cgal/Triangulation_2/include/CGAL/Constrained_triangulation_p...

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// Copyright (c) 2012 INRIA Sophia-Antipolis (France).
// All rights reserved.
//
// This file is part of CGAL (www.cgal.org).
//
// $URL$
// $Id$
// SPDX-License-Identifier: GPL-3.0-or-later OR LicenseRef-Commercial
//
//
// Author(s) : Andreas Fabri, Mariette Yvinec
#ifndef CGAL_CONSTRAINED_TRIANGULATION_PLUS_2_H
#define CGAL_CONSTRAINED_TRIANGULATION_PLUS_2_H
#include <CGAL/license/Triangulation_2.h>
#include <CGAL/disable_warnings.h>
#include <CGAL/Unique_hash_map.h>
#include <CGAL/assertions.h>
#include <CGAL/Polygon_2.h>
#include <CGAL/Triangulation_2/internal/Polyline_constraint_hierarchy_2.h>
#include <CGAL/Triangulation_2/internal/CTP2_subconstraint_graph.h>
#include <CGAL/Constrained_Delaunay_triangulation_2.h>
#include <CGAL/Triangulation_2/insert_constraints.h>
#include <boost/container/flat_set.hpp>
#include <array>
#include <type_traits>
#include <vector>
namespace CGAL {
// Comparison functor that compares two Vertex_handle.
// Used as 'Compare' functor for the constraint hierarchy.
template < class Tr >
class Ctp_2_compare_vertex_handles {
const Tr* tr_p;
public:
Ctp_2_compare_vertex_handles(const Tr* tr_p) : tr_p(tr_p) {}
using Vertex_handle = typename Tr::Vertex_handle;
bool operator()(const Vertex_handle& va,
const Vertex_handle& vb) const
{
return tr_p->compare_xy(va->point(), vb->point()) == SMALLER;
}
}; // end class template Ctp_2_compare_vertex_handles
template <class Tr>
using Ctp_2_point_type = typename Tr::Geom_traits::Point_2;
template <class Tr>
using Ctp_2_hierarchy_type =
Polyline_constraint_hierarchy_2<typename Tr::Vertex_handle,
Ctp_2_compare_vertex_handles<Tr>,
Ctp_2_point_type<Tr>>;
// Tr the base triangulation class
// Tr has to be Constrained or Constrained_Delaunay with Constrained_triangulation_plus_vertex_base
template < class Tr_>
class Constrained_triangulation_plus_2
: public Tr_
, protected Ctp_2_hierarchy_type<Tr_>
{
public:
using Self = Constrained_triangulation_plus_2<Tr_>;
using Base = Tr_;
using Constraint_hierarchy = Ctp_2_hierarchy_type<Tr_>;
protected:
const auto& hierarchy() const { return static_cast<const Constraint_hierarchy&>(*this); }
auto& hierarchy() { return static_cast<Constraint_hierarchy&>(*this); }
private:
using Tr = Tr_;
template<class CDT>
class Face_container
{
using Vertex_handle = typename CDT::Vertex_handle;
using Face_handle = typename CDT::Face_handle;
using Array = std::array<Vertex_handle, 3>;
std::vector<Array> faces;
CDT& cdt;
public:
using value_type = Face_handle;
Face_container(CDT& cdt_ ) : cdt(cdt_) {}
void push_back(Face_handle fh) {
faces.push_back(Array{fh->vertex(0), fh->vertex(1), fh->vertex(2)});
}
template <class OutputIterator>
void
write_faces(OutputIterator out)
{
for(auto [v0, v1, v2] : make_range(faces.rbegin(), faces.rend())) {
Face_handle fh;
if(cdt.is_face(v0, v1, v2, fh)) {
*out++ = fh;
}
}
}
};
public:
// type aliases (aka type defs)
using Triangulation = Tr;
using Intersection_tag = typename Tr::Intersection_tag;
// using-declarations of types or member functions from the two bases
using Triangulation::vertices_begin;
using Triangulation::vertices_end;
using Triangulation::is_infinite;
using Triangulation::number_of_vertices;
using typename Triangulation::Edge;
using typename Triangulation::Vertex;
#if defined(BOOST_MSVC) && (BOOST_MSVC < 1920)
using Vertex_handle = typename Triangulation::Vertex_handle; // workaround for VC++ 19.16 (from MSVC 2017)
#else
using typename Triangulation::Vertex_handle;
#endif
using typename Triangulation::Face_handle;
using typename Triangulation::Face_circulator;
using typename Triangulation::Vertex_iterator;
using typename Triangulation::Vertex_circulator;
using typename Triangulation::Locate_type;
using typename Triangulation::Line_face_circulator;
using typename Triangulation::Geom_traits;
using typename Triangulation::Constraint;
using typename Triangulation::size_type;
using typename Triangulation::List_edges;
using typename Triangulation::List_faces;
