cgal/Arrangement_on_surface_2/demo/earth/Aos.cpp

547 lines
17 KiB
C++

#include "Aos.h"
#include <iostream>
#include <iterator>
#include <vector>
#include <qmath.h>
#include <qvector3d.h>
#include <CGAL/Exact_predicates_exact_constructions_kernel.h>
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Arrangement_on_surface_2.h>
#include <CGAL/Arr_extended_dcel.h>
#include <CGAL/Arr_geodesic_arc_on_sphere_traits_2.h>
#include <CGAL/Arr_spherical_topology_traits_2.h>
#include <CGAL/Vector_3.h>
#include "arr_print.h"
#include "Tools.h"
namespace {
using Kernel = CGAL::Exact_predicates_exact_constructions_kernel;
using Geom_traits = CGAL::Arr_geodesic_arc_on_sphere_traits_2<Kernel>;
using Point = Geom_traits::Point_2;
using Curve = Geom_traits::Curve_2;
using Topol_traits = CGAL::Arr_spherical_topology_traits_2<Geom_traits>;
using Arrangement = CGAL::Arrangement_on_surface_2<Geom_traits, Topol_traits>;
// the following is from "arr_inexact_construction_segments.h":
using Segment = Geom_traits::X_monotone_curve_2;
using Vertex_handle = Arrangement::Vertex_handle;
// Extended DCEL & Arrangement
struct Flag
{
bool v;
Flag() : v{ false } {}
Flag(bool init) : v{ init } {}
};
using Ext_dcel = CGAL::Arr_extended_dcel<Geom_traits, Flag, Flag, Flag>;
using Ext_topol_traits = CGAL::Arr_spherical_topology_traits_2<Geom_traits,
Ext_dcel>;
using Ext_aos = CGAL::Arrangement_on_surface_2<Geom_traits, Ext_topol_traits>;
using Dir3 = Kernel::Direction_3;
std::ostream& operator << (std::ostream& os, const Dir3& d)
{
os << d.dx() << ", " << d.dy() << ", " << d.dz();
return os;
}
using Approximate_point_2 = Geom_traits::Approximate_point_2;
std::ostream& operator << (std::ostream& os, const Approximate_point_2& d)
{
os << d.dx() << ", " << d.dy() << ", " << d.dz();
return os;
}
using Approximate_number_type = Geom_traits::Approximate_number_type;
using Approximate_kernel = Geom_traits::Approximate_kernel;
using Approximate_Vector_3 = CGAL::Vector_3<Approximate_kernel>;
using Approximate_Direction_3 = Approximate_kernel::Direction_3;
using Direction_3 = Kernel::Direction_3;
std::ostream& operator << (std::ostream& os, const Approximate_Vector_3& v)
{
os << v.x() << ", " << v.y() << ", " << v.z();
//os << v.hx() << ", " << v.hy() << ", " << v.hz() << ", " << v.hw();
return os;
}
//---------------------------------------------------------------------------
// below are the helper functions used to construct the arcs from KML data
// TODO: Revisit handling of INNER & OUTER boundaries
using Curves = std::vector<Curve>;
// get curves for the given kml placemark
// NOTE: this is defined here to keep the definitions local to this cpp file
Curves get_arcs(const Kml::Placemark& placemark)
{
Geom_traits traits;
auto ctr_p = traits.construct_point_2_object();
auto ctr_cv = traits.construct_curve_2_object();
std::vector<Curve> xcvs;
for (const auto& polygon : placemark.polygons)
{
// colect all rings into a single list (FOR NOW!!!)
// TO-DO: PROCESS OUTER & INNER BOUNDARIES SEPARATELY!!!
Kml::LinearRings linear_rings;
linear_rings.push_back(polygon.outer_boundary);
for (const auto& inner_boundary : polygon.inner_boundaries)
linear_rings.push_back(inner_boundary);
// convert the nodes to points on unit-sphere
for (const auto& lring : linear_rings)
{
std::vector<Approximate_Vector_3> sphere_points;
for (const auto& node : lring.nodes)
{
const auto p = node.get_coords_3d();
Approximate_Vector_3 v(p.x, p.y, p.z);
sphere_points.push_back(v);
}
// add geodesic arcs for the current LinearRing
int num_points = sphere_points.size();
for (int i = 0; i < num_points - 1; i++)
{
const auto p1 = sphere_points[i];
const auto p2 = sphere_points[i + 1];
xcvs.push_back(ctr_cv(ctr_p(p1.x(), p1.y(), p1.z()),
ctr_p(p2.x(), p2.y(), p2.z())));
}
}
}
return xcvs;
}
// this one is used by the Aos::check and Aos::ext_check functions
int num_counted_nodes = 0;
int num_counted_arcs = 0;
int num_counted_polygons = 0;
template<typename Arr_type>
Curves get_arcs(const Kml::Placemarks& placemarks, Arr_type& arr)
{
Geom_traits traits;
auto ctr_p = traits.construct_point_2_object();
auto ctr_cv = traits.construct_curve_2_object();
num_counted_nodes = 0;
num_counted_arcs = 0;
num_counted_polygons = 0;
std::vector<Curve> xcvs;
for (const auto& pm : placemarks)
{
for (const auto& polygon : pm.polygons)
{
num_counted_polygons++;
// colect all rings into a single list (FOR NOW!!!)
