mirror of https://github.com/CGAL/cgal
## Summary of Changes For the testcase provided in this PR `compute_vertex_normal()` is particularly slow. A vertex has a fan of incident faces with identical normal. As the first fix tests with `operator==(Vector_3,Vector_3)` it is still slow when the object is slightly rotated or perturbed. With a bound on the angle between normals it is fixed, but is that acceptable? For `double` probably. Do we have to specialize for exact number types? ## Release Management * Affected package(s): PMP * License and copyright ownership: GF |
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|---|---|---|
| .. | ||
| Polygon_mesh_processing | ||
| Surface_mesh_simplification/Policies/Edge_collapse | ||
| Polygon_mesh_slicer.h | ||
| Polyhedral_envelope.h | ||
| Rigid_triangle_mesh_collision_detection.h | ||
| Side_of_triangle_mesh.h | ||
| polygon_mesh_processing.h | ||