mirror of https://github.com/CGAL/cgal
689 lines
21 KiB
C++
689 lines
21 KiB
C++
// Copyright (c) 1997 INRIA Sophia-Antipolis (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org); you may redistribute it under
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// the terms of the Q Public License version 1.0.
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// See the file LICENSE.QPL distributed with CGAL.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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//
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//
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// Author(s) : Mariette Yvinec, Jean Daniel Boissonnat
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#ifndef CGAL_CONSTRAINED_DELAUNAY_TRIANGULATION_2_H
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#define CGAL_CONSTRAINED_DELAUNAY_TRIANGULATION_2_H
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#include <CGAL/triangulation_assertions.h>
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#include <CGAL/Triangulation_short_names_2.h>
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#include <CGAL/Constrained_triangulation_2.h>
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CGAL_BEGIN_NAMESPACE
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template <class Gt,
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class Tds = Triangulation_data_structure_2 <
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Triangulation_vertex_base_2<Gt>,
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Constrained_triangulation_face_base_2<Gt> >,
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class Itag = No_intersection_tag >
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class Constrained_Delaunay_triangulation_2
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: public Constrained_triangulation_2<Gt, Tds, Itag>
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{
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public:
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typedef Constrained_triangulation_2<Gt,Tds,Itag> Ctr;
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typedef Constrained_Delaunay_triangulation_2<Gt,Tds,Itag> CDt;
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typedef typename Ctr::Geom_traits Geom_traits;
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typedef typename Ctr::Intersection_tag Intersection_tag;
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typedef typename Ctr::Constraint Constraint;
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typedef typename Ctr::Vertex_handle Vertex_handle;
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typedef typename Ctr::Face_handle Face_handle;
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typedef typename Ctr::Edge Edge;
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typedef typename Ctr::Finite_faces_iterator Finite_faces_iterator;
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typedef typename Ctr::Face_circulator Face_circulator;
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typedef typename Ctr::Locate_type Locate_type;
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typedef typename Ctr::List_edges List_edges;
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typedef typename Ctr::List_faces List_faces;
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typedef typename Ctr::List_vertices List_vertices;
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typedef typename Ctr::List_constraints List_constraints;
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typedef typename Ctr::Less_edge less_edge;
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typedef typename Ctr::Edge_set Edge_set;
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#ifndef CGAL_CFG_USING_BASE_MEMBER_BUG_2
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using Ctr::geom_traits;
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using Ctr::number_of_vertices;
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using Ctr::finite_faces_begin;
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using Ctr::finite_faces_end;
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using Ctr::dimension;
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using Ctr::cw;
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using Ctr::ccw;
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using Ctr::infinite_vertex;
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using Ctr::side_of_oriented_circle;
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#endif
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typedef typename Geom_traits::Point_2 Point;
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Constrained_Delaunay_triangulation_2(const Geom_traits& gt=Geom_traits())
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: Ctr(gt) { }
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Constrained_Delaunay_triangulation_2(const CDt& cdt)
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: Ctr(cdt) {}
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Constrained_Delaunay_triangulation_2(List_constraints& lc,
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const Geom_traits& gt=Geom_traits())
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: Ctr(gt)
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{
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typename List_constraints::iterator itc = lc.begin();
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for( ; itc != lc.end(); ++itc) {
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insert((*itc).first, (*itc).second);
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}
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CGAL_triangulation_postcondition( is_valid() );
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}
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template<class InputIterator>
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Constrained_Delaunay_triangulation_2(InputIterator it,
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InputIterator last,
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const Geom_traits& gt=Geom_traits() )
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: Ctr(gt)
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{
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for ( ; it != last; it++) {
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insert((*it).first, (*it).second);
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}
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CGAL_triangulation_postcondition( is_valid() );
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}
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virtual ~Constrained_Delaunay_triangulation_2() {}
