cgal/Partition_2/include/CGAL/Partitioned_polygon_2.h

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// Copyright (c) 2000 Max-Planck-Institute Saarbruecken (Germany).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org); you may redistribute it under
// the terms of the Q Public License version 1.0.
// See the file LICENSE.QPL distributed with CGAL.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $Source$
// $Revision$ $Date$
// $Name$
//
// Author(s) : Susan Hert <hert@mpi-sb.mpg.de>
#ifndef CGAL_PARTITIONED_POLYGON_2_H
#define CGAL_PARTITIONED_POLYGON_2_H
#include <list>
#include <CGAL/vector.h>
#include <CGAL/circulator.h>
namespace CGAL {
// this will order the diagonals around a vertex from previous to
// next, which means a CW order if the polygon vertices are in CCW order
template<class Iterator, class Traits>
class Indirect_CW_diag_compare
{
public:
typedef typename Traits::Point_2 Point_2;
typedef typename Traits::Orientation_2 Orig_orientation;
Indirect_CW_diag_compare(){}
Indirect_CW_diag_compare(Point_2 vertex, Iterator prev_ref,
Iterator next_ref) :
_orientation(Traits().orientation_2_object()),
_vertex(vertex),
_prev_v_ref(prev_ref)
{
_vertex_orientation = _orientation(*_prev_v_ref, vertex, *next_ref);
}
bool
operator()(Iterator d1, Iterator d2)
{
Orientation d1_orientation = _orientation(*_prev_v_ref, _vertex, *d1);
Orientation d2_orientation = _orientation(*_prev_v_ref, _vertex, *d2);
Orientation d1_to_d2 = _orientation(*d1, _vertex, *d2);
// if both diagonals are on the same side of the line from previous
// vertex to this vertex then d1 comes before d2 (in CW order from
// the edge (previous, vertex)) if one makes a left turn from d1 to d2
if (d1_orientation == d2_orientation) return (d1_to_d2 == LEFT_TURN);
// if d1 is on the line containing the edge (previous, vertex), then
// the vertex must be a reflex vertex (otherwise the diagonal would
// go outside the polygon) and d1 comes first if d2 is above the line
// containing the three points, i.e., if it turns in the same
// direction as the original edges around vertex.
if (d1_orientation == COLLINEAR)
return (d2_orientation == _vertex_orientation);
// opposite sides of the line containing the previous edge
// (again, vertex must be reflex) or d2 is collinear and d1 isn't.
// In either case, d1 comes first if it is below the line containing
// the previous edge.
return (d1_orientation != _vertex_orientation);
}
private:
Orig_orientation _orientation;
Point_2 _vertex;
Iterator _prev_v_ref;
Orientation _vertex_orientation;
};
template <class Traits_>
class Partition_vertex;
//
// requires
// Traits::Polygon_2
// Traits::Point_2
// Traits::Left_turn_2
// Traits::Orientation_2
//
template <class Traits_>
class Partitioned_polygon_2 :
public CGALi::vector< Partition_vertex< Traits_ > >
{
public:
typedef Traits_ Traits;
typedef Partition_vertex<Traits> Vertex;
typedef typename CGALi::vector< Vertex >::iterator Iterator;
typedef Circulator_from_iterator<Iterator> Circulator;
typedef typename Traits::Polygon_2 Subpolygon_2;
typedef typename Traits::Point_2 Point_2;
typedef typename Traits::Left_turn_2 Left_turn_2;
typedef std::list<Circulator> Diagonal_list;
typedef typename Diagonal_list::iterator Diagonal_iterator;
Partitioned_polygon_2() : _left_turn(Traits().left_turn_2_object())
{ }
template <class InputIterator>