using typename Triangulation::List_vertices;
using typename Triangulation::List_constraints;
using typename Triangulation::Constrained_edges_iterator;
using typename Constraint_hierarchy::Context;
using typename Constraint_hierarchy::Context_iterator;
using typename Constraint_hierarchy::Contexts;
using typename Constraint_hierarchy::Constraint_iterator;
using typename Constraint_hierarchy::Constraints;
using typename Constraint_hierarchy::Subconstraint_iterator;
using typename Constraint_hierarchy::Subconstraints;
using typename Constraint_hierarchy::Subconstraint_and_contexts_iterator;
using typename Constraint_hierarchy::Subconstraints_and_contexts;
using typename Constraint_hierarchy::Constraint_id;
using typename Constraint_hierarchy::Vertex_handle_compare;
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
using Triangulation::display_vertex;
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
using Point = typename Triangulation::Geom_traits::Point_2;
using Segment = typename Triangulation::Geom_traits::Segment_2;
// Tag to mark the presence of a hierarchy of constraints
using Constraint_hierarchy_tag = Tag_true;
//Tag to distinguish Delaunay from regular triangulations
using Weighted_tag = Tag_false;
// Tag to distinguish periodic triangulations from others
using Periodic_tag = Tag_false;
// for user interface with the constraint hierarchy
using Vertices_in_constraint_iterator = typename Constraint_hierarchy::Vertex_it;
using Vertices_in_constraint = Iterator_range<Vertices_in_constraint_iterator>;
using Points_in_constraint_iterator = typename Constraint_hierarchy::Point_it;
using Points_in_constraint = Iterator_range<Points_in_constraint_iterator>;
using Subconstraint = std::pair<Vertex_handle, Vertex_handle>;
using Triangulation::geom_traits;
using Triangulation::cw;
using Triangulation::ccw;
using Triangulation::incident_faces;
public:
Constraint_hierarchy& hierarchy_ref()
{
return *this;
}
Constrained_triangulation_plus_2(const Geom_traits& gt=Geom_traits())
: Triangulation(gt)
, Constraint_hierarchy(Vertex_handle_compare(this))
{ }
Constrained_triangulation_plus_2(const Constrained_triangulation_plus_2& ctp)
: Constrained_triangulation_plus_2(ctp.geom_traits())
{ copy_triangulation(ctp);}
Constrained_triangulation_plus_2(Constrained_triangulation_plus_2&&) = default;
~Constrained_triangulation_plus_2() override {}
Constrained_triangulation_plus_2 & operator=(const Constrained_triangulation_plus_2& ctp)
{
copy_triangulation(ctp);
return *this;
}
Constrained_triangulation_plus_2& operator=(Constrained_triangulation_plus_2&&) = default;
template<class InputIterator>
Constrained_triangulation_plus_2(InputIterator first,
InputIterator last,
const Geom_traits& gt=Geom_traits() )
: Constrained_triangulation_plus_2(gt)
{
insert_constraints(first, last);
CGAL_postcondition( this->is_valid() );
}
Constrained_triangulation_plus_2(const std::list<std::pair<Point,Point> > &constraints,
const Geom_traits& gt=Geom_traits() )
: Constrained_triangulation_plus_2(gt)
{
insert_constraints(constraints.begin(), constraints.end());
CGAL_postcondition( this->is_valid() );
}
//Helping
void clear() { Base::clear(); hierarchy().clear(); }
void copy_triangulation(const Constrained_triangulation_plus_2 &ctp);
void swap(Constrained_triangulation_plus_2 &ctp);
// INSERTION
Vertex_handle insert(const Point& a,
Face_handle start = Face_handle() );
Vertex_handle insert(const Point& p,
Locate_type lt,
Face_handle loc, int li );
Constraint_id insert_constraint(const Point& a, const Point& b)
{
Vertex_handle va= insert(a);
// If the segment is "short" it is a good idea to start the next insertion
// close to point a
// Otherwise, to start here is as good as elsewhere
Vertex_handle vb = insert(b, va->face());
return insert_constraint(va, vb);
}
Constraint_id insert_constraint(const Constraint& c)
{
return insert_constraint(c.first, c.second);
}
Constraint_id insert_constraint(Vertex_handle va, Vertex_handle vb)
{
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_constraint( " << display_vertex(va)
<< " , " << display_vertex(vb)
<< " )\n";
