cgal/Linear_cell_complex/demo/Linear_cell_complex/Viewer.cpp

812 lines
25 KiB
C++

// Copyright (c) 2011 CNRS and LIRIS' Establishments (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org); you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 3 of the License,
// or (at your option) any later version.
//
// Licensees holding a valid commercial license may use this file in
// accordance with the commercial license agreement provided with the software.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
//
// $URL$
// $Id$
//
// Author(s) : Guillaume Damiand <guillaume.damiand@liris.cnrs.fr>
// Contributor(s): Kumar Snehasish <kumar.snehasish@gmail.com>
//
#include "Viewer.h"
#include <CGAL/Linear_cell_complex_operations.h>
#include <CGAL/bounding_box.h>
#include <CGAL/Qt/CreateOpenGLContext.h>
#include <QGLViewer/vec.h>
#include <QDebug>
Viewer::Viewer(QWidget* parent)
: QGLViewer(CGAL::Qt::createOpenGLContext(),parent), wireframe(false),
flatShading(true), edges(true), vertices(true),
m_previous_scene_empty(true), are_buffers_initialized(false)
{
}
Viewer::~Viewer()
{
buffers[0].destroy();
buffers[1].destroy();
buffers[2].destroy();
buffers[3].destroy();
buffers[4].destroy();
buffers[5].destroy();
buffers[6].destroy();
buffers[7].destroy();
vao[0].destroy();
vao[1].destroy();
vao[2].destroy();
vao[3].destroy();
}
void Viewer::compile_shaders()
{
if(!buffers[0].create() || !buffers[1].create() || !buffers[2].create() ||
!buffers[3].create() || !buffers[4].create() || !buffers[5].create() ||
!buffers[6].create() || !buffers[7].create())
{
std::cerr<<"VBO Creation FAILED"<<std::endl;
}
if(!vao[0].create() || !vao[1].create() || !vao[2].create() || !vao[3].create())
{
std::cerr<<"VAO Creation FAILED"<<std::endl;
}
//The Facets
//Vertex source code
const char vertex_source[] =
{
"#version 120 \n"
"attribute highp vec4 vertex;\n"
"attribute highp vec3 normal;\n"
"attribute highp vec3 color;\n"
"uniform highp mat4 mvp_matrix;\n"
"uniform highp mat4 mv_matrix; \n"
"varying highp vec4 fP; \n"
"varying highp vec3 fN; \n"
"varying highp vec4 fColor; \n"
"void main(void)\n"
"{\n"
" fP = mv_matrix * vertex; \n"
" fN = mat3(mv_matrix)* normal; \n"
" fColor = vec4(color, 1.0); \n"
" gl_Position = mvp_matrix * vertex;\n"
"}"
};
//Vertex source code
const char fragment_source[] =
{
"#version 120 \n"
"varying highp vec4 fP; \n"
"varying highp vec3 fN; \n"
"varying highp vec4 fColor; \n"
"uniform vec4 light_pos; \n"
"uniform vec4 light_diff; \n"
"uniform vec4 light_spec; \n"
"uniform vec4 light_amb; \n"
"uniform float spec_power ; \n"
"void main(void) { \n"
" vec3 L = light_pos.xyz - fP.xyz; \n"
" vec3 V = -fP.xyz; \n"
" vec3 N = normalize(fN); \n"
" L = normalize(L); \n"
" V = normalize(V); \n"
" vec3 R = reflect(-L, N); \n"
" vec4 diffuse = max(dot(N,L), 0.0) * light_diff * fColor; \n"
" vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
"gl_FragColor = light_amb*fColor + diffuse ; \n"
"} \n"
"\n"
};
QOpenGLShader *vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
if(!vertex_shader->compileSourceCode(vertex_source))
{
std::cerr<<"Compiling vertex source FAILED"<<std::endl;
}
QOpenGLShader *fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
if(!fragment_shader->compileSourceCode(fragment_source))
{
std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
}
if(!rendering_program.addShader(vertex_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!rendering_program.addShader(fragment_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(!rendering_program.link())
{
std::cerr<<"linking Program FAILED"<<std::endl;
}
rendering_program.bind();
//Vertex source code
const char vertex_source_p_l[] =
{
"#version 120 \n"
"attribute highp vec4 vertex;\n"
"uniform highp mat4 mvp_matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = mvp_matrix * vertex;\n"
