cgal/Polyhedron/demo/Polyhedron/Scene_polyhedron_selection_...

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69 KiB
C++

#include <QApplication>
#include "Scene_polyhedron_selection_item.h"
#include <CGAL/Polygon_mesh_processing/compute_normal.h>
#include <CGAL/Polygon_mesh_processing/repair.h>
#include <CGAL/boost/graph/dijkstra_shortest_paths.h>
#include <CGAL/property_map.h>
#include <functional>
#include "triangulate_primitive.h"
struct Scene_polyhedron_selection_item_priv{
typedef Polyhedron::Vertex_handle Vertex_handle;
typedef Polyhedron::Facet_handle Facet_handle;
typedef boost::graph_traits<Polyhedron>::edge_descriptor edge_descriptor;
typedef Scene_polyhedron_item_k_ring_selection::Active_handle Active_handle;
typedef boost::unordered_set<Vertex_handle, CGAL::Handle_hash_function> Selection_set_vertex;
typedef boost::unordered_set<Facet_handle, CGAL::Handle_hash_function> Selection_set_facet;
typedef boost::unordered_set<edge_descriptor, CGAL::Handle_hash_function> Selection_set_edge;
struct vertex_on_path
{
Vertex_handle vertex;
bool is_constrained;
};
Scene_polyhedron_selection_item_priv(Scene_polyhedron_selection_item* parent):
item(parent)
{
}
void initializeBuffers(CGAL::Three::Viewer_interface *viewer) const;
void initialize_temp_buffers(CGAL::Three::Viewer_interface *viewer) const;
void initialize_HL_buffers(CGAL::Three::Viewer_interface *viewer) const;
void computeElements() const;
void compute_any_elements(std::vector<float> &p_facets, std::vector<float> &p_lines, std::vector<float> &p_points, std::vector<float> &p_normals,
const Selection_set_vertex& p_sel_vertex, const Selection_set_facet &p_sel_facet, const Selection_set_edge &p_sel_edges) const;
void compute_temp_elements() const;
void compute_HL_elements() const;
void triangulate_facet(Facet_handle, Kernel::Vector_3 normal,
std::vector<float> &p_facets,std::vector<float> &p_normals) const;
void tempInstructions(QString s1, QString s2);
void computeAndDisplayPath();
void addVertexToPath(Vertex_handle, vertex_on_path &);
enum VAOs{
Facets = 0,
TempFacets,
Edges,
TempEdges,
Points,
TempPoints,
FixedPoints,
HLPoints,
HLEdges,
HLFacets,
NumberOfVaos
};
enum VBOs{
VertexFacets = 0,
NormalFacets,
VertexEdges,
VertexPoints,
VertexTempFacets,
NormalTempFacets,
VertexTempEdges,
VertexTempPoints,
VertexFixedPoints,
ColorFixedPoints,
VertexHLPoints,
VertexHLEdges,
VertexHLFacets,
NormalHLFacets,
NumberOfVbos
};
QList<vertex_on_path> path;
QList<Vertex_handle> constrained_vertices;
bool is_path_selecting;
bool poly_need_update;
mutable bool are_temp_buffers_filled;
//Specifies Selection/edition mode
bool first_selected;
int operation_mode;
QString m_temp_instructs;
bool is_treated;
Vertex_handle to_split_vh;
Facet_handle to_split_fh;
edge_descriptor to_join_ed;
Active_handle::Type original_sel_mode;
//Only needed for the triangulation
Polyhedron* poly;
CGAL::Unique_hash_map<boost::graph_traits<Polyhedron>::face_descriptor, Kernel::Vector_3> face_normals_map;
CGAL::Unique_hash_map<boost::graph_traits<Polyhedron>::vertex_descriptor, Kernel::Vector_3> vertex_normals_map;
boost::associative_property_map< CGAL::Unique_hash_map<boost::graph_traits<Polyhedron>::face_descriptor, Kernel::Vector_3> >
nf_pmap;
boost::associative_property_map< CGAL::Unique_hash_map<boost::graph_traits<Polyhedron>::vertex_descriptor, Kernel::Vector_3> >
nv_pmap;
Scene_polyhedron_item::ManipulatedFrame *manipulated_frame;
bool ready_to_move;
bool canAddFace(Scene_polyhedron_selection_item::Halfedge_handle hc, Scene_polyhedron_selection_item::Halfedge_handle t);
bool canAddFaceAndVertex(Scene_polyhedron_selection_item::Halfedge_handle hc, Scene_polyhedron_selection_item::Halfedge_handle t);
mutable std::vector<float> positions_facets;
mutable std::vector<float> normals;
mutable std::vector<float> positions_lines;
mutable std::vector<float> positions_points;
mutable std::size_t nb_facets;
mutable std::size_t nb_points;
mutable std::size_t nb_lines;
mutable std::vector<float> positions_temp_facets;
mutable std::vector<float> positions_fixed_points;
mutable std::vector<float> color_fixed_points;
mutable std::vector<float> temp_normals;
mutable std::vector<float> positions_temp_lines;
mutable std::vector<float> positions_temp_points;
mutable std::vector<float> positions_HL_facets;
mutable std::vector<float> HL_normals;
mutable std::vector<float> positions_HL_lines;
mutable std::vector<float> positions_HL_points;
mutable std::size_t nb_temp_facets;
mutable std::size_t nb_temp_points;
mutable std::size_t nb_temp_lines;
mutable std::size_t nb_fixed_points;
mutable QOpenGLShaderProgram *program;
mutable bool are_HL_buffers_filled;
Scene_polyhedron_selection_item* item;
};
void Scene_polyhedron_selection_item_priv::initializeBuffers(CGAL::Three::Viewer_interface *viewer)const
{
//vao containing the data for the facets
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_WITH_LIGHT, viewer);
program->bind();
item->vaos[Facets]->bind();
item->buffers[VertexFacets].bind();
item->buffers[VertexFacets].allocate(positions_facets.data(),
static_cast<int>(positions_facets.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexFacets].release();
item->buffers[NormalFacets].bind();
item->buffers[NormalFacets].allocate(normals.data(),
static_cast<int>(normals.size()*sizeof(float)));
program->enableAttributeArray("normals");
program->setAttributeBuffer("normals",GL_FLOAT,0,3);
item->buffers[NormalFacets].release();
item->vaos[Facets]->release();
program->release();
}
//vao containing the data for the lines
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_NO_SELECTION, viewer);
program->bind();
item->vaos[Edges]->bind();
item->buffers[VertexEdges].bind();
item->buffers[VertexEdges].allocate(positions_lines.data(),
static_cast<int>(positions_lines.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexEdges].release();
program->release();
item->vaos[Edges]->release();
}
//vao containing the data for the points
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_NO_SELECTION, viewer);
program->bind();
item->vaos[Points]->bind();
item->buffers[VertexPoints].bind();
item->buffers[VertexPoints].allocate(positions_points.data(),
static_cast<int>(positions_points.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexPoints].release();
program->release();
item->vaos[Points]->release();
}
nb_facets = positions_facets.size();
positions_facets.resize(0);
std::vector<float>(positions_facets).swap(positions_facets);
normals.resize(0);
std::vector<float>(normals).swap(normals);
nb_lines = positions_lines.size();
positions_lines.resize(0);
std::vector<float>(positions_lines).swap(positions_lines);
nb_points = positions_points.size();
positions_points.resize(0);
std::vector<float>(positions_points).swap(positions_points);
item->are_buffers_filled = true;
}
void Scene_polyhedron_selection_item_priv::initialize_temp_buffers(CGAL::Three::Viewer_interface *viewer)const
{
//vao containing the data for the temp facets
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_WITH_LIGHT, viewer);
program->bind();
item->vaos[TempFacets]->bind();
item->buffers[VertexTempFacets].bind();
item->buffers[VertexTempFacets].allocate(positions_temp_facets.data(),
static_cast<int>(positions_temp_facets.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexTempFacets].release();
item->buffers[NormalTempFacets].bind();
item->buffers[NormalTempFacets].allocate(temp_normals.data(),
static_cast<int>(temp_normals.size()*sizeof(float)));
program->enableAttributeArray("normals");
program->setAttributeBuffer("normals",GL_FLOAT,0,3);
item->buffers[NormalTempFacets].release();
item->vaos[TempFacets]->release();
program->release();
}
//vao containing the data for the temp lines
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_NO_SELECTION, viewer);
program->bind();
item->vaos[TempEdges]->bind();
item->buffers[VertexTempEdges].bind();
item->buffers[VertexTempEdges].allocate(positions_temp_lines.data(),