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
// protects against inserting a zero length constraint
if(va == vb){
return Constraint_id(nullptr);
}
// protects against inserting twice the same constraint
Constraint_id cid = hierarchy().insert_constraint_old_API(va, vb);
if (va != vb && (cid != Constraint_id(nullptr)) ) insert_subconstraint(va,vb);
return cid;
}
template < class InputIterator>
Constraint_id insert_constraint(InputIterator first, InputIterator last, bool close=false)
{
return insert_constraint_seq_impl(first, last, close);
}
template<typename Range>
Constraint_id insert_constraint(const Range& r)
{
return insert_constraint_seq_impl(r.begin(), r.end(), false);
}
template < class PolygonTraits_2, class Container>
Constraint_id insert_constraint(const Polygon_2<PolygonTraits_2,Container>& polygon)
{
return insert_constraint_seq_impl(polygon.vertices_begin(), polygon.vertices_end(), true);
}
/*
template<typename InputIterator>
size_type insert_constraints(InputIterator first, InputIterator last)
{
size_type n = 0;
for(; first != last; ++first)
{
if(insert_constraint(*first))
++n;
}
return n;
}
*/
void split_subconstraint_graph_into_constraints(const std::function<bool(Vertex_handle)>& is_terminal
= std::function<bool(Vertex_handle)>())
{
internal::CTP2_graph_visitor<Self> visitor(*this);
if (is_terminal)
CGAL::split_graph_into_polylines (internal::CTP2_subconstraint_graph<Self>(*this), visitor,
[&is_terminal](Vertex_handle vh,
const internal::CTP2_subconstraint_graph<Self>&) -> bool
{
return is_terminal(vh);
});
else
CGAL::split_graph_into_polylines (internal::CTP2_subconstraint_graph<Self>(*this), visitor);
}
Vertex_handle push_back(const Point& p)
{
return insert(p);
}
Constraint_id push_back(const Constraint& c)
{
return insert_constraint(c.first, c.second);
}
// for backward compatibility
// not const Point&, because otherwise VC6/7 messes it up with
// the insert that takes an iterator range
Constraint_id insert(Point a, Point b) { return insert_constraint(a, b); }
Constraint_id insert(Vertex_handle va, Vertex_handle vb) { return insert_constraint(va,vb); }
template <class PointIterator, class IndicesIterator>
std::size_t insert_constraints(PointIterator points_first,
PointIterator points_beyond,
IndicesIterator indices_first,
IndicesIterator indices_beyond)
{
std::vector<Point> points(points_first, points_beyond);
return internal::insert_constraints(*this,points, indices_first, indices_beyond);
}
template <class ConstraintIterator>
std::size_t insert_constraints(ConstraintIterator first,
ConstraintIterator beyond)
{
return internal::insert_constraints(*this,first,beyond);
}
Vertices_in_constraint_iterator
insert_vertex_in_constraint(Constraint_id cid, Vertices_in_constraint_iterator pos,
Vertex_handle vh)
{
return insert_vertex_in_constraint(cid, pos, vh, Emptyset_iterator());
}
Vertices_in_constraint_iterator
remove_vertex_from_constraint(Constraint_id cid, Vertices_in_constraint_iterator pos)
{
return remove_vertex_from_constraint(cid, pos, Emptyset_iterator());
}
// Removes pos from the constraint cid.
// Returns the iterator to vertex that was just after pos (or end())
// Writes the modified faces to out
template <class OutputIterator>
Vertices_in_constraint_iterator
remove_vertex_from_constraint(Constraint_id cid, Vertices_in_constraint_iterator pos,
OutputIterator out)
{
if(pos == vertices_in_constraint_begin(cid)){
// cid is [P, A, ..., B] -> split to aux=[P, A] and cid=[A...B]
Constraint_id aux = hierarchy().split_head(cid, std::next(pos));
remove_constraint(aux, out);
return vertices_in_constraint_begin(cid);
}
if(pos == std::prev(vertices_in_constraint_end(cid))){
// cid is [A, ..., B, P] -> split to cid=[A...B] and aux=[B,P]
Constraint_id aux = hierarchy().split_tail(cid, std::prev(pos));
remove_constraint(aux, out);
return vertices_in_constraint_end(cid);
}
const auto second_vertex_of_cid = std::next(vertices_in_constraint_begin(cid));
const auto next_to_last_vertex_of_cid = std::prev(vertices_in_constraint_end(cid), 2);
Constraint_id head = nullptr, tail = nullptr;