// TO-DO: PROCESS OUTER & INNER BOUNDARIES SEPARATELY!!!
Kml::LinearRings linear_rings;
linear_rings.push_back(polygon.outer_boundary);
for (const auto& inner_boundary : polygon.inner_boundaries)
linear_rings.push_back(inner_boundary);
// loop on outer and inner boundaries
for (const auto& lring : linear_rings)
{
// convert the nodes to points on unit-sphere
std::vector<Approximate_Vector_3> sphere_points;
for (const auto& node : lring.nodes)
{
num_counted_nodes++;
const auto p = node.get_coords_3d();
Approximate_Vector_3 v(p.x, p.y, p.z);
sphere_points.push_back(v);
CGAL::insert_point(arr, ctr_p(p.x, p.y, p.z));
}
// add curves
int num_points = sphere_points.size();
for (int i = 0; i < num_points - 1; i++)
{
num_counted_arcs++;
const auto p1 = sphere_points[i];
const auto p2 = sphere_points[i + 1];
auto xcv = ctr_cv(ctr_p(p1.x(), p1.y(), p1.z()),
ctr_p(p2.x(), p2.y(), p2.z()));
xcvs.push_back(xcv);
}
}
}
}
return xcvs;
}
}
Aos::Approx_arc Aos::get_approx_identification_curve(double error)
{
Geom_traits traits;
auto ctr_p = traits.construct_point_2_object();
auto ctr_cv = traits.construct_curve_2_object();
// identification curve (meridian pierced by NEGATIVE Y-AXIS)
auto xcv = ctr_cv(ctr_p(0, 0, -1), ctr_p(0, 0, 1), Dir3(0,1,0));
auto approx = traits.approximate_2_object();
Approx_arc approx_arc;
{
std::vector<Approximate_point_2> v;
auto oi2 = approx(xcv, error, std::back_insert_iterator(v));
for (const auto& p : v)
{
const QVector3D arc_point(p.dx(), p.dy(), p.dz());
approx_arc.push_back(arc_point);
}
}
return approx_arc;
}
Aos::Approx_arcs Aos::get_approx_arcs(double error)
{
Geom_traits traits;
Arrangement arr(&traits);
auto ctr_p = traits.construct_point_2_object();
auto ctr_cv = traits.construct_curve_2_object();
std::vector<Curve> xcvs;
xcvs.push_back(ctr_cv(ctr_p(1, 0, 0), ctr_p(0, 1, 0)));
xcvs.push_back(ctr_cv(ctr_p(1, 0, 0), ctr_p(0, 0, 1)));
xcvs.push_back(ctr_cv(ctr_p(0, 1, 0), ctr_p(0, 0, 1)));
//xcvs.push_back(ctr_cv(ctr_p(1, 0, 0), ctr_p(0, 1, 0), Dir3(0, 0, -1)));
//xcvs.push_back(ctr_cv(Dir3(0, 0, -1)));
auto approx = traits.approximate_2_object();
std::vector<std::vector<QVector3D>> arcs;
for (const auto& xcv : xcvs)
{
std::vector<Approximate_point_2> v;
auto oi2 = approx(xcv, error, std::back_insert_iterator(v));
std::vector<QVector3D> arc_points;
for (const auto& p : v)
{
const QVector3D arc_point(p.dx(), p.dy(), p.dz());
arc_points.push_back(arc_point);
}
arcs.push_back(std::move(arc_points));
}
//std::cout << "offset count = " << m_arc_offsets.size() << std::endl;
return arcs;
}
Aos::Approx_arcs Aos::get_approx_arcs(const Kml::Placemark& placemark, double error)
{
Geom_traits traits;
auto ctr_p = traits.construct_point_2_object();
auto ctr_cv = traits.construct_curve_2_object();
auto xcvs = get_arcs(placemark);
auto approx = traits.approximate_2_object();
std::vector<std::vector<QVector3D>> arcs;
for (const auto& xcv : xcvs)
{
std::vector<Approximate_point_2> v;
auto oi2 = approx(xcv, error, std::back_insert_iterator(v));
std::vector<QVector3D> arc_points;
for (const auto& p : v)
{
const QVector3D arc_point(p.dx(), p.dy(), p.dz());
arc_points.push_back(arc_point);
}
arcs.push_back(std::move(arc_points));
}
//std::cout << "offset count = " << m_arc_offsets.size() << std::endl;
return arcs;
}
void Aos::check(const Kml::Placemarks& placemarks)
{
Geom_traits traits;
Arrangement arr(&traits);
auto xcvs = get_arcs(placemarks, arr);
std::cout << "-------------------------------\n";
std::cout << "num arr vertices (before adding arcs) = " <<
arr.number_of_vertices() << std::endl;
// add arcs
for(auto xcv : xcvs)
CGAL::insert_curve(arr, xcv);
std::cout << "-------------------------------\n";
std::cout << "num nodes = " << num_counted_nodes << std::endl;
std::cout << "num arr vertices = " << arr.number_of_vertices() << std::endl;
std::cout << "-------------------------------\n";
std::cout << "num counted arcs = " << num_counted_arcs << std::endl;
std::cout << "num arr edges = " << arr.number_of_edges() << std::endl;
std::cout << "-------------------------------\n";
std::cout << "num polygons = " << num_counted_polygons << std::endl;
std::cout << "num arr faces = " << arr.number_of_faces() << std::endl;
}
std::vector<QVector3D> Aos::ext_check(const Kml::Placemarks& placemarks)
{
// Construct the arrangement from 12 geodesic arcs.
