mirror of https://github.com/CGAL/cgal
1190 lines
40 KiB
C++
1190 lines
40 KiB
C++
// Copyright (c) 2011 CNRS and LIRIS' Establishments (France).
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// All rights reserved.
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//
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// This file is part of CGAL (www.cgal.org)
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//
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// $URL$
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// $Id$
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// SPDX-License-Identifier: LGPL-3.0-or-later OR LicenseRef-Commercial
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//
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// Author(s) : Guillaume Damiand <guillaume.damiand@liris.cnrs.fr>
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#ifndef CGAL_BASIC_VIEWER_H
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#define CGAL_BASIC_VIEWER_H
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#include <QApplication>
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#include <QKeyEvent>
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#include <CGAL/Qt/qglviewer.h>
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#include <QKeyEvent>
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#include <QOpenGLFunctions_2_1>
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#include <QOpenGLVertexArrayObject>
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#include <QGLBuffer>
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#include <QOpenGLShaderProgram>
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#include <CGAL/Triangulation_2_projection_traits_3.h>
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#include <CGAL/Triangulation_vertex_base_with_info_2.h>
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#include <CGAL/Triangulation_face_base_with_info_2.h>
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#include <CGAL/Constrained_Delaunay_triangulation_2.h>
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#include <CGAL/Constrained_triangulation_plus_2.h>
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#include <CGAL/Qt/CreateOpenGLContext.h>
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#include <vector>
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#include <cstdlib>
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#include <queue>
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#define NB_VBO_BUFFERS 8
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#define NB_VAO_BUFFERS 4
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typedef CGAL::Exact_predicates_inexact_constructions_kernel Local_kernel;
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typedef Local_kernel::Point_3 Local_point;
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typedef Local_kernel::Vector_3 Local_vector;
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//Vertex source code
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const char vertex_source_mono[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec3 normal;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 mv_matrix; \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"void main(void)\n"
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"{\n"
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" fP = mv_matrix * vertex; \n"
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" fN = mat3(mv_matrix)* normal; \n"
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" gl_Position = mvp_matrix * vertex;\n"
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"}"
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};
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const char vertex_source_color[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec3 normal;\n"
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"attribute highp vec3 color;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 mv_matrix; \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"varying highp vec4 fColor; \n"
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"void main(void)\n"
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"{\n"
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" fP = mv_matrix * vertex; \n"
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" fN = mat3(mv_matrix)* normal; \n"
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" fColor = vec4(color, 1.0); \n"
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" gl_Position = mvp_matrix * vertex;\n"
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"}"
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};
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//Vertex source code
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const char fragment_source_mono[] =
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{
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"#version 120 \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"uniform highp vec4 color; \n"
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"uniform highp vec4 light_pos; \n"
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"uniform highp vec4 light_diff; \n"
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"uniform highp vec4 light_spec; \n"
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"uniform highp vec4 light_amb; \n"
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"uniform float spec_power ; \n"
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"void main(void) { \n"
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" highp vec3 L = light_pos.xyz - fP.xyz; \n"
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" highp vec3 V = -fP.xyz; \n"
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" highp vec3 N = normalize(fN); \n"
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" L = normalize(L); \n"
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" V = normalize(V); \n"
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" highp vec3 R = reflect(-L, N); \n"
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" highp vec4 diffuse = max(dot(N,L), 0.0) * light_diff * color; \n"
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" highp vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
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"gl_FragColor = light_amb*color + diffuse ; \n"
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"} \n"
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"\n"
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};
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const char fragment_source_color[] =
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{
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"#version 120 \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"varying highp vec4 fColor; \n"
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"uniform highp vec4 light_pos; \n"
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"uniform highp vec4 light_diff; \n"
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"uniform highp vec4 light_spec; \n"
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"uniform highp vec4 light_amb; \n"
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"uniform float spec_power ; \n"
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"void main(void) { \n"
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" highp vec3 L = light_pos.xyz - fP.xyz; \n"
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" highp vec3 V = -fP.xyz; \n"
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" highp vec3 N = normalize(fN); \n"
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" L = normalize(L); \n"
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" V = normalize(V); \n"
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" highp vec3 R = reflect(-L, N); \n"
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" highp vec4 diffuse = max(dot(N,L), 0.0) * light_diff * fColor; \n"
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" highp vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
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"gl_FragColor = light_amb*fColor + diffuse ; \n"
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"} \n"
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"\n"
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};
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//Vertex source code
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const char vertex_source_p_l[] =
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"void main(void)\n"
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"{\n"
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" gl_Position = mvp_matrix * vertex;\n"
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"}"
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};
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//Vertex source code
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const char fragment_source_p_l[] =
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{
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"#version 120 \n"
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"uniform highp vec4 color; \n"
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"void main(void) { \n"
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"gl_FragColor = color; \n"
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"} \n"
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"\n"
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};
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namespace internal {
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template <class Point, class Vector>
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void newell_single_step_3(const Point& p, const Point& q, Vector& n)
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{
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// Compute normal of the face by using Newell's method: for each edge PQ
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// Nx += (Py - Qy) * (Pz + Qz);
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// Ny += (Pz - Qz) * (Px + Qx);
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// Nz += (Px - Qx) * (Py + Qy);
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n = Vector(n.x()+((p.y()-q.y())*(p.z()+q.z())),
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n.y()+((p.z()-q.z())*(p.x()+q.x())),
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n.z()+((p.x()-q.x())*(p.y()+q.y())));
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}
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} // End namespace internal
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template <class K>
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typename K::Vector_3 compute_normal_of_face(const std::vector<typename K::Point_3>& points)
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{
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typename K::Vector_3 normal(CGAL::NULL_VECTOR);
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unsigned int nb = 0;
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for (std::size_t i=0; i<points.size(); ++i)
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{
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internal::newell_single_step_3(points[i], points[(i+1)%points.size()], normal);
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++nb;
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}
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assert(nb>0);
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return (typename K::Construct_scaled_vector_3()(normal, 1.0/nb));
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}
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class Basic_viewer : public CGAL::QGLViewer, public QOpenGLFunctions_2_1
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{
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struct Vertex_info
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{
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Local_vector v;
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};
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struct Face_info
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{
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bool exist_edge[3];
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bool is_external;
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bool is_process;
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};