static_cast<int>(positions_temp_lines.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexTempEdges].release();
program->release();
item->vaos[TempEdges]->release();
}
//vaos containing the data for the temp points
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_NO_SELECTION, viewer);
program->bind();
item->vaos[TempPoints]->bind();
item->buffers[VertexTempPoints].bind();
item->buffers[VertexTempPoints].allocate(positions_temp_points.data(),
static_cast<int>(positions_temp_points.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexTempPoints].release();
item->vaos[TempPoints]->release();
item->vaos[FixedPoints]->bind();
item->buffers[VertexFixedPoints].bind();
item->buffers[VertexFixedPoints].allocate(positions_fixed_points.data(),
static_cast<int>(positions_fixed_points.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexFixedPoints].release();
item->buffers[ColorFixedPoints].bind();
item->buffers[ColorFixedPoints].allocate(color_fixed_points.data(),
static_cast<int>(color_fixed_points.size()*sizeof(float)));
program->enableAttributeArray("colors");
program->setAttributeBuffer("colors",GL_FLOAT,0,3);
item->buffers[ColorFixedPoints].release();
item->vaos[FixedPoints]->release();
program->release();
}
nb_temp_facets = positions_temp_facets.size();
positions_temp_facets.resize(0);
std::vector<float>(positions_temp_facets).swap(positions_temp_facets);
temp_normals.resize(0);
std::vector<float>(temp_normals).swap(temp_normals);
nb_temp_lines = positions_temp_lines.size();
positions_temp_lines.resize(0);
std::vector<float>(positions_temp_lines).swap(positions_temp_lines);
nb_temp_points = positions_temp_points.size();
positions_temp_points.resize(0);
std::vector<float>(positions_temp_points).swap(positions_temp_points);
nb_fixed_points = positions_fixed_points.size();
positions_fixed_points.resize(0);
std::vector<float>(positions_fixed_points).swap(positions_fixed_points);
are_temp_buffers_filled = true;
}
void Scene_polyhedron_selection_item_priv::initialize_HL_buffers(CGAL::Three::Viewer_interface *viewer)const
{
//vao containing the data for the temp facets
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_WITH_LIGHT, viewer);
program->bind();
item->vaos[HLFacets]->bind();
item->buffers[VertexHLFacets].bind();
item->buffers[VertexHLFacets].allocate(positions_HL_facets.data(),
static_cast<int>(positions_HL_facets.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexHLFacets].release();
item->buffers[NormalHLFacets].bind();
item->buffers[NormalHLFacets].allocate(HL_normals.data(),
static_cast<int>(HL_normals.size()*sizeof(float)));
program->enableAttributeArray("normals");
program->setAttributeBuffer("normals",GL_FLOAT,0,3);
item->buffers[NormalHLFacets].release();
item->vaos[HLFacets]->release();
program->release();
}
//vao containing the data for the temp lines
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_NO_SELECTION, viewer);
program->bind();
item->vaos[HLEdges]->bind();
item->buffers[VertexHLEdges].bind();
item->buffers[VertexHLEdges].allocate(positions_HL_lines.data(),
static_cast<int>(positions_HL_lines.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexHLEdges].release();
program->release();
item->vaos[HLEdges]->release();
}
//vao containing the data for the temp points
{
program = item->getShaderProgram(Scene_polyhedron_selection_item::PROGRAM_NO_SELECTION, viewer);
program->bind();
item->vaos[HLPoints]->bind();
item->buffers[VertexHLPoints].bind();
item->buffers[VertexHLPoints].allocate(positions_HL_points.data(),
static_cast<int>(positions_HL_points.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
item->buffers[VertexHLPoints].release();
program->release();
item->vaos[HLPoints]->release();
}
are_HL_buffers_filled = true;
}
template<typename TypeWithXYZ, typename ContainerWithPushBack>
void push_back_xyz(const TypeWithXYZ& t,
ContainerWithPushBack& vector)
{
vector.push_back(t.x());
vector.push_back(t.y());
vector.push_back(t.z());
}
typedef Polyhedron::Traits Traits;
typedef Polyhedron::Facet Facet;
//Make sure all the facets are triangles
typedef Traits::Point_3 Point;
typedef Traits::Vector_3 Vector;
typedef Polyhedron::Halfedge_handle Halfedge_handle;
typedef boost::graph_traits<Polyhedron>::face_descriptor face_descriptor;
typedef boost::graph_traits<Polyhedron>::vertex_descriptor vertex_descriptor;
void
Scene_polyhedron_selection_item_priv::triangulate_facet(Facet_handle fit,const Vector normal,
std::vector<float> &p_facets,std::vector<float> &p_normals ) const
{
typedef FacetTriangulator<Polyhedron, Polyhedron::Traits, boost::graph_traits<Polyhedron>::vertex_descriptor> FT;
double diagonal;
if(item->poly_item->diagonalBbox() != std::numeric_limits<double>::infinity())
diagonal = item->poly_item->diagonalBbox();
else
diagonal = 0.0;
FT triangulation(fit,normal,poly,diagonal);
//iterates on the internal faces to add the vertices to the positions
//and the normals to the appropriate vectors
for(FT::CDT::Finite_faces_iterator
ffit = triangulation.cdt->finite_faces_begin(),
end = triangulation.cdt->finite_faces_end();
ffit != end; ++ffit)
{
if(ffit->info().is_external)
continue;
push_back_xyz(ffit->vertex(0)->point(), p_facets);
push_back_xyz(ffit->vertex(1)->point(), p_facets);
push_back_xyz(ffit->vertex(2)->point(), p_facets);
push_back_xyz(normal, p_normals);
push_back_xyz(normal, p_normals);
push_back_xyz(normal, p_normals);
}
}
void Scene_polyhedron_selection_item_priv::compute_any_elements(std::vector<float>& p_facets, std::vector<float>& p_lines, std::vector<float>& p_points, std::vector<float>& p_normals,
const Selection_set_vertex& p_sel_vertices, const Selection_set_facet& p_sel_facets, const Selection_set_edge& p_sel_edges)const
{
p_facets.clear();
p_lines.clear();
p_points.clear();
p_normals.clear();
//The facet
if(!poly)
return;
for(Selection_set_facet::iterator
it = p_sel_facets.begin(),
end = p_sel_facets.end();
it != end; it++)
{
Facet_handle f = (*it);
if (f == boost::graph_traits<Polyhedron>::null_face())
continue;
Vector nf = get(nf_pmap, f);
if(is_triangle(f->halfedge(),*poly))
{
p_normals.push_back(nf.x());
p_normals.push_back(nf.y());
p_normals.push_back(nf.z());
p_normals.push_back(nf.x());
p_normals.push_back(nf.y());
p_normals.push_back(nf.z());
p_normals.push_back(nf.x());
p_normals.push_back(nf.y());
p_normals.push_back(nf.z());
Polyhedron::Halfedge_around_facet_circulator
he = f->facet_begin(),
cend = he;
CGAL_For_all(he,cend)
{
const Point& p = he->vertex()->point();
p_facets.push_back(p.x());
p_facets.push_back(p.y());
p_facets.push_back(p.z());
}
}
else if (is_quad(f->halfedge(), *poly))
{
Vector nf = get(nf_pmap, f);
//1st half-quad
Point p0 = f->halfedge()->vertex()->point();
Point p1 = f->halfedge()->next()->vertex()->point();
Point p2 = f->halfedge()->next()->next()->vertex()->point();
push_back_xyz(p0, p_facets);
push_back_xyz(p1, p_facets);
push_back_xyz(p2, p_facets);
push_back_xyz(nf, p_normals);
push_back_xyz(nf, p_normals);
push_back_xyz(nf, p_normals);
//2nd half-quad
p0 = f->halfedge()->next()->next()->vertex()->point();
p1 = f->halfedge()->prev()->vertex()->point();
p2 = f->halfedge()->vertex()->point();
push_back_xyz(p0, p_facets);
push_back_xyz(p1, p_facets);
push_back_xyz(p2, p_facets);
push_back_xyz(nf, p_normals);
push_back_xyz(nf, p_normals);
push_back_xyz(nf, p_normals);
}
else
{
triangulate_facet(f, nf, p_facets, p_normals);
}
}
//The Lines
{
for(Selection_set_edge::iterator it = p_sel_edges.begin(); it != p_sel_edges.end(); ++it) {
const Point& a = (it->halfedge())->vertex()->point();
const Point& b = (it->halfedge())->opposite()->vertex()->point();
p_lines.push_back(a.x());
p_lines.push_back(a.y());
p_lines.push_back(a.z());
p_lines.push_back(b.x());
p_lines.push_back(b.y());
p_lines.push_back(b.z());
}
}
//The points
{
for(Selection_set_vertex::iterator
it = p_sel_vertices.begin(),
end = p_sel_vertices.end();
it != end; ++it)
{
const Point& p = (*it)->point();
p_points.push_back(p.x());
p_points.push_back(p.y());
p_points.push_back(p.z());
}
}
}