"}"
};
//Vertex source code
const char fragment_source_p_l[] =
{
"#version 120 \n"
"uniform highp vec4 color; \n"
"void main(void) { \n"
"gl_FragColor = color; \n"
"} \n"
"\n"
};
vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
if(!vertex_shader->compileSourceCode(vertex_source_p_l))
{
std::cerr<<"Compiling vertex source FAILED"<<std::endl;
}
fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
if(!fragment_shader->compileSourceCode(fragment_source_p_l))
{
std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
}
if(!rendering_program_p_l.addShader(vertex_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!rendering_program_p_l.addShader(fragment_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(!rendering_program_p_l.link())
{
std::cerr<<"linking Program FAILED"<<std::endl;
}
rendering_program_p_l.bind();
}
void Viewer::initialize_buffers()
{
//points of the facets
vao[0].bind();
buffers[0].bind();
buffers[0].allocate(pos_facets.data(),
static_cast<int>(pos_facets.size()*sizeof(float)));
vertexLocation[0] = rendering_program.attributeLocation("vertex");
rendering_program.bind();
rendering_program.enableAttributeArray(vertexLocation[0]);
rendering_program.setAttributeBuffer(vertexLocation[0],GL_FLOAT,0,3);
rendering_program.release();
buffers[0].release();
//normals of the facets
buffers[1].bind();
buffers[1].allocate(flat_normals.data(),
static_cast<int>(flat_normals.size()*sizeof(float)));
normalsLocation = rendering_program.attributeLocation("normal");
rendering_program.bind();
rendering_program.enableAttributeArray(normalsLocation);
rendering_program.setAttributeBuffer(normalsLocation,GL_FLOAT,0,3);
buffers[1].release();
//colors of the facets
buffers[2].bind();
buffers[2].allocate(colors.data(),
static_cast<int>(colors.size()*sizeof(float)));
colorsLocation = rendering_program.attributeLocation("color");
rendering_program.bind();
rendering_program.enableAttributeArray(colorsLocation);
rendering_program.setAttributeBuffer(colorsLocation,GL_FLOAT,0,3);
buffers[2].release();
rendering_program.release();
vao[0].release();
vao[1].bind();
//points of the facets
buffers[3].bind();
buffers[3].allocate(pos_facets.data(), static_cast<int>(pos_facets.size()*sizeof(float)));
vertexLocation[0] = rendering_program.attributeLocation("vertex");
rendering_program.bind();
rendering_program.enableAttributeArray(vertexLocation[0]);
rendering_program.setAttributeBuffer(vertexLocation[0],GL_FLOAT,0,3);
rendering_program.release();
buffers[3].release();
//normals of the facets
buffers[4].bind();
buffers[4].allocate(smooth_normals.data(),
static_cast<int>(smooth_normals.size()*sizeof(float)));
normalsLocation = rendering_program.attributeLocation("normal");
rendering_program.bind();
rendering_program.enableAttributeArray(normalsLocation);
rendering_program.setAttributeBuffer(normalsLocation,GL_FLOAT,0,3);
buffers[4].release();
//colors of the facets
buffers[5].bind();
buffers[5].allocate(colors.data(), static_cast<int>(colors.size()*sizeof(float)));
colorsLocation = rendering_program.attributeLocation("color");
rendering_program.bind();
rendering_program.enableAttributeArray(colorsLocation);
rendering_program.setAttributeBuffer(colorsLocation,GL_FLOAT,0,3);
buffers[5].release();
rendering_program.release();
vao[1].release();
//The lines
vao[2].bind();
buffers[6].bind();
buffers[6].allocate(pos_lines.data(), static_cast<int>(pos_lines.size()*sizeof(float)));
vertexLocation[2] = rendering_program_p_l.attributeLocation("vertex");
rendering_program_p_l.bind();
rendering_program_p_l.enableAttributeArray(vertexLocation[2]);
rendering_program_p_l.setAttributeBuffer(vertexLocation[2],GL_FLOAT,0,3);
buffers[6].release();
rendering_program_p_l.release();
vao[2].release();
//The points
vao[3].bind();