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typedef CGAL::Triangulation_2_projection_traits_3<CGAL::Exact_predicates_inexact_constructions_kernel> P_traits;
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typedef CGAL::Triangulation_vertex_base_with_info_2<Vertex_info, P_traits> Vb;
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typedef CGAL::Triangulation_face_base_with_info_2<Face_info, P_traits> Fb1;
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typedef CGAL::Constrained_triangulation_face_base_2<P_traits, Fb1> Fb;
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typedef CGAL::Triangulation_data_structure_2<Vb,Fb> TDS;
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// typedef CGAL::No_intersection_tag Itag;
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typedef CGAL::Exact_predicates_tag Itag;
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typedef CGAL::Constrained_Delaunay_triangulation_2<P_traits, TDS,
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Itag> CDT;
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public:
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// Constructor/Destructor
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Basic_viewer(const char* title="") :
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CGAL::QGLViewer(CGAL::Qt::createOpenGLContext()),
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m_draw_vertices(true),
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m_draw_edges(true),
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m_draw_faces(true),
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m_flatShading(true),
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m_use_mono_color(false),
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m_inverse_normal(false),
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m_empty(true),
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m_size_points(7.),
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m_size_edges(3.1),
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m_vertices_mono_color(51, 51, 178),
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m_edges_mono_color(51, 51, 148),
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m_faces_mono_color(180, 125, 200),
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m_ambient_color(0.6f, 0.5f, 0.5f, 0.5f),
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m_are_buffers_initialized(false),
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m_face_started(false)
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{
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if (title[0]==0)
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setWindowTitle("CGAL Basic Viewer");
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else
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setWindowTitle(title);
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resize(500, 450);
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if ( is_empty() )
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{
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bb=Local_point(CGAL::ORIGIN).bbox();
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bb=bb + Local_point(1,1,1).bbox(); // To avoid a warning from Qglviewer
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}
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}
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~Basic_viewer()
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{
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for (int i=0; i<NB_VBO_BUFFERS; ++i)
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buffers[i].destroy();
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for (int i=0; i<NB_VAO_BUFFERS; ++i)
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vao[i].destroy();
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}
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void clear()
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{
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for (unsigned int i=0; i<LAST_INDEX; ++i)
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{ arrays[i].clear(); }
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}
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bool is_empty() const
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{ return m_empty; }
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void add_point(const Local_point& p, std::vector<float>& point_vector)
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{
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point_vector.push_back(p.x());
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point_vector.push_back(p.y());
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point_vector.push_back(p.z());
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if (is_empty())
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{ bb=p.bbox(); m_empty=false; }
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else
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{ bb=bb+p.bbox(); }
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}
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void add_color(const CGAL::Color& acolor, std::vector<float>& color_vector)
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{
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color_vector.push_back((double)color_of_face.red()/(double)255);
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color_vector.push_back((double)color_of_face.green()/(double)255);
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color_vector.push_back((double)color_of_face.blue()/(double)255);
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}
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void add_normal(const Local_vector& n, std::vector<float>& normal_vector)
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{
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normal_vector.push_back(n.x());
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normal_vector.push_back(n.y());
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normal_vector.push_back(n.z());
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}
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void add_mono_point(const Local_point& p)
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{ add_point(p, arrays[POS_MONO_POINTS]); }
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void add_colored_point(const Local_point& p, const CGAL::Color& acolor)
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{
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add_point(p, arrays[POS_COLORED_POINTS]);
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add_color(acolor, arrays[COLOR_POINTS]);
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}
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void add_mono_segment(const Local_point& p1, const Local_point& p2)
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{
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add_point(p1, arrays[POS_MONO_SEGMENTS]);
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add_point(p2, arrays[POS_MONO_SEGMENTS]);
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}
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void add_colored_segment(const Local_point& p1, const Local_point& p2,
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const CGAL::Color& acolor)
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{
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add_point(p1, arrays[POS_COLORED_SEGMENTS]);
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add_point(p2, arrays[POS_COLORED_SEGMENTS]);
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add_color(acolor, arrays[COLOR_SEGMENTS]);
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}
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void face_begin()
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{
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if (m_face_started)
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{
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std::cerr<<"You cannot start a new face before to finish the previous one."<<std::endl;
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return;
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}
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m_face_started=true;
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}
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void mono_face_begin()
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{
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m_started_face_is_colored=false;
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face_begin();
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}
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/// Start a new face, with a given color.
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void colored_face_begin(const CGAL::Color& acolor)
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{
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color_of_face=acolor;
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m_started_face_is_colored=true;
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face_begin();
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}
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/// Add a point at the end of the current face
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/// With this method, it is not possible to use the Gourod shading.
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/// @param p the point to add
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bool add_point_in_face(const Local_point& p)
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{
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if (!m_face_started) return false;
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if (points_of_face.empty() || points_of_face.back()!=p)
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{
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points_of_face.push_back(p);
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return true;
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}
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return false;
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}
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/// Add a point at the end of the current face
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/// @param p the point to add
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/// @p_normal the vertex normal in this point (for Gourod shading)
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void add_point_in_face(const Local_point& p, const Local_vector& p_normal)
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{
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if (!m_face_started) return;
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if (add_point_in_face(p))
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{
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vertex_normals_for_face.push_back(p_normal);
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}
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}
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/// End the face: compute the triangulation.
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void face_end()
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{
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if (points_of_face.size()<3)
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{
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std::cout<<"PB: you try to triangulate a face with "<<points_of_face.size()<<" vertices."
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<<std::endl;
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m_face_started=false;
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points_of_face.clear();
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vertex_normals_for_face.clear();
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return;
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}
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Local_vector normal=compute_normal_of_face<Local_kernel>(points_of_face);
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if (points_of_face.size()==3) // Triangle: no need to triangulate
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{
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for (int i=0; i<3; ++i)
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{
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// The point
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add_point(points_of_face[i], arrays[m_started_face_is_colored?
