cgal/Triangulation_3/include/CGAL/Triangulation_ds_cell_base_3.h

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// Copyright (c) 1999-2005 INRIA Sophia-Antipolis (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org); you may redistribute it under
// the terms of the Q Public License version 1.0.
// See the file LICENSE.QPL distributed with CGAL.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
// Author(s) : Monique Teillaud <Monique.Teillaud@sophia.inria.fr>
// Sylvain Pion
// cell of a triangulation data structure of any dimension <=3
#ifndef CGAL_TRIANGULATION_DS_CELL_BASE_3_H
#define CGAL_TRIANGULATION_DS_CELL_BASE_3_H
#include <CGAL/basic.h>
#include <CGAL/triangulation_assertions.h>
#include <CGAL/Dummy_tds_3.h>
CGAL_BEGIN_NAMESPACE
template < typename TDS = void >
class Triangulation_ds_cell_base_3
{
public:
typedef TDS Triangulation_data_structure;
typedef typename TDS::Vertex_handle Vertex_handle;
typedef typename TDS::Cell_handle Cell_handle;
typedef typename TDS::Vertex Vertex;
typedef typename TDS::Cell Cell;
template <typename TDS2>
struct Rebind_TDS { typedef Triangulation_ds_cell_base_3<TDS2> Other; };
Triangulation_ds_cell_base_3()
{
set_vertices();
set_neighbors();
set_in_conflict_flag(0);
}
Triangulation_ds_cell_base_3(const Vertex_handle& v0, const Vertex_handle& v1,
const Vertex_handle& v2, const Vertex_handle& v3)
{
set_vertices(v0, v1, v2, v3);
set_neighbors();
set_in_conflict_flag(0);
}
Triangulation_ds_cell_base_3(const Vertex_handle& v0, const Vertex_handle& v1,
const Vertex_handle& v2, const Vertex_handle& v3,
const Cell_handle& n0, const Cell_handle& n1,
const Cell_handle& n2, const Cell_handle& n3)
{
set_vertices(v0, v1, v2, v3);
set_neighbors(n0, n1, n2, n3);
set_in_conflict_flag(0);
}
// ACCESS FUNCTIONS
const Vertex_handle& vertex(int i) const
{
CGAL_triangulation_precondition( i >= 0 && i <= 3 );
return V[i];
}
bool has_vertex(const Vertex_handle& v) const
{
return (V[0] == v) || (V[1] == v) || (V[2]== v) || (V[3]== v);
}
bool has_vertex(const Vertex_handle& v, int & i) const
{
if (v == V[0]) { i = 0; return true; }
if (v == V[1]) { i = 1; return true; }
if (v == V[2]) { i = 2; return true; }
if (v == V[3]) { i = 3; return true; }
return false;
}
int index(const Vertex_handle& v) const
{
if (v == V[0]) { return 0; }
if (v == V[1]) { return 1; }
if (v == V[2]) { return 2; }
CGAL_triangulation_assertion( v == V[3] );
return 3;
}
const Cell_handle& neighbor(int i) const
{
CGAL_triangulation_precondition( i >= 0 && i <= 3);
return N[i];
}
bool has_neighbor(const Cell_handle& n) const
{
return (N[0] == n) || (N[1] == n) || (N[2] == n) || (N[3] == n);
}
bool has_neighbor(const Cell_handle& n, int & i) const
{
if(n == N[0]){ i = 0; return true; }
if(n == N[1]){ i = 1; return true; }
if(n == N[2]){ i = 2; return true; }
if(n == N[3]){ i = 3; return true; }
return false;
}
int index(const Cell_handle& n) const
{
if (n == N[0]) return 0;
if (n == N[1]) return 1;
if (n == N[2]) return 2;
CGAL_triangulation_assertion( n == N[3] );
return 3;
}
// SETTING
void set_vertex(int i, const Vertex_handle& v)
{
CGAL_triangulation_precondition( i >= 0 && i <= 3);
V[i] = v;
}
void set_neighbor(int i, const Cell_handle& n)
{
CGAL_triangulation_precondition( i >= 0 && i <= 3);
CGAL_triangulation_precondition( this != &*n );
N[i] = n;
}
void set_vertices()
{
V[0] = V[1] = V[2] = V[3] = Vertex_handle();
}
void set_vertices(const Vertex_handle& v0, const Vertex_handle& v1,
const Vertex_handle& v2, const Vertex_handle& v3)
{
V[0] = v0;
V[1] = v1;
V[2] = v2;
V[3] = v3;
}
void set_neighbors()
{
N[0] = N[1] = N[2] = N[3] = Cell_handle();
}
void set_neighbors(const Cell_handle& n0, const Cell_handle& n1,
const Cell_handle& n2, const Cell_handle& n3)
{
CGAL_triangulation_precondition( this != &*n0 );
CGAL_triangulation_precondition( this != &*n1 );
CGAL_triangulation_precondition( this != &*n2 );
CGAL_triangulation_precondition( this != &*n3 );
N[0] = n0;
N[1] = n1;
N[2] = n2;
N[3] = n3;
}
// CHECKING
// the following trivial is_valid allows
// the user of derived cell base classes
// to add their own purpose checking
bool is_valid(bool = false, int = 0) const
{ return true; }
// This is here in the *ds*_cell_base to ease its use as default
// template parameter, so that the .dual() functions of Delaunay_3
// still work.
template < typename Traits >
typename Traits::Point_3
circumcenter(const Traits& gt) const
{
return gt.construct_circumcenter_3_object()(this->vertex(0)->point(),
this->vertex(1)->point(),
this->vertex(2)->point(),
this->vertex(3)->point());
}
// For use by Compact_container.
void * for_compact_container() const { return N[0].for_compact_container(); }
void * & for_compact_container() { return N[0].for_compact_container(); }
// Conflict flag access functions.
// This should become a property map or something at some point.
void set_in_conflict_flag(unsigned char f) { _in_conflict_flag = f; }
unsigned char get_in_conflict_flag() const { return _in_conflict_flag; }
private:
Cell_handle N[4];
Vertex_handle V[4];
unsigned char _in_conflict_flag;
};
template < class TDS >
inline
std::istream&
operator>>(std::istream &is, Triangulation_ds_cell_base_3<TDS> &)
// non combinatorial information. Default = nothing
{
return is;
}
template < class TDS >
inline
std::ostream&
operator<<(std::ostream &os, const Triangulation_ds_cell_base_3<TDS> &)
// non combinatorial information. Default = nothing
{
return os;
}
// Specialization for void.
template <>
class Triangulation_ds_cell_base_3<void>
{
public:
typedef Dummy_tds_3 Triangulation_data_structure;
typedef Triangulation_data_structure::Vertex_handle Vertex_handle;
typedef Triangulation_data_structure::Cell_handle Cell_handle;
template <typename TDS2>
struct Rebind_TDS { typedef Triangulation_ds_cell_base_3<TDS2> Other; };
};
CGAL_END_NAMESPACE
#endif // CGAL_TRIANGULATION_DS_CELL_BASE_3_H