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// FLIPS
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bool is_flipable(Face_handle f, int i) const;
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void flip(Face_handle& f, int i);
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void flip_around(Vertex_handle va);
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void flip_around(List_vertices & new_vertices);
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void propagating_flip(Face_handle& f,int i);
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void propagating_flip(List_edges & edges);
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// CONFLICTS
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bool test_conflict(Face_handle fh, const Point& p) const; //deprecated
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bool test_conflict(const Point& p, Face_handle fh) const;
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void find_conflicts(const Point& p, std::list<Edge>& le, //deprecated
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Face_handle hint= Face_handle()) const;
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// //template member functions, declared and defined at the end
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// template <class OutputItFaces, class OutputItBoundaryEdges>
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// std::pair<OutputItFaces,OutputItBoundaryEdges>
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// get_conflicts_and_boundary(const Point &p,
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// OutputItFaces fit,
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// OutputItBoundaryEdges eit,
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// Face_handle start) const;
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// template <class OutputItFaces>
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// OutputItFaces
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// get_conflicts (const Point &p,
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// OutputItFaces fit,
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// Face_handle start ) const;
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// template <class OutputItBoundaryEdges>
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// OutputItBoundaryEdges
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// get_boundary_of_conflicts(const Point &p,
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// OutputItBoundaryEdges eit,
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// Face_handle start ) const;
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// INSERTION-REMOVAL
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Vertex_handle insert(const Point & a, Face_handle start = Face_handle());
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Vertex_handle insert(const Point& p,
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Locate_type lt,
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Face_handle loc, int li );
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Vertex_handle push_back(const Point& a);
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// template < class InputIterator >
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// int insert(InputIterator first, InputIterator last);
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void remove(Vertex_handle v);
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void remove_incident_constraints(Vertex_handle v);
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void remove_constrained_edge(Face_handle f, int i);
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// template <class OutputItFaces>
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// OutputItFaces
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// remove_constrained_edge(Face_handle f, int i, OutputItFaces out)
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//for backward compatibility
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void insert(Point a, Point b) { insert_constraint(a, b);}
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void insert(Vertex_handle va, Vertex_handle vb) {insert_constraint(va,vb);}
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void remove_constraint(Face_handle f, int i){remove_constrained_edge(f,i);}
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// CHECK
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bool is_valid(bool verbose = false, int level = 0) const;
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protected:
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virtual Vertex_handle virtual_insert(const Point & a,
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Face_handle start = Face_handle());
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virtual Vertex_handle virtual_insert(const Point& a,
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Locate_type lt,
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Face_handle loc,
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int li );
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//Vertex_handle special_insert_in_edge(const Point & a, Face_handle f, int i);
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void remove_2D(Vertex_handle v );
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virtual void triangulate_hole(List_faces& intersected_faces,
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List_edges& conflict_boundary_ab,
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List_edges& conflict_boundary_ba);
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public:
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// MESHING
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// suppressed meshing functions from here
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//template member functions
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public:
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template < class InputIterator >
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#if defined(_MSC_VER)
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int insert(InputIterator first, InputIterator last, int i = 0)
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#else
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int insert(InputIterator first, InputIterator last)
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#endif
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{
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int n = number_of_vertices();
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std::vector<Point> points (first, last);
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std::random_shuffle (points.begin(), points.end());