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POS_COLORED_FACES:
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POS_MONO_FACES]);
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// Its color
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if (m_started_face_is_colored)
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{ add_color(color_of_face, arrays[COLOR_FACES]); }
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// Its flat normal
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add_normal(normal, arrays[m_started_face_is_colored?
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FLAT_NORMAL_COLORED_FACES:
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FLAT_NORMAL_MONO_FACES]);
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// Its smoth normal (if given by the user)
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if (vertex_normals_for_face.size()==3)
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{ // Here we have 3 vertex normals; we can use Gourod
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add_normal(vertex_normals_for_face[i], arrays[m_started_face_is_colored?
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SMOOTH_NORMAL_COLORED_FACES:
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SMOOTH_NORMAL_MONO_FACES]);
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}
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else
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{ // Here user does not provide all vertex normals: we use face normal istead
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// and thus we will not be able to use Gourod
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add_normal(normal, arrays[m_started_face_is_colored?
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SMOOTH_NORMAL_COLORED_FACES:
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SMOOTH_NORMAL_MONO_FACES]);
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}
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}
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}
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// TODO CASE OF 4 POINTS ? PB HOW TO FIND (EASILY) THE TWO POINTS TO LINK ?
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// else if (points_of_face.size()==4)
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else
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{ // More than 3 points: we triangulate
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try
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{
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P_traits cdt_traits(normal);
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CDT cdt(cdt_traits);
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bool with_vertex_normal=(vertex_normals_for_face.size()==points_of_face.size());
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// (1) We insert all the edges as contraint in the CDT.
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typename CDT::Vertex_handle previous=NULL, first=NULL;
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for (int i=0; i<points_of_face.size(); ++i)
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{
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typename CDT::Vertex_handle vh = cdt.insert(points_of_face[i]);
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if(first==NULL)
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{ first=vh; }
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if (with_vertex_normal)
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{ vh->info().v=vertex_normals_for_face[i]; }
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else
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{ vh->info().v=normal; }
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if(previous!=NULL && previous!=vh)
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{ cdt.insert_constraint(previous, vh); }
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previous=vh;
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}
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if (previous!=NULL && previous!=first)
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cdt.insert_constraint(previous, first);
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// (2) We mark all external triangles
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// (2.1) We initialize is_external and is_process values
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for(typename CDT::All_faces_iterator fit = cdt.all_faces_begin(),
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fitend = cdt.all_faces_end(); fit!=fitend; ++fit)
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{
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fit->info().is_external = true;
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fit->info().is_process = false;
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}
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// (2.2) We check if the facet is external or internal
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std::queue<typename CDT::Face_handle> face_queue;
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typename CDT::Face_handle face_internal = NULL;
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if (cdt.infinite_vertex()->face()!=NULL)
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face_queue.push(cdt.infinite_vertex()->face());
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while(! face_queue.empty() )
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{
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typename CDT::Face_handle fh = face_queue.front();
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face_queue.pop();
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if(!fh->info().is_process)
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{
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fh->info().is_process = true;
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for(int i=0; i<3; ++i)
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{
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if(!cdt.is_constrained(std::make_pair(fh, i)))
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{
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if (fh->neighbor(i)!=NULL)
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face_queue.push(fh->neighbor(i));
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}
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else if (face_internal==NULL)
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{
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face_internal = fh->neighbor(i);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ( face_internal!=NULL )
|
|
face_queue.push(face_internal);
|
|
|
|
while(! face_queue.empty() )
|
|
{
|
|
typename CDT::Face_handle fh = face_queue.front();
|
|
face_queue.pop();
|
|
if(!fh->info().is_process)
|
|
{
|
|
fh->info().is_process = true;
|
|
fh->info().is_external = false;
|
|
for(int i=0; i<3; ++i)
|
|
{
|
|
if(!cdt.is_constrained(std::make_pair(fh, i)))
|
|
{
|
|
if (fh->neighbor(i)!=NULL)
|
|
face_queue.push(fh->neighbor(i));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// (3) Now we iterates on the internal faces to add the vertices to the
|
|
// positions and the normals to the appropriate vectors
|
|
for(typename CDT::Finite_faces_iterator ffit=cdt.finite_faces_begin(),
|
|
ffitend = cdt.finite_faces_end(); ffit!=ffitend; ++ffit)
|
|
{
|
|
if(!ffit->info().is_external)
|
|
{
|
|
for(int i=0; i<3; ++i)
|
|
{
|
|
// The point
|
|
add_point(ffit->vertex(i)->point(), arrays[m_started_face_is_colored?
|
|
POS_COLORED_FACES:
|
|
POS_MONO_FACES]);
|
|
|
|
// Its color
|
|
if (m_started_face_is_colored)
|
|
{ add_color(color_of_face, arrays[COLOR_FACES]); }
|
|
|
|
// Its flat normal
|
|
add_normal(normal, arrays[m_started_face_is_colored?
|
|
FLAT_NORMAL_COLORED_FACES:
|
|
FLAT_NORMAL_MONO_FACES]);
|
|
|
|
// Its smoth normal (if given by the user)
|
|
add_normal(ffit->vertex(i)->info().v, arrays[m_started_face_is_colored?
|
|
SMOOTH_NORMAL_COLORED_FACES:
|
|
SMOOTH_NORMAL_MONO_FACES]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
catch(...)
