mirror of https://github.com/CGAL/cgal
296 lines
14 KiB
Plaintext
296 lines
14 KiB
Plaintext
namespace CGAL {
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/*!
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\mainpage User Manual
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\anchor Chapter_Orthtree
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\cgalAutoToc
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\authors Jackson Campolattaro, Simon Giraudot, Cedric Portaneri, Tong Zhao, Pierre Alliez
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\section Section_Orthtree_Introduction Introduction
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Quadtrees are tree data structures in which each node encloses a
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square section of space, and each internal node has exactly 4
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children. Octrees are a similar data structure in 3D in which each
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node encloses a cubic section of space, and each internal node has
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exactly 8 children.
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We call the generalization of such data structure "orthtrees", as
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orthants are generalizations of quadrants and octants. The term
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"hyperoctree" can also be found in literature to name such data
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structures in dimensions 4 and higher.
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This package provides a general data structure `Orthtree` along with
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aliases for `Quadtree` and `Octree`. These trees can be constructed
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with custom contents and split predicates, and iterated on with
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various traversal methods.
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\cgalFigureBegin{Orthtree_fig, orthtree.png}
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Building an %orthtree in 3D (%octree) from a point cloud.
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\cgalFigureEnd
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\section Section_Orthtree_Building Building
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A common purpose for an orthtree is to subdivide a collection of points,
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and the Orthtree package provides a traits class for this purpose.
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The points are not copied: the provided point range is used directly and rearranged by
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the orthtree. Altering the point range after creating the orthtree
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may leave the tree in an invalid state. The constructor returns a tree
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with a single (root) node that contains all the points.
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The method [refine()](@ref CGAL::Orthtree::refine) must be called to
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subdivide space further. This method uses a split predicate which
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takes a node as input and returns `true` if this node should be
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split, `false` otherwise: this enables users to choose on what
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criterion should the orthtree be refined. Predefined predicates are
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provided for the point-set orthtree,
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including [Maximum_depth](@ref CGAL::Orthtrees::Maximum_depth)
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and [Maximum_number_of_inliers](@ref CGAL::Orthtrees::Maximum_number_of_inliers).
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The simplest way to create a point-set orthtree is from a vector of points.
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The constructor generally expects a separate point range and map,
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but the point map defaults to `Identity_property_map` if none is provided.
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The split predicate is a user-defined functor that determines whether
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a node needs to be split. Custom predicates can easily be defined if
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the existing ones do not match users' needs.
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The following example shows the construction of an Octree from a vector of points.
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`octree.refine(10, 1)` uses the default split predicate, which
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enforces a max-depth and a maximum number of inliers per node ("bucket size").
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Nodes are split if their depth is less than 10, and they contain more than one inlier.
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\cgalExample{Orthtree/octree_build_from_point_vector.cpp}
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\subsection Section_Orthtree_Quadtree Building a Quadtree
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The `Orthtree` class may be templated with `Orthtree_traits_point<>`
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with a 2d dimension tag and thus behave as a %quadtree.
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For convenience, the alias `Quadtree` is provided.
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The following example shows the construction of %quadtree from a vector of `Point_2` objects.
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`quadtree.refine(10, 5)` uses the default split predicate, which
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enforces a max-depth and a maximum number of inliers per node ("bucket size").
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Nodes are split if their depth is less than 10, and they contain more than 5 inliers.
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\cgalExample{Orthtree/quadtree_build_from_point_vector.cpp}
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\subsection Section_Orthtree_Point_Vector Building an Octree
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`Orthtree_traits_point<>` can also be templated with a 3d dimension tag and thus
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behave as an %octree. For convenience, the alias `Octree` is provided.
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The following example shows how to create an %octree from a vector of `Point_3` objects.
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As with the %quadtree example, we use the default split predicate.
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In this case the max depth is 10, and the bucket size is 1.
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\cgalExample{Orthtree/octree_build_from_point_vector.cpp}
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\subsection Section_Orthtree_Point_Set Building an Octree from a Point_set_3
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Some data structures such as `Point_set_3` require a non-default point
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map type and object. This example illustrates how to create an octree from a `Point_set_3` loaded from a file.
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It also shows a more explicit way of setting the split predicate when refining the tree.
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An %octree is constructed from the point set and its corresponding map,
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and then written to the standard output.
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The split predicate is manually constructed and passed to the refine method.
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In this case, we use a maximum number of inliers with no corresponding max depth,
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this means that nodes will continue to be split until none contain more than 10 points.
