cgal/Polyhedron/demo/Polyhedron/Scene_textured_surface_mesh...

426 lines
13 KiB
C++

#include "Scene_textured_surface_mesh_item.h"
#include <CGAL/IO/Polyhedron_iostream.h>
#include <CGAL/boost/graph/graph_traits_Polyhedron_3.h>
#include <CGAL/Polygon_mesh_processing/compute_normal.h>
#include <CGAL/Three/Triangle_container.h>
#include <CGAL/Three/Edge_container.h>
#include <CGAL/Three/Three.h>
#include <QApplication>
#include <QObject>
typedef EPICK ::Point_3 Point;
using namespace CGAL::Three;
typedef Viewer_interface Vi;
typedef Triangle_container Tc;
typedef Edge_container Ec;
struct Scene_textured_surface_mesh_item_priv
{
Scene_textured_surface_mesh_item_priv(Scene_textured_surface_mesh_item* parent)
:sm(new SMesh)
{
item = parent;
texture.GenerateCheckerBoard(2048,2048,128,0,0,0,250,250,255);
umap = sm->add_property_map<halfedge_descriptor, float>("h:u", 0.0f).first;
vmap = sm->add_property_map<halfedge_descriptor, float>("h:v", 0.0f).first;
}
Scene_textured_surface_mesh_item_priv(const SMesh& p, Scene_textured_surface_mesh_item* parent)
: sm(new SMesh(p))
{
item = parent;
texture.GenerateCheckerBoard(2048,2048,128,0,0,0,250,250,255);
umap = sm->add_property_map<halfedge_descriptor, float>("h:u", 0.0f).first;
vmap = sm->add_property_map<halfedge_descriptor, float>("h:v", 0.0f).first;
}
Scene_textured_surface_mesh_item_priv(SMesh* const p,Scene_textured_surface_mesh_item* parent)
:sm(p)
{
item = parent;
texture.GenerateCheckerBoard(2048,2048,128,0,0,0,250,250,255);
umap = sm->add_property_map<halfedge_descriptor, float>("h:u", 0.0f).first;
vmap = sm->add_property_map<halfedge_descriptor, float>("h:v", 0.0f).first;
}
~Scene_textured_surface_mesh_item_priv()
{
delete sm;
}
void compute_normals_and_vertices(void) const;
SMesh* sm;
::Texture texture;
SMesh::Property_map<halfedge_descriptor, float> umap;
SMesh::Property_map<halfedge_descriptor, float> vmap;
//[Px][Py][Pz][Nx][Ny][Nz][u][v]
mutable std::vector<float> faces_buffer;
//[Px][Py][Pz][u][v]
mutable std::vector<float> edges_buffer;
//[Px][Py][Pz]
mutable std::vector<float> border_edges_buffer;
mutable std::size_t nb_face_verts;
mutable std::size_t nb_edge_verts;
mutable std::size_t nb_border_verts;
bool are_buffers_filled;
bool are_border_filled;
Scene_textured_surface_mesh_item* item;
typedef Scene_textured_surface_mesh_item I;
};
void
Scene_textured_surface_mesh_item_priv::compute_normals_and_vertices(void) const
{
faces_buffer.resize(0);
typedef boost::graph_traits<SMesh>::face_iterator face_iterator;
typedef boost::graph_traits<SMesh>::face_iterator face_iterator;
const CGAL::qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(CGAL::QGLViewer::QGLViewerPool().first())->offset();
//Faces
SMesh::Property_map<vertex_descriptor, Point> positions =
sm->points();
SMesh::Property_map<face_descriptor, EPICK::Vector_3 > fnormals =
sm->add_property_map<face_descriptor, EPICK::Vector_3 >("f:normal").first;
CGAL::Polygon_mesh_processing::compute_face_normals(*sm,fnormals);
for(face_iterator f = faces(*sm).begin();
f != faces(*sm).end();