|
|
{ // Triangulation crash: the face is not filled
|
|
std::cout<<"Catch: face not filled."<<std::endl;
|
|
}
|
|
}
|
|
|
|
m_face_started=false;
|
|
points_of_face.clear();
|
|
vertex_normals_for_face.clear();
|
|
}
|
|
|
|
protected:
|
|
|
|
void compile_shaders()
|
|
{
|
|
rendering_program_mono.removeAllShaders();
|
|
rendering_program_color.removeAllShaders();
|
|
/*rendering_program_p_l_mono.removeAllShaders();
|
|
rendering_program_p_l_color.removeAllShaders(); */
|
|
|
|
// Create the buffers
|
|
for (int i=0; i<NB_VBO_BUFFERS; ++i)
|
|
{
|
|
if(!buffers[i].isCreated() && !buffers[i].create())
|
|
{ std::cerr<<"VBO Creation number "<<i<<" FAILED"<<std::endl; }
|
|
}
|
|
|
|
for (int i=0; i<NB_VAO_BUFFERS; ++i)
|
|
{
|
|
if(!vao[i].isCreated() && !vao[i].create())
|
|
{ std::cerr<<"VAO Creation number "<<i<<" FAILED"<<std::endl; }
|
|
}
|
|
|
|
//The Facets
|
|
QOpenGLShader *vertex_shader_mono = new QOpenGLShader(QOpenGLShader::Vertex);
|
|
if(!vertex_shader_mono->compileSourceCode(vertex_source_mono))
|
|
{ std::cerr<<"Compiling vertex source FAILED"<<std::endl; }
|
|
QOpenGLShader *fragment_shader_mono= new QOpenGLShader(QOpenGLShader::Fragment);
|
|
if(!fragment_shader_mono->compileSourceCode(fragment_source_mono))
|
|
{ std::cerr<<"Compiling fragmentsource FAILED"<<std::endl; }
|
|
|
|
if(!rendering_program_mono.addShader(vertex_shader_mono))
|
|
{ std::cerr<<"adding vertex shader FAILED"<<std::endl; }
|
|
if(!rendering_program_mono.addShader(fragment_shader_mono))
|
|
{ std::cerr<<"adding fragment shader FAILED"<<std::endl; }
|
|
if(!rendering_program_mono.link())
|
|
{ std::cerr<<"linking Program FAILED"<<std::endl; }
|
|
rendering_program_mono.bind();
|
|
|
|
QOpenGLShader *vertex_shader_color = new QOpenGLShader(QOpenGLShader::Vertex);
|
|
QOpenGLShader *fragment_shader_color= new QOpenGLShader(QOpenGLShader::Fragment);
|
|
|
|
if (m_use_mono_color)
|
|
{
|
|
if(!vertex_shader_color->compileSourceCode(vertex_source_mono))
|
|
{ std::cerr<<"Compiling vertex source FAILED"<<std::endl; }
|
|
if(!fragment_shader_color->compileSourceCode(fragment_source_mono))
|
|
{ std::cerr<<"Compiling fragmentsource FAILED"<<std::endl; }
|
|
}
|
|
else
|
|
{
|
|
if(!vertex_shader_color->compileSourceCode(vertex_source_color))
|
|
{ std::cerr<<"Compiling vertex source FAILED"<<std::endl; }
|
|
if(!fragment_shader_color->compileSourceCode(fragment_source_color))
|
|
{ std::cerr<<"Compiling fragmentsource FAILED"<<std::endl; }
|
|
}
|
|
|
|
if(!rendering_program_color.addShader(vertex_shader_color))
|
|
{ std::cerr<<"adding vertex shader FAILED"<<std::endl; }
|
|
if(!rendering_program_color.addShader(fragment_shader_color))
|
|
{ std::cerr<<"adding fragment shader FAILED"<<std::endl; }
|
|
if(!rendering_program_color.link())
|
|
{ std::cerr<<"linking Program FAILED"<<std::endl; }
|
|
rendering_program_color.bind();
|
|
|
|
|
|
/* vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
|
|
if(!vertex_shader->compileSourceCode(vertex_source_p_l))
|
|
{ std::cerr<<"Compiling vertex source FAILED"<<std::endl; }
|
|
|
|
fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
|
|
if(!fragment_shader->compileSourceCode(fragment_source_p_l))
|
|
{ std::cerr<<"Compiling fragmentsource FAILED"<<std::endl; }
|
|
|
|
if(!rendering_program_p_l.addShader(vertex_shader))
|
|
{ std::cerr<<"adding vertex shader FAILED"<<std::endl; }
|
|
if(!rendering_program_p_l.addShader(fragment_shader))
|
|
{ std::cerr<<"adding fragment shader FAILED"<<std::endl; }
|
|
if(!rendering_program_p_l.link())
|
|
{ std::cerr<<"linking Program FAILED"<<std::endl; }
|
|
rendering_program_p_l.bind();*/
|
|
}
|
|
|
|
void initialize_buffers()
|
|
{
|
|
int bufn = 0;
|
|
int vaon = 0;
|
|
|
|
// 1) POINT SHADER
|
|
|
|
// 1.1) Mono points
|
|
|
|
// 1.2) Color points
|
|
|
|
// 2) SEGMENT SHADER
|
|
|
|
// 2.1) Mono segments
|
|
|
|
// 2.2) Color segments
|
|
|
|
// 3) FACE SHADER
|
|
assert(vaon<NB_VAO_BUFFERS);
|
|
vao[vaon].bind();
|
|
|
|
// 3.1) Mono faces
|
|
|
|
// 3.1.1) points of the mono faces
|
|
|
|
assert(bufn<NB_VBO_BUFFERS);
|
|
buffers[bufn].bind();
|
|
buffers[bufn].allocate(arrays[POS_MONO_FACES].data(),
