cgal/Polyhedron/demo/Polyhedron/Scene_image_item.cpp

958 lines
27 KiB
C++

#include "config.h"
#include "Scene_image_item.h"
#include "Image_type.h"
#include <QColor>
#include <map>
#include <CGAL/gl.h>
#include <CGAL/ImageIO.h>
#include <CGAL/use.h>
// -----------------------------------
// Internal classes
// -----------------------------------
namespace internal {
class Image_accessor
{
public:
Image_accessor(const Image& im, int dx=1, int dy=1, int dz=1);
bool is_vertex_active(std::size_t i, std::size_t j, std::size_t k) const;
const QColor& vertex_color(std::size_t i, std::size_t j, std::size_t k) const;
void normal(std::size_t i, std::size_t j, std::size_t k,
float& x, float& y, float& z) const;
int dx() const { return dx_; }
int dy() const { return dy_; }
int dz() const { return dz_; }
std::size_t xdim() const { return im_.xdim(); }
std::size_t ydim() const { return im_.ydim(); }
std::size_t zdim() const { return im_.zdim(); }
double vx() const { return im_.vx(); }
double vy() const { return im_.vy(); }
double vz() const { return im_.vz(); }
private:
unsigned char non_null_neighbor_data(std::size_t i,
std::size_t j,
std::size_t k) const;
unsigned char image_data(std::size_t i, std::size_t j, std::size_t k) const;
void add_to_normal(unsigned char v,
float& x, float& y, float& z,
int dx, int dy, int dz) const;
private:
const Image& im_;
int dx_, dy_, dz_;
const QColor default_color_;
std::map<unsigned char, QColor> colors_;
};
Image_accessor::Image_accessor(const Image& im, int dx, int dy, int dz)
: im_(im)
, dx_(dx)
, dy_(dy)
, dz_(dz)
, default_color_()
, colors_()
{
const std::size_t xdim = im_.xdim();
const std::size_t ydim = im_.ydim();
const std::size_t zdim = im_.zdim();
for(std::size_t i=0 ; i<xdim ; i+=dx_)
{
for(std::size_t j=0 ; j<ydim ; j+=dy_)
{
for(std::size_t k=0 ; k<zdim ; k+=dz_)
{
unsigned char c = image_data(i,j,k);
if ( 0 != c ) { colors_.insert(std::make_pair(c,QColor())); }
}
}
}
int i=0;
const double starting_hue = 45./360.; // magenta
for ( std::map<unsigned char, QColor>::iterator it = colors_.begin(),
end = colors_.end() ; it != end ; ++it, ++i )
{
double hue = starting_hue + 1./colors_.size() * i;
if ( hue > 1. ) { hue -= 1.; }
it->second = QColor::fromHsvF(hue, .75, .75);
}
}
bool
Image_accessor::
is_vertex_active(std::size_t i, std::size_t j, std::size_t k) const
{
unsigned char v1 = image_data(i-dx_, j-dy_, k-dz_);
unsigned char v2 = image_data(i-dx_, j-dy_, k );
unsigned char v3 = image_data(i-dx_, j , k-dz_);
unsigned char v4 = image_data(i-dx_, j , k );
unsigned char v5 = image_data(i , j-dy_, k-dz_);
unsigned char v6 = image_data(i , j-dy_, k );
unsigned char v7 = image_data(i , j , k-dz_);
unsigned char v8 = image_data(i , j , k );
// don't draw interior vertices
if ( v1 != 0 && v2 != 0 && v3 != 0 && v4 != 0 &&
v5 != 0 && v6 != 0 && v7 != 0 && v8 != 0 )
{
return false;
}
return ( v1 != 0 || v2 != 0 || v3 != 0 || v4 != 0 ||
v5 != 0 || v6 != 0 || v7 != 0 || v8 != 0 );
}
const QColor&
Image_accessor::vertex_color(std::size_t i, std::size_t j, std::size_t k) const
{
unsigned char c = non_null_neighbor_data(i,j,k);
if ( 0 == c ) { return default_color_; }
std::map<unsigned char, QColor>::const_iterator color = colors_.find(c);
if ( colors_.end() == color ) { return default_color_; }
return color->second;
}
unsigned char