if(pos != second_vertex_of_cid){
// cid is [A, ..., B, P, C, ..., D]
// split to:
// head = [A...B] and,
// cid = [B, P, C...D]
// split off head
head = hierarchy().split_head(cid, std::prev(pos));
}
if(pos != next_to_last_vertex_of_cid){
// cid is now [B, P, C, ..., D]
// split to:
// cid = [B, P, C] and,
// tail = [C...D]
// split off tail
tail = hierarchy().split_tail(cid,std::next(pos));
}
// now:
// cid is [B, P, C]
// head is null or [A...B]
// tail is null or [C...D]
// Let create insert [C,D] and conditionally concatenate head and tail,
// and return the iterator to C
Vertex_handle b = *std::prev(pos);
Vertex_handle c = *std::next(pos);
Face_container<Constrained_triangulation_plus_2> fc(*this);
Constraint_id bc = insert_constraint(b, c, std::back_inserter(fc));
auto pos_before_c = std::prev(vertices_in_constraint_end(bc), 2);
// `pos_before_c` is not necessarily == vertices_in_constraint_begin(bc)
// there might have been intersecting constraints
hierarchy().swap(cid, bc);
remove_constraint(bc, std::back_inserter(fc)); // removes [B, P, C]
// now cid is [B, C]
if(head != nullptr){
hierarchy().prepend(std::move(head), cid);
}
if(tail != nullptr){
hierarchy().concatenate(cid, std::move(tail));
}
fc.write_faces(out);
// we went one too far back because the last vertex `c` gets removed by concatenate/prepend
return std::next(pos_before_c);
}
// Inserts vh before pos
// Returns an iterator pointing on the newly inserted vertex
// Writes the modified faces to out
template <class OutputIterator>
Vertices_in_constraint_iterator
insert_vertex_in_constraint(Constraint_id cid, Vertices_in_constraint_iterator pos,
Vertex_handle v, OutputIterator out)
{
// Insertion before the first vertex
if(pos == vertices_in_constraint_begin(cid)){
//std::cout << "insertion before first vertex" << std::endl;
Constraint_id head = insert_constraint(v, *pos, out);
hierarchy().prepend(std::move(head), cid);
return vertices_in_constraint_begin(cid);
}
// Insertion after the last vertex
if(pos == vertices_in_constraint_end(cid)){
//std::cout << "insertion after last vertex" << std::endl;
Constraint_id tail = insert_constraint(*std::prev(pos), v, out);
auto new_pos = std::prev(vertices_in_constraint_end(tail));
hierarchy().concatenate(cid, std::move(tail));
CGAL_assertion(v == *new_pos);
return new_pos;
}
Vertices_in_constraint_iterator pred = std::prev(pos);
Vertices_in_constraint_iterator latest_vertex = std::prev(vertices_in_constraint_end(cid));
Vertex_handle a = *pred;
Vertex_handle b = *pos;
if(v == a || v == b){
return pos;
}
// cid is [..., A, B, ...] and V=*v will be inserted between A and B
Face_container<Constrained_triangulation_plus_2> fc(*this);
Constraint_id a_v_b = insert_constraint(a, v, std::back_inserter(fc));
Constraint_id aux = insert_constraint(v, b, std::back_inserter(fc));
auto new_pos = vertices_in_constraint_begin(aux);
concatenate(a_v_b, std::move(aux));
// here:
// a_v_b is [A,.. V,.. B]
// aux is empty
// and new_pos is the iterator to V
CGAL_assertion(v == *new_pos);
CGAL_assertion(std::distance(vertices_in_constraint_begin(a_v_b), new_pos) > 0 &&
std::distance(new_pos, vertices_in_constraint_end(a_v_b)) > 0);
// new_pos still points to something in a_v_b. In general a_v_b should only have three vertices,
// but there might have been intersectiong constraints or vertices.
const auto second_vertex_of_cid = std::next(vertices_in_constraint_begin(cid));
// If the constraint consists only of a segment, and we want to insert
// in the middle: cid is just the segment [A, B]
if((pos == second_vertex_of_cid) && (second_vertex_of_cid == latest_vertex)){
//std::cout << "insertion in constraint which is a segment" << std::endl;
hierarchy().swap(cid, a_v_b);
remove_constraint(a_v_b, std::back_inserter(fc));
fc.write_faces(out);
return new_pos;
}
Constraint_id head = nullptr, tail = nullptr;
if(pos != second_vertex_of_cid){
//std::cout << "split head" << std::endl;
head = hierarchy().split_head(cid, pred);
pred = vertices_in_constraint_begin(cid);
pos = std::next(pred);
}
// head is now [..., A] or null
// cid is now [A, B, ...]
