mirror of https://github.com/CGAL/cgal
71 lines
2.3 KiB
C++
71 lines
2.3 KiB
C++
// Copyright (c) 2007 INRIA (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org); you may redistribute it under
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// the terms of the Q Public License version 1.0.
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// See the file LICENSE.QPL distributed with CGAL.
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//
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// Licensees holding a valid commercial license may use this file in
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// accordance with the commercial license agreement provided with the software.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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//
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// $URL$
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// $Id$
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//
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//
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// Author(s) : Laurent Saboret, Pierre Alliez
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/// The ImplicitFctDelaunayTriangulationVertexBase_3 concept defines the interface
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/// of the vertex class of the ImplicitFctDelaunayTriangulation_3 concept.
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/// It provides the interface requested by the Poisson_implicit_function class.
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///
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/// @heading Has Models:
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/// Implicit_fct_delaunay_triangulation_vertex_base_3<Geom_traits, TriangulationVertexBase_3>
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///
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/// Precondition:
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/// The geometric traits class 's Point_3 type must be a model of PointWithNormal_3.
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class ImplicitFctDelaunayTriangulationVertexBase_3 : public DelaunayTriangulationVertexBase_3,
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public DefaultConstructible
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{
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// Public types
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public:
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typedef typename Geom_traits::FT FT;
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typedef typename Geom_traits::Point_3 Point; ///< Model of PointWithNormal_3
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typedef typename Geom_traits::Point_3 Point_with_normal; ///< Model of PointWithNormal_3
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typedef typename Point_with_normal::Normal Normal; ///< Model of OrientedNormal_3 concept.
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// Public methods
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public:
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ImplicitFctDelaunayTriangulationVertexBase_3();
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ImplicitFctDelaunayTriangulationVertexBase_3(const Point & p);
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ImplicitFctDelaunayTriangulationVertexBase_3(const Point & p, Cell_handle c);
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ImplicitFctDelaunayTriangulationVertexBase_3(Cell_handle c);
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/// is vertex constrained?
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bool constrained() const;
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bool& constrained();
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/// Get/set the value of the Poisson implicit function
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FT f() const;
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FT& f();
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/// Get/set the type = INPUT or STEINER vertex
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unsigned char type() const;
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unsigned char& type();
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/// Get/set the index in matrix
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unsigned int index() const;
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unsigned int& index();
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/// Get/set normal (vector + orientation).
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const Normal& normal() const;
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Normal& normal();
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};
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