Image_accessor::image_data(std::size_t i, std::size_t j, std::size_t k) const
{
if ( i<im_.xdim() && j<im_.ydim() && k<im_.zdim() )
return CGAL::IMAGEIO::static_evaluate<unsigned char>(im_.image(),i,j,k);
else
return 0;
}
unsigned char
Image_accessor::
non_null_neighbor_data(std::size_t i, std::size_t j, std::size_t k) const
{
unsigned char v = image_data(i-dx_, j-dy_, k-dz_);
if ( v != 0 ) { return v; }
v = image_data(i-dx_, j-dy_, k );
if ( v != 0 ) { return v; }
v = image_data(i-dx_, j , k-dz_);
if ( v != 0 ) { return v; }
v = image_data(i-dx_, j , k );
if ( v != 0 ) { return v; }
v = image_data(i , j-dy_, k-dz_);
if ( v != 0 ) { return v; }
v = image_data(i , j-dy_, k );
if ( v != 0 ) { return v; }
v = image_data(i , j , k-dz_);
if ( v != 0 ) { return v; }
v = image_data(i , j , k );
if ( v != 0 ) { return v; }
return 0;
}
void
Image_accessor::
normal(std::size_t i, std::size_t j, std::size_t k,
float& x, float& y, float& z) const
{
unsigned char v = image_data(i-dx_, j-dy_, k-dz_);
add_to_normal(v,x,y,z, 1 , 1 , 1);
v = image_data( i-dx_, j-dy_, k);
add_to_normal(v,x,y,z, 1 , 1 , -1);
v = image_data( i-dx_, j , k-dz_);
add_to_normal(v,x,y,z, 1 , -1 , 1);
v = image_data( i-dx_, j , k );
add_to_normal(v,x,y,z, 1 , -1 , -1);
v = image_data( i , j-dy_, k-dz_);
add_to_normal(v,x,y,z, -1 , 1 , 1);
v = image_data( i , j-dy_, k );
add_to_normal(v,x,y,z, -1 , 1 , -1);
v = image_data( i , j , k-dz_);
add_to_normal(v,x,y,z, -1 , -1 , 1);
v = image_data( i , j , k);
add_to_normal(v,x,y,z, -1 , -1 , -1);
}
void
Image_accessor::
add_to_normal(unsigned char v,
float& x, float& y, float& z,
int dx, int dy, int dz) const
{
if ( 0 != v )
{
x += dx;
y += dy;
z += dz;
}
}
class Vertex_buffer_helper
{
public:
Vertex_buffer_helper(const Image_accessor& data, bool is_ogl_4_3);
void fill_buffer_data();
const GLfloat* colors() const { return colors_.data(); }
const GLfloat* normals() const { return normals_.data(); }
const GLfloat* vertices() const { return vertices_.data(); }
const GLuint* quads() const { return quads_.data(); }
std::size_t color_size() const { return colors_.size()*sizeof(GLfloat); }
std::size_t normal_size() const { return normals_.size()*sizeof(GLfloat); }
std::size_t vertex_size() const { return vertices_.size()*sizeof(GLfloat); }
std::size_t quad_size() const { return quads_.size()*sizeof(GLuint); }
private:
void treat_vertex(std::size_t i, std::size_t j, std::size_t k);
void push_color(std::size_t i, std::size_t j, std::size_t k);
void push_normal(std::size_t i, std::size_t j, std::size_t k);
void push_vertex(std::size_t i, std::size_t j, std::size_t k);
void push_quads(std::size_t i, std::size_t j, std::size_t k);
void push_quad(int pos1, int pos2, int pos3, int pos4);
int compute_position(std::size_t i, std::size_t j, std::size_t k) const;
int vertex_index(std::size_t i, std::size_t j, std::size_t k) const;
int dx() const { return data_.dx(); }
int dy() const { return data_.dy(); }
int dz() const { return data_.dz(); }
private:
static int vertex_not_found_;
const Image_accessor& data_;
typedef std::map<int, std::size_t> Indices;
Indices indices_;
std::vector<GLfloat> colors_, normals_, vertices_;
std::vector<GLuint> quads_;
bool is_ogl_4_3;
};
int Vertex_buffer_helper::vertex_not_found_ = -1;
Vertex_buffer_helper::
Vertex_buffer_helper(const Image_accessor& data, bool b)
: data_(data), is_ogl_4_3(b)