CGAL_assertion(*pred == a);
CGAL_assertion(*pos == b);
if(pos != latest_vertex){
//std::cout << "split tail" << std::endl;
tail = hierarchy().split_tail(cid, pos);
}
// head is now [..., A] or null
// cid is now [A, B]
// tail is now [B, ...] or null
if(head != nullptr){
//std::cout << "concatenate head" << std::endl;
hierarchy().concatenate(head, std::move(a_v_b));
hierarchy().swap(cid, head);
remove_constraint(head, std::back_inserter(fc));
} else {
hierarchy().swap(cid, a_v_b);
remove_constraint(a_v_b, std::back_inserter(fc));
}
// cid is now [..., A, V, B]
// head is now null empty
// a_v_b is now empty
if(tail != nullptr){
//std::cout << "concatenate tail" << std::endl;
concatenate(cid, std::move(tail));
}
fc.write_faces(out);
return new_pos;
}
template < class InputIterator, class OutputIterator>
Constraint_id insert_constraint(InputIterator first, InputIterator last, OutputIterator out)
{
Face_handle hint;
Face_container<Constrained_triangulation_plus_2> fc(*this);
std::vector<Vertex_handle> vertices;
for(;first!= last; first++){
Vertex_handle vh = insert(*first, hint);
hint = vh->face();
// no duplicates
if(vertices.empty() || (vertices.back() != vh)){
vertices.push_back(vh);
}
}
int n = vertices.size();
if(n == 1){
return nullptr;
}
Constraint_id ca = hierarchy().insert_constraint(vertices[0],vertices[1]);
insert_subconstraint(vertices[0],vertices[1], std::back_inserter(fc));
if(n>2){
for(int j=1; j<n-1; j++){
hierarchy().append_constraint(ca, vertices[j], vertices[j+1]);
insert_subconstraint(vertices[j], vertices[j+1], std::back_inserter(fc));
}
}
for(auto vh : vertices_in_constraint(ca)) {
out = insert_incident_faces(vh, out);
}
//AF vertices_in_constraint_begin(ca)->fixed() = true;
// Vertices_in_constraint_iterator end = std::prev(vertices_in_constraint_end(ca));
// end->fixed() = true;
fc.write_faces(out);
return ca;
}
private:
template < class InputIterator>
Constraint_id insert_constraint_seq_impl(InputIterator first, InputIterator last, bool is_polygon)
{
Face_handle hint;
std::vector<Vertex_handle> vertices;
for(;first!= last; first++){
Vertex_handle vh = insert(*first, hint);
hint = vh->face();
// no duplicates
if(vertices.empty() || (vertices.back() != vh)){
vertices.push_back(vh);
}
}
if(is_polygon && (vertices.size()>1) && (vertices.front() != vertices.back())){
vertices.push_back(vertices.front());
}
std::size_t n = vertices.size();
if(n == 1){
return Constraint_id{};
}
CGAL_assertion(n >= 2);
Constraint_id ca = hierarchy().insert_constraint(vertices[0],vertices[1]);
insert_subconstraint(vertices[0],vertices[1]);
if(n>2){
for(std::size_t j=1; j<n-1; j++){
hierarchy().append_constraint(ca, vertices[j], vertices[j+1]);
insert_subconstraint(vertices[j], vertices[j+1]);
}
}
// fix first and last, one is redundant for is_polygon == true
// vertices.front()->fixed() = true;
// vertices.back()->fixed() = true;
return ca;
}
public:
auto& file_output(std::ostream& os) const {
os << static_cast<const Tr&>(*this);
Unique_hash_map<Vertex_handle,int> V(0, number_of_vertices());
int inum = 0;
for(auto vh : this->finite_vertex_handles()) {
V[vh] = inum++;
}
for(auto cid : constraints()) {
os << cid.size();
for(Vertex_handle vh : vertices_in_constraint(cid)) {
os << " " << V[vh];
}
os << std::endl;
}
return os;
}
friend std::ostream& operator<<(std::ostream& os, const Constrained_triangulation_plus_2& ctp) {
return ctp.file_output(os);
}
auto& file_input(std::istream& is) {
is >> static_cast<Tr&>(*this);
std::vector<Vertex_handle> vertices(number_of_vertices());
auto [first, last] = this->finite_vertex_handles();
std::copy(first, last, vertices.data());
size_type n, id, id_next;
while(is >> n) {
is >> id >> id_next;
Constraint_id cid = insert_constraint(vertices[id], vertices[id_next]);
for(size_type i = 2; i < n; ++i) {
id = id_next;
is >> id_next;
Constraint_id cid2 = insert_constraint(vertices[id], vertices[id_next]);
cid = concatenate(cid, std::move(cid2));
}
}
return is;
}
friend std::istream& operator>>(std::istream& is, Constrained_triangulation_plus_2& ctp) {
return ctp.file_input(is);
}
template <class OutputIterator>
typename Constrained_triangulation_plus_2<Tr>::Constraint_id
insert_constraint(Vertex_handle va, Vertex_handle vb, OutputIterator out)
{
// protects against inserting a zero length constraint
if(va == vb){
return Constraint_id();
}
// protects against inserting twice the same constraint
Constraint_id cid = hierarchy().insert_constraint(va, vb);
if (va != vb && (cid != nullptr) ) insert_subconstraint(va,vb,out);
for(auto vh : vertices_in_constraint(cid)) {
out = insert_incident_faces(vh, out);
}
return cid;
}
Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb) override;
Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
No_constraint_intersection_tag);
Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
No_constraint_intersection_requiring_constructions_tag);
Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
Exact_intersections_tag);
Vertex_handle intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
Exact_predicates_tag);
// REMOVAL
template <class OutputIterator>
void remove_constraint(Constraint_id cid, OutputIterator out)
{
std::vector<Vertex_handle> vertices(hierarchy().vertices_in_constraint_begin(cid),
hierarchy().vertices_in_constraint_end(cid));
hierarchy().remove_constraint(cid);
for(auto it = vertices.begin(), succ = it; ++succ != vertices.end(); ++it){
if(! is_subconstraint(*it, *succ)){ // this checks whether other constraints pass
Face_handle fh;
int i = -1;
Triangulation::is_edge(*it, *succ, fh, i);
CGAL_assertion(i != -1);
Triangulation::remove_constrained_edge(fh,i, out); // this does also flipping if necessary.