buffers[7].bind();
buffers[7].allocate(pos_points.data(), static_cast<int>(pos_points.size()*sizeof(float)));
vertexLocation[2] = rendering_program_p_l.attributeLocation("vertex");
rendering_program_p_l.bind();
rendering_program_p_l.enableAttributeArray(vertexLocation[2]);
rendering_program_p_l.setAttributeBuffer(vertexLocation[2],GL_FLOAT,0,3);
buffers[7].release();
rendering_program_p_l.release();
vao[3].release();
are_buffers_initialized = true;
}
void Viewer::compute_face(Dart_handle dh, LCC::size_type markface)
{
LCC &lcc = *scene->lcc;
CGAL::mark_cell<LCC, 2>(lcc, dh, markface);
double r = (double)lcc.info<3>(dh).color().r()/255.0;
double g = (double)lcc.info<3>(dh).color().g()/255.0;
double b = (double)lcc.info<3>(dh).color().b()/255.0;
if ( !lcc.is_free(dh, 3) )
{
r += (double)lcc.info<3>(lcc.beta(dh,3)).color().r()/255.0;
g += (double)lcc.info<3>(lcc.beta(dh,3)).color().g()/255.0;
b += (double)lcc.info<3>(lcc.beta(dh,3)).color().b()/255.0;
r /= 2; g /= 2; b /= 2;
}
//compute flat normals
LCC::Vector normal = CGAL::compute_normal_of_cell_2(lcc,dh);
normal = normal/(CGAL::sqrt(normal*normal));
if (lcc.beta<1,1,1>(dh)!=dh)
{
P_traits cdt_traits(normal);
CDT cdt(cdt_traits);
// Iterates on the vector of facet handles
CDT::Vertex_handle previous = NULL, first = NULL;
for (LCC::Dart_of_orbit_range<1>::const_iterator
he_circ = lcc.darts_of_orbit<1>(dh).begin(),
he_circ_end = lcc.darts_of_orbit<1>(dh).end();
he_circ!=he_circ_end; ++he_circ)
{
std::cout<<lcc.point(he_circ)<<std::endl;
CDT::Vertex_handle vh = cdt.insert(lcc.point(he_circ));
if(first == NULL)
{ first = vh; }
vh->info().v = CGAL::compute_normal_of_cell_0<LCC>(lcc, he_circ);
if(previous!=NULL && previous != vh)
{ cdt.insert_constraint(previous, vh); }
previous = vh;
}
if (previous!=NULL)
cdt.insert_constraint(previous, first);
// sets mark is_external
for(CDT::All_faces_iterator fit = cdt.all_faces_begin(),
fitend = cdt.all_faces_end(); fit!=fitend; ++fit)
{
fit->info().is_external = true;
fit->info().is_process = false;
}
//check if the facet is external or internal
std::queue<CDT::Face_handle> face_queue;
CDT::Face_handle face_internal = NULL;
face_queue.push(cdt.infinite_vertex()->face());
while(! face_queue.empty() )
{
CDT::Face_handle fh = face_queue.front();
face_queue.pop();
if(!fh->info().is_process)
{
fh->info().is_process = true;
for(int i = 0; i <3; ++i)
{
if(!cdt.is_constrained(std::make_pair(fh, i)))
{
face_queue.push(fh->neighbor(i));
}
else if (face_internal==NULL)
{
face_internal = fh->neighbor(i);
}
}
}
}
if ( face_internal!=NULL )
face_queue.push(face_internal);
while(! face_queue.empty() )
{
CDT::Face_handle fh = face_queue.front();
face_queue.pop();
if(!fh->info().is_process)
{
fh->info().is_process = true;
fh->info().is_external = false;
for(int i = 0; i <3; ++i)
{
if(!cdt.is_constrained(std::make_pair(fh, i)))
{
face_queue.push(fh->neighbor(i));
}
}
}
}
//iterates on the internal faces to add the vertices to the positions
//and the normals to the appropriate vectors
for(CDT::Finite_faces_iterator ffit = cdt.finite_faces_begin(),
ffitend = cdt.finite_faces_end(); ffit != ffitend; ++ffit)
{
if(!ffit->info().is_external)
{
flat_normals.push_back(normal.x());
flat_normals.push_back(normal.y());
flat_normals.push_back(normal.z());
flat_normals.push_back(normal.x());
flat_normals.push_back(normal.y());
flat_normals.push_back(normal.z());
flat_normals.push_back(normal.x());
flat_normals.push_back(normal.y());
flat_normals.push_back(normal.z());
smooth_normals.push_back(ffit->vertex(0)->info().v.x());
smooth_normals.push_back(ffit->vertex(0)->info().v.y());
smooth_normals.push_back(ffit->vertex(0)->info().v.z());
smooth_normals.push_back(ffit->vertex(1)->info().v.x());
smooth_normals.push_back(ffit->vertex(1)->info().v.y());