void Scene_polyhedron_selection_item_priv::computeElements()const
{
QApplication::setOverrideCursor(Qt::WaitCursor);
compute_any_elements(positions_facets, positions_lines, positions_points, normals,
item->selected_vertices, item->selected_facets, item->selected_edges);
QApplication::restoreOverrideCursor();
}
void Scene_polyhedron_selection_item_priv::compute_temp_elements()const
{
QApplication::setOverrideCursor(Qt::WaitCursor);
compute_any_elements(positions_temp_facets, positions_temp_lines, positions_temp_points, temp_normals,
item->temp_selected_vertices, item->temp_selected_facets, item->temp_selected_edges);
//The fixed points
{
color_fixed_points.clear();
positions_fixed_points.clear();
int i=0;
for(Scene_polyhedron_selection_item::Selection_set_vertex::iterator
it = item->fixed_vertices.begin(),
end = item->fixed_vertices.end();
it != end; ++it)
{
const Point& p = (*it)->point();
positions_fixed_points.push_back(p.x());
positions_fixed_points.push_back(p.y());
positions_fixed_points.push_back(p.z());
if(*it == constrained_vertices.first()|| *it == constrained_vertices.last())
{
color_fixed_points.push_back(0.0);
color_fixed_points.push_back(0.0);
color_fixed_points.push_back(1.0);
}
else
{
color_fixed_points.push_back(1.0);
color_fixed_points.push_back(0.0);
color_fixed_points.push_back(0.0);
}
i++;
}
}
QApplication::restoreOverrideCursor();
}
void Scene_polyhedron_selection_item_priv::compute_HL_elements()const
{
QApplication::setOverrideCursor(Qt::WaitCursor);
compute_any_elements(positions_HL_facets, positions_HL_lines, positions_HL_points, HL_normals,
item->HL_selected_vertices, item->HL_selected_facets, item->HL_selected_edges);
QApplication::restoreOverrideCursor();
}
void Scene_polyhedron_selection_item::draw(CGAL::Three::Viewer_interface* viewer) const
{
GLfloat offset_factor;
GLfloat offset_units;
if(!d->are_HL_buffers_filled)
{
d->compute_HL_elements();
d->initialize_HL_buffers(viewer);
}
viewer->glGetFloatv(GL_POLYGON_OFFSET_FACTOR, &offset_factor);
viewer->glGetFloatv(GL_POLYGON_OFFSET_UNITS, &offset_units);
glPolygonOffset(0.5f, 0.9f);
vaos[Scene_polyhedron_selection_item_priv::HLFacets]->bind();
d->program = getShaderProgram(PROGRAM_WITH_LIGHT);
attribBuffers(viewer,PROGRAM_WITH_LIGHT);
d->program->bind();
d->program->setAttributeValue("colors",QColor(255,153,51));
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(d->positions_HL_facets.size())/3);
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::HLFacets]->release();
if(!d->are_temp_buffers_filled)
{
d->compute_temp_elements();
d->initialize_temp_buffers(viewer);
}
vaos[Scene_polyhedron_selection_item_priv::TempFacets]->bind();
d->program = getShaderProgram(PROGRAM_WITH_LIGHT);
attribBuffers(viewer,PROGRAM_WITH_LIGHT);
d->program->bind();
d->program->setAttributeValue("colors",QColor(0,255,0));
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(d->nb_temp_facets/3));
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::TempFacets]->release();
if(!are_buffers_filled)
{
d->computeElements();
d->initializeBuffers(viewer);
}
vaos[Scene_polyhedron_selection_item_priv::TempFacets]->bind();
d->program = getShaderProgram(PROGRAM_WITH_LIGHT);
attribBuffers(viewer,PROGRAM_WITH_LIGHT);
d->program->bind();
d->program->setAttributeValue("colors",QColor(0,255,0));
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(d->nb_temp_facets/3));
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::TempFacets]->release();
if(!are_buffers_filled)
{
d->computeElements();
d->initializeBuffers(viewer);
}
vaos[Scene_polyhedron_selection_item_priv::Facets]->bind();
d->program = getShaderProgram(PROGRAM_WITH_LIGHT);
attribBuffers(viewer,PROGRAM_WITH_LIGHT);
d->program->bind();
d->program->setAttributeValue("colors",this->color());
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(d->nb_facets/3));
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::Facets]->release();
glEnable(GL_POLYGON_OFFSET_LINE);
viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
glPolygonOffset(0.0f, 1.5f);
drawEdges(viewer);
glDisable(GL_POLYGON_OFFSET_LINE);
viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_POINT);
glPolygonOffset(offset_factor, offset_units);
drawPoints(viewer);
viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
}
void Scene_polyhedron_selection_item::drawEdges(CGAL::Three::Viewer_interface* viewer) const
{
viewer->glLineWidth(3.f);
if(!d->are_HL_buffers_filled)
{
d->compute_HL_elements();
d->initialize_HL_buffers(viewer);
}
vaos[Scene_polyhedron_selection_item_priv::HLEdges]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer,PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors",QColor(255,153,51));
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->positions_HL_lines.size()/3));
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::HLEdges]->release();
if(!d->are_temp_buffers_filled)
{
d->compute_temp_elements();
d->initialize_temp_buffers(viewer);
}
vaos[Scene_polyhedron_selection_item_priv::TempEdges]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer,PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors",QColor(0,200,0));
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->nb_temp_lines/3));
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::TempEdges]->release();
viewer->glLineWidth(3.0f);
if(!are_buffers_filled)
{
d->computeElements();
d->initializeBuffers(viewer);
}
vaos[Scene_polyhedron_selection_item_priv::Edges]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer,PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors",edge_color);
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(d->nb_lines/3));
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::Edges]->release();
viewer->glLineWidth(1.f);
}
void Scene_polyhedron_selection_item::drawPoints(CGAL::Three::Viewer_interface* viewer) const
{
viewer->glPointSize(5.5f);
if(!d->are_HL_buffers_filled)
{
d->compute_HL_elements();
d->initialize_HL_buffers(viewer);
}
vaos[Scene_polyhedron_selection_item_priv::HLPoints]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer,PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors",QColor(255,153,51));
viewer->glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(d->positions_HL_points.size()/3));
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::HLPoints]->release();
if(!d->are_temp_buffers_filled)
{
d->compute_temp_elements();
d->initialize_temp_buffers(viewer);
}
viewer->glPointSize(5.5f);
vaos[Scene_polyhedron_selection_item_priv::TempPoints]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer,PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors",QColor(0,50,0));
viewer->glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(d->nb_temp_points/3));
vaos[Scene_polyhedron_selection_item_priv::TempPoints]->release();
vaos[Scene_polyhedron_selection_item_priv::FixedPoints]->bind();
viewer->glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(d->nb_fixed_points/3));
d->program->release();
vaos[Scene_polyhedron_selection_item_priv::FixedPoints]->release();
if(!are_buffers_filled)
{
d->computeElements();
d->initializeBuffers(viewer);
}
vaos[Scene_polyhedron_selection_item_priv::Points]->bind();
d->program = getShaderProgram(PROGRAM_NO_SELECTION);
attribBuffers(viewer,PROGRAM_NO_SELECTION);
d->program->bind();
d->program->setAttributeValue("colors",vertex_color);
viewer->glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(d->nb_points/3));
d->program->release();
vaos[Points]->release();
viewer->glPointSize(1.f);
}
void Scene_polyhedron_selection_item::inverse_selection()
{
switch(k_ring_selector.active_handle_type)
{
case Active_handle::VERTEX:
{
Selection_set_vertex temp_select = selected_vertices;
select_all();
Q_FOREACH(Vertex_handle vh, temp_select)
{
selected_vertices.erase(vh);
}
break;
}
case Active_handle::EDGE:
{
Selection_set_edge temp_select = selected_edges;
select_all();
Q_FOREACH(edge_descriptor ed , temp_select)
selected_edges.erase(ed);
break;
}
default:
{
Selection_set_facet temp_select = selected_facets;