}
}
}
void remove_constraint(Constraint_id cid)
{
remove_constraint(cid, Emptyset_iterator());
}
void simplify(Vertices_in_constraint_iterator v)
{
Vertices_in_constraint_iterator u = std::prev(v);
Vertices_in_constraint_iterator w = std::next(v);
bool unew = (*u != *w);
hierarchy().simplify(u,v,w);
Triangulation::remove_incident_constraints(*v);
Triangulation::remove(*v);
if(unew){
Triangulation::insert_constraint(*u, *w);
}
}
using Constraint_hierarchy::remove_points_without_corresponding_vertex;
// CONCATENATE AND SPLIT
// concatenates two constraints
using Constraint_hierarchy::concatenate;
// split a constraint in two constraints, so that vcit becomes the first
// vertex of the new constraint
// returns the new constraint
Constraint_id
split(Constraint_id first, Vertices_in_constraint_iterator vcit) {
return hierarchy().split_tail(first, vcit);
}
// Query of the constraint hierarchy
using Constraint_hierarchy::constraints_begin;
using Constraint_hierarchy::constraints_end;
using Constraint_hierarchy::constraints;
using Constraint_hierarchy::subconstraints_begin;
using Constraint_hierarchy::subconstraints_end;
using Constraint_hierarchy::subconstraints;
using Constraint_hierarchy::subconstraints_and_contexts_begin;
using Constraint_hierarchy::subconstraints_and_contexts_end;
using Constraint_hierarchy::subconstraints_and_contexts;
using Constraint_hierarchy::context;
using Constraint_hierarchy::number_of_enclosing_constraints;
using Constraint_hierarchy::is_subconstraint;
using Constraint_hierarchy::contexts_begin;
using Constraint_hierarchy::contexts_end;
using Constraint_hierarchy::contexts;
using Constraint_hierarchy::vertices_in_constraint_begin;
using Constraint_hierarchy::vertices_in_constraint_end;
using Constraint_hierarchy::vertices_in_constraint;
using Constraint_hierarchy::points_in_constraint_begin;
using Constraint_hierarchy::points_in_constraint_end;
Points_in_constraint points_in_constraint(Constraint_id cid) const
{
return Points_in_constraint(points_in_constraint_begin(cid), points_in_constraint_end(cid));
}
using Constraint_hierarchy::number_of_constraints;
using Constraint_hierarchy::number_of_subconstraints;
using Constraint_hierarchy::split_constraint;
protected:
template <class OutputItertator>
OutputItertator insert_incident_faces(Vertex_handle vh, OutputItertator out)
{
Face_circulator fc = incident_faces(vh), done = fc;
if(fc != nullptr) {
do {
Face_handle fh = fc;
*out++ = fh;
} while(++fc != done);
}
return out;
}
void
insert_subconstraint(Vertex_handle vaa,
Vertex_handle vbb)
{
insert_subconstraint(vaa,vbb,Emptyset_iterator());
}
template <class OutputItertator>
void
insert_subconstraint(Vertex_handle vaa,
Vertex_handle vbb,
OutputItertator out)
// insert the subconstraint [vaa vbb]
// it will eventually be split into several subconstraints
{
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_subconstraint( " << display_vertex(vaa)
<< " , " << display_vertex(vbb)
<< " )\n";
internal::Indentation_level::Exit_guard exit_guard = CGAL::internal::cdt_2_indent_level.open_new_scope();
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_constraint stack push [va, vb] ( " << display_vertex(vaa)
<< " , " << display_vertex(vbb)
<< " )\n";
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
std::stack<std::pair<Vertex_handle, Vertex_handle> > stack;
stack.push(std::make_pair(vaa,vbb));
while(! stack.empty()){
auto [vaa, vbb] = stack.top();
stack.pop();
CGAL_precondition( vaa != vbb);
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_subconstraint, stack pop=( " << display_vertex(vaa)
<< " , " << display_vertex(vbb)
<< " ) remaining stack size: "
<< stack.size() << '\n';
CGAL_assertion(this->is_valid());
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
Vertex_handle vi;
Face_handle fr;
int i;
if(this->includes_edge(vaa,vbb,vi,fr,i)) {
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_subconstraint, the segment ( " << display_vertex(vaa)
<< " , " << display_vertex(vbb)
<< " ) is an edge with #"
<< vi->time_stamp() << "= " << vi->point()
<< '\n';
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
this->mark_constraint(fr,i);
if (vi != vbb) {
hierarchy().split_constraint(vaa,vbb,vi);
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_constraint (includes_edge) stack push [vi, vbb] ( " << display_vertex(vi)
