cgal/Polyhedron/demo/Polyhedron/Scene_plane_item.cpp

275 lines
8.0 KiB
C++

#include "Scene_plane_item.h"
#include <QApplication>
#include <CGAL/Three/Three.h>
using namespace CGAL::Three;
Scene_plane_item::Scene_plane_item(const CGAL::Three::Scene_interface* scene_interface)
:CGAL::Three::Scene_item(NbOfVbos,NbOfVaos),
scene(scene_interface),
manipulable(false),
can_clone(true),
frame(new ManipulatedFrame())
{
setNormal(0., 0., 1.);
//Generates an integer which will be used as ID for each buffer
invalidateOpenGLBuffers();
}
Scene_plane_item::~Scene_plane_item() {
delete frame;
}
void Scene_plane_item::initializeBuffers(Viewer_interface *viewer) const
{
program = getShaderProgram(PROGRAM_WITHOUT_LIGHT, viewer);
program->bind();
vaos[Facets]->bind();
buffers[Facets_vertices].bind();
buffers[Facets_vertices].allocate(positions_quad.data(),
static_cast<int>(positions_quad.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
buffers[Facets_vertices].release();
vaos[Facets]->release();
vaos[Edges]->bind();
buffers[Edges_vertices].bind();
buffers[Edges_vertices].allocate(positions_lines.data(),
static_cast<int>(positions_lines.size()*sizeof(float)));
program->enableAttributeArray("vertex");
program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
buffers[Edges_vertices].release();
vaos[Edges]->release();
program->release();
are_buffers_filled = true;
}
void Scene_plane_item::compute_normals_and_vertices(void) const
{
QApplication::setOverrideCursor(Qt::WaitCursor);
positions_quad.resize(0);
positions_lines.resize(0);
const double diag = scene_diag();
//The quad
{
positions_quad.push_back(-diag);
positions_quad.push_back(-diag);
positions_quad.push_back(0.0 );
positions_quad.push_back(-diag);
positions_quad.push_back(diag );
positions_quad.push_back(0.0 );
positions_quad.push_back(diag );
positions_quad.push_back(-diag);
positions_quad.push_back(0.0 );
positions_quad.push_back(diag );
positions_quad.push_back(-diag);
positions_quad.push_back(0.0 );
positions_quad.push_back(-diag);
positions_quad.push_back(diag );
positions_quad.push_back(0.0 );
positions_quad.push_back(diag );
positions_quad.push_back(diag );
positions_quad.push_back(0.0 );
}
//The grid
float x = (2*diag)/10.0;
float y = (2*diag)/10.0;
{
for(float u = 0; u < 11; u += 1.f)
{
positions_lines.push_back(-diag + x* u);
positions_lines.push_back(-diag );
positions_lines.push_back(0.0 );
positions_lines.push_back(-diag + x* u);
positions_lines.push_back(diag );
positions_lines.push_back(0.0 );
}
for(float v=0; v<11; v += 1.f)
{
positions_lines.push_back(-diag );
positions_lines.push_back(-diag + v * y);
positions_lines.push_back(0.0 );
positions_lines.push_back(diag );
positions_lines.push_back(-diag + v * y);
positions_lines.push_back(0.0 );
}
}
QApplication::restoreOverrideCursor();
}
void Scene_plane_item::draw(Viewer_interface* viewer)const
{
if(!are_buffers_filled)
initializeBuffers(viewer);
vaos[Facets]->bind();
program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
attribBuffers(viewer, PROGRAM_WITHOUT_LIGHT);
QMatrix4x4 f_matrix;
for(int i=0; i<16; i++)
f_matrix.data()[i] = (float)frame->matrix()[i];
program->bind();
program->setUniformValue("f_matrix", f_matrix);
program->setAttributeValue("colors",this->color());
program->setUniformValue("is_selected", false);
viewer->glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(positions_quad.size()/3));
program->release();
vaos[Facets]->release();
}
void Scene_plane_item::drawEdges(CGAL::Three::Viewer_interface* viewer)const
{
if(!are_buffers_filled)
initializeBuffers(viewer);
vaos[Edges]->bind();
program = getShaderProgram(PROGRAM_WITHOUT_LIGHT);