select_all();
Q_FOREACH(Facet_handle fh, temp_select)
selected_facets.erase(fh);
break;
}
}
invalidateOpenGLBuffers();
QGLViewer* v = *QGLViewer::QGLViewerPool().begin();
v->update();
}
void Scene_polyhedron_selection_item::set_operation_mode(int mode)
{
k_ring_selector.setEditMode(true);
Q_EMIT updateInstructions(QString("SHIFT + left click to apply operation."));
switch(mode)
{
case -2:
set_active_handle_type(d->original_sel_mode);
Q_EMIT updateInstructions("Select two vertices to create the path between them. (1/2)");
break;
case -1:
//restore original selection_type
set_active_handle_type(d->original_sel_mode);
clearHL();
k_ring_selector.setEditMode(false);
break;
//Join vertex
case 0:
Q_EMIT updateInstructions("Select the edge with extremities you want to join.");
//set the selection type to Edge
set_active_handle_type(static_cast<Active_handle::Type>(2));
break;
//Split vertex
case 1:
Q_EMIT updateInstructions("Select the vertex you want to split. (1/3)");
//set the selection type to Vertex
set_active_handle_type(static_cast<Active_handle::Type>(0));
break;
//Split edge
case 2:
Q_EMIT updateInstructions("Select the edge you want to split.");
//set the selection type to Edge
set_active_handle_type(static_cast<Active_handle::Type>(2));
break;
//Join face
case 3:
Q_EMIT updateInstructions("Select the edge separating the faces you want to join.");
//set the selection type to Edge
set_active_handle_type(static_cast<Active_handle::Type>(2));
break;
//Split face
case 4:
Q_EMIT updateInstructions("Select the facet you want to split (degree >= 4). (1/3)");
//set the selection type to Facet
set_active_handle_type(static_cast<Active_handle::Type>(1));
break;
//Collapse edge
case 5:
Q_EMIT updateInstructions("Select the edge you want to collapse.");
//set the selection type to Edge
set_active_handle_type(static_cast<Active_handle::Type>(2));
break;
//Flip edge
case 6:
Q_EMIT updateInstructions("Select the edge you want to flip.");
//set the selection type to Edge
set_active_handle_type(static_cast<Active_handle::Type>(2));
break;
//Add center vertex
case 7:
Q_EMIT updateInstructions("Select a facet.");
//set the selection type to Facet
set_active_handle_type(static_cast<Active_handle::Type>(1));
break;
//Remove center vertex
case 8:
Q_EMIT updateInstructions("Select the vertex you want to remove.");
//set the selection type to vertex
set_active_handle_type(static_cast<Active_handle::Type>(0));
break;
//Add vertex and face to border
case 9:
Q_EMIT updateInstructions("Select a border edge. (1/2)");
//set the selection type to Edge
set_active_handle_type(static_cast<Active_handle::Type>(2));
break;
//Add face to border
case 10:
Q_EMIT updateInstructions("Select a border edge. (1/2)");
//set the selection type to Edge
set_active_handle_type(static_cast<Active_handle::Type>(2));
break;
case 11:
Q_EMIT updateInstructions("Select a vertex. (1/2)");
//set the selection type to Edge
set_active_handle_type(static_cast<Active_handle::Type>(0));
break;
default:
break;
}
d->operation_mode = mode;
}
template<typename HandleRange>
bool Scene_polyhedron_selection_item::treat_classic_selection(const HandleRange& selection)
{
typedef typename HandleRange::value_type HandleType;
Selection_traits<HandleType, Scene_polyhedron_selection_item> tr(this);
bool any_change = false;
if(is_insert) {
BOOST_FOREACH(HandleType h, selection)
any_change |= tr.container().insert(h).second;
}
else{
BOOST_FOREACH(HandleType h, selection)
any_change |= (tr.container().erase(h)!=0);
}
if(any_change) { invalidateOpenGLBuffers(); Q_EMIT itemChanged(); }
return any_change;
}
bool Scene_polyhedron_selection_item::treat_selection(const std::set<Polyhedron::Vertex_handle>& selection)
{
if(!d->is_treated)
{
Vertex_handle vh = *selection.begin();
Selection_traits<Vertex_handle, Scene_polyhedron_selection_item> tr(this);
switch(d->operation_mode)
{
//classic selection
case -2:
case -1:
{
if(!d->is_path_selecting)
{
return treat_classic_selection(selection);
}
else
{
if(is_insert)
{
selectPath(*selection.begin());
invalidateOpenGLBuffers();
Q_EMIT itemChanged();
}
}
return false;
break;
}
//Split vertex
case 1:
{
//save VH
d->to_split_vh = vh;
temp_selected_vertices.insert(d->to_split_vh);
//set to select facet
set_active_handle_type(static_cast<Active_handle::Type>(1));
invalidateOpenGLBuffers();
Q_EMIT updateInstructions("Select first facet. (2/3)");
break;
}
//Split face
case 4:
{
static Vertex_handle s;
static Polyhedron::Halfedge_handle h1,h2;
static bool found_h1(false), found_h2(false);
if(!d->first_selected)
{
//Is the vertex on the face ?
Polyhedron::Halfedge_around_facet_circulator hafc = d->to_split_fh->facet_begin();
Polyhedron::Halfedge_around_facet_circulator end = hafc;
CGAL_For_all(hafc, end)
{
if(hafc->vertex()==vh)
{
h1 = hafc;
s = vh;
found_h1 = true;
break;
}
}
if(!found_h1)
{
d->tempInstructions("Vertex not selected : The vertex is not on the face.",
"Select the first vertex. (2/3)");
}
else
{
d->first_selected = true;
temp_selected_vertices.insert(s);
invalidateOpenGLBuffers();
Q_EMIT updateInstructions("Select the second vertex (3/3)");
}
}
else
{
bool is_same(false), are_next(false);
Polyhedron::Halfedge_around_facet_circulator hafc = d->to_split_fh->facet_begin();
Polyhedron::Halfedge_around_facet_circulator end = hafc;
for(int i=0; i<1; i++) //seems useless but allow the use of break.
{
//Is the vertex on the face ?
CGAL_For_all(hafc, end)
if(hafc->vertex()==vh)
{
h2 = hafc;
found_h2 = true;
break;
}
if(!found_h2)
{
break;
}
//Are they different ?
if(h1 == h2)
{
is_same = true;
break;
}
is_same = false;
//Are they directly following each other?
if(next(h1, *polyhedron()) == h2 ||
next(h2, *polyhedron()) == h1)
{
are_next = true;
break;
}
are_next = false;
}
if(!found_h2)
d->tempInstructions("Vertex not selected : The vertex is not on the face.",
"Select the second vertex (3/3).");
else if(is_same)
d->tempInstructions("Vertex not selected : The vertices must be different.",
"Select the second vertex (3/3).");
else if(are_next)
d->tempInstructions("Vertex not selected : The vertices must not directly follow each other.",
"Select the second vertex (3/3).");
else
{
CGAL::Euler::split_face(h1,h2, *polyhedron());
d->first_selected = false;
temp_selected_vertices.clear();
temp_selected_facets.clear();
compute_normal_maps();
invalidateOpenGLBuffers();
//reset selection type to Facet
set_active_handle_type(static_cast<Active_handle::Type>(1));
d->tempInstructions("Face split.",
"Select a facet (1/3).");
polyhedron_item()->invalidateOpenGLBuffers();
}
}
break;
}
//Remove center vertex
case 8:
{
bool has_hole = false;
Polyhedron::Halfedge_around_vertex_circulator hc = vh->vertex_begin();
Polyhedron::Halfedge_around_vertex_circulator end(hc);
CGAL_For_all(hc, end)
{
if(hc->is_border())
{
has_hole = true;
break;
}
}
if(!has_hole)
{
CGAL::Euler::remove_center_vertex(vh->halfedge(),*polyhedron());
compute_normal_maps();
polyhedron_item()->invalidateOpenGLBuffers();
}
else
{
d->tempInstructions("Vertex not selected : There must be no hole incident to the selection.",
"Select the vertex you want to remove.");
}
break;
}
case 11:
QGLViewer* viewer = *QGLViewer::QGLViewerPool().begin();
if(viewer->manipulatedFrame() != d->manipulated_frame)
{
temp_selected_vertices.insert(vh);
k_ring_selector.setEditMode(false);
d->manipulated_frame->setPosition(vh->point().x(), vh->point().y(), vh->point().z());
viewer->setManipulatedFrame(d->manipulated_frame);
connect(d->manipulated_frame, SIGNAL(modified()), this, SLOT(updateTick()));
invalidateOpenGLBuffers();
Q_EMIT updateInstructions("Ctrl+Right-click to move the point. \nHit Ctrl+Z to leave the selection. (2/2)");
}
else
{
temp_selected_vertices.clear();
temp_selected_vertices.insert(vh);
d->manipulated_frame->setPosition(vh->point().x(), vh->point().y(), vh->point().z());
invalidateOpenGLBuffers();
}
break;
}
}
d->is_treated = true;
//Keeps the item from trying to draw primitive that has just been deleted.