<< " , " << display_vertex(vbb)
<< " )\n";
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
stack.push(std::make_pair(vi,vbb));
}
continue;
}
List_faces intersected_faces;
List_edges conflict_boundary_ab, conflict_boundary_ba;
bool intersection = this->find_intersected_faces(
vaa, vbb,
intersected_faces,
conflict_boundary_ab,
conflict_boundary_ba,
vi);
if ( intersection) {
if (vi != vaa && vi != vbb) {
hierarchy().split_constraint(vaa,vbb,vi);
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_constraint stack push [vaa, vi] ( " << display_vertex(vaa)
<< " , " << display_vertex(vi)
<< " )\n";
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_constraint stack push [vi, vbb] ( " << display_vertex(vi)
<< " , " << display_vertex(vbb)
<< " )\n";
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
stack.push(std::make_pair(vaa,vi));
stack.push(std::make_pair(vi,vbb));
}
else {
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::insert_constraint stack push [vaa, vbb]( " << display_vertex(vaa)
<< " , " << display_vertex(vbb)
<< " )\n";
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
stack.push(std::make_pair(vaa,vbb));
}
continue;
}
//no intersection
List_edges edges(conflict_boundary_ab);
std::copy(conflict_boundary_ba.begin(), conflict_boundary_ba.end(), std::back_inserter(edges));
// edges may contain mirror edges. They no longer exist after triangulate_hole
// so we have to remove them before calling get_bounded_faces
if(! edges.empty()){
boost::container::flat_set<Face_handle> faces(intersected_faces.begin(), intersected_faces.end());
for(typename List_edges::iterator it = edges.begin(); it!= edges.end();){
if(faces.find(it->first) != faces.end()){
typename List_edges::iterator it2 = it;
++it;
edges.erase(it2);
}else {
++it;
}
}
}
this->triangulate_hole(intersected_faces,
conflict_boundary_ab,
conflict_boundary_ba);
this->get_bounded_faces(edges.begin(),
edges.end(),
out);
if (vi != vbb) {
hierarchy().split_constraint(vaa,vbb,vi);
stack.push(std::make_pair(vi,vbb));
}
}
}
//to debug
public:
void print_hierarchy(std::ostream& os = std::cout) { hierarchy().print(os); }
//template member functions
public:
template < class InputIterator >
#if defined(_MSC_VER)
std::ptrdiff_t insert(InputIterator first, InputIterator last, int i = 0)
#else
std::ptrdiff_t insert(InputIterator first, InputIterator last)
#endif
{
#if defined(_MSC_VER)
CGAL_USE(i);
#endif
size_type n = this->number_of_vertices();
std::vector<Point> points (first, last);
spatial_sort (points.begin(), points.end(), geom_traits());
Face_handle hint;
for (typename std::vector<Point>::const_iterator p = points.begin(), end = points.end();
p != end; ++p)
hint = insert (*p, hint)->face();
return this->number_of_vertices() - n;
}
};
template <class Tr>
void
Constrained_triangulation_plus_2<Tr>::
copy_triangulation(const Constrained_triangulation_plus_2 &ctp)
{
Base::copy_triangulation(ctp);
//the following assumes that the triangulation and its copy
// iterate on their vertices in the same order
std::map<Vertex_handle,Vertex_handle> vmap;
Vertex_iterator vit = ctp.vertices_begin();
Vertex_iterator vvit = this->vertices_begin();
for( ; vit != ctp.vertices_end(); ++vit, ++vvit) {
CGAL_assertion(vit->point() == vvit->point());
vmap[vit] = vvit;
}
hierarchy().copy(ctp.hierarchy(), vmap);
}
template <class Tr>
void
Constrained_triangulation_plus_2<Tr>::
swap(Constrained_triangulation_plus_2 &ctp)
{
Base::swap(ctp);
hierarchy().swap(ctp.hierarchy());
}
template < class Tr >
inline
typename Constrained_triangulation_plus_2<Tr>::Vertex_handle
Constrained_triangulation_plus_2<Tr>::
insert(const Point& a, Face_handle start)
{
Locate_type lt;
int li;
Face_handle loc = this->locate(a, lt, li, start);
return insert(a,lt,loc,li);
}
template < class Tr>
typename Constrained_triangulation_plus_2<Tr>::Vertex_handle
Constrained_triangulation_plus_2<Tr>::
insert(const Point& a, Locate_type lt, Face_handle loc, int li)
{
Vertex_handle v1, v2;
bool insert_in_constrained_edge = false;
if ( lt == Triangulation::EDGE && loc->is_constrained(li) )
{
if(std::is_same<typename Tr::Itag, No_constraint_intersection_tag>::value)
throw typename Tr::Intersection_of_constraints_exception();
insert_in_constrained_edge = true;
v1=loc->vertex(ccw(li)); //endpoint of the constraint