++f)
{
SMesh::Halfedge_around_face_circulator he(halfedge(*f, *sm), *sm);
SMesh::Halfedge_around_face_circulator end = he;
CGAL_For_all(he,end)
{
//position [3]
const Point& p = get(positions, target(*he, *sm));
faces_buffer.push_back(p.x() + offset.x);
faces_buffer.push_back(p.y() + offset.y);
faces_buffer.push_back(p.z() + offset.z);
//normals [3]
const EPICK::Vector_3& n = get(fnormals, face(*he, *sm));
faces_buffer.push_back(n[0]);
faces_buffer.push_back(n[1]);
faces_buffer.push_back(n[2]);
//uvs [2]
const float u = get(umap, *he);
const float v = get(vmap, *he);
faces_buffer.push_back(u);
faces_buffer.push_back(v);
}
}
//Edges
typedef EPICK::Point_3 Point;
typedef SMesh::Edge_iterator Edge_iterator;
Edge_iterator he;
for(he = edges(*sm).begin();
he != edges(*sm).end();
++he)
{
//position [3]
const Point& a = sm->point(target(*he, *sm));
const Point& b = sm->point(source(*he, *sm));
edges_buffer.push_back(a.x() + offset.x);
edges_buffer.push_back(a.y() + offset.y);
edges_buffer.push_back(a.z() + offset.z);
//uvs [2]
float u = get(umap, halfedge(*he, *sm));
float v = get(vmap, halfedge(*he, *sm));
edges_buffer.push_back(u);
edges_buffer.push_back(v);
//position [3]
edges_buffer.push_back(b.x() + offset.x);
edges_buffer.push_back(b.y() + offset.y);
edges_buffer.push_back(b.z() + offset.z);
//uvs [2]
u = get(umap, opposite(halfedge(*he, *sm), *sm));
v = get(vmap, opposite(halfedge(*he, *sm), *sm));
edges_buffer.push_back(u);
edges_buffer.push_back(v);
}
nb_face_verts = faces_buffer.size();
nb_edge_verts = edges_buffer.size();
}
void Scene_textured_surface_mesh_item::common_constructor()
{
cur_shading=FlatPlusEdges;
is_selected=false;
setTriangleContainer(0, new Tc(Vi::PROGRAM_WITH_TEXTURE,
false));
setEdgeContainer(1, new Ec(Three::mainViewer()->isOpenGL_4_3()
? Vi::PROGRAM_SOLID_WIREFRAME
: Vi::PROGRAM_NO_SELECTION,
false));//bordures
setEdgeContainer(0, new Ec(Vi::PROGRAM_WITH_TEXTURED_EDGES, false));//edges
getTriangleContainer(0)->setTextureSize(QSize(d->texture.GetWidth(), d->texture.GetHeight()));
getEdgeContainer(0)->setTextureSize(QSize(d->texture.GetWidth(), d->texture.GetHeight()));
for(auto v : CGAL::QGLViewer::QGLViewerPool())
{
CGAL::Three::Viewer_interface* viewer = static_cast<CGAL::Three::Viewer_interface*>(v);
initGL(viewer);
}
d->nb_face_verts = 0;
d->nb_edge_verts = 0;
d->nb_border_verts = 0;
d->are_buffers_filled = false;
d->are_border_filled = false;
}
Scene_textured_surface_mesh_item::Scene_textured_surface_mesh_item()
{
d = new Scene_textured_surface_mesh_item_priv(this);
common_constructor();
}
Scene_textured_surface_mesh_item::Scene_textured_surface_mesh_item(SMesh* const p)
{
d = new Scene_textured_surface_mesh_item_priv(p,this);
common_constructor();
}
Scene_textured_surface_mesh_item::Scene_textured_surface_mesh_item(const SMesh& p)
{
d = new Scene_textured_surface_mesh_item_priv(p,this);
common_constructor();
}
Scene_textured_surface_mesh_item::~Scene_textured_surface_mesh_item()
{
delete d;
}
Scene_textured_surface_mesh_item*