{}
void
Vertex_buffer_helper::
fill_buffer_data()
{
std::size_t i,j,k;
for ( i = 0 ; i <= data_.xdim() ; i+=dx() )
{
for ( j = 0 ; j <= data_.ydim() ; j+=dy() )
{
for ( k = 0 ; k <= data_.zdim() ; k+=dz() )
{
treat_vertex(i,j,k);
}
}
}
}
void
Vertex_buffer_helper::treat_vertex(std::size_t i, std::size_t j, std::size_t k)
{
if ( data_.is_vertex_active(i,j,k) )
{
push_vertex(i,j,k);
push_color(i,j,k);
push_normal(i,j,k);
push_quads(i,j,k);
}
}
void
Vertex_buffer_helper::push_color(std::size_t i, std::size_t j, std::size_t k)
{
const QColor& color = data_.vertex_color(i,j,k);
if ( ! color.isValid() ) { return; }
colors_.push_back(color.red()/255.f);
colors_.push_back(color.green()/255.f);
colors_.push_back(color.blue()/255.f);
}
void
Vertex_buffer_helper::push_normal(std::size_t i, std::size_t j, std::size_t k)
{
float x=0.f, y=0.f, z=0.f;
data_.normal(i,j,k,x,y,z);
float norm = std::sqrt(x*x+y*y+z*z);
x = x / norm;
y = y / norm;
z = z / norm;
normals_.push_back(x);
normals_.push_back(y);
normals_.push_back(z);
}
void
Vertex_buffer_helper::push_vertex(std::size_t i, std::size_t j, std::size_t k)
{
const qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->offset();
indices_.insert(std::make_pair(compute_position(i,j,k),
vertices_.size()/3));
//resize the "border vertices"
double di(i),dj(j),dk(k);
if (di == 0)
di = 0.5;
if (dj == 0)
dj = 0.5;
if (dk == 0)
dk = 0.5;
if (di == data_.xdim())
di = data_.xdim()-0.5;
if (dj == data_.ydim())
dj = data_.ydim()-0.5;
if (dk == data_.zdim())
dk = data_.zdim()-0.5;
vertices_.push_back( (di - 0.5) * data_.vx()+offset.x);
vertices_.push_back( (dj - 0.5) * data_.vy()+offset.y);
vertices_.push_back( (dk - 0.5) * data_.vz()+offset.z);
}
void
Vertex_buffer_helper::push_quads(std::size_t i, std::size_t j, std::size_t k)
{
int pos1 = vertex_index(i-dx(), j , k);
int pos2 = vertex_index(i-dx(), j-dy(), k);
int pos3 = vertex_index(i , j-dy(), k) ;
int pos4 = vertex_index(i ,j , k);
push_quad(pos1, pos2, pos3, pos4);
pos1 = vertex_index(i-dx(), j, k);
pos2 = vertex_index(i-dx(), j, k-dz());
pos3 = vertex_index(i , j, k-dz());
push_quad(pos1, pos2, pos3, pos4);
pos1 = vertex_index(i, j-dy(), k);
pos2 = vertex_index(i, j-dy(), k-dz());
pos3 = vertex_index(i, j , k-dz());
push_quad(pos1, pos2, pos3, pos4);
}
void
Vertex_buffer_helper::push_quad(int pos1, int pos2, int pos3, int pos4)
{
if ( pos1 != vertex_not_found_
&& pos2 != vertex_not_found_
&& pos3 != vertex_not_found_ )
{
quads_.push_back(pos1);
quads_.push_back(pos2);
quads_.push_back(pos3);
if(!is_ogl_4_3)
{
quads_.push_back(pos1);
quads_.push_back(pos3);
}
quads_.push_back(pos4);
}
}
int
Vertex_buffer_helper::
compute_position(std::size_t i, std::size_t j, std::size_t k) const
{
return static_cast<int>(
i/dx() * (data_.ydim()/dy()+1) * (data_.zdim()/dz()+1)
+ j/dy() * (data_.zdim()/dz()+1)
+ k/dz());
}
int
Vertex_buffer_helper::
vertex_index(std::size_t i, std::size_t j, std::size_t k) const
{
if ( i > data_.xdim() || j > data_.ydim() || k > data_.zdim() )
{
return vertex_not_found_;
}
int vertex_key = compute_position(i,j,k);
Indices::const_iterator it = indices_.find(vertex_key);
if ( it != indices_.end() )
{
return static_cast<int>(it->second);
}
return vertex_not_found_;
}
} // namespace internal
struct Scene_image_item_priv
{
Scene_image_item_priv(int display_scale, bool hidden, Scene_image_item* parent)