v2=loc->vertex(cw(li)); // endpoint of the constraint
}
Vertex_handle va = Triangulation::insert(a,lt,loc,li);
// update the hierarchy
if (insert_in_constrained_edge) {
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< " CT_plus_2::insert(" << a << ") = #"
<< va->time_stamp()
<< " insert in constrained edge: #" << v1->time_stamp() << "= " << v1->point()
<< " , #" << v2->time_stamp() << "= " << v2->point()
<< std::endl;
#endif
hierarchy().split_constraint(v1,v2,va);
}
return va;
}
template <class Tr>
typename Constrained_triangulation_plus_2<Tr>:: Vertex_handle
Constrained_triangulation_plus_2<Tr>::
intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb)
{
return intersect(f, i, vaa, vbb, Intersection_tag());
}
template <class Tr>
typename Constrained_triangulation_plus_2<Tr>:: Vertex_handle
Constrained_triangulation_plus_2<Tr>::
intersect(Face_handle, int,
Vertex_handle,
Vertex_handle,
No_constraint_intersection_tag)
{
throw typename Tr::Intersection_of_constraints_exception();
return Vertex_handle();
}
template <class Tr>
typename Constrained_triangulation_plus_2<Tr>:: Vertex_handle
Constrained_triangulation_plus_2<Tr>::
intersect(Face_handle, int,
Vertex_handle,
Vertex_handle,
No_constraint_intersection_requiring_constructions_tag)
{
throw typename Tr::Intersection_of_constraints_exception();
return Vertex_handle();
}
template <class Tr>
typename Constrained_triangulation_plus_2<Tr>:: Vertex_handle
Constrained_triangulation_plus_2<Tr>::
intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
Exact_intersections_tag)
// compute the intersection of the constraint edge (f,i)
// with the subconstraint (vaa,vbb) being inserted
// insert the intersection point
// (the constraint edge (f,i) will be split in hierarchy by insert)
// and return the Vertex_handle of the new Vertex
{
const Vertex_handle vcc = f->vertex(cw(i));
const Vertex_handle vdd = f->vertex(ccw(i));
const auto [vc, vd] = hierarchy().enclosing_constraint(vcc, vdd);
const auto [va, vb] = hierarchy().enclosing_constraint(vaa, vbb);
CGAL_assertion(vc != vd);
CGAL_assertion(va != vb);
const Point& pa = va->point();
const Point& pb = vb->point();
const Point& pc = vc->point();
const Point& pd = vd->point();
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::intersect segment ( " << display_vertex(va)
<< " , " << display_vertex(vb)
<< " ) with edge ( #"<< vc->time_stamp() << "= " << vc->point()
<< " , " << display_vertex(vd)
<< " , Exact_intersections_tag)\n";
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
Point pi(ORIGIN); // initialize although we are sure that it will be
// set by the intersection, but to quiet a warning
Intersection_tag itag = Intersection_tag();
CGAL_assertion_code( bool ok = )
intersection(geom_traits(), pa, pb, pc, pd, pi, itag );
CGAL_assertion(ok);
Vertex_handle vi = insert(pi, Triangulation::EDGE, f, i);
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::intersect, `vi` is ( " << display_vertex(vi)
<< " )\n";
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
return vi;
}
template <class Tr>
typename Constrained_triangulation_plus_2<Tr>::Vertex_handle
Constrained_triangulation_plus_2<Tr>::
intersect(Face_handle f, int i,
Vertex_handle vaa,
Vertex_handle vbb,
Exact_predicates_tag itag)
{
Vertex_handle vcc, vdd;
vcc = f->vertex(cw(i));
vdd = f->vertex(ccw(i));
const Point& pa = vaa->point();
const Point& pb = vbb->point();
const Point& pc = vcc->point();
const Point& pd = vdd->point();
#ifdef CGAL_CDT_2_DEBUG_INTERSECTIONS
std::cerr << CGAL::internal::cdt_2_indent_level
<< "CT_plus_2::intersect segment ( " << display_vertex(vaa)
<< " , " << display_vertex(vbb)
<< " ) with edge ( #"<< vcc->time_stamp() << "= " << vcc->point()
<< " , " << display_vertex(vdd)
<< " , Exact_predicates_tag)\n";
#endif // CGAL_CDT_2_DEBUG_INTERSECTIONS
Vertex_handle vi = Triangulation::insert_intersection(
f, i, vaa, vbb, vcc, vdd, pa, pb, pc, pd, itag);
// vi == vc or vi == vd may happen even if intersection==true
// due to approximate construction of the intersection
if (vi != vcc && vi != vdd) {
hierarchy().split_constraint(vcc,vdd,vi);
insert_subconstraint(vcc,vi);
insert_subconstraint(vi, vdd);
}
else {
insert_subconstraint(vcc,vdd);
}
return vi;
}
} //namespace CGAL
#include <CGAL/enable_warnings.h>
#endif //CGAL_CONSTRAINED_TRIANGULATION_PLUS_2_H