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spatial_sort (points.begin(), points.end(), geom_traits());
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Face_handle f;
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for (typename std::vector<Point>::const_iterator p = points.begin(), end = points.end();
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p != end; ++p)
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f = insert (*p, f)->face();
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return number_of_vertices() - n;
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}
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template <class OutputItFaces, class OutputItBoundaryEdges>
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std::pair<OutputItFaces,OutputItBoundaryEdges>
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get_conflicts_and_boundary(const Point &p,
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OutputItFaces fit,
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OutputItBoundaryEdges eit,
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Face_handle start = Face_handle()) const {
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CGAL_triangulation_precondition( dimension() == 2);
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int li;
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Locate_type lt;
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Face_handle fh = locate(p,lt,li, start);
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switch(lt) {
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case Ctr::OUTSIDE_AFFINE_HULL:
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case Ctr::VERTEX:
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return std::make_pair(fit,eit);
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case Ctr::FACE:
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case Ctr::EDGE:
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case Ctr::OUTSIDE_CONVEX_HULL:
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*fit++ = fh; //put fh in OutputItFaces
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std::pair<OutputItFaces,OutputItBoundaryEdges>
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pit = std::make_pair(fit,eit);
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pit = propagate_conflicts(p,fh,0,pit);
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pit = propagate_conflicts(p,fh,1,pit);
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pit = propagate_conflicts(p,fh,2,pit);
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return pit;
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}
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CGAL_triangulation_assertion(false);
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return std::make_pair(fit,eit);
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}
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template <class OutputItFaces>
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OutputItFaces
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get_conflicts (const Point &p,
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OutputItFaces fit,
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Face_handle start= Face_handle()) const {
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std::pair<OutputItFaces,Emptyset_iterator> pp =
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get_conflicts_and_boundary(p,fit,Emptyset_iterator(),start);
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return pp.first;
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}
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template <class OutputItBoundaryEdges>
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OutputItBoundaryEdges
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get_boundary_of_conflicts(const Point &p,
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OutputItBoundaryEdges eit,
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Face_handle start= Face_handle()) const {
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std::pair<Emptyset_iterator, OutputItBoundaryEdges> pp =
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get_conflicts_and_boundary(p,Emptyset_iterator(),eit,start);
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return pp.second;
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}
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public:
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// made public for the need of Mesh_2
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// but not documented
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template <class OutputItFaces, class OutputItBoundaryEdges>
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std::pair<OutputItFaces,OutputItBoundaryEdges>
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propagate_conflicts (const Point &p,
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Face_handle fh,
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int i,
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std::pair<OutputItFaces,OutputItBoundaryEdges> pit) const {
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Face_handle fn = fh->neighbor(i);
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if ( fh->is_constrained(i) || ! test_conflict(p,fn)) {
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*(pit.second)++ = Edge(fn, fn->index(fh));
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} else {
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*(pit.first)++ = fn;
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int j = fn->index(fh);
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pit = propagate_conflicts(p,fn,ccw(j),pit);
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pit = propagate_conflicts(p,fn,cw(j), pit);
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}
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return pit;
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}
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public:
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template <class OutputItFaces>
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OutputItFaces
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propagating_flip(List_edges & edges,
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OutputItFaces out = Emptyset_iterator()) {
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// makes the triangulation Delaunay by flipping
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// List edges contains an initial list of edges to be flipped
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// Precondition : the output triangulation is Delaunay if the list
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// edges contains all edges of the input triangulation that need to be
