cgal/Intersections_2/test/Intersections_2/tst52.C

80 lines
1.9 KiB
C

/*
* 2D Triangle Ray intersection.
*/
#include "numrep1.h"
#include <iostream>
#include <CGAL/Object.h>
#include <CGAL/Triangle_2.h>
#include <CGAL/Ray_2_Triangle_2_intersection.h>
#include "numrep2.h"
typedef CGAL::Point_2< TestR > point_t;
typedef CGAL::Ray_2< TestR > ray_t;
typedef CGAL::Segment_2< TestR > segment_t;
typedef CGAL::Triangle_2< TestR > trian_t;
void print(const point_t &pt)
{
double xd = CGAL::to_double(pt.x());
double yd = CGAL::to_double(pt.y());
// force 0 to be positive zero.
if (xd == 0.0)
xd = 0.0;
if (yd == 0.0)
yd = 0.0;
std::cout.setf(std::ios::showpos, std::ios::showpos);
std::cout << xd <<' '<< yd;
std::cout.unsetf(std::ios::showpos);
}
void one_pair(ray_t const & ray, trian_t const & trian)
{
segment_t seg;
point_t point;
if (CGAL::do_intersect(ray, trian))
;
CGAL::Object result = CGAL::intersection(ray, trian);
if (CGAL::assign(point, result)) {
std::cout << "Point intersection.\n";
}
if (CGAL::assign(seg, result)) {
std::cout << "Segment intersection.\n";
}
if (!CGAL::assign(seg, result) && !CGAL::assign(point, result)) {
std::cout << "No intersection.\n";
}
}
int main()
{
randomint ri;
int x1, x2, x3, y1, y2, y3, w1, w2, w3;
std::cin >> x1 >> y1 >> x2 >> y2;
if (!std::cin)
return 1;
w1 = ri.next();
w2 = ri.next();
point_t tp1(to_nt(w1*x1), to_nt(w1*y1), to_nt(w1));
point_t tp2(to_nt(w2*x2), to_nt(w2*y2), to_nt(w2));
ray_t ray(tp1, tp2);
std::cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
if (!std::cin)
return 1;
w1 = ri.next();
w2 = ri.next();
w3 = ri.next();
point_t tp3(to_nt(w1*x1), to_nt(w1*y1), to_nt(w1));
point_t tp4(to_nt(w2*x2), to_nt(w2*y2), to_nt(w2));
point_t tp5(to_nt(w3*x3), to_nt(w3*y3), to_nt(w3));
trian_t trian(tp3, tp4, tp5);
one_pair(ray, trian);
return 0;
}