}
else
{
// check the arrangement constructed from the GIS data-set
auto created_vertices = Aos::ext_check(m_countries);
//auto created_vertices = Aos::ext_check_id_based(m_countries);
m_vertices = std::make_unique<Vertices>(created_vertices);
}
initializeOpenGLFunctions();
init_camera();
init_geometry();
init_shader_programs();
m_current_approx_error = 0.001;
init_country_borders(m_current_approx_error);
init_country_selection();
glClearColor(0, 0, 0, 1);
glEnable(GL_DEPTH_TEST); // Enable depth buffer
//glEnable(GL_CULL_FACE); // Enable back face culling
// Use QBasicTimer because its faster than QTimer
m_timer.start(12, this);
}
void Main_widget::init_camera()
{
m_camera.set_pos(0, 0, 3);
m_camera_manip_rot = std::make_unique<Camera_manip_rot>(m_camera);
//m_camera_manip_rot = std::make_unique<Camera_manip_rot_bpa>(m_camera);
m_camera_manip_zoom = std::make_unique<Camera_manip_zoom>(m_camera);
// this makes z-axes point upwards!
m_model.rotate(-90, 1, 0, 0);
// register the zoom-changed function
Message_manager::add("zoom_changed", [&]
{
qDebug() << "ZOOM CHANGED!!!";
//const auto error = compute_backprojected_error(0.5);
//qDebug() << "new error = " << error;
m_update_approx_error = true;
//qDebug() << "re-initializing the country borders..";
//init_country_borders(error);
});
}
void Main_widget::init_geometry()
{
// SPHERE
int num_slices, num_stacks;
num_slices = num_stacks = 64;
float r = 1;
m_sphere = std::make_unique<Sphere>(num_slices, num_stacks, r);
const float c = 0.8;
m_sphere->set_color(c, c, c, 1);
// IDENTIFICATION CURVE
const double error = 0.001;
auto approx_ident_curve = Aos::get_approx_identification_curve(error);
m_identification_curve = std::make_unique<Line_strips>(approx_ident_curve);
const float axes_length = 2;
m_world_coord_axes = std::make_unique<World_coord_axes>(axes_length);
}
void Main_widget::init_shader_programs()
{
Shader_program::set_shader_path("shaders/");
m_sp_smooth.init_with_vs_fs("smooth");;
m_sp_per_vertex_color.init_with_vs_fs("per_vertex_color");
m_sp_arc.init_with_vs_fs("arc");
}
void Main_widget::init_country_borders(float error)
{
// TO-DO: move this code to resizeGL (when viewport is initialized)
// has to be defined after camera has been defined:
// because we want to compute the error based on camera parameters!
//const double error = 0.001; // calculate this from cam parameters!
//auto lsa = Aos::get_approx_arcs(countries, error);
//auto lsa = Aos::get_approx_arcs(error);
//m_geodesic_arcs = std::make_unique<Line_strips>(lsa);
m_country_borders.clear();
for (const auto& country : m_countries)
{
m_country_names.push_back(country.name);
auto approx_arcs = Aos::get_approx_arcs(country, error);
auto country_border = std::make_unique<Line_strips>(approx_arcs);
m_country_borders.push_back(std::move(country_border));
}
}
void Main_widget::init_country_selection()
{
m_selected_country_index = 0;
//m_selected_country_index = 159; // ANTARCTICA
m_selected_country = &m_countries[m_selected_country_index];
m_selected_country_nodes = m_selected_country->get_all_nodes();
m_selected_country_arcs = m_selected_country->get_all_arcs();
m_selected_arc_index = 0;
}
float Main_widget::compute_backprojected_error(float pixel_error)
{
// compute the back-projected error
QRect vp(0, 0, m_vp_width, m_vp_height);
auto proj = m_camera.get_projection_matrix();
auto view = m_camera.get_view_matrix();
QMatrix4x4 model;
auto model_view = view * model;
QVector3D p0(m_vp_width / 2, m_vp_height / 2, 0);
QVector3D p1(p0.x() + pixel_error, p0.y(), 0);
auto wp0 = p0.unproject(model_view, proj, vp);
auto wp1 = p1.unproject(model_view, proj, vp);
const float z_near = m_camera.get_z_near();
const float r = 1.f; // sphere radius
const QVector3D origin(0, 0, 0);