|
|
static_cast<int>(arrays[POS_MONO_FACES].size()*sizeof(float)));
|
|
vertexLocation[vaon] = rendering_program_mono.attributeLocation("vertex");
|
|
rendering_program_mono.bind();
|
|
rendering_program_mono.enableAttributeArray(vertexLocation[vaon]);
|
|
rendering_program_mono.setAttributeBuffer(vertexLocation[vaon],GL_FLOAT,0,3);
|
|
rendering_program_mono.release();
|
|
|
|
buffers[bufn].release();
|
|
++bufn;
|
|
|
|
// 3.1.2) normals of the mono faces
|
|
assert(bufn<NB_VBO_BUFFERS);
|
|
buffers[bufn].bind();
|
|
if (m_flatShading)
|
|
{
|
|
buffers[bufn].allocate(arrays[FLAT_NORMAL_MONO_FACES].data(),
|
|
static_cast<int>(arrays[FLAT_NORMAL_MONO_FACES].size()*
|
|
sizeof(float)));
|
|
}
|
|
else
|
|
{
|
|
buffers[bufn].allocate(arrays[SMOOTH_NORMAL_MONO_FACES].data(),
|
|
static_cast<int>(arrays[SMOOTH_NORMAL_MONO_FACES].size()*
|
|
sizeof(float)));
|
|
}
|
|
normalsLocation = rendering_program_mono.attributeLocation("normal");
|
|
rendering_program_mono.bind();
|
|
rendering_program_mono.enableAttributeArray(normalsLocation);
|
|
rendering_program_mono.setAttributeBuffer(normalsLocation,GL_FLOAT,0,3);
|
|
rendering_program_mono.release();
|
|
|
|
buffers[bufn].release();
|
|
++bufn;
|
|
|
|
vao[vaon].release();
|
|
++vaon;
|
|
|
|
// 3.2) Color faces
|
|
assert(vaon<NB_VAO_BUFFERS);
|
|
vao[vaon].bind();
|
|
|
|
// 3.2.1) points of the color faces
|
|
assert(bufn<NB_VBO_BUFFERS);
|
|
buffers[bufn].bind();
|
|
buffers[bufn].allocate(arrays[POS_COLORED_FACES].data(),
|
|
static_cast<int>(arrays[POS_COLORED_FACES].size()*sizeof(float)));
|
|
vertexLocation[vaon] = rendering_program_color.attributeLocation("vertex");
|
|
rendering_program_color.bind();
|
|
rendering_program_color.enableAttributeArray(vertexLocation[vaon]);
|
|
rendering_program_color.setAttributeBuffer(vertexLocation[vaon],GL_FLOAT,0,3);
|
|
rendering_program_color.release();
|
|
|
|
buffers[bufn].release();
|
|
++bufn;
|
|
|
|
// 3.2.2) normals of the color faces
|
|
assert(bufn<NB_VBO_BUFFERS);
|
|
buffers[bufn].bind();
|
|
if (m_flatShading)
|
|
{
|
|
buffers[bufn].allocate(arrays[FLAT_NORMAL_COLORED_FACES].data(),
|
|
static_cast<int>(arrays[FLAT_NORMAL_COLORED_FACES].size()*
|
|
sizeof(float)));
|
|
}
|
|
else
|
|
{
|
|
buffers[bufn].allocate(arrays[SMOOTH_NORMAL_COLORED_FACES].data(),
|
|
static_cast<int>(arrays[SMOOTH_NORMAL_COLORED_FACES].size()*
|
|
sizeof(float)));
|
|
}
|
|
normalsLocation = rendering_program_color.attributeLocation("normal");
|
|
rendering_program_color.bind();
|
|
rendering_program_color.enableAttributeArray(normalsLocation);
|
|
rendering_program_color.setAttributeBuffer(normalsLocation,GL_FLOAT,0,3);
|
|
rendering_program_color.release();
|
|
|
|
buffers[bufn].release();
|
|
++bufn;
|
|
|
|
// 3.2.3) colors of the faces
|
|
if (!m_use_mono_color)
|
|
{
|
|
assert(bufn<NB_VBO_BUFFERS);
|
|
buffers[bufn].bind();
|
|
buffers[bufn].allocate(arrays[COLOR_FACES].data(),
|
|
static_cast<int>(arrays[COLOR_FACES].size()*sizeof(float)));
|
|
colorsLocation = rendering_program_color.attributeLocation("color");
|
|
rendering_program_color.bind();
|
|
rendering_program_color.enableAttributeArray(colorsLocation);
|
|
rendering_program_color.setAttributeBuffer(colorsLocation,GL_FLOAT,0,3);
|
|
rendering_program_color.release();
|
|
|
|
buffers[bufn].release();
|
|
++bufn;
|
|
}
|
|
|
|
vao[vaon].release();
|
|
++vaon;
|
|
|
|
m_are_buffers_initialized = true;
|
|
}
|
|
|
|
void attrib_buffers(CGAL::QGLViewer* viewer)
|
|
{
|
|
QMatrix4x4 mvpMatrix;
|
|
QMatrix4x4 mvMatrix;
|
|
double mat[16];
|
|
viewer->camera()->getModelViewProjectionMatrix(mat);
|
|
for(int i=0; i < 16; i++)
|
|
{
|
|
mvpMatrix.data()[i] = (float)mat[i];
|
|
}
|
|
viewer->camera()->getModelViewMatrix(mat);
|
|
for(int i=0; i < 16; i++)
|
|
{
|
|
mvMatrix.data()[i] = (float)mat[i];
|
|
}
|
|
// define material
|
|
QVector4D diffuse( 0.9f,
|
|
0.9f,
|
|
0.9f,
|
|
0.9f );
|
|
|
|
QVector4D specular( 0.0f,
|
|
0.0f,
|
|
0.0f,
|
|
1.0f );
|
|
|
|
QVector4D position((bb.xmax()-bb.xmin())/2, (bb.ymax()-bb.ymin())/2,bb.zmax(), 0.0 );
|
|
GLfloat shininess = 1.0f;
|
|
|
|
rendering_program_mono.bind();
|
|