Partitioned_polygon_2(InputIterator first, InputIterator beyond) :
_left_turn(Traits().left_turn_2_object())
{
for (; first != beyond; first++) {
push_back(Vertex(*first));
}
}
void insert_diagonal(Circulator v1_ref, Circulator v2_ref)
{
(*v1_ref).insert_diagonal(v2_ref);
(*v2_ref).insert_diagonal(v1_ref);
}
void prune_diagonals()
{
Circulator first(this->begin(), this->end(), this->begin());
Circulator c = first;
Diagonal_iterator d;
#ifdef CGAL_PARTITIONED_POLY_DEBUG
std::cout << "pruning diagonals ..." << std::endl;
#endif
do {
d = (*c).diagonals_begin();
while (d != (*c).diagonals_end()) {
if (!diagonal_is_necessary(c, *d))
{
#ifdef CGAL_PARTITIONED_POLY_DEBUG
std::cout << " removing from " << *c << " to " << **d
<< std::endl;
#endif
(**d).diagonal_erase(c);
d = (*c).diagonal_erase(d);
}
else
{
d++;
}
}
#ifdef CGAL_PARTITIONED_POLY_DEBUG
(*c).print_diagonals();
#endif
(*c).reset_current_diagonal();
}
while (++c != first);
}
// the pruning is probably no longer necessary
template <class OutputIterator>
OutputIterator partition(OutputIterator result, bool prune)
{
// walk through each vertex and sort the diagonals
Circulator first(this->begin(), this->end());
Circulator c = first;
Circulator next;
Circulator prev = c;
prev--;
do
{
next = c;
next++;
(*c).sort_diagonals(prev, next);
#ifdef CGAL_PARTITIONED_POLY_DEBUG
(*c).print_diagonals();
#endif
prev = c;
}
while (++c != first);
// now remove any diagonals that do not cut a reflex angle at one end
if (prune) prune_diagonals();
#ifdef CGAL_PARTITIONED_POLY_DEBUG
c = first;
do
{
(*c).print_diagonals();
}
while (++c != first);
#endif
make_polygon(first, result);
return result;
}
private:
template<class OutputIterator>
Circulator make_polygon(Circulator start, OutputIterator& result)
{
Subpolygon_2 new_polygon;
Circulator next = start;
do
{
new_polygon.push_back(*next);
#ifdef CGAL_PARTITIONED_POLY_DEBUG
std::cout << "adding vertex " << *next << std::endl;
#endif
Circulator diag;
if ((*next).has_unused_diagonals())
{
diag = (*next).current_diagonal();
#ifdef CGAL_PARTITIONED_POLY_DEBUG
std::cout << "diagonal endpoint: " << *diag << std::endl;
#endif
(*next).advance_diagonal();
if (diag == start)
{
*result = new_polygon;
result++;
return next;
}
else
{
next = make_polygon(next, result);
}
}
else next++;
} while (next != start);
*result = new_polygon;
result++;
return next;
// if there are no diagonals at this vertex
// push on the vertex
// else if the first diagonal closes the polygon
// close the polygon
// return the current vertex (NOT the other end of the diagonal)
// else
// remove the first diagonal
// recur, starting a new polygon at this vertex and return the
// vertex where the new polygon ended
// continue from the last vertex of the new polygon
}
bool cuts_reflex_angle(Circulator vertex_ref, Circulator diag_endpoint)
{
Circulator prev = vertex_ref; prev--;
Circulator next = vertex_ref; next++;
// find diag_endpoint in vertex_ref's list of diagonals
Diagonal_iterator d_it;
for (d_it = (*vertex_ref).diagonals_begin();
d_it != (*vertex_ref).diagonals_end() && diag_endpoint != *d_it;
d_it++)
{
prev = *d_it;
}
Diagonal_iterator next_d_it = d_it;
next_d_it++;
if (next_d_it == (*vertex_ref).diagonals_end())
{
next = vertex_ref;
next++;
}
else
next = *next_d_it;
// return _right_turn(*prev, *vertex_ref, *next);