smooth_normals.push_back(ffit->vertex(1)->info().v.z());
smooth_normals.push_back(ffit->vertex(2)->info().v.x());
smooth_normals.push_back(ffit->vertex(2)->info().v.y());
smooth_normals.push_back(ffit->vertex(2)->info().v.z());
pos_facets.push_back(ffit->vertex(0)->point().x());
pos_facets.push_back(ffit->vertex(0)->point().y());
pos_facets.push_back(ffit->vertex(0)->point().z());
pos_facets.push_back(ffit->vertex(1)->point().x());
pos_facets.push_back(ffit->vertex(1)->point().y());
pos_facets.push_back(ffit->vertex(1)->point().z());
pos_facets.push_back(ffit->vertex(2)->point().x());
pos_facets.push_back(ffit->vertex(2)->point().y());
pos_facets.push_back(ffit->vertex(2)->point().z());
colors.push_back(r);colors.push_back(g);colors.push_back(b);
colors.push_back(r);colors.push_back(g);colors.push_back(b);
colors.push_back(r);colors.push_back(g);colors.push_back(b);
}
}
}
else
{
colors.push_back(r);colors.push_back(g);colors.push_back(b);
colors.push_back(r);colors.push_back(g);colors.push_back(b);
colors.push_back(r);colors.push_back(g);colors.push_back(b);
flat_normals.push_back(normal.x());
flat_normals.push_back(normal.y());
flat_normals.push_back(normal.z());
flat_normals.push_back(normal.x());
flat_normals.push_back(normal.y());
flat_normals.push_back(normal.z());
flat_normals.push_back(normal.x());
flat_normals.push_back(normal.y());
flat_normals.push_back(normal.z());
for (LCC::Dart_of_orbit_range<1>::const_iterator
orbitIter = lcc.darts_of_orbit<1>(dh).begin();
orbitIter.cont(); ++orbitIter)
{
//compute Smooth normals
LCC::Vector normal = CGAL::compute_normal_of_cell_0(lcc,orbitIter);
normal = normal/(CGAL::sqrt(normal*normal));
smooth_normals.push_back(normal.x());
smooth_normals.push_back(normal.y());
smooth_normals.push_back(normal.z());
const LCC::Point& p = lcc.point(orbitIter);
pos_facets.push_back(p.x());
pos_facets.push_back(p.y());
pos_facets.push_back(p.z());
}
}
}
void Viewer::compute_edge(Dart_handle dh, LCC::size_type markedge)
{
LCC &lcc = *scene->lcc;
CGAL::mark_cell<LCC, 1>(lcc, dh, markedge);
const LCC::Point& p = lcc.point(dh);
Dart_handle d2 = lcc.other_extremity(dh);
if ( d2!=NULL )
{
const LCC::Point& p2 = lcc.point(d2);
pos_lines.push_back(p.x());
pos_lines.push_back(p.y());
pos_lines.push_back(p.z());
pos_lines.push_back(p2.x());
pos_lines.push_back(p2.y());
pos_lines.push_back(p2.z());
}
}
void Viewer::compute_vertex(Dart_handle dh, LCC::size_type markvertex, bool& empty)
{
LCC &lcc = *scene->lcc;
CGAL::mark_cell<LCC, 0>(lcc, dh, markvertex);
const LCC::Point& p = lcc.point(dh);
pos_points.push_back(p.x());
pos_points.push_back(p.y());
pos_points.push_back(p.z());
if ( empty )
{
bb = p.bbox();
empty = false;
}
else
bb = bb + p.bbox();
}
void Viewer::compute_elements()
{
LCC &lcc = *scene->lcc;
pos_facets.clear();
flat_normals.clear();
smooth_normals.clear();
colors.clear();
pos_lines.clear();
pos_points.clear();
if ( lcc.is_empty() )
{
bb = LCC::Point(CGAL::ORIGIN).bbox();
bb = bb + LCC::Point(1,1,1).bbox(); // To avoid a warning from Qglviewer
return;
}
LCC::size_type markvertex = lcc.get_new_mark();
LCC::size_type markedge = lcc.get_new_mark();
LCC::size_type markface = lcc.get_new_mark();
bool empty = true;
for (LCC::Attribute_range<3>::type::iterator it=lcc.attributes<3>().begin(),
itend=lcc.attributes<3>().end(); it!=itend; ++it )
{
if ( it->info().is_visible() )
{
for(LCC::Dart_of_cell_range<3>::iterator
dartIter=lcc.darts_of_cell<3>(lcc.dart_of_attribute<3>(it)).begin();
dartIter.cont(); ++dartIter)
{
if ( it->info().is_filled() && !lcc.is_marked(dartIter, markface) )
compute_face(dartIter, markface);
if ( !lcc.is_marked(dartIter, markedge) )
compute_edge(dartIter, markedge);
if ( !lcc.is_marked(dartIter, markvertex) )
compute_vertex(dartIter, markvertex, empty);
}
}
}
if ( empty )
{