mvpLocation[0] = rendering_program_mono.uniformLocation("mvp_matrix");
|
|
mvLocation = rendering_program_mono.uniformLocation("mv_matrix");
|
|
lightLocation[0] = rendering_program_mono.uniformLocation("light_pos");
|
|
lightLocation[1] = rendering_program_mono.uniformLocation("light_diff");
|
|
lightLocation[2] = rendering_program_mono.uniformLocation("light_spec");
|
|
lightLocation[3] = rendering_program_mono.uniformLocation("light_amb");
|
|
lightLocation[4] = rendering_program_mono.uniformLocation("spec_power");
|
|
|
|
rendering_program_mono.setUniformValue(lightLocation[0], position);
|
|
rendering_program_mono.setUniformValue(lightLocation[1], diffuse);
|
|
rendering_program_mono.setUniformValue(lightLocation[2], specular);
|
|
rendering_program_mono.setUniformValue(lightLocation[3], m_ambient_color);
|
|
rendering_program_mono.setUniformValue(lightLocation[4], shininess);
|
|
rendering_program_mono.setUniformValue(mvpLocation[0], mvpMatrix);
|
|
rendering_program_mono.setUniformValue(mvLocation, mvMatrix);
|
|
|
|
colorLocation1 = rendering_program_mono.uniformLocation("color");
|
|
rendering_program_mono.release();
|
|
|
|
rendering_program_color.bind();
|
|
mvpLocation[0] = rendering_program_color.uniformLocation("mvp_matrix");
|
|
mvLocation = rendering_program_color.uniformLocation("mv_matrix");
|
|
lightLocation[0] = rendering_program_color.uniformLocation("light_pos");
|
|
lightLocation[1] = rendering_program_color.uniformLocation("light_diff");
|
|
lightLocation[2] = rendering_program_color.uniformLocation("light_spec");
|
|
lightLocation[3] = rendering_program_color.uniformLocation("light_amb");
|
|
lightLocation[4] = rendering_program_color.uniformLocation("spec_power");
|
|
|
|
rendering_program_color.setUniformValue(lightLocation[0], position);
|
|
rendering_program_color.setUniformValue(lightLocation[1], diffuse);
|
|
rendering_program_color.setUniformValue(lightLocation[2], specular);
|
|
rendering_program_color.setUniformValue(lightLocation[3], m_ambient_color);
|
|
rendering_program_color.setUniformValue(lightLocation[4], shininess);
|
|
rendering_program_color.setUniformValue(mvpLocation[0], mvpMatrix);
|
|
rendering_program_color.setUniformValue(mvLocation, mvMatrix);
|
|
|
|
if (m_use_mono_color)
|
|
{ colorLocation2 = rendering_program_color.uniformLocation("color"); }
|
|
rendering_program_color.release();
|
|
|
|
/* rendering_program_p_l_.bind();
|
|
mvpLocation[1] = rendering_program_p_l.uniformLocation("mvp_matrix");
|
|
colorLocation = rendering_program_p_l.uniformLocation("color");
|
|
rendering_program.setUniformValue(mvpLocation[1], mvpMatrix);
|
|
rendering_program_p_l.release();*/
|
|
}
|
|
|
|
virtual void draw()
|
|
{
|
|
glEnable(GL_DEPTH_TEST);
|
|
if(!m_are_buffers_initialized)
|
|
initialize_buffers();
|
|
|
|
QColor color;
|
|
|
|
if (m_draw_faces)
|
|
{
|
|
vao[0].bind();
|
|
attrib_buffers(this);
|
|
rendering_program_mono.bind();
|
|
color.setRgbF((double)m_faces_mono_color.red()/(double)255,
|
|
(double)m_faces_mono_color.green()/(double)255,
|
|
(double)m_faces_mono_color.blue()/(double)255);
|
|
rendering_program_mono.setUniformValue(colorLocation1,color);
|
|
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(arrays[POS_MONO_FACES].size()/3));
|
|
rendering_program_mono.release();
|
|
vao[0].release();
|
|
|
|
vao[1].bind();
|
|
attrib_buffers(this);
|
|
rendering_program_color.bind();
|
|
if (m_use_mono_color)
|
|
{
|
|
color.setRgbF((double)m_faces_mono_color.red()/(double)255,
|
|
(double)m_faces_mono_color.green()/(double)255,
|
|
(double)m_faces_mono_color.blue()/(double)255);
|
|
rendering_program_color.setUniformValue(colorLocation2,color);
|
|
}
|
|
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(arrays[POS_COLORED_FACES].size()/3));
|
|
rendering_program_color.release();
|
|
vao[1].release();
|
|
}
|
|
}
|
|
|
|
virtual void init()
|
|
{
|
|
// Restore previous viewer state.
|
|
restoreStateFromFile();
|
|
initializeOpenGLFunctions();
|
|
|
|
// Define 'Control+Q' as the new exit shortcut (default was 'Escape')
|
|
setShortcut(EXIT_VIEWER, Qt::CTRL+Qt::Key_Q);
|
|
|
|
// Add custom key description (see keyPressEvent).