clearHL();
return false;
}
//returns true if halfedge's facet's degree >= degree
std::size_t facet_degree(Halfedge_handle h)
{
if(h->is_border())
{
Halfedge_handle it = h;
int deg =0;
do
{
deg ++;
it=it->next();
}
while(it != h);
return deg;
}
else
return h->facet()->facet_degree();
}
bool Scene_polyhedron_selection_item:: treat_selection(const std::set<edge_descriptor>& selection)
{
edge_descriptor ed = *selection.begin();
if(!d->is_treated)
{
Selection_traits<edge_descriptor, Scene_polyhedron_selection_item> tr(this);
switch(d->operation_mode)
{
//classic selection
case -1:
{
return treat_classic_selection(selection);
break;
}
//Join vertex
case 0:
if(facet_degree(halfedge(ed, *polyhedron())) < 4
||
facet_degree(halfedge(ed, *polyhedron())->opposite())< 4)
{
d->tempInstructions("Edge not selected: the incident facets must have a degree of at least 4.",
"Select the edge with extremities you want to join.");
}
else
{
Halfedge_handle targt = halfedge(ed, *polyhedron());
Point S,T;
S = source(targt, *polyhedron())->point();
T = target(targt, *polyhedron())->point();
polyhedron()->join_vertex(targt)->vertex()->point() = Point(0.5*(S.x()+T.x()), 0.5*(S.y()+T.y()), 0.5*(S.z()+T.z()));
d->tempInstructions("Vertices joined.",
"Select the edge with extremities you want to join.");
compute_normal_maps();
invalidateOpenGLBuffers();
polyhedron_item()->invalidateOpenGLBuffers();
}
break;
//Split edge
case 2:
{
Polyhedron::Point_3 a(halfedge(ed, *polyhedron())->vertex()->point()),b(halfedge(ed, *polyhedron())->opposite()->vertex()->point());
Polyhedron::Halfedge_handle hhandle = polyhedron()->split_edge(halfedge(ed, *polyhedron()));
Polyhedron::Point_3 p((b.x()+a.x())/2.0, (b.y()+a.y())/2.0,(b.z()+a.z())/2.0);
hhandle->vertex()->point() = p;
invalidateOpenGLBuffers();
poly_item->invalidateOpenGLBuffers();
compute_normal_maps();
d->tempInstructions("Edge splitted.",
"Select the edge you want to split.");
break;
}
//Join face
case 3:
if(out_degree(source(halfedge(ed,*polyhedron()),*polyhedron()),*polyhedron())<3 ||
out_degree(target(halfedge(ed,*polyhedron()),*polyhedron()),*polyhedron())<3)
d->tempInstructions("Faces not joined : the two ends of the edge must have a degree of at least 3.",
"Select the edge separating the faces you want to join.");
else
{
polyhedron()->join_facet(halfedge(ed, *polyhedron()));
compute_normal_maps();
poly_item->invalidateOpenGLBuffers();
}
break;
//Collapse edge
case 5:
if(!is_triangle_mesh(*polyhedron()))
{
d->tempInstructions("Edge not collapsed : the graph must be triangulated.",
"Select the edge you want to collapse.");
}
else if(!CGAL::Euler::does_satisfy_link_condition(ed, *polyhedron()))
{
d->tempInstructions("Edge not collapsed : link condition not satidfied.",
"Select the edge you want to collapse.");
}
else
{
Halfedge_handle targt = halfedge(ed, *polyhedron());
Point S,T;
S = source(targt, *polyhedron())->point();
T = target(targt, *polyhedron())->point();
CGAL::Euler::collapse_edge(ed, *polyhedron())->point() = Point(0.5*(S.x()+T.x()), 0.5*(S.y()+T.y()), 0.5*(S.z()+T.z()));
compute_normal_maps();
polyhedron_item()->invalidateOpenGLBuffers();
d->tempInstructions("Edge collapsed.",
"Select the edge you want to collapse.");
}
break;
//Flip edge
case 6:
//check preconditions
if(facet_degree(halfedge(ed, *polyhedron())) == 3 && facet_degree(halfedge(ed, *polyhedron())->opposite()) == 3)
{
CGAL::Euler::flip_edge(halfedge(ed, *polyhedron()), *polyhedron());
polyhedron_item()->invalidateOpenGLBuffers();
compute_normal_maps();
}
else
{
d->tempInstructions("Edge not selected : incident facets must be triangles.",
"Select the edge you want to flip.");
}
break;
//Add vertex and face to border
case 9:
{
static Halfedge_handle t;
if(!d->first_selected)
{
bool found = false;
Halfedge_handle hc = halfedge(ed, *polyhedron());
if(hc->is_border())
{
t = hc;
found = true;
}
else if(hc->opposite()->is_border())
{
t = hc->opposite();
found = true;
}
if(found)
{
d->first_selected = true;
temp_selected_edges.insert(edge(t, *polyhedron()));
temp_selected_vertices.insert(t->vertex());
invalidateOpenGLBuffers();
Q_EMIT updateInstructions("Select second edge. (2/2)");
}
else
{
d->tempInstructions("Edge not selected : no border found.",
"Select a border edge. (1/2)");
}
}
else
{
Halfedge_handle hc = halfedge(ed, *polyhedron());
if(d->canAddFaceAndVertex(hc, t))
{
d->first_selected = false;
temp_selected_edges.clear();
temp_selected_vertices.clear();
compute_normal_maps();
invalidateOpenGLBuffers();
polyhedron_item()->invalidateOpenGLBuffers();
d->tempInstructions("Face and vertex added.",
"Select a border edge. (1/2)");
}
}
break;
}
//Add face to border
case 10:
{
static Halfedge_handle t;
if(!d->first_selected)
{
bool found = false;
Halfedge_handle hc = halfedge(ed, *polyhedron());
if(hc->is_border())
{
t = hc;
found = true;
}
else if(hc->opposite()->is_border())
{
t = hc->opposite();
found = true;
}
if(found)
{
d->first_selected = true;
temp_selected_edges.insert(edge(t, *polyhedron()));
temp_selected_vertices.insert(t->vertex());
invalidateOpenGLBuffers();
Q_EMIT updateInstructions("Select second edge. (2/2)");
set_active_handle_type(static_cast<Active_handle::Type>(2));
}
else
{
d->tempInstructions("Edge not selected : no border found.",
"Select a border edge. (1/2)");
}
}
else
{
Halfedge_handle hc = halfedge(ed, *polyhedron());
if(d->canAddFace(hc, t))
{
d->first_selected = false;
temp_selected_vertices.clear();
temp_selected_edges.clear();
compute_normal_maps();
invalidateOpenGLBuffers();
polyhedron_item()->invalidateOpenGLBuffers();
d->tempInstructions("Face added.",
"Select a border edge. (1/2)");
}
}
break;
}
}
}
d->is_treated = true;
//Keeps the item from trying to draw primitive that has just been deleted.