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// flipped (plus possibly others)
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int i, ii, indf, indn;
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Face_handle ni, f,ff;
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Edge ei,eni;
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typename Ctr::Edge_set edge_set;
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typename Ctr::Less_edge less_edge;
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Edge e[4];
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typename List_edges::iterator itedge=edges.begin();
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// initialization of the set of edges to be flip
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while (itedge != edges.end()) {
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f=(*itedge).first;
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i=(*itedge).second;
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if (is_flipable(f,i)) {
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eni=Edge(f->neighbor(i),this->mirror_index(f,i));
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if (less_edge(*itedge,eni)) edge_set.insert(*itedge);
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else edge_set.insert(eni);
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}
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++itedge;
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}
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// flip edges and updates the set of edges to be flipped
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while (!(edge_set.empty())) {
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f=(*(edge_set.begin())).first;
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indf=(*(edge_set.begin())).second;
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// erase from edge_set the 4 edges of the wing of the edge to be
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// flipped (edge_set.begin) , i.e. the edges of the faces f and
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// f->neighbor(indf) that are distinct from the edge to be flipped
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ni = f->neighbor(indf);
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indn=this->mirror_index(f,indf);
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ei= Edge(f,indf);
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edge_set.erase(ei);
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e[0]= Edge(f,cw(indf));
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e[1]= Edge(f,ccw(indf));
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e[2]= Edge(ni,cw(indn));
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e[3]= Edge(ni,ccw(indn));
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for(i=0;i<4;i++) {
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ff=e[i].first;
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ii=e[i].second;
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eni=Edge(ff->neighbor(ii),this->mirror_index(ff,ii));
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if (less_edge(e[i],eni)) {edge_set.erase(e[i]);}
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else { edge_set.erase(eni);}
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}
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// here is the flip
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*out++ = f;
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*out++ = f->neighbor(indf);
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flip(f, indf);
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//insert in edge_set the 4 edges of the wing of the edge that
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//have been flipped
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e[0]= Edge(f,indf);
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e[1]= Edge(f,cw(indf));
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e[2]= Edge(ni,indn);
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e[3]= Edge(ni,cw(indn));
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for(i=0;i<4;i++) {
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ff=e[i].first;
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ii=e[i].second;
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if (is_flipable(ff,ii)) {
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eni=Edge(ff->neighbor(ii),this->mirror_index(ff,ii));
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if (less_edge(e[i],eni)) {
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edge_set.insert(e[i]);}
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else {
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edge_set.insert(eni);}
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}
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}
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}
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return out;
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}
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template <class OutputItFaces>
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OutputItFaces
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remove_constrained_edge(Face_handle f, int i, OutputItFaces out) {
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Ctr::remove_constrained_edge(f,i);
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if(dimension() == 2) {
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List_edges le;
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le.push_back(Edge(f,i));
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propagating_flip(le,out);
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}
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return out;
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}
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};
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template < class Gt, class Tds, class Itag >
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bool
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Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
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is_flipable(Face_handle f, int i) const
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// determines if edge (f,i) can be flipped
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{
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Face_handle ni = f->neighbor(i);
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if (is_infinite(f) || is_infinite(ni)) return false;
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if (f->is_constrained(i)) return false;