|
|
setKeyDescription(Qt::Key_E, "Toggles edges display");
|
|
setKeyDescription(Qt::Key_F, "Toggles faces display");
|
|
setKeyDescription(Qt::Key_G, "Switch between flat/Gouraud shading display");
|
|
setKeyDescription(Qt::Key_M, "Toggles mono color for all faces");
|
|
setKeyDescription(Qt::Key_N, "Inverse direction of normals");
|
|
setKeyDescription(Qt::Key_V, "Toggles vertices display");
|
|
setKeyDescription(Qt::Key_Plus, "Increase size of edges");
|
|
setKeyDescription(Qt::Key_Minus, "Decrease size of edges");
|
|
setKeyDescription(Qt::Key_Plus+Qt::ShiftModifier, "Increase size of vertices");
|
|
setKeyDescription(Qt::Key_Minus+Qt::ShiftModifier, "Decrease size of vertices");
|
|
setKeyDescription(Qt::Key_PageDown, "Increase light (all colors, use shift/alt/ctrl for one rgb component)");
|
|
setKeyDescription(Qt::Key_PageUp, "Decrease light (all colors, use shift/alt/ctrl for one rgb component)");
|
|
|
|
// Light default parameters
|
|
::glLineWidth(m_size_edges);
|
|
::glEnable(GL_POLYGON_OFFSET_FILL);
|
|
::glPolygonOffset(1.f,1.f);
|
|
::glClearColor(1.0f,1.0f,1.0f,0.0f);
|
|
::glDisable(GL_BLEND);
|
|
::glEnable(GL_LINE_SMOOTH);
|
|
::glDisable(GL_POLYGON_SMOOTH_HINT);
|
|
::glBlendFunc(GL_ONE, GL_ZERO);
|
|
::glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
|
|
|
|
compile_shaders();
|
|
|
|
this->camera()->setSceneBoundingBox(CGAL::qglviewer::Vec(bb.xmin(),
|
|
bb.ymin(),
|
|
bb.zmin()),
|
|
CGAL::qglviewer::Vec(bb.xmax(),
|
|
bb.ymax(),
|
|
bb.zmax()));
|
|
|
|
this->showEntireScene();
|
|
}
|
|
|
|
void negate_all_normals()
|
|
{
|
|
for (unsigned int k=BEGIN_NORMAL; k<END_NORMAL; ++k)
|
|
{
|
|
for (std::size_t i=0; i<arrays[k].size(); ++i)
|
|
{ arrays[k][i]=-arrays[k][i]; }
|
|
}
|
|
}
|
|
|
|
virtual void keyPressEvent(QKeyEvent *e)
|
|
{
|
|
const Qt::KeyboardModifiers modifiers = e->modifiers();
|
|
|
|
if ((e->key()==Qt::Key_E) && (modifiers==Qt::NoButton))
|
|
{
|
|
m_draw_edges=!m_draw_edges;
|
|
displayMessage(QString("Draw edges=%1.").arg(m_draw_edges?"true":"false"));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_F) && (modifiers==Qt::NoButton))
|
|
{
|
|
m_draw_faces=!m_draw_faces;
|
|
displayMessage(QString("Draw faces=%1.").arg(m_draw_faces?"true":"false"));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_G) && (modifiers==Qt::NoButton))
|
|
{
|
|
m_flatShading=!m_flatShading;
|
|
if (m_flatShading)
|
|
displayMessage("Flat shading.");
|
|
else
|
|
displayMessage("Gouraud shading.");
|
|
compile_shaders();
|
|
initialize_buffers();
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_M) && (modifiers==Qt::NoButton))
|
|
{
|
|
m_use_mono_color=!m_use_mono_color;
|
|
displayMessage(QString("Mono color=%1.").arg(m_use_mono_color?"true":"false"));
|
|
compile_shaders();
|
|
initialize_buffers();
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_N) && (modifiers==Qt::NoButton))
|
|
{
|
|
m_inverse_normal=!m_inverse_normal;
|
|
negate_all_normals();
|
|
compile_shaders();
|
|
initialize_buffers();
|
|
displayMessage(QString("Inverse normal=%1.").arg(m_inverse_normal?"true":"false"));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_V) && (modifiers==Qt::NoButton))
|
|
{
|
|
m_draw_vertices=!m_draw_vertices;
|
|
displayMessage(QString("Draw vertices=%1.").arg(m_draw_vertices?"true":"false"));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_Plus) && (modifiers==Qt::KeypadModifier))
|
|
{
|
|
m_size_edges+=.5;
|
|
displayMessage(QString("Size of edges=%1.").arg(m_size_edges));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_Minus) && (modifiers==Qt::KeypadModifier))
|
|
{
|
|
if (m_size_edges>.5) m_size_edges-=.5;
|
|
displayMessage(QString("Size of edges=%1.").arg(m_size_edges));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_Plus) && (modifiers==(Qt::ShiftModifier|Qt::KeypadModifier)))
|
|
{
|
|
m_size_points+=.5;
|
|
displayMessage(QString("Size of points=%1.").arg(m_size_points));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_Minus) && (modifiers==(Qt::ShiftModifier|Qt::KeypadModifier)))
|
|
{
|
|
if (m_size_points>.5) m_size_points-=.5;
|
|
displayMessage(QString("Size of points=%1.").arg(m_size_points));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_PageUp) && (modifiers==Qt::NoButton))
|
|
{
|
|
m_ambient_color.setX(m_ambient_color.x()+.1);
|
|
if (m_ambient_color.x()>1.) m_ambient_color.setX(1.);
|
|
m_ambient_color.setY(m_ambient_color.x()+.1);
|
|
if (m_ambient_color.y()>1.) m_ambient_color.setY(1.);
|
|
m_ambient_color.setZ(m_ambient_color.x()+.1);
|
|
if (m_ambient_color.z()>1.) m_ambient_color.setZ(1.);
|
|
displayMessage(QString("Light color=(%1 %2 %3).").
|
|
arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z()));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_PageDown) && (modifiers==Qt::NoButton))
|
|
{
|
|
m_ambient_color.setX(m_ambient_color.x()-.1);
|
|
if (m_ambient_color.x()<0.) m_ambient_color.setX(0.);
|
|
m_ambient_color.setY(m_ambient_color.y()-.1);
|
|
if (m_ambient_color.y()<0.) m_ambient_color.setY(0.);
|
|
m_ambient_color.setZ(m_ambient_color.z()-.1);
|
|
if (m_ambient_color.z()<0.) m_ambient_color.setZ(0.);
|
|
displayMessage(QString("Light color=(%1 %2 %3).").
|
|
arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z()));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_PageUp) && (modifiers==Qt::ShiftModifier))
|
|
{
|
|
m_ambient_color.setX(m_ambient_color.x()+.1);
|
|
if (m_ambient_color.x()>1.) m_ambient_color.setX(1.);
|
|
displayMessage(QString("Light color=(%1 %2 %3).").
|
|
arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z()));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_PageUp) && (modifiers==Qt::AltModifier))
|
|
{
|
|
m_ambient_color.setY(m_ambient_color.y()+.1);
|
|
if (m_ambient_color.y()>1.) m_ambient_color.setY(1.);
|
|
displayMessage(QString("Light color=(%1 %2 %3).").
|
|
arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z()));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_PageUp) && (modifiers==Qt::ControlModifier))
|
|
{
|
|
m_ambient_color.setZ(m_ambient_color.z()+.1);
|
|
if (m_ambient_color.z()>1.) m_ambient_color.setZ(1.);
|
|
displayMessage(QString("Light color=(%1 %2 %3).").