bb = LCC::Point(CGAL::ORIGIN).bbox();
bb = bb + LCC::Point(1,1,1).bbox(); // To avoid a warning from Qglviewer
}
for (LCC::Dart_range::iterator it=lcc.darts().begin(),
itend=lcc.darts().end(); it!=itend; ++it )
{
lcc.unmark(it, markvertex);
lcc.unmark(it, markedge);
lcc.unmark(it, markface);
}
lcc.free_mark(markvertex);
lcc.free_mark(markedge);
lcc.free_mark(markface);
}
void Viewer::attrib_buffers(QGLViewer* viewer)
{
QMatrix4x4 mvpMatrix;
QMatrix4x4 mvMatrix;
double mat[16];
viewer->camera()->getModelViewProjectionMatrix(mat);
for(int i=0; i < 16; i++)
{
mvpMatrix.data()[i] = (float)mat[i];
}
viewer->camera()->getModelViewMatrix(mat);
for(int i=0; i < 16; i++)
{
mvMatrix.data()[i] = (float)mat[i];
}
// define material
QVector4D ambient(0.4f, 0.4f, 0.4f, 0.4f);
QVector4D diffuse( 0.9f,
0.9f,
0.9f,
0.9f );
QVector4D specular( 0.0f,
0.0f,
0.0f,
1.0f );
QVector4D position((bb.xmax()-bb.xmin())/2, (bb.ymax()-bb.ymin())/2,bb.zmax(), 0.0 );
GLfloat shininess = 1.0f;
rendering_program.bind();
mvpLocation[0] = rendering_program.uniformLocation("mvp_matrix");
mvLocation = rendering_program.uniformLocation("mv_matrix");
lightLocation[0] = rendering_program.uniformLocation("light_pos");
lightLocation[1] = rendering_program.uniformLocation("light_diff");
lightLocation[2] = rendering_program.uniformLocation("light_spec");
lightLocation[3] = rendering_program.uniformLocation("light_amb");
lightLocation[4] = rendering_program.uniformLocation("spec_power");
rendering_program.setUniformValue(lightLocation[0], position);
rendering_program.setUniformValue(lightLocation[1], diffuse);
rendering_program.setUniformValue(lightLocation[2], specular);
rendering_program.setUniformValue(lightLocation[3], ambient);
rendering_program.setUniformValue(lightLocation[4], shininess);
rendering_program.setUniformValue(mvpLocation[0], mvpMatrix);
rendering_program.setUniformValue(mvLocation, mvMatrix);
rendering_program.release();
rendering_program_p_l.bind();
mvpLocation[1] = rendering_program_p_l.uniformLocation("mvp_matrix");
colorLocation = rendering_program_p_l.uniformLocation("color");
rendering_program.setUniformValue(mvpLocation[1], mvpMatrix);
rendering_program_p_l.release();
}
void Viewer::sceneChanged()
{
compute_elements();
this->camera()->setSceneBoundingBox(qglviewer::Vec(bb.xmin(),
bb.ymin(),
bb.zmin()),
qglviewer::Vec(bb.xmax(),
bb.ymax(),
bb.zmax()));
are_buffers_initialized = false;
if (m_previous_scene_empty)
this->showEntireScene();
else
this->updateGL();
m_previous_scene_empty = scene->lcc->is_empty(); // for the next call to sceneChanged
}
void Viewer::draw()
{
if(scene)
{
glEnable(GL_DEPTH_TEST);
if(!are_buffers_initialized)
initialize_buffers();
QColor color;
if ( !wireframe )
{
if(flatShading)
{
vao[0].bind();
attrib_buffers(this);
rendering_program.bind();
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(pos_facets.size()/3));
rendering_program.release();
vao[0].release();
}
else
{
vao[1].bind();
attrib_buffers(this);
rendering_program.bind();
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(pos_facets.size()/3));
rendering_program.release();
vao[1].release();
}
}
if(edges)
{
vao[2].bind();
attrib_buffers(this);
color.setRgbF(0.2f, 0.2f, 0.7f);
rendering_program_p_l.bind();
rendering_program_p_l.setAttributeValue(colorLocation,color);
glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(pos_lines.size()/3));
rendering_program_p_l.release();
vao[2].release();
}
if(vertices)
{
::glPointSize(7.f);
vao[3].bind();
attrib_buffers(this);
color.setRgbF(.2f,.2f,.6f);
rendering_program_p_l.bind();
rendering_program_p_l.setAttributeValue(colorLocation,color);
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(pos_points.size()/3));
rendering_program_p_l.release();
vao[3].release();
}
}
}
void Viewer::init()
{
// Restore previous viewer state.