const float dist_to_cam = m_camera.get_pos().distanceToPoint(origin);
float d = dist_to_cam - r;
float err = wp0.distanceToPoint(wp1) * (d / z_near);
//find_minimum_projected_error_on_sphere(err);
return err;
}
void Main_widget::find_minimum_projected_error_on_sphere(float we)
{
QRect vp(0, 0, m_vp_width, m_vp_height);
auto proj = m_camera.get_projection_matrix();
auto view = m_camera.get_view_matrix();
QMatrix4x4 model;
auto model_view = view * model;
float max_err = 0;
float max_theta = -1;
float max_phi = -1;
int num_divs = 200;
const float dtheta = M_PI_2 / num_divs;
const float dphi = M_PI_2 / num_divs;
const float r1 = 1.f;
const float r2 = r1 - we;
for (int i = 0; i <= num_divs; i++)
{
const float theta = dtheta * i;
const float cos_theta = std::cos(theta);
const float sin_theta = std::sin(theta);
for (int j = 0; j <= num_divs; j++)
{
QVector3D p1, p2;
const float phi = dphi * j;
const float cos_phi = std::cos(phi);
const float sin_phi = std::sin(phi);
// p1
const float r1xz = r1 * sin_phi;
p1.setY(r1 * cos_phi);
p1.setX(r1xz * cos_theta);
p1.setZ(r1xz * sin_theta);
// p2
const float r2xz = r2 * sin_phi;
p2.setY(r2 * cos_phi);
p2.setX(r2xz * cos_theta);
p2.setZ(r2xz * sin_theta);
auto wp1 = p1.project(model_view, proj, vp);
auto wp2 = p2.project(model_view, proj, vp);
const auto pe = wp1.distanceToPoint(wp2);
if (max_err < pe)
{
max_err = pe;
max_theta = theta;
max_phi = phi;
}
}
}
std::cout << "max err = " << max_err << std::endl;
std::cout << "max phi = " << max_phi * 180 / M_PI << std::endl;
std::cout << "max theta = " << max_theta * 180 / M_PI << std::endl;
auto wp1 = QVector3D(0, r1, 0).project(model_view, proj, vp);
auto wp2 = QVector3D(0, r2, 0).project(model_view, proj, vp);
auto pe = wp1.distanceToPoint(wp2);
std::cout << "polar err = " << pe << std::endl;
wp1 = QVector3D(r1, 0, 0).project(model_view, proj, vp);
wp2 = QVector3D(r2, 0, 0).project(model_view, proj, vp);
pe = wp1.distanceToPoint(wp2);
std::cout << "x-axis err = " << pe << std::endl;
wp1 = QVector3D(0, 0, 1).project(model_view, proj, vp);
wp2 = QVector3D(we, 0, 1).project(model_view, proj, vp);
pe = wp1.distanceToPoint(wp2);
std::cout << "nearest proj err = " << pe << std::endl;
wp1 = QVector3D(0, 0, -1).project(model_view, proj, vp);
wp2 = QVector3D(we, 0, -1).project(model_view, proj, vp);
pe = wp1.distanceToPoint(wp2);
std::cout << "farthest proj err = " << pe << std::endl;
// project the origin on the screen (to check if it projects to the mid-vp)
//std::cout << QVector3D(0, 0, 0).project(model_view, proj, vp) << std::endl;
}
void Main_widget::resizeGL(int w, int h)
{
m_camera_manip_rot->resizeGL(w, h);
m_vp_width = w;
m_vp_height = h;
// Reset projection
qreal aspect = qreal(w) / qreal(h ? h : 1);
const qreal z_near = 0.1, z_far = 100.0, fov = 45.0;
m_camera.perspective(fov, aspect, z_near, z_far);
// signal to look into the approximation error
m_update_approx_error = true;
}
template<typename T>
void draw_safe(T& ptr)
{
if (ptr)
ptr->draw();
}
void Main_widget::paintGL()
{
if (m_update_approx_error)
{
const auto error = compute_backprojected_error(0.5);
qDebug() << "new approx error = " << error;
qDebug() << "current error = " << m_current_approx_error;
if(error < m_current_approx_error)
{
init_country_borders(error);
m_current_approx_error = error;
}
m_update_approx_error = false;
}
const auto view = m_camera.get_view_matrix();
const auto projection = m_camera.get_projection_matrix();
const auto mvp = projection * view * m_model;
// compute the cutting plane
// remember that we are passing the local vertex positions of the sphere
// between the vertex and fragment shader stages, so we need to convert
// the camera-pos in world coords to sphere's local coords!