|
|
arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z()));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_PageDown) && (modifiers==Qt::ShiftModifier))
|
|
{
|
|
m_ambient_color.setX(m_ambient_color.x()-.1);
|
|
if (m_ambient_color.x()<0.) m_ambient_color.setX(0.);
|
|
displayMessage(QString("Light color=(%1 %2 %3).").
|
|
arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z()));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_PageDown) && (modifiers==Qt::AltModifier))
|
|
{
|
|
m_ambient_color.setY(m_ambient_color.y()-.1);
|
|
if (m_ambient_color.y()<0.) m_ambient_color.setY(0.);
|
|
displayMessage(QString("Light color=(%1 %2 %3).").
|
|
arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z()));
|
|
updateGL();
|
|
}
|
|
else if ((e->key()==Qt::Key_PageDown) && (modifiers==Qt::ControlModifier))
|
|
{
|
|
m_ambient_color.setZ(m_ambient_color.z()-.1);
|
|
if (m_ambient_color.z()<0.) m_ambient_color.setZ(0.);
|
|
displayMessage(QString("Light color=(%1 %2 %3).").
|
|
arg(m_ambient_color.x()).arg(m_ambient_color.y()).arg(m_ambient_color.z()));
|
|
updateGL();
|
|
}
|
|
else
|
|
CGAL::QGLViewer::keyPressEvent(e);
|
|
}
|
|
|
|
virtual QString helpString() const
|
|
{
|
|
QString text("<h2>C G A L B a s i c V i e w e r</h2>");
|
|
text += "Use the mouse to move the camera around the object. ";
|
|
text += "You can respectively revolve around, zoom and translate with "
|
|
"the three mouse buttons. ";
|
|
text += "Left and middle buttons pressed together rotate around the "
|
|
"camera view direction axis<br><br>";
|
|
text += "Pressing <b>Alt</b> and one of the function keys "
|
|
"(<b>F1</b>..<b>F12</b>) defines a camera keyFrame. ";
|
|
text += "Simply press the function key again to restore it. "
|
|
"Several keyFrames define a ";
|
|
text += "camera path. Paths are saved when you quit the application "
|
|
"and restored at next start.<br><br>";
|
|
text += "Press <b>F</b> to display the frame rate, <b>A</b> for the "
|
|
"world axis, ";
|
|
text += "<b>Alt+Return</b> for full screen mode and <b>Control+S</b> "
|
|
"to save a snapshot. ";
|
|
text += "See the <b>Keyboard</b> tab in this window for a complete "
|
|
"shortcut list.<br><br>";
|
|
text += "Double clicks automates single click actions: A left button "
|
|
"double click aligns the closer axis with the camera (if close enough). ";
|
|
text += "A middle button double click fits the zoom of the camera and "
|
|
"the right button re-centers the scene.<br><br>";
|
|
text += "A left button double click while holding right button pressed "
|
|
"defines the camera <i>Revolve Around Point</i>. ";
|
|
text += "See the <b>Mouse</b> tab and the documentation web pages for "
|
|
"details.<br><br>";
|
|
text += "Press <b>Escape</b> to exit the viewer.";
|
|
return text;
|
|
}
|
|
|
|
private:
|
|
bool m_draw_vertices;
|
|
bool m_draw_edges;
|
|
bool m_draw_faces;
|
|
bool m_flatShading;
|
|
bool m_use_mono_color;
|
|
bool m_inverse_normal;
|
|
bool m_empty;
|
|
|
|
double m_size_points;
|
|
double m_size_edges;
|
|
|
|
CGAL::Color m_vertices_mono_color;
|
|
CGAL::Color m_edges_mono_color;
|
|
CGAL::Color m_faces_mono_color;
|
|
QVector4D m_ambient_color;
|
|
|
|
bool m_are_buffers_initialized;
|
|
CGAL::Bbox_3 bb;
|
|
|
|
//Shaders elements
|
|
int vertexLocation[NB_VAO_BUFFERS];
|
|
int normalsLocation;
|
|
int mvpLocation[2];
|
|
int mvLocation;
|
|
int colorLocation1;
|
|
int colorLocation2;
|
|
int lightLocation[5];
|
|
|
|
enum
|
|
{ POS_MONO_POINTS=0,
|
|
POS_COLORED_POINTS,
|
|
POS_MONO_SEGMENTS,
|
|
POS_COLORED_SEGMENTS,
|
|
POS_MONO_FACES,
|
|
POS_COLORED_FACES,
|
|
BEGIN_NORMAL,
|
|
SMOOTH_NORMAL_MONO_FACES=BEGIN_NORMAL,
|
|
FLAT_NORMAL_MONO_FACES,
|
|
SMOOTH_NORMAL_COLORED_FACES,
|
|
FLAT_NORMAL_COLORED_FACES,
|
|
END_NORMAL,
|
|
COLOR_POINTS=END_NORMAL,
|
|
COLOR_SEGMENTS,
|
|
COLOR_FACES,
|
|
LAST_INDEX
|
|
};
|
|
|
|
std::vector<float> arrays[LAST_INDEX];
|
|
|
|
QGLBuffer buffers[NB_VBO_BUFFERS];
|
|
QOpenGLVertexArrayObject vao[NB_VAO_BUFFERS];
|
|
int colorsLocation;
|
|
|
|
QOpenGLShaderProgram rendering_program_mono;
|
|
QOpenGLShaderProgram rendering_program_color;
|
|
QOpenGLShaderProgram rendering_program_p_l_mono;
|
|
QOpenGLShaderProgram rendering_program_p_l_color;
|
|
|
|
// Local variables, used when we started a new face.
|
|
bool m_face_started;
|
|
bool m_started_face_is_colored;
|
|
std::vector<Local_point> points_of_face;
|
|
std::vector<Local_vector> vertex_normals_for_face;
|
|
CGAL::Color color_of_face;
|
|
};
|
|
|
|
#endif // CGAL_BASIC_VIEWER_H
|