return _left_turn(*vertex_ref, *prev, *next);
}
bool diagonal_is_necessary(Circulator diag_ref1, Circulator diag_ref2)
{
return (cuts_reflex_angle(diag_ref1, diag_ref2) ||
cuts_reflex_angle(diag_ref2, diag_ref1));
}
Left_turn_2 _left_turn;
};
template <class Traits_>
class Partition_vertex : public Traits_::Point_2
{
public:
typedef Traits_ Traits;
typedef typename Traits::Point_2 Base_point;
typedef typename Partitioned_polygon_2< Traits >::Circulator Circulator;
typedef Partition_vertex<Traits> Self;
//
// It might be better if this were a set that used Indirect_CW_diag_compare
// as the Compare object, but the constructor for Indirect_CW_diag_compare
// requires prev and next pointers, which would have to be supplied to
// the constructor for a Partition_vertex as well, which is difficult to
// do (perhaps impossible in general since you don't know what next and
// previous will be until the whole polygon is constructed)
//
typedef std::list<Circulator> Diagonal_list;
typedef typename Diagonal_list::iterator Diagonal_iterator;
#ifdef CGAL_CFG_RWSTD_NO_MEMBER_TEMPLATES
static Indirect_CW_diag_compare<Circulator,Traits> indirect_cw_diag_compare;
static bool compare(const Circulator& circ1, const Circulator& circ2)
{
return indirect_cw_diag_compare(circ1, circ2);
}
#endif
Partition_vertex(Base_point p): Base_point(p) {}
void insert_diagonal(Circulator v_ref)
{
diag_endpoint_refs.push_back(v_ref);
}
Diagonal_iterator diagonal_erase(Diagonal_iterator d_ref)
{
return diag_endpoint_refs.erase(d_ref);
}
Diagonal_iterator diagonal_erase(Circulator diag_endpoint)
{
Diagonal_iterator d_it = diagonals_begin();
for (d_it = diagonals_begin(); d_it != diagonals_end() &&
*d_it != diag_endpoint; d_it++);
if (d_it != diagonals_end()) return diag_endpoint_refs.erase(d_it);
return d_it;
}
Diagonal_iterator diagonals_begin()
{
return diag_endpoint_refs.begin();
}
Diagonal_iterator diagonals_end()
{
return diag_endpoint_refs.end();
}
bool has_unused_diagonals( )
{
return current_diag != diag_endpoint_refs.end();
}
// sort the diagonals ccw around the point they have in common
// and remove any duplicate diagonals
void sort_diagonals(const Circulator& prev, const Circulator& next)
{
#ifdef CGAL_CFG_RWSTD_NO_MEMBER_TEMPLATES
indirect_cw_diag_compare = Indirect_CW_diag_compare<Circulator,Traits>(*this, prev, next);
diag_endpoint_refs.sort(&Self::compare);
#else
diag_endpoint_refs.sort(Indirect_CW_diag_compare<Circulator,Traits>(*this, prev, next));
#endif
diag_endpoint_refs.unique();
current_diag = diag_endpoint_refs.begin();
}
void reset_current_diagonal( )
{
current_diag = diag_endpoint_refs.begin();
}
Circulator current_diagonal( ) const
{ return *current_diag; }
void advance_diagonal()
{
if (current_diag != diag_endpoint_refs.end())
current_diag++;
}
void print_diagonals( ) const
{
std::cout << "from " << *this << std::endl;
typename std::list<Circulator>::const_iterator it;
for (it = diag_endpoint_refs.begin();it != diag_endpoint_refs.end();
it++)
{
std::cout << " to " << **it << std::endl;
}
}
private:
Diagonal_list diag_endpoint_refs;
Diagonal_iterator current_diag;
};
#ifdef CGAL_CFG_RWSTD_NO_MEMBER_TEMPLATES
template <class Traits>
Indirect_CW_diag_compare<typename Partitioned_polygon_2<Traits>::Circulator,Traits>
Partition_vertex<Traits>::indirect_cw_diag_compare;
#endif
}
#endif // CGAL_PARTITIONED_POLYGON_2_H