auto c = m_model.inverted() * m_camera.get_pos();
const auto d = c.length();
const auto r = 1.0f;
const auto sin_alpha = r / d;
const auto n = (c / d); // plane unit normal vector
const auto cos_beta = sin_alpha;
const auto p = (r * cos_beta) * n;
QVector4D plane(n.x(), n.y(), n.z(), -QVector3D::dotProduct(p, n));
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// SPHERE
{
glEnable(GL_DEPTH_TEST);
auto& sp = m_sp_smooth;
sp.use();
sp.set_uniform("u_mvp", mvp);
auto sphere_color = QVector4D(167, 205, 242, 255) / 255;
sp.set_uniform("u_color", sphere_color);
sp.set_uniform("u_plane", QVector4D(0,0,0,0));
//sp.set_uniform("u_color", m_sphere->get_color());
//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
m_sphere->draw();
// DRAW SOLID FACES
if(1)
{
glDisable(GL_DEPTH_TEST);
auto face_color = QVector4D(241, 141, 0, 255) / 255;
sp.set_uniform("u_color", face_color);
sp.set_uniform("u_plane", plane);
//glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
//m_all_triangles->draw();
for (auto& [country_name, country] : m_country_triangles)
{
sp.set_uniform("u_color", country->get_color());
country->draw();
}
//sp.set_uniform("u_color", QVector4D(0,0,0,1));
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
//m_all_triangles->draw();
}
sp.unuse();
}
// WORLD COORDINATE AXES
{
auto& sp = m_sp_per_vertex_color;
sp.use();
sp.set_uniform("u_mvp", mvp);
glEnable(GL_DEPTH_TEST);
m_world_coord_axes->draw();
sp.unuse();
}
// VERTICES & GEODESIC ARCS
{
glDisable(GL_DEPTH_TEST);
auto& sp = m_sp_arc;
sp.use();
sp.set_uniform("u_mvp", mvp);
const QVector4D arc_color(0, 0.5, 1, 1);
glLineWidth(5);
sp.set_uniform("u_plane", plane);
// IDENTIFICATION CURVE
sp.set_uniform("u_color", QVector4D(0, 1, 1, 1));
m_identification_curve->draw(m_selected_arc_index);
// draw all countries
float a = 0.0;
sp.set_uniform("u_color", QVector4D(a, a, a, 1));
for(auto& country_border : m_country_borders)
country_border->draw();
// draw the SELECTED COUNTRY in BLUE
auto& selected_countru = m_country_borders[m_selected_country_index];
sp.set_uniform("u_color", QVector4D(0, .6, 1, 1));
selected_countru->draw();
// draw the CURRENT ARC of the selected country in YELLOW
sp.set_uniform("u_color", QVector4D(1, 1, 0, 1));
selected_countru->draw(m_selected_arc_index);
const QVector4D vertex_color(1, 0, 0, 1);
sp.set_uniform("u_color", vertex_color);
glPointSize(3);
//m_vertices->draw();
sp.set_uniform("u_color", QVector4D(0,1,0,1));
glPointSize(2);
//m_problematic_vertices->draw();
draw_safe(m_problematic_vertices);
// NEW FACES in RED
sp.set_uniform("u_color", QVector4D(1, 0, 0, 1));
//new_faces->draw();
{
glPointSize(5);
sp.set_uniform("u_color", QVector4D(1, 0, 0, 1));
//auto pos = m_mouse_vertex->get_pos();
//pos.setX(pos.x() + 0.01);
//m_mouse_vertex->set_pos(pos);
m_mouse_vertex->set_pos(m_mouse_pos);
draw_safe(m_mouse_vertex);
}
sp.unuse();
}
}