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\cgalExample{Orthtree/octree_build_from_point_set.cpp}
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\subsection Section_Orthtree_Custom_Split_Precicate Building an Octree with a Custom Split Predicate
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The following example illustrates how to refine an octree using a
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split predicate that isn't provided by default. This particular
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predicate sets a node's bucket size as a ratio of its depth. For
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example, for a ratio of 2, a node at depth 2 can hold 4 points, a node
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at depth 7 can hold 14.
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\cgalExample{Orthtree/octree_build_with_custom_split.cpp}
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\subsection Section_Orthtree_Orthtree_Point_Vector Building an Orthtree
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An orthtree can also be used with an arbitrary number of dimensions.
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The `Orthtree_traits_point` template can infer the arbitrary dimension count from the d-dimensional kernel.
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The following example shows how to build a generalized orthtree in dimension 4.
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As `std::vector<Point_d>` is manually filled with 4-dimensional points.
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The vector is used as the point set, and an `Identity_property_map` is automatically
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set as the orthtree's map type, so a map does not need to be provided.
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\cgalExample{Orthtree/orthtree_build.cpp}
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\section Section_Orthtree_Traversal Traversal
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\note For simplicity, the rest of the user manual will only use
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octrees, but all the presented features also apply to quadtrees and
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higher dimension orthtrees.
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%Traversal is the act of navigating among the nodes of the tree.
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The `Orthtree` class provides a
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number of different solutions for traversing the tree.
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\subsection Section_Orthtree_Manual_Traveral Manual Traversal
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Because our orthtree is a form of connected acyclic undirected graph, it is possible to navigate between any two nodes.
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What that means in practice is that given a node on the tree, it is possible to
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access any other node using the right set of operations.
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The `Node_index` type provides a handle on a node, and the `orthree` class provides methods
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that enable the user to retrieve the indices of each of its children as well as its parent (if they exist).
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Given any node index `node`, the `n`th child of that node can be found with `orthtree.child(node, n)`.
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For an octree, values of `n` from 0-7 provide access to the different children.
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For non-root nodes, it is possible to access parent nodes using the `orthtree.parent()` accessor.
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To access grandchildren, it isn't necessary to use nested `orthtree.child()` calls.
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Instead, the `orthtree.descendant(node, a, b, ...)` convenience method is provided.
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This retrieves the `b`th child of the `a`th child, to any depth.
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In most cases, we want to find the descendants of the root node.
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For this case, there is another convenience method `orthtree.node(a, b, c, ...)`.
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This retrieves the node specified by the descent `a`, `b`, `c`.
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It is equivalent to `orthtree.descendant(orthtree.root(), a, b, c, ...)`.
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The following example demonstrates the use of several of these accessors.
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\cgalExample{Orthtree/octree_traversal_manual.cpp}
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\subsection Section_Orthtree_Preorder_Traversal Preorder Traversal
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It is often useful to be able to iterate over the nodes of the tree in a particular order.
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For example, the stream operator `<<` uses a traversal to print out each node.
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A few traversals are provided, among them [Preorder_traversal](@ref CGAL::Orthtrees::Preorder_traversal)
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and [Postorder_traversal](@ref CGAL::Orthtrees::Postorder_traversal).
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To traverse a tree in preorder is to visit each parent immediately followed by its children,
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whereas in postorder, traversal the children are visited first.
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The following example illustrates how to use the provided traversals.
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A tree is constructed, and a traversal is used to create a range that can be iterated over using a for-each loop.
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The default output operator for the orthtree uses the preorder traversal to do a pretty-print of the tree structure.
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In this case, we print out the nodes of the tree without indentation instead.
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\cgalExample{Orthtree/octree_traversal_preorder.cpp}
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\subsection Section_Orthtree_Custom_Traversal Custom Traversal
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Users can define their own traversal methods by creating models of the `OrthtreeTraversal` concept.
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The custom traversal must provide a method which returns the starting point of the traversal (`first_index()`)
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and another method which returns the next node in the sequence (`next_index()`).
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`next_index()` returns an empty optional when the end of the traversal is reached.
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The following example shows how to define a custom traversal that only traverses the first branch of the octree:
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\cgalExample{Orthtree/octree_traversal_custom.cpp}
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\subsection Comparison of Traversals
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Figure \cgalFigureRef{Orthtree_traversal_fig} shows in which order
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nodes are visited depending on the traversal method used.