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return (side_of_oriented_circle(ni, f->vertex(i)->point())
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== ON_POSITIVE_SIDE);
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}
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template < class Gt, class Tds, class Itag >
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void
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Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
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flip (Face_handle& f, int i)
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{
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Face_handle g = f->neighbor(i);
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int j = this->mirror_index(f,i);
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// save wings neighbors to be able to restore contraint status
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Face_handle f1 = f->neighbor(cw(i));
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int i1 = this->mirror_index(f,cw(i));
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Face_handle f2 = f->neighbor(ccw(i));
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int i2 = this->mirror_index(f,ccw(i));
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Face_handle f3 = g->neighbor(cw(j));
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int i3 = this->mirror_index(g,cw(j));
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Face_handle f4 = g->neighbor(ccw(j));
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int i4 = this->mirror_index(g,ccw(j));
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// The following precondition prevents the test suit
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// of triangulation to work on constrained Delaunay triangulation
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//CGAL_triangulation_precondition(is_flipable(f,i));
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this->_tds.flip(f, i);
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// restore constraint status
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f->set_constraint(f->index(g), false);
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g->set_constraint(g->index(f), false);
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f1->neighbor(i1)->set_constraint(this->mirror_index(f1,i1),
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f1->is_constrained(i1));
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f2->neighbor(i2)->set_constraint(this->mirror_index(f2,i2),
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f2->is_constrained(i2));
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f3->neighbor(i3)->set_constraint(this->mirror_index(f3,i3),
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f3->is_constrained(i3));
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f4->neighbor(i4)->set_constraint(this->mirror_index(f4,i4),
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f4->is_constrained(i4));
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return;
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}
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template < class Gt, class Tds, class Itag >
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void
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Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
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flip_around(Vertex_handle va)
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// makes the triangles incident to vertex va Delaunay using flips
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{
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if (dimension() <= 1) return;
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Face_handle f=va->face();
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Face_handle next;
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Face_handle start(f);
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int i;
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do {
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i = f->index(va); // FRAGILE : DIM 1
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next = f->neighbor(ccw(i)); // turns ccw around a
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propagating_flip(f,i);
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f=next;
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} while(next != start);
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}
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template < class Gt, class Tds, class Itag >
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void
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Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
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flip_around(List_vertices& new_vertices)
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{
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typename List_vertices::iterator itv=new_vertices.begin();
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for( ; itv != new_vertices.end(); itv++) {
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flip_around(*itv);
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}
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return;
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}
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template < class Gt, class Tds, class Itag >
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void
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Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
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propagating_flip(Face_handle& f,int i)
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// similar to the corresponding function in Delaunay_triangulation_2.h
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{
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if (!is_flipable(f,i)) return;
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Face_handle ni = f->neighbor(i);
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flip(f, i); // flip for constrained triangulations
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propagating_flip(f,i);
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i = ni->index(f->vertex(i));
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propagating_flip(ni,i);
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}
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template < class Gt, class Tds, class Itag >
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void
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Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