clearHL();
return false;
}
bool Scene_polyhedron_selection_item::treat_selection(const std::vector<Polyhedron::Facet_handle>& selection)
{
return treat_classic_selection(selection);
}
bool Scene_polyhedron_selection_item::treat_selection(const std::set<Polyhedron::Facet_handle>& selection)
{
if(!d->is_treated)
{
Facet_handle fh = *selection.begin();
Selection_traits<Facet_handle, Scene_polyhedron_selection_item> tr(this);
switch(d->operation_mode)
{
//classic selection
case -1:
{
return treat_classic_selection(selection);
break;
}
//Split vertex
case 1:
{
static Polyhedron::Halfedge_handle h1;
//stores first fh and emit change label
if(!d->first_selected)
{
bool found = false;
//test preco
Polyhedron::Halfedge_around_facet_circulator hafc = fh->facet_begin();
Polyhedron::Halfedge_around_facet_circulator end = hafc;
CGAL_For_all(hafc, end)
{
if(hafc->vertex()==d->to_split_vh)
{
h1 = hafc;
found = true;
break;
}
}
if(found)
{
d->first_selected = true;
temp_selected_facets.insert(fh);
invalidateOpenGLBuffers();
Q_EMIT updateInstructions("Select the second facet. (3/3)");
}
else
d->tempInstructions("Facet not selected : no valid halfedge",
"Select first facet. (2/3)");
}
//call the function with point and facets.
else
{
//get the right halfedges
Polyhedron::Halfedge_handle h2;
bool found = false;
Polyhedron::Halfedge_around_facet_circulator hafc = fh->facet_begin();
Polyhedron::Halfedge_around_facet_circulator end = hafc;
CGAL_For_all(hafc, end)
{
if(hafc->vertex()==d->to_split_vh)
{
h2 = hafc;
found = true;
break;
}
}
if(found &&(h1 != h2))
{
Polyhedron::Halfedge_handle hhandle = CGAL::Euler::split_vertex(h1,h2,*polyhedron());
temp_selected_facets.clear();
Polyhedron::Point_3 p1t = h1->vertex()->point();
Polyhedron::Point_3 p1s = h1->opposite()->vertex()->point();
double x = p1t.x() + 0.01 * (p1s.x() - p1t.x());
double y = p1t.y() + 0.01 * (p1s.y() - p1t.y());
double z = p1t.z() + 0.01 * (p1s.z() - p1t.z());
hhandle->opposite()->vertex()->point() = Polyhedron::Point_3(x,y,z);;
d->first_selected = false;
temp_selected_vertices.clear();
compute_normal_maps();
invalidateOpenGLBuffers();
//reset selection mode
set_active_handle_type(static_cast<Active_handle::Type>(0));
poly_item->invalidateOpenGLBuffers();
d->tempInstructions("Vertex splitted.", "Select the vertex you want splitted. (1/3)");
}
else if(h1 == h2)
{
d->tempInstructions("Facet not selected : same as the first.", "Select the second facet. (3/3)");
}
else
{
d->tempInstructions("Facet not selected : no valid halfedge.", "Select the second facet. (3/3)");
}
}
break;
}
//Split face
case 4:
if(is_triangle(fh->halfedge(), *d->poly))
{
d->tempInstructions("Facet not selected : Facet must not be a triangle.",
"Select the facet you want to split (degree >= 4). (1/3)");
}
else
{
d->to_split_fh = fh;
temp_selected_facets.insert(d->to_split_fh);
compute_normal_maps();
invalidateOpenGLBuffers();
//set to select vertex
set_active_handle_type(static_cast<Active_handle::Type>(0));
Q_EMIT updateInstructions("Select first vertex. (2/3)");
}
break;
//Add center vertex
case 7:
if(fh->halfedge()->is_border())
{
d->tempInstructions("Facet not selected : Facet must not be null.",
"Select a Facet. (1/3)");
}
else
{
Polyhedron::Halfedge_around_facet_circulator hafc = fh->facet_begin();
Polyhedron::Halfedge_around_facet_circulator end = hafc;
double x(0), y(0), z(0);
int total(0);
CGAL_For_all(hafc, end)
{
x+=hafc->vertex()->point().x(); y+=hafc->vertex()->point().y(); z+=hafc->vertex()->point().z();
total++;
}
Polyhedron::Halfedge_handle hhandle = CGAL::Euler::add_center_vertex(fh->facet_begin(), *polyhedron());
if(total !=0)
hhandle->vertex()->point() = Polyhedron::Point_3(x/(double)total, y/(double)total, z/(double)total);
compute_normal_maps();
poly_item->invalidateOpenGLBuffers();
}
break;
}
}
d->is_treated = true;
//Keeps the item from trying to draw primitive that has just been deleted.
clearHL();
return false;
}
void Scene_polyhedron_selection_item_priv::tempInstructions(QString s1, QString s2)
{
m_temp_instructs = s2;
Q_EMIT item->updateInstructions(QString("<font color='red'>%1</font>").arg(s1));
QTimer timer;
timer.singleShot(5500, item, SLOT(emitTempInstruct()));
}
void Scene_polyhedron_selection_item::emitTempInstruct()
{
Q_EMIT updateInstructions(QString("<font color='black'>%1</font>").arg(d->m_temp_instructs));
}
typedef boost::graph_traits<Polyhedron>::edge_descriptor Polyhedron_edge_descriptor;
struct Edge_length
{
typedef double value_type;
typedef double reference;
typedef Polyhedron_edge_descriptor key_type;
typedef boost::readable_property_map_tag category;
Polyhedron& p;
Edge_length(Polyhedron& p)
: p(p)
{}
friend
double get (const Edge_length el, Polyhedron_edge_descriptor e)
{
return sqrt(squared_distance(source(e,el.p)->point(),
target(e,el.p)->point()));
}
};
void Scene_polyhedron_selection_item_priv::computeAndDisplayPath()
{
item->temp_selected_edges.clear();
path.clear();
Edge_length el(*item->polyhedron());
std::map<vertex_descriptor,vertex_descriptor> pred;
boost::associative_property_map< std::map<vertex_descriptor,vertex_descriptor> >
pred_map(pred);
vertex_on_path vop;
QList<Vertex_handle>::iterator it;
for(it = constrained_vertices.begin(); it!=constrained_vertices.end()-1; ++it)
{
Vertex_handle t(*it), s(*(it+1));
boost::dijkstra_shortest_paths(*item->polyhedron(), s, boost::predecessor_map(pred_map).weight_map(el));
do
{
vop.vertex = t;
if(constrained_vertices.contains(t))
{
vop.is_constrained = true;
}
else
vop.is_constrained = false;
path.append(vop);
t = pred[t];
}
while(t != s);
}
//add the last vertex
vop.vertex = constrained_vertices.last();
vop.is_constrained = true;
path.append(vop);
//display path
QList<vertex_on_path>::iterator path_it;
for(path_it = path.begin(); path_it!=path.end()-1; ++path_it)
{
std::pair<Halfedge_handle, bool> h = halfedge((path_it+1)->vertex,path_it->vertex,*item->polyhedron());
if(h.second)
item->temp_selected_edges.insert(edge(h.first, *item->polyhedron()));
}
}
void Scene_polyhedron_selection_item_priv::addVertexToPath(Vertex_handle vh, vertex_on_path &first)
{
vertex_on_path source;
source.vertex = vh;
source.is_constrained = true;
path.append(source);
first = source;
}
void Scene_polyhedron_selection_item::selectPath(Vertex_handle vh)
{
bool replace = !temp_selected_edges.empty();
static Scene_polyhedron_selection_item_priv::vertex_on_path first;
if(!d->first_selected)
{
//if the path doesnt exist, add the vertex as the source of the path.
if(!replace)
{
d->addVertexToPath(vh, first);
}
//if the path exists, get the vertex_on_path corresponding to the selected vertex.
else
{
//The first vertex of the path can not be moved, but you can close your path on it to make a loop.
bool alone = true;
QList<Scene_polyhedron_selection_item_priv::vertex_on_path>::iterator it;
for(it = d->path.begin(); it!=d->path.end(); ++it)
{
if(it->vertex == vh&& it!=d->path.begin())
alone = false;
}
if(d->path.begin()->vertex == vh )
if(alone)
{
d->constrained_vertices.append(vh); //if the path loops, the indexOf may be invalid, hence the check.