Scene_textured_surface_mesh_item::clone() const {
return new Scene_textured_surface_mesh_item(*d->sm);
}
// Load textured_polyhedron from .OFF file
bool
Scene_textured_surface_mesh_item::load(std::istream& in)
{
std::cout<<"LOAD"<<std::endl;
in >> *d->sm;
invalidateOpenGLBuffers();
return in && !isEmpty();
}
// Write textured_polyhedron to .OFF file
bool
Scene_textured_surface_mesh_item::save(std::ostream& out) const
{
out << *d->sm;
return (bool) out;
}
QString
Scene_textured_surface_mesh_item::toolTip() const
{
if(!d->sm)
return QString();
return QObject::tr("<p>Textured polyhedron <b>%1</b> (mode: %5, color: %6)</p>"
"<p>Number of vertices: %2<br />"
"Number of edges: %3<br />"
"Number of facets: %4</p>")
.arg(this->name())
.arg(num_vertices(*d->sm))
.arg(num_halfedges(*d->sm)/2)
.arg(num_faces(*d->sm))
.arg(this->renderingModeName())
.arg(this->color().name());
}
// Points/Wireframe/Flat/Gouraud OpenGL drawing in a display list
void Scene_textured_surface_mesh_item::draw(CGAL::Three::Viewer_interface* viewer) const {
if(!isInit(viewer))
initGL(viewer);
if ( getBuffersFilled() &&
! getBuffersInit(viewer))
{
initializeBuffers(viewer);
setBuffersInit(viewer, true);
}
if(!getBuffersFilled())
{
computeElements();
initializeBuffers(viewer);
}
getTriangleContainer(0)->draw(viewer, true);
}
void Scene_textured_surface_mesh_item::drawEdges(
CGAL::Three::Viewer_interface* viewer) const {
if(!isInit(viewer))
initGL(viewer);
if ( getBuffersFilled() &&
! getBuffersInit(viewer))
{
initializeBuffers(viewer);
setBuffersInit(viewer, true);
}
if(!getBuffersFilled())
{
computeElements();
initializeBuffers(viewer);
}
getEdgeContainer(0)->draw(viewer, true);
if(viewer->isOpenGL_4_3())
{
QVector2D vp(viewer->width(), viewer->height());
getEdgeContainer(1)->setViewport(vp);
getEdgeContainer(1)->setWidth(4.0f);
}
getEdgeContainer(1)->setColor(QColor(Qt::blue));
getEdgeContainer(1)->draw(viewer, true);
}
SMesh*
Scene_textured_surface_mesh_item::textured_face_graph() { return d->sm; }
const SMesh*
Scene_textured_surface_mesh_item::textured_face_graph() const { return d->sm; }
bool
Scene_textured_surface_mesh_item::isEmpty() const {
return (d->sm == 0) || d->sm->is_empty();
}
void
Scene_textured_surface_mesh_item::compute_bbox() const {
const Point& p = d->sm->point(*vertices(*d->sm).begin());
CGAL::Bbox_3 bbox(p.x(), p.y(), p.z(), p.x(), p.y(), p.z());
for(boost::graph_traits<SMesh>::vertex_iterator it = vertices(*d->sm).begin();
it != vertices(*d->sm).end();
++it) {
bbox = bbox + d->sm->point(*it).bbox();
}
setBbox(Bbox(bbox.xmin(),bbox.ymin(),bbox.zmin(),
bbox.xmax(),bbox.ymax(),bbox.zmax()));
}
void
Scene_textured_surface_mesh_item::invalidateOpenGLBuffers()
{
compute_bbox();
d->are_buffers_filled = false;
setBuffersFilled(false);
getTriangleContainer(0)->reset_vbos(ALL);
getEdgeContainer(0)->reset_vbos(ALL);
getEdgeContainer(1)->reset_vbos(ALL);
}
void
Scene_textured_surface_mesh_item::selection_changed(bool p_is_selected)
{
if(p_is_selected != is_selected)
{
is_selected = p_is_selected;