restoreStateFromFile();
initializeOpenGLFunctions();
// Define 'Control+Q' as the new exit shortcut (default was 'Escape')
setShortcut(EXIT_VIEWER, Qt::CTRL+Qt::Key_Q);
// Add custom key description (see keyPressEvent).
setKeyDescription(Qt::Key_W, "Toggles wire frame display");
setKeyDescription(Qt::Key_F, "Toggles flat shading display");
setKeyDescription(Qt::Key_E, "Toggles edges display");
setKeyDescription(Qt::Key_V, "Toggles vertices display");
// Light default parameters
::glLineWidth(1.4f);
::glPointSize(4.f);
::glEnable(GL_POLYGON_OFFSET_FILL);
::glPolygonOffset(1.0f,1.0f);
::glClearColor(1.0f,1.0f,1.0f,0.0f);
::glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
::glEnable(GL_LIGHTING);
::glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
::glShadeModel(GL_FLAT);
::glDisable(GL_BLEND);
::glDisable(GL_LINE_SMOOTH);
::glDisable(GL_POLYGON_SMOOTH_HINT);
::glBlendFunc(GL_ONE, GL_ZERO);
::glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
compile_shaders();
}
void Viewer::keyPressEvent(QKeyEvent *e)
{
const Qt::KeyboardModifiers modifiers = e->modifiers();
if ((e->key()==Qt::Key_W) && (modifiers==Qt::NoButton))
{
wireframe = !wireframe;
if (wireframe)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
updateGL();
}
else if ((e->key()==Qt::Key_F) && (modifiers==Qt::NoButton))
{
flatShading = !flatShading;
updateGL();
}
else if ((e->key()==Qt::Key_E) && (modifiers==Qt::NoButton))
{
edges = !edges;
updateGL();
}
else if ((e->key()==Qt::Key_V) && (modifiers==Qt::NoButton))
{
vertices = !vertices;
updateGL();
}
else
QGLViewer::keyPressEvent(e);
}
QString Viewer::helpString() const
{
QString text("<h2>L C C V i e w e r</h2>");
text += "Use the mouse to move the camera around the object. ";
text += "You can respectively revolve around, zoom and translate with "
"the three mouse buttons. ";
text += "Left and middle buttons pressed together rotate around the "
"camera view direction axis<br><br>";
text += "Pressing <b>Alt</b> and one of the function keys "
"(<b>F1</b>..<b>F12</b>) defines a camera keyFrame. ";
text += "Simply press the function key again to restore it. Several "
"keyFrames define a ";
text += "camera path. Paths are saved when you quit the application and "
"restored at next start.<br><br>";
text += "Press <b>F</b> to display the frame rate, <b>A</b> for the "
"world axis, ";
text += "<b>Alt+Return</b> for full screen mode and <b>Control+S</b> to "
"save a snapshot. ";
text += "See the <b>Keyboard</b> tab in this window for a complete "
"shortcut list.<br><br>";
text += "Double clicks automates single click actions: A left button "
"double click aligns the closer axis with the camera (if close enough). ";
text += "A middle button double click fits the zoom of the camera and "
"the right button re-centers the scene.<br><br>";
text += "A left button double click while holding right button pressed "
"defines the camera <i>Revolve Around Point</i>. ";
text += "See the <b>Mouse</b> tab and the documentation web pages for "
"details.<br><br>";
text += "Press <b>Escape</b> to exit the viewer.";
return text;
}