//Display the new path
d->computeAndDisplayPath();
d->first_selected = false;
d->constrained_vertices.clear();
fixed_vertices.clear();
for(it = d->path.begin(); it!=d->path.end(); ++it)
{
if(it->is_constrained )
{
d->constrained_vertices.append(it->vertex);
fixed_vertices.insert(it->vertex);
}
}
return;
}
bool found = false;
Q_FOREACH(Scene_polyhedron_selection_item_priv::vertex_on_path vop, d->path)
{
if(vop.vertex == vh)
{
first = vop;
found = true;
break;
}
}
if(!found)//add new end_point;
{
d->constrained_vertices.append(vh);
//Display the new path
d->computeAndDisplayPath();
d->first_selected = false;
d->constrained_vertices.clear();
fixed_vertices.clear();
for(it = d->path.begin(); it!=d->path.end(); ++it)
{
if(it->is_constrained )
{
d->constrained_vertices.append(it->vertex);
fixed_vertices.insert(it->vertex);
}
}
return;
}
}
temp_selected_vertices.insert(vh);
d->first_selected = true;
}
else
{
if(!replace)
{
d->constrained_vertices.append(vh);
temp_selected_vertices.erase(first.vertex);
updateInstructions("You can select a vertex on the green path to move it. "
"If you do so, it will become a red fixed point. "
"The path will be recomputed to go through that point. "
"Click on 'Add to selection' to validate the selection. (2/2)");
}
else
{
bool is_same(false), alone(true);
if( (vh == d->constrained_vertices.first() && first.vertex == d->constrained_vertices.last())
|| (vh == d->constrained_vertices.last() && first.vertex == d->constrained_vertices.first()))
{
is_same = true;
}
if(first.vertex == d->path.begin()->vertex)
alone =false;
bool is_last = true;
//find the previous constrained vertex on path
Scene_polyhedron_selection_item_priv::vertex_on_path closest = d->path.last();
QList<Scene_polyhedron_selection_item_priv::vertex_on_path>::iterator it;
int index = 0;
int closest_index = 0;
//get first's index
for(it = d->path.begin(); it!=d->path.end(); ++it)
{
bool end_of_path_is_prio = true;//makes the end of the path prioritary over the other points when there is a conflict
if(first.vertex == (d->path.end()-1)->vertex)
if(it != d->path.end()-1)
end_of_path_is_prio = false;
//makes the end of the path prioritary over the other points when there is a conflict
if(it->vertex == first.vertex &&
!(it == d->path.begin())&&// makes the begining of the path impossible to move
end_of_path_is_prio)
{
if(it!=d->path.end()-1 &&! is_same )
{
d->constrained_vertices.removeAll(it->vertex);
if(!alone)
d->constrained_vertices.prepend(it->vertex);
}
d->path.erase(it);
break;
}
if(it->is_constrained)
closest_index++;
index++;
}
//get first constrained vertex following first in path
for(it = d->path.begin() + index; it!=d->path.end(); ++it)
{
if(it->is_constrained )
{
is_last = false;
closest = *it;
break;
}
}
//mark the new vertex as constrained before closest.
temp_selected_vertices.erase(first.vertex);
//check if the vertex is contained several times in the path
if(!is_last)
{
d->constrained_vertices.insert(closest_index, vh);//cannot really use indexOf in case a fixed_point is used several times
}
else
d->constrained_vertices.replace(d->constrained_vertices.size()-1, vh);
}
//Display the new path
d->computeAndDisplayPath();
d->first_selected = false;
}
//update constrained_vertices
d->constrained_vertices.clear();
fixed_vertices.clear();
QList<Scene_polyhedron_selection_item_priv::vertex_on_path>::iterator it;
for(it = d->path.begin(); it!=d->path.end(); ++it)
{
if(it->is_constrained )
{
d->constrained_vertices.append(it->vertex);
fixed_vertices.insert(it->vertex);
}
}
}
void Scene_polyhedron_selection_item::on_Ctrlz_pressed()
{
d->path.clear();
d->constrained_vertices.clear();
fixed_vertices.clear();
validateMoveVertex();
d->first_selected = false;
temp_selected_vertices.clear();
temp_selected_edges.clear();
temp_selected_facets.clear();
d->are_temp_buffers_filled = false;
set_operation_mode(d->operation_mode);
Q_EMIT itemChanged();
}
Scene_polyhedron_selection_item::Scene_polyhedron_selection_item()
: Scene_polyhedron_item_decorator(NULL, false)
{
d = new Scene_polyhedron_selection_item_priv(this);
d->original_sel_mode = static_cast<Active_handle::Type>(0);
d->operation_mode = -1;
for(int i=0; i<Scene_polyhedron_selection_item_priv::NumberOfVaos; i++)
{
addVaos(i);
vaos[i]->create();
}
for(int i=0; i<Scene_polyhedron_selection_item_priv::NumberOfVbos; i++)
{
buffers[i].create();
}
d->nb_facets = 0;
d->nb_points = 0;
d->nb_lines = 0;
this->setColor(facet_color);
d->first_selected = false;
d->is_treated = false;
d->poly_need_update = false;
are_buffers_filled = false;
d->are_temp_buffers_filled = false;
d->poly = NULL;
d->ready_to_move = false;
}
Scene_polyhedron_selection_item::Scene_polyhedron_selection_item(Scene_polyhedron_item* poly_item, QMainWindow* mw)
: Scene_polyhedron_item_decorator(NULL, false)
{
d = new Scene_polyhedron_selection_item_priv(this);
d->original_sel_mode = static_cast<Active_handle::Type>(0);
d->operation_mode = -1;
d->nb_facets = 0;
d->nb_points = 0;
d->nb_lines = 0;
for(int i=0; i<Scene_polyhedron_selection_item_priv::NumberOfVaos; i++)
{
addVaos(i);
vaos[i]->create();
}
for(int i=0; i<Scene_polyhedron_selection_item_priv::NumberOfVbos; i++)
{
buffers[i].create();
}
d->poly = NULL;
init(poly_item, mw);
this->setColor(facet_color);
invalidateOpenGLBuffers();
compute_normal_maps();
d->first_selected = false;
d->is_treated = false;
d->poly_need_update = false;
d->ready_to_move = false;
}
Scene_polyhedron_selection_item::~Scene_polyhedron_selection_item()
{
delete d;
QGLViewer* v = *QGLViewer::QGLViewerPool().begin();
CGAL::Three::Viewer_interface* viewer = dynamic_cast<CGAL::Three::Viewer_interface*>(v);
viewer->setBindingSelect();
}
void Scene_polyhedron_selection_item::setPathSelection(bool b) {
k_ring_selector.setEditMode(b);
d->is_path_selecting = b;
if(d->is_path_selecting){
int ind = 0;
BOOST_FOREACH(Vertex_handle vd, vertices(*polyhedron())){
vd->id() = ind++;
}
}
}
void Scene_polyhedron_selection_item::update_poly()
{
if(d->poly_need_update)
poly_item->invalidateOpenGLBuffers();
}
void Scene_polyhedron_selection_item::resetIsTreated() { d->is_treated = false;}
void Scene_polyhedron_selection_item::invalidateOpenGLBuffers() {
// do not use decorator function, which calls changed on poly_item which cause deletion of AABB
// poly_item->invalidateOpenGLBuffers();
are_buffers_filled = false;
d->are_temp_buffers_filled = false;
d->poly = polyhedron();
compute_bbox();
}
void Scene_polyhedron_selection_item::add_to_selection()
{
Q_FOREACH(edge_descriptor ed, temp_selected_edges)
{
selected_edges.insert(ed);
temp_selected_edges.erase(ed);
}
on_Ctrlz_pressed();
invalidateOpenGLBuffers();
QGLViewer* v = *QGLViewer::QGLViewerPool().begin();
v->update();
d->tempInstructions("Path added to selection.",
"Select two vertices to create the path between them. (1/2)");
}
void Scene_polyhedron_selection_item::save_handleType()
{
d->original_sel_mode = get_active_handle_type();
}
void Scene_polyhedron_selection_item::compute_normal_maps()
{
d->face_normals_map.clear();
d->vertex_normals_map.clear();
d->nf_pmap = boost::associative_property_map< CGAL::Unique_hash_map<boost::graph_traits<Polyhedron>::face_descriptor, Kernel::Vector_3> >(d->face_normals_map);
d->nv_pmap = boost::associative_property_map< CGAL::Unique_hash_map<boost::graph_traits<Polyhedron>::vertex_descriptor, Kernel::Vector_3> >(d->vertex_normals_map);
PMP::compute_normals(*d->poly, d->nv_pmap, d->nf_pmap);
}
void Scene_polyhedron_selection_item::updateTick()
{
d->ready_to_move = true;
QTimer::singleShot(0,this,SLOT(moveVertex()));
}
void Scene_polyhedron_selection_item::moveVertex()
{
if(d->ready_to_move)
{
Vertex_handle vh = *temp_selected_vertices.begin();
vh->point() = Kernel::Point_3(d->manipulated_frame->position().x,
d->manipulated_frame->position().y,
d->manipulated_frame->position().z);
invalidateOpenGLBuffers();
poly_item->invalidateOpenGLBuffers();
d->ready_to_move = false;
}
}
void Scene_polyhedron_selection_item::validateMoveVertex()
{
temp_selected_vertices.clear();
QGLViewer* viewer = *QGLViewer::QGLViewerPool().begin();
k_ring_selector.setEditMode(true);
viewer->setManipulatedFrame(NULL);
invalidateOpenGLBuffers();
Q_EMIT updateInstructions("Select a vertex. (1/2)");
}
bool Scene_polyhedron_selection_item_priv::canAddFace(Halfedge_handle hc, Halfedge_handle t)
{
bool found(false), is_border(false);
//if the selected halfedge is not a border, stop and signal it.