Q_FOREACH(CGAL::QGLViewer*v, CGAL::QGLViewer::QGLViewerPool())
{
setBuffersInit(qobject_cast<Vi*>(v), false);
}
//to be replaced by a functor in the d-pointer when the merging is done
if(p_is_selected)
Q_EMIT selectionChanged();
}
else
is_selected = p_is_selected;
}
void Scene_textured_surface_mesh_item::add_border_edges(std::vector<float> border_edges)
{
d->border_edges_buffer = border_edges;
d->are_border_filled = false;
setBuffersFilled(false);
itemChanged();
}
void Scene_textured_surface_mesh_item::initializeBuffers(Viewer_interface *v) const
{
getTriangleContainer(0)->initializeBuffers(v);
getEdgeContainer(0)->initializeBuffers(v);
getTriangleContainer(0)->setFlatDataSize(d->nb_face_verts);
getEdgeContainer(0)->setFlatDataSize(d->nb_edge_verts);
d->edges_buffer.clear();
d->edges_buffer.shrink_to_fit();
d->faces_buffer.clear();
d->faces_buffer.shrink_to_fit();
getEdgeContainer(1)->initializeBuffers(v);
getEdgeContainer(1)->setFlatDataSize(d->nb_border_verts);
d->border_edges_buffer.clear();
d->border_edges_buffer.shrink_to_fit();
}
void Scene_textured_surface_mesh_item::computeElements() const
{
QApplication::setOverrideCursor(Qt::WaitCursor);
if(!d->are_buffers_filled)
{
d->compute_normals_and_vertices();
getTriangleContainer(0)->setTupleSize(8);
getTriangleContainer(0)->getVbo(Tc::Flat_vertices)->stride = 8 * sizeof(float);
getTriangleContainer(0)->allocate(
Tc::Flat_vertices,
d->faces_buffer.data(),
static_cast<int>(d->faces_buffer.size()*sizeof(float)));
getTriangleContainer(0)->getVbo(Tc::Flat_normals)->offset = 3 * sizeof(float);
getTriangleContainer(0)->getVbo(Tc::Flat_normals)->stride = 8 * sizeof(float);
getTriangleContainer(0)->allocate(
Tc::Flat_normals,
d->faces_buffer.data(),
static_cast<int>(d->faces_buffer.size()*sizeof(float)));
getTriangleContainer(0)->getVbo(Tc::Texture_map)->offset = 6 * sizeof(float);
getTriangleContainer(0)->getVbo(Tc::Texture_map)->stride = 8 * sizeof(float);
getTriangleContainer(0)->allocate(
Tc::Texture_map,
d->faces_buffer.data(),
static_cast<int>(d->faces_buffer.size()*sizeof(float)));
//Edges
getEdgeContainer(0)->setTupleSize(5);
getEdgeContainer(0)->getVbo(Ec::Vertices)->stride = 5 * sizeof(float);
getEdgeContainer(0)->allocate(Ec::Vertices,
d->edges_buffer.data(),
static_cast<int>(d->edges_buffer.size()*sizeof(float)));
getEdgeContainer(0)->getVbo(Ec::Texture_map)->offset = 3 * sizeof(float);
getEdgeContainer(0)->getVbo(Ec::Texture_map)->stride = 5 * sizeof(float);
getEdgeContainer(0)->allocate(Ec::Texture_map,
d->edges_buffer.data(),
static_cast<int>(d->edges_buffer.size()*sizeof(float)));
getTriangleContainer(0)->getTexture()->setData(d->texture.GetData());
getEdgeContainer(0)->getTexture()->setData(d->texture.GetData());
d->are_buffers_filled = true;
}
if(!d->are_border_filled)
{
getEdgeContainer(1)->allocate(
Ec::Vertices,
d->border_edges_buffer.data(),
static_cast<int>(d->border_edges_buffer.size()*sizeof(float)));
d->nb_border_verts = d->border_edges_buffer.size();
d->are_border_filled = true;
}
setBuffersFilled(true);
QApplication::restoreOverrideCursor();
}