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propagating_flip(List_edges & edges) {
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propagating_flip(edges,Emptyset_iterator());
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|
}
|
|
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
inline bool
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
test_conflict(const Point& p, Face_handle fh) const
|
|
// true if point P lies inside the circle circumscribing face fh
|
|
{
|
|
// return true if P is inside the circumcircle of fh
|
|
// if fh is infinite, return true when p is in the positive
|
|
// halfspace or on the boundary and in the finite edge of fh
|
|
Oriented_side os = side_of_oriented_circle(fh,p);
|
|
if (os == ON_POSITIVE_SIDE) return true;
|
|
|
|
if (os == ON_ORIENTED_BOUNDARY && is_infinite(fh)) {
|
|
int i = fh->index(infinite_vertex());
|
|
return collinear_between(fh->vertex(cw(i))->point(), p,
|
|
fh->vertex(ccw(i))->point() );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
inline bool
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
test_conflict(Face_handle fh, const Point& p) const
|
|
// true if point P lies inside the circle circumscribing face fh
|
|
{
|
|
return test_conflict(p,fh);
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
void
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
find_conflicts(const Point& p, std::list<Edge>& le, Face_handle hint) const
|
|
{
|
|
// sets in le the counterclocwise list of the edges of the boundary of the
|
|
// union of the faces in conflict with p
|
|
// an edge is represented by the incident face that is not in conflict with p
|
|
get_boundary_of_conflicts(p, std::back_inserter(le), hint);
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
inline
|
|
typename Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::Vertex_handle
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
virtual_insert(const Point & a, Face_handle start)
|
|
// virtual version of the insertion
|
|
{
|
|
return insert(a,start);
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
inline
|
|
typename Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::Vertex_handle
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
virtual_insert(const Point& a,
|
|
Locate_type lt,
|
|
Face_handle loc,
|
|
int li )
|
|
// virtual version of insert
|
|
{
|
|
return insert(a,lt,loc,li);
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
inline
|
|
typename Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::Vertex_handle
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
insert(const Point & a, Face_handle start)
|
|
// inserts a in the triangulation
|
|
// constrained edges are updated
|
|
// Delaunay property is restored
|
|
{
|
|
Vertex_handle va= Ctr::insert(a, start);
|
|
flip_around(va);
|
|
return va;
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
typename Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::Vertex_handle
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
insert(const Point& a, Locate_type lt, Face_handle loc, int li)
|
|
// insert a point p, whose localisation is known (lt, f, i)
|
|
// constrained edges are updated
|
|
// Delaunay property is restored
|
|
{
|
|
Vertex_handle va= Ctr::insert(a,lt,loc,li);
|
|
flip_around(va);
|
|
return va;
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
inline
|
|
typename Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::Vertex_handle
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
push_back(const Point &p)
|
|
{
|
|
return insert(p);
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
void
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
triangulate_hole(List_faces& intersected_faces,
|
|
List_edges& conflict_boundary_ab,
|
|
List_edges& conflict_boundary_ba)
|
|
{
|
|
List_edges new_edges;
|
|
Ctr::triangulate_hole(intersected_faces,
|
|
conflict_boundary_ab,
|
|
conflict_boundary_ba,
|
|
new_edges);
|
|
propagating_flip(new_edges);
|
|
return;
|
|
}
|
|
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
inline void
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
remove(Vertex_handle v)
|
|
// remove a vertex and updates the constrained edges of the new faces
|
|
// precondition : there is no incident constraints
|
|
{
|
|
CGAL_triangulation_precondition( v != Vertex_handle() );
|
|
CGAL_triangulation_precondition( ! is_infinite(v));
|
|
CGAL_triangulation_precondition( ! are_there_incident_constraints(v));
|
|
if (dimension() <= 1) Ctr::remove(v);
|
|
else remove_2D(v);
|
|
return;
|
|
}
|
|
|
|
// template < class Gt, class Tds, class Itag >
|
|
// typename
|
|
// Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::Vertex_handle
|
|
// Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
// special_insert_in_edge(const Point & a, Face_handle f, int i)
|
|
// // insert point p in edge(f,i)
|
|
// // bypass the precondition for point a to be in edge(f,i)
|
|
// // update constrained status
|
|
// // this member fonction is not robust with exact predicates
|
|
// // and approximate construction. Should be removed
|
|
// {
|
|
// Vertex_handle vh=Ctr::special_insert_in_edge(a,f,i);
|
|
// flip_around(vh);
|
|
// return vh;
|
|
// }
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
void
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
remove_2D(Vertex_handle v)
|
|
{
|
|
if (test_dim_down(v)) { this->_tds.remove_dim_down(v); }
|
|
else {
|
|
std::list<Edge> hole;
|
|
make_hole(v, hole);
|
|
std::list<Edge> shell=hole; //because hole will be emptied by fill_hole
|
|
fill_hole_delaunay(hole);
|
|
update_constraints(shell);
|
|
delete_vertex(v);
|
|
}
|
|
return;
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
void
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
remove_incident_constraints(Vertex_handle v)
|
|
{
|
|
List_edges iconstraints;
|
|
if (are_there_incident_constraints(v,
|
|
std::back_inserter(iconstraints))) {
|
|
Ctr::remove_incident_constraints(v);
|
|
if (dimension()==2) propagating_flip(iconstraints);
|
|
}
|
|
return;
|
|
}
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
void
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
remove_constrained_edge(Face_handle f, int i)
|
|
{
|
|
remove_constrained_edge(f,i,Emptyset_iterator());
|
|
return;
|
|
}
|
|
|
|
|
|
template < class Gt, class Tds, class Itag >
|
|
bool
|
|
Constrained_Delaunay_triangulation_2<Gt,Tds,Itag>::
|
|
is_valid(bool verbose, int level) const
|
|
{
|
|
bool result = Ctr::is_valid(verbose, level);
|
|
CGAL_triangulation_assertion( result );
|
|
|
|
Finite_faces_iterator fit= finite_faces_begin();
|
|
for (; fit != finite_faces_end(); fit++) {
|
|
for(int i=0;i<3;i++) {
|
|
result = result && !is_flipable(fit,i);
|
|
CGAL_triangulation_assertion( result );
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
|
|
|
|
CGAL_END_NAMESPACE
|
|
#endif // CGAL_CONSTRAINED_DELAUNAY_TRIANGULATION_2_H
|