: m_initialized(false)
, m_voxel_scale(display_scale)
{
item = parent;
v_box = new std::vector<float>();
is_ogl_4_3 = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->isOpenGL_4_3();
is_hidden = hidden;
compile_shaders();
initializeBuffers();
}
~Scene_image_item_priv()
{
for(int i=0; i<vboSize; i++)
m_vbo[i].destroy();
for(int i=0; i<vaoSize; i++)
vao[i].destroy();
}
void draw_gl(CGAL::Three::Viewer_interface* viewer) const;
void initializeBuffers();
GLint ibo_size() const;
void draw_bbox();
void attribBuffers(CGAL::Three::Viewer_interface*) const;
void compile_shaders();
void draw_Bbox(Scene_item::Bbox bbox, std::vector<float> *vertices);
bool m_initialized;
//#ifdef SCENE_SEGMENTED_IMAGE_GL_BUFFERS_AVAILABLE
int m_voxel_scale;
std::vector<float> *v_box;
std::vector<float> color;
static const int vaoSize = 2;
static const int vboSize = 6;
mutable int poly_vertexLocation[1];
mutable int normalsLocation[1];
mutable int mvpLocation[1];
mutable int mvLocation[1];
mutable int colorLocation[1];
mutable int lightLocation[5];
mutable int twosideLocation;
mutable QOpenGLBuffer m_vbo[vboSize];
mutable QOpenGLBuffer *m_ibo;
mutable QOpenGLVertexArrayObject vao[vaoSize];
mutable QOpenGLShaderProgram rendering_program;
bool is_hidden;
bool is_ogl_4_3;
Scene_image_item* item;
//#endif // SCENE_SEGMENTED_IMAGE_GL_BUFFERS_AVAILABLE
};
// -----------------------------------
// Scene_image_item
// -----------------------------------
Scene_image_item::Scene_image_item(Image* im, int display_scale, bool hidden = false)
: m_image(im)
{
CGAL_USE(display_scale);
d = new Scene_image_item_priv(display_scale, hidden, this);
setRenderingMode(Flat);
}
Scene_image_item::~Scene_image_item()
{
delete d;
}
/**************************************************
****************SHADER FUNCTIONS******************/
void Scene_image_item_priv::compile_shaders()
{
for(int i=0; i< vboSize; i++)
m_vbo[i].create();
for(int i=0; i< vaoSize; i++)
vao[i].create();
m_ibo = new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
m_ibo->create();
if(!is_ogl_4_3)
{
//Vertex source code
const char vertex_source[] =
{
"#version 120 \n"
"attribute highp vec4 vertex;\n"
"attribute highp vec3 normal;\n"
"attribute highp vec4 inColor;\n"
"uniform highp mat4 mvp_matrix;\n"
"uniform highp mat4 mv_matrix; \n"
"varying highp vec4 fP; \n"
"varying highp vec3 fN; \n"
"varying highp vec4 color; \n"
"void main(void)\n"
"{\n"
" color=inColor; \n"
" fP = mv_matrix * vertex; \n"
" fN = mat3(mv_matrix)* normal; \n"
" gl_Position = mvp_matrix * vertex; \n"
"}"
};
//Fragment source code
const char fragment_source[] =
{
"#version 120 \n"
"varying highp vec4 fP; \n"
"varying highp vec3 fN; \n"
"varying highp vec4 color; \n"
"uniform bool is_two_side; \n"
"uniform highp vec4 light_pos; \n"
"uniform highp vec4 light_diff; \n"
"uniform highp vec4 light_spec; \n"
"uniform highp vec4 light_amb; \n"
"uniform float spec_power ; \n"
"void main(void) { \n"
" vec3 L = light_pos.xyz - fP.xyz; \n"
" vec3 V = -fP.xyz; \n"
" vec3 N; \n"
" if(fN == vec3(0.0,0.0,0.0)) \n"
" N = vec3(0.0,0.0,0.0); \n"
" else \n"
" N = normalize(fN); \n"
" L = normalize(L); \n"
" V = normalize(V); \n"
" vec3 R = reflect(-L, N); \n"
" vec4 diffuse; \n"
" if(!is_two_side) \n"
" diffuse = max(dot(N,L),0) * light_diff*color; \n"
" else \n"
" diffuse = max(abs(dot(N,L)),