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\cgalFigureBegin{Orthtree_traversal_fig, quadtree_traversal.png}
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%Quadtree visualized as a graph. Each node is labelled according to the
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order in which it is visited by the traversal. When using leaves and
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level traversals, the quadtree is only partially traversed.
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\cgalFigureEnd
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\section Section_Orthtree_Acceleration Acceleration of Common Tasks
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Once an orthtree is built, its structure can be used to accelerate different tasks.
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\subsection Section_Orthtree_Nearest_Neighbor Finding the Nearest Neighbor of a Point
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The naive way of finding the nearest neighbor of a point requires finding the distance to every other point.
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An orthtree can be used to perform the same task in significantly less time.
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For large numbers of points, this can be a large enough difference to outweigh the time spent building the tree.
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Note that a kd-tree is expected to outperform the orthtree for this task,
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it should be preferred unless features specific to the orthtree are needed.
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The following example illustrates how to use an octree to accelerate the search for points close to a location.
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Points are loaded from a file and an octree is built.
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The nearest neighbor method is invoked for several input points.
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A `k` value of 1 is used to find the single closest point.
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Results are put in a vector, and then printed.
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\cgalExample{Orthtree/octree_find_nearest_neighbor.cpp}
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Not all octrees are compatible with nearest neighbor functionality,
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as the idea of a nearest neighbor may not make sense for some tree contents.
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For the nearest neighbor functions to work, the traits class must implement the
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`CollectionPartitioningOrthtreeTraits` concept.
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\subsection Section_Orthtree_Grade Grading
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An orthtree is considered "graded" if the difference of depth between two adjacent
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leaves is at most 1 for every pair of leaves.
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\cgalFigureBegin{Orthtree_quadree_graded_fig, quadtree_graded.png}
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%Quadtree before and after being graded.
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\cgalFigureEnd
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The following example demonstrates how to use the grade method to eliminate large jumps in depth within the orthtree.
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A tree is created such that one node is split many more times than those it borders.
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[grade()](@ref CGAL::Orthtree::grade) splits the octree's nodes so that adjacent nodes never have a difference in depth greater than one.
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The tree is printed before and after grading, so that the differences are visible.
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\cgalExample{Orthtree/octree_grade.cpp}
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\section Section_Orthtree_Performance Performance
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\subsection Section_Orthtree_Performance_Construction Tree Construction
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Tree construction benchmarks were conducted by randomly generating a collection of points,
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and then timing the process of creating a fully refined tree which contains them.
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Because of its simplicity, an octree can be constructed faster than a kd-tree.
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\cgalFigureBegin{Orthtree_construction_benchmark_fig, construction_benchmark.png}
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%Plot of the time to construct a tree.
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\cgalFigureEnd
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\subsection Section_Orthtree_Performance_Nearest_Neighbors Nearest Neighbors
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%Orthtree nodes are uniform, so orthtrees will tend to have deeper hierarchies than equivalent kd-trees.
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As a result, orthtrees will generally perform worse for nearest neighbor searches.
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Both nearest neighbor algorithms have a theoretical complexity of \cgalBigO{log(n)},
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but the orthtree can generally be expected to have a higher coefficient.
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\cgalFigureBegin{Orthtree_nearest_neighbor_benchmark_fig, nearest_neighbor_benchmark.png}
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%Plot of the time to find the 10 nearest neighbors of a random point using a pre-constructed tree.
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\cgalFigureEnd
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The performance difference between the two trees is large,
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but both algorithms compare very favorably to the linear complexity of the naive approach,
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which involves comparing every point to the search point.
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Using the orthtree for nearest neighbor computations instead of the
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kd-tree can be justified either when few queries are needed (as the
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construction is faster) or when the orthtree is also needed for other
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purposes.
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\cgalFigureBegin{Orthtree_nearest_neighbor_benchmark_with_naive_fig, nearest_neighbor_benchmark_with_naive.png}
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%Plot of the time to find nearest neighbors using tree methods and a naive approach.
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\cgalFigureEnd
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For nontrivial point counts, the naive approach's calculation time dwarfs that of either the %orthtree or kd-tree.
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\section Section_Orthtree_History History
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A prototype code was implemented by Pierre Alliez and improved by Tong
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Zhao and Cedric Portaneri. From this prototype code, the package was
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developed by Jackson Campolatarro as part of the Google Summer of Code
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2020. Simon Giraudot, supervisor of the GSoC internship, completed and
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finalized the package for integration in CGAL 5.3. Pierre Alliez
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provided kind help and advice all the way through.
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*/
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} |