cgal/Packages/Random_numbers/doc_tex/Generator/Random.tex

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% =============================================================================
% The CGAL Reference Manual
% Section: Random Numbers Generator
% -----------------------------------------------------------------------------
% file : Kernel/spec/Random.tex
% author: Sven Schönherr (sven@inf.fu-berlin.de)
% -----------------------------------------------------------------------------
% $Revision$
% $Date$
% =============================================================================
\begin{ccClass}{CGAL_Random}
\ccSection{Random Numbers Generator}
% -----------------------------------------------------------------------------
\ccDefinition
An instance of type \ccClassName\ is a random numbers generator. It
allows to generate uniformly distributed random \ccc{bool}s,
\ccc{int}s and \ccc{double}s. It can be used as the random number
generating function object in the STL algorithm \ccc{random_shuffle}.
Instances of \ccClassName\ can be seen as input streams. Different
streams are \emph{independent} of each other, i.e.\ the sequence of
numbers from one stream does \emph{not} depend upon how many numbers
were extracted from the other streams.
It can be very useful, e.g.\ for debugging, to reproduce a sequence of
random numbers. This can be done by either initialising
deterministically or using the seed functions as described below.
\ccInclude{CGAL/Random.h}
% -----------------------------------------------------------------------------
\ccHeading{Global Variables}
\ccVariable{ CGAL_Random CGAL_random;}{
This global variable is used as the
default random numbers generator.}
% -----------------------------------------------------------------------------
\ccTypes
\ccUnchecked
\ccNestedType{Seed}{Seed type.}
% -----------------------------------------------------------------------------
\ccCreation
\ccCreationVariable{random}
\ccConstructor{ CGAL_Random( );}{
introduces a variable \ccVar\ of type \ccClassTemplateName.}
\ccConstructor{ CGAL_Random( Seed seed);}{
introduces a variable \ccVar\ of type \ccClassTemplateName\
and initializes it's internal seed with \ccc{seed}.}
\ccConstructor{ CGAL_Random( long init);}{
introduces a variable \ccVar\ of type \ccClassTemplateName\
and initializes it's internal seed using \ccc{init}. Equal
values for \ccc{init} result in equal sequences of random
numbers.}
% -----------------------------------------------------------------------------
\ccOperations
\ccMemberFunction{ bool get_bool( );}{
returns a random \ccc{bool}.}
\ccMemberFunction{ int get_int( int lower, int upper);}{
returns a random \ccc{int} from the interval
$[\mbox{\ccc{lower},\ccc{upper}})$.}
\ccMemberFunction{ double get_double( double lower = 0.0,
double upper = 1.0);}{
returns a random \ccc{double} from the interval
$[\mbox{\ccc{lower},\ccc{upper}})$.}
\ccMemberFunction{ int operator() ( int upper);}{
returns \ccVar\ccc{.get_int( 0, upper)}.}
% -----------------------------------------------------------------------------
\ccHeading{Seed Functions}
\ccMemberFunction{ void save_seed( Seed& seed) const;}{
saves the current internal seed in \ccc{seed}.}
\ccMemberFunction{ void restore_seed( Seed const& seed);}{
restores the internal seed from \ccc{seed}.}
% -----------------------------------------------------------------------------
\ccHeading{Equality Test}
\ccMemberFunction{ bool operator == ( CGAL_Random const& random2) const;}{
returns \ccc{true}, iff \ccVar\ and \ccc{random2} have equal
internal seeds.}
% -----------------------------------------------------------------------------
\ccImplementation
We use the C library function \ccc{erand48} to generate the random
numbers, i.e.\ the sequence of numbers depends on the implementation
of \ccc{erand48} on your specific platform.
\end{ccClass}
% ===== EOF ===================================================================