cgal/TDS_2/include/CGAL/Triangulation_ds_face_base_2.h

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C++

// Copyright (c) 1997 INRIA Sophia-Antipolis (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial
//
//
// Author(s) : Mariette Yvinec
#ifndef CGAL_TRIANGULATION_DS_FACE_BASE_2_H
#define CGAL_TRIANGULATION_DS_FACE_BASE_2_H
#include <CGAL/license/TDS_2.h>
#include <CGAL/config.h>
#include <CGAL/triangulation_assertions.h>
#include <CGAL/Triangulation_utils_2.h>
#include <CGAL/Dummy_tds_2.h>
namespace CGAL {
template < typename TDS = void>
class Triangulation_ds_face_base_2
{
public:
typedef TDS Triangulation_data_structure;
typedef typename TDS::Vertex_handle Vertex_handle;
typedef typename TDS::Face_handle Face_handle;
typedef typename TDS::Face_data TDS_data;
template <typename TDS2>
struct Rebind_TDS { typedef Triangulation_ds_face_base_2<TDS2> Other; };
private:
Vertex_handle V[3];
Face_handle N[3];
TDS_data _tds_data;
public:
Triangulation_ds_face_base_2();
Triangulation_ds_face_base_2(Vertex_handle v0,
Vertex_handle v1,
Vertex_handle v2);
Triangulation_ds_face_base_2(Vertex_handle v0,
Vertex_handle v1,
Vertex_handle v2,
Face_handle n0,
Face_handle n1,
Face_handle n2);
Vertex_handle vertex(int i) const;
bool has_vertex(Vertex_handle v) const;
bool has_vertex(Vertex_handle v, int& i) const ;
int index(Vertex_handle v) const ;
Face_handle neighbor(int i) const ;
bool has_neighbor(Face_handle n) const;
bool has_neighbor(Face_handle n, int& i) const;
int index(Face_handle n) const;
void set_vertex(int i, Vertex_handle v);
void set_vertices();
void set_vertices(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2);
void set_neighbor(int i, Face_handle n) ;
void set_neighbors();
void set_neighbors(Face_handle n0, Face_handle n1, Face_handle n2);
void reorient();
void ccw_permute();
void cw_permute();
int dimension() const;
//the following trivial is_valid to allow
// the user of derived face base classes
// to add their own purpose checking
bool is_valid(bool /* verbose */ = false, int /* level */ = 0) const
{return true;}
// For use by Compact_container.
void * for_compact_container() const {return N[0].for_compact_container(); }
void for_compact_container(void* p) { N[0].for_compact_container(p);}
// TDS internal data access functions.
TDS_data& tds_data() { return _tds_data; }
const TDS_data& tds_data() const { return _tds_data; }
static int ccw(int i) {return Triangulation_cw_ccw_2::ccw(i);}
static int cw(int i) {return Triangulation_cw_ccw_2::cw(i);}
};
template <class TDS>
Triangulation_ds_face_base_2<TDS> ::
Triangulation_ds_face_base_2()
{
set_vertices();
set_neighbors();
}
template <class TDS>
Triangulation_ds_face_base_2<TDS> ::
Triangulation_ds_face_base_2( Vertex_handle v0,
Vertex_handle v1,
Vertex_handle v2)
{
set_vertices(v0, v1, v2);
set_neighbors();
}
template <class TDS>
Triangulation_ds_face_base_2<TDS> ::
Triangulation_ds_face_base_2(Vertex_handle v0,
Vertex_handle v1,
Vertex_handle v2,
Face_handle n0,
Face_handle n1,
Face_handle n2)
{
set_vertices(v0, v1, v2);
set_neighbors(n0, n1, n2);
}
template <class TDS>
inline
typename Triangulation_ds_face_base_2<TDS>::Vertex_handle
Triangulation_ds_face_base_2<TDS>::
vertex(int i) const
{
CGAL_triangulation_precondition( i == 0 || i == 1 || i == 2);
return V[i];
}
template <class TDS>
inline bool
Triangulation_ds_face_base_2<TDS> ::
has_vertex(Vertex_handle v) const
{
return (V[0] == v) || (V[1] == v) || (V[2]== v);
}
template <class TDS>
inline bool
Triangulation_ds_face_base_2<TDS> ::
has_vertex(Vertex_handle v, int& i) const
{
if (v == V[0]) {
i = 0;
return true;
}
if (v == V[1]) {
i = 1;
return true;
}
if (v == V[2]) {
i = 2;
return true;