attribBuffers(viewer, PROGRAM_WITHOUT_LIGHT);
QMatrix4x4 f_matrix;
for(int i=0; i<16; i++)
f_matrix.data()[i] = (float)frame->matrix()[i];
program->bind();
program->setUniformValue("f_matrix", f_matrix);
program->setAttributeValue("colors",QVector3D(0,0,0));
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(positions_lines.size()/3));
program->release();
vaos[Edges]->release();
}
void Scene_plane_item::flipPlane()
{
CGAL::qglviewer::Quaternion q;
CGAL::qglviewer::Vec axis(0,1,0);
if(frame->orientation().axis() == axis)
q.setAxisAngle(CGAL::qglviewer::Vec(1,0,0), CGAL_PI);
else
q.setAxisAngle(axis, CGAL_PI);
frame->rotate(q.normalized());
invalidateOpenGLBuffers();
Q_EMIT itemChanged();
}
bool Scene_plane_item::manipulatable() const {
return manipulable;
}
Scene_item::ManipulatedFrame* Scene_plane_item::manipulatedFrame() {
return frame;
}
Scene_plane_item* Scene_plane_item::clone() const {
if(can_clone)
{
Scene_plane_item* item = new Scene_plane_item(scene);
item->manipulable = manipulable;
item->can_clone = true;
item->frame = new ManipulatedFrame;
item->frame->setPosition(frame->position());
item->frame->setOrientation(frame->orientation());
return item;
}
else
return 0;
}
QString Scene_plane_item::toolTip() const {
const CGAL::qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(CGAL::QGLViewer::QGLViewerPool().first())->offset();
const CGAL::qglviewer::Vec& pos = frame->position() - offset;
const CGAL::qglviewer::Vec& n = frame->inverseTransformOf(CGAL::qglviewer::Vec(0.f, 0.f, 1.f));
return
tr("<p><b>%1</b> (mode: %2, color: %3)<br />")
.arg(this->name())
.arg(this->renderingModeName())
.arg(this->color().name())
+
tr("<i>Plane</i></p>"
"<p>Equation: %1*x + %2*y + %3*z + %4 = 0<br />"
"Normal vector: (%1, %2, %3)<br />"
"Point: (%5, %6, %7)</p>")
.arg(n[0]).arg(n[1]).arg(n[2])
.arg( - pos * n)
.arg(pos[0]).arg(pos[1]).arg(pos[2])
+
tr("<p>Can clone: %1<br />"
"Manipulatable: %2</p>")
.arg(can_clone?tr("true"):tr("false"))
.arg(manipulable?tr("true"):tr("false"));
}
Plane_3 Scene_plane_item::plane(CGAL::qglviewer::Vec offset) const {
const CGAL::qglviewer::Vec& pos = frame->position() - offset;
const CGAL::qglviewer::Vec& n =
frame->inverseTransformOf(CGAL::qglviewer::Vec(0.f, 0.f, 1.f));
return Plane_3(n[0], n[1], n[2], - n * pos);
}
void Scene_plane_item::invalidateOpenGLBuffers()
{
compute_normals_and_vertices();
are_buffers_filled = false;
compute_bbox();
}
void Scene_plane_item::setPosition(float x, float y, float z) {
frame->setPosition(x, y, z);
}
void Scene_plane_item::setPosition(double x, double y, double z) {
const CGAL::qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(CGAL::QGLViewer::QGLViewerPool().first())->offset();
frame->setPosition((float)x+offset.x, (float)y+offset.y, (float)z+offset.z);
}
void Scene_plane_item::setNormal(float x, float y, float z) {
QVector3D normal(x,y,z);
if(normal == QVector3D(0,0,0))
return;
QVector3D origin(0,0,1);
CGAL::qglviewer::Quaternion q;
if(origin == normal)
{
return;
}
if(origin == -normal)
{
q.setAxisAngle(CGAL::qglviewer::Vec(0,1,0),CGAL_PI);
frame->setOrientation(q);
return;
}
QVector3D cp = QVector3D::crossProduct(origin, normal);
cp.normalize();
q.setAxisAngle(CGAL::qglviewer::Vec(cp.x(),cp.y(), cp.z()),acos(QVector3D::dotProduct(origin, normal)/(normal.length()*origin.length())));
frame->setOrientation(q.normalized());
}
void Scene_plane_item::setNormal(double x, double y, double z) {
setNormal((float)x, (float)y, (float)z);
}
void Scene_plane_item::setClonable(bool b) {
can_clone = b;
}
void Scene_plane_item::setManipulatable(bool b) {
manipulable = b;
}