Geom_traits traits;
Ext_aos arr(&traits);
auto xcvs = get_arcs(placemarks, arr);
// MARK all vertices as true
for (auto vit = arr.vertices_begin(); vit != arr.vertices_end(); ++vit)
{
vit->set_data(Flag(true));
}
std::cout << "-------------------------------\n";
std::cout << "num arr vertices (before adding arcs) = " <<
arr.number_of_vertices() << std::endl;
// add arcs
for (auto& xcv : xcvs)
CGAL::insert_curve(arr, xcv);
// extract all vertices that are ADDED when inserting the arcs!
int num_created_vertices = 0;
std::vector<QVector3D> created_vertices;
auto approx = traits.approximate_2_object();
for (auto vit = arr.vertices_begin(); vit != arr.vertices_end(); ++vit)
{
auto& d = vit->data();
if (vit->data().v == false)
{
std::cout << "-------------------------------------\n";
std::cout << vit->point() << std::endl;
if (2 == vit->degree())
;//continue;
if (1 == vit->degree())
{
auto p = vit->point();
auto p2 = p.location();
std::cout << " deg-1 vertex = " << p << std::endl;
std::cout << " deg-1 vertex: " << std::boolalpha << vit->incident_halfedges()->target()->data().v << std::endl;
}
num_created_vertices++;
auto p = vit->point();
auto ap = approx(p);
QVector3D new_vertex(ap.dx(), ap.dy(), ap.dz());
new_vertex.normalize();
std::cout << new_vertex << std::endl;
std::cout << "degree = " << vit->degree() << std::endl;
created_vertices.push_back(new_vertex);
// find the arcs that are adjacent to this vertex
const auto first = vit->incident_halfedges();
auto curr = first;
do {
} while (++curr != first);
std::cout << "\n";
}
}
Kml::Node n{ 180.0, -84.71338 };
std::cout << "Node itself = " << n.get_coords_3d() << std::endl;
std::cout << "*** num created vertices = " << num_created_vertices << std::endl;
std::cout << "-------------------------------\n";
std::cout << "num nodes = " << num_counted_nodes << std::endl;
std::cout << "num arr vertices = " << arr.number_of_vertices() << std::endl;
std::cout << "-------------------------------\n";
std::cout << "num counted arcs = " << num_counted_arcs << std::endl;
std::cout << "num arr edges = " << arr.number_of_edges() << std::endl;
std::cout << "-------------------------------\n";
std::cout << "num polygons = " << num_counted_polygons << std::endl;
std::cout << "num arr faces = " << arr.number_of_faces() << std::endl;
return created_vertices;
}
std::vector<QVector3D> Aos::ext_check_id_based(Kml::Placemarks& placemarks)
{
// Construct the arrangement from 12 geodesic arcs.