}
return false;
}
template <class TDS>
inline int
Triangulation_ds_face_base_2<TDS> ::
index(Vertex_handle v) const
{
if (v == V[0]) return 0;
if (v == V[1]) return 1;
CGAL_triangulation_assertion( v == V[2] );
return 2;
}
template <class TDS>
inline
typename Triangulation_ds_face_base_2<TDS>::Face_handle
Triangulation_ds_face_base_2<TDS>::
neighbor(int i) const
{
CGAL_triangulation_precondition( i == 0 || i == 1 || i == 2);
return N[i];
}
template <class TDS>
inline bool
Triangulation_ds_face_base_2<TDS> ::
has_neighbor(Face_handle n) const
{
return (N[0] == n) || (N[1] == n) || (N[2] == n);
}
template <class TDS>
inline bool
Triangulation_ds_face_base_2<TDS> ::
has_neighbor(Face_handle n, int& i) const
{
if(n == N[0]){
i = 0;
return true;
}
if(n == N[1]){
i = 1;
return true;
}
if(n == N[2]){
i = 2;
return true;
}
return false;
}
template <class TDS>
inline int
Triangulation_ds_face_base_2<TDS> ::
index(Face_handle n) const
{
if (n == N[0]) return 0;
if (n == N[1]) return 1;
CGAL_triangulation_assertion( n == N[2] );
return 2;
}
template <class TDS>
inline void
Triangulation_ds_face_base_2<TDS> ::
set_vertex(int i, Vertex_handle v)
{
CGAL_triangulation_precondition( i == 0 || i == 1 || i == 2);
V[i] = v;
}
template <class TDS>
inline void
Triangulation_ds_face_base_2<TDS> ::
set_neighbor(int i, Face_handle n)
{
CGAL_triangulation_precondition( i == 0 || i == 1 || i == 2);
CGAL_triangulation_precondition( this != n.operator->() );
N[i] = n;
}
template <class TDS>
inline void
Triangulation_ds_face_base_2<TDS> ::
set_vertices()
{
V[0] = V[1] = V[2] = Vertex_handle();
}
template <class TDS>
inline void
Triangulation_ds_face_base_2<TDS> ::
set_vertices(Vertex_handle v0, Vertex_handle v1, Vertex_handle v2)
{
V[0] = v0;
V[1] = v1;
V[2] = v2;
}
template <class TDS>
inline void
Triangulation_ds_face_base_2<TDS> ::
set_neighbors()
{
N[0] = N[1] = N[2] = Face_handle();
}
template <class TDS>
inline void
Triangulation_ds_face_base_2<TDS> ::
set_neighbors(Face_handle n0,Face_handle n1, Face_handle n2)
{
CGAL_triangulation_precondition( this != n0.operator->() );
CGAL_triangulation_precondition( this != n1.operator->() );
CGAL_triangulation_precondition( this != n2.operator->() );
N[0] = n0;
N[1] = n1;
N[2] = n2;
}
template <class TDS>
void
Triangulation_ds_face_base_2<TDS> ::
reorient()
{
//exchange the vertices 0 and 1
set_vertices (V[1],V[0],V[2]);
set_neighbors(N[1],N[0],N[2]);
}
template <class TDS>
inline void
Triangulation_ds_face_base_2<TDS> ::
ccw_permute()
{
set_vertices (V[2],V[0],V[1]);
set_neighbors(N[2],N[0],N[1]);
}
template <class TDS>
inline void
Triangulation_ds_face_base_2<TDS> ::
cw_permute()
{
set_vertices (V[1],V[2],V[0]);
set_neighbors(N[1],N[2],N[0]);
}
template < class TDS>
inline int
Triangulation_ds_face_base_2<TDS> ::
dimension() const
{
if (V[2] != Vertex_handle()) {return 2;}
else return( V[1] != Vertex_handle() ? 1 : 0);
}
template < class TDS >
inline
std::istream&
operator>>(std::istream &is, Triangulation_ds_face_base_2<TDS> &)
// non combinatorial information. Default = nothing
{
return is;
}
template < class TDS >
inline
std::ostream&
operator<<(std::ostream &os, const Triangulation_ds_face_base_2<TDS> &)
// non combinatorial information. Default = nothing
{
return os;
}
// Specialisation for void.
template <>
class Triangulation_ds_face_base_2<void>
{
public:
typedef Dummy_tds_2 Triangulation_data_structure;
typedef Triangulation_data_structure::Vertex_handle Vertex_handle;
typedef Triangulation_data_structure::Face_handle Face_handle;
template <typename TDS2>
struct Rebind_TDS { typedef Triangulation_ds_face_base_2<TDS2> Other; };
};
} //namespace CGAL
#endif //CGAL_DS_TRIANGULATION_FACE_BASE_2_H