if(hc->is_border())
is_border = true;
else if(hc->opposite()->is_border())
{
hc = hc->opposite();
is_border = true;
}
if(!is_border)
{
tempInstructions("Edge not selected : no shared border found.",
"Select the second edge. (2/2)");
return false;
}
//if the halfedges are the same, stop and signal it.
if(hc == t)
{
tempInstructions("Edge not selected : halfedges must be different.",
"Select the second edge. (2/2)");
return false;
}
//if the halfedges are adjacent, stop and signal it.
if(next(t, *item->polyhedron()) == hc || next(hc, *item->polyhedron()) == t)
{
tempInstructions("Edge not selected : halfedges must not be adjacent.",
"Select the second edge. (2/2)");
return false;
}
//if the halfedges are not on the same border, stop and signal it.
boost::graph_traits<Polyhedron>::halfedge_descriptor iterator = next(t, *item->polyhedron());
while(iterator != t)
{
if(iterator == hc)
{
found = true;
boost::graph_traits<Polyhedron>::halfedge_descriptor res =
CGAL::Euler::add_face_to_border(t,hc, *item->polyhedron());
if(PMP::is_degenerated(res, *item->polyhedron(), get(CGAL::vertex_point, *item->polyhedron()), Kernel()))
{
CGAL::Euler::remove_face(res, *item->polyhedron());
tempInstructions("Edge not selected : resulting facet is degenerated.",
"Select the second edge. (2/2)");
return false;
}
break;
}
iterator = next(iterator, *item->polyhedron());
}
if(!found)
{
tempInstructions("Edge not selected : no shared border found.",
"Select the second edge. (2/2)");
return false;
}
return true;
}
bool Scene_polyhedron_selection_item_priv::canAddFaceAndVertex(Halfedge_handle hc, Halfedge_handle t)
{
bool found(false), is_border(false);
//if the selected halfedge is not a border, stop and signal it.
if(hc->is_border())
is_border = true;
else if(hc->opposite()->is_border())
{
hc = hc->opposite();
is_border = true;
}
if(!is_border)
{
tempInstructions("Edge not selected : no shared border found.",
"Select the second edge. (2/2)");
return false;
}
//if the halfedges are the same, stop and signal it.
if(hc == t)
{
tempInstructions("Edge not selected : halfedges must be different.",
"Select the second edge. (2/2)");
return false;
}
//if the halfedges are not on the same border, stop and signal it.
boost::graph_traits<Polyhedron>::halfedge_descriptor iterator = next(t, *item->polyhedron());
while(iterator != t)
{
if(iterator == hc)
{
found = true;
CGAL::Euler::add_vertex_and_face_to_border(hc,t, *item->polyhedron());
break;
}
iterator = next(iterator, *item->polyhedron());
}
if(!found)
{
tempInstructions("Edge not selected : no shared border found.",
"Select the second edge. (2/2)");
return false;
}
return true;
}
void Scene_polyhedron_selection_item::clearHL()
{
HL_selected_edges.clear();
HL_selected_facets.clear();
HL_selected_vertices.clear();
d->are_HL_buffers_filled = false;
Q_EMIT itemChanged();
}
void Scene_polyhedron_selection_item::selected_HL(const std::set<Polyhedron::Vertex_handle>& m)
{
HL_selected_edges.clear();
HL_selected_facets.clear();
HL_selected_vertices.clear();
HL_selected_vertices.insert(*m.begin());
d->are_HL_buffers_filled = false;
Q_EMIT itemChanged();
}
void Scene_polyhedron_selection_item::selected_HL(const std::set<Polyhedron::Facet_handle>& m)
{
HL_selected_edges.clear();
HL_selected_facets.clear();
HL_selected_vertices.clear();
HL_selected_facets.insert(*m.begin());
d->are_HL_buffers_filled = false;
Q_EMIT itemChanged();
}
void Scene_polyhedron_selection_item::selected_HL(const std::set<edge_descriptor>& m)
{
HL_selected_edges.clear();
HL_selected_facets.clear();
HL_selected_vertices.clear();
HL_selected_edges.insert(*m.begin());
d->are_HL_buffers_filled = false;
Q_EMIT itemChanged();
}
void Scene_polyhedron_selection_item::init(Scene_polyhedron_item* poly_item, QMainWindow* mw)
{
this->poly_item = poly_item;
connect(poly_item, SIGNAL(item_is_about_to_be_changed()), this, SLOT(poly_item_changed()));
connect(&k_ring_selector, SIGNAL(selected(const std::set<Polyhedron::Vertex_handle>&)), this,
SLOT(selected(const std::set<Polyhedron::Vertex_handle>&)));
connect(&k_ring_selector, SIGNAL(selected(const std::set<Polyhedron::Facet_handle>&)), this,
SLOT(selected(const std::set<Polyhedron::Facet_handle>&)));
connect(&k_ring_selector, SIGNAL(selected(const std::set<edge_descriptor>&)), this,
SLOT(selected(const std::set<edge_descriptor>&)));
connect(&k_ring_selector, SIGNAL(selected_HL(const std::set<Polyhedron::Vertex_handle>&)), this,
SLOT(selected_HL(const std::set<Polyhedron::Vertex_handle>&)));
connect(&k_ring_selector, SIGNAL(selected_HL(const std::set<Polyhedron::Facet_handle>&)), this,
SLOT(selected_HL(const std::set<Polyhedron::Facet_handle>&)));
connect(&k_ring_selector, SIGNAL(selected_HL(const std::set<edge_descriptor>&)), this,
SLOT(selected_HL(const std::set<edge_descriptor>&)));
connect(&k_ring_selector, SIGNAL(clearHL()), this,
SLOT(clearHL()));
connect(poly_item, SIGNAL(selection_done()), this, SLOT(update_poly()));
connect(&k_ring_selector, SIGNAL(endSelection()), this,SLOT(endSelection()));
connect(&k_ring_selector, SIGNAL(toogle_insert(bool)), this,SLOT(toggle_insert(bool)));
connect(&k_ring_selector,SIGNAL(isCurrentlySelected(Scene_polyhedron_item_k_ring_selection*)), this, SIGNAL(isCurrentlySelected(Scene_polyhedron_item_k_ring_selection*)));
k_ring_selector.init(poly_item, mw, Active_handle::VERTEX, -1);
connect(&k_ring_selector, SIGNAL(resetIsTreated()), this, SLOT(resetIsTreated()));
QGLViewer* viewer = *QGLViewer::QGLViewerPool().begin();
d->manipulated_frame = new ManipulatedFrame();
viewer->installEventFilter(this);
mw->installEventFilter(this);
facet_color = QColor(87,87,87);
edge_color = QColor(173,35,35);
vertex_color = QColor(255,205,243);
}
void Scene_polyhedron_selection_item::select_all_NT()
{
for(Facet_iterator fit = polyhedron()->facets_begin() ; fit != polyhedron()->facets_end(); ++fit) {
if(!fit->is_triangle())
selected_facets.insert(fit);
}
invalidateOpenGLBuffers();
Q_EMIT itemChanged();
}