Geom_traits traits, traits2;
Ext_aos arr(&traits), arr2(&traits2);
//
//auto nodes = Kml::generate_ids(placemarks);
auto nodes = Kml::generate_ids_approx(placemarks, 0.001);
//Segment s()
auto ctr_p = traits.construct_point_2_object();
auto ctr_cv = traits.construct_curve_2_object();
int num_counted_arcs = 0;
int num_counted_polygons = 0;
//
std::vector<Point> points;
using Vertex_handle = decltype(CGAL::insert_point(arr2, ctr_p(1, 0, 0)));
std::vector<Vertex_handle> vertices;
for (const auto& node : nodes)
{
auto n = node.get_coords_3d();
auto p = ctr_p(n.x, n.y, n.z);
auto v = CGAL::insert_point(arr, p);
points.push_back(p);
vertices.push_back(v);
//arr.insert_at_vertices(Segment(p, p), v, v);
}
std::cout << "num nodes = " << nodes.size() << std::endl;
std::cout << "num points = " << points.size() << std::endl;
// MARK all vertices as true
for (auto vit = arr.vertices_begin(); vit != arr.vertices_end(); ++vit)
{
vit->set_data(Flag(true));
}
for (auto& placemark : placemarks)
{
for (auto& polygon : placemark.polygons)
{
num_counted_polygons++;
//auto& pnodes = polygon.outer_boundary.nodes;
//int num_nodes = pnodes.size();
//for (int i = 0; i < num_nodes - 1; ++i)
//{
// num_counted_arcs++;
// const auto node1 = pnodes[i];
// const auto node2 = pnodes[i + 1];
// auto n1 = node1.get_coords_3d();
// auto n2 = node2.get_coords_3d();
// auto p1 = ctr_p(n1.x, n1.y, n1.z);
// auto p2 = ctr_p(n2.x, n2.y, n2.z);
//
// //std::cout << p1 << std::endl;
// //std::cout << p2 << std::endl;
// //Segment s(p1, p2);
// //auto v1 = vertices[nid1];
// //auto v2 = vertices[nid2];
// //arr.insert_at_vertices(Segment(p1, p2), v1, v2);
// CGAL::insert(arr, ctr_cv(p1, p2));
//}
// TO DO : ADD the outer boundaries!
auto& ids = polygon.outer_boundary.ids;
int num_nodes = ids.size();
for (int i = 0; i < num_nodes - 1; ++i)
{
num_counted_arcs++;
const auto nid1 = ids[i];
const auto nid2 = ids[i + 1];
//assert(nodes[nid1] == polygon.outer_boundary.nodes[i]);
//assert(nodes[nid2] == polygon.outer_boundary.nodes[i+1]);
auto p1 = points[nid1];
auto p2 = points[nid2];
//std::cout << p1 << std::endl;
//std::cout << p2 << std::endl;
//Segment s(p1, p2);
//auto v1 = vertices[nid1];
//auto v2 = vertices[nid2];
//Segment s(v1->point(), v2->point());
//arr.insert_from_left_vertex()
//arr.insert_at_vertices(s, v1, v2);
//arr.insert_at_vertices(Segment(p1, p2), v1, v2);
CGAL::insert(arr, ctr_cv(p1,p2));
}
}
}
std::cout << "-------------------------------\n";
std::cout << "num arr vertices (before adding arcs) = " <<
arr.number_of_vertices() << std::endl;
// extract all vertices that are ADDED when inserting the arcs!
int num_created_vertices = 0;
std::vector<QVector3D> created_vertices;
auto approx = traits.approximate_2_object();
for (auto vit = arr.vertices_begin(); vit != arr.vertices_end(); ++vit)
{
auto& d = vit->data();
if (vit->data().v == false)
{
std::cout << "-------------------------------------\n";
std::cout << vit->point() << std::endl;
if (2 == vit->degree())
;//continue;
if (1 == vit->degree())
{
auto p = vit->point();
auto p2 = p.location();
std::cout << "deg-1 vertex = " << p << std::endl;
std::cout << "deg-1 vertex: " << std::boolalpha << vit->incident_halfedges()->target()->data().v << std::endl;
}
num_created_vertices++;
auto p = vit->point();
auto ap = approx(p);
QVector3D new_vertex(ap.dx(), ap.dy(), ap.dz());
new_vertex.normalize();
std::cout << new_vertex << std::endl;
std::cout << "degree = " << vit->degree() << std::endl;
created_vertices.push_back(new_vertex);
//// find the arcs that are adjacent to this vertex
//const auto first = vit->incident_halfedges();
//auto curr = first;
//do {
//} while (++curr != first);
std::cout << std::endl;
}
}
std::cout << "*** num created vertices = " << num_created_vertices << std::endl;
std::cout << "-------------------------------\n";
std::cout << "num nodes = " << nodes.size() << std::endl;
std::cout << "num arr vertices = " << arr.number_of_vertices() << std::endl;
std::cout << "-------------------------------\n";
std::cout << "num counted arcs = " << num_counted_arcs << std::endl;
std::cout << "num arr edges = " << arr.number_of_edges() << std::endl;
std::cout << "-------------------------------\n";
std::cout << "num polygons = " << num_counted_polygons << std::endl;
std::cout << "num arr faces = " << arr.number_of_faces() << std::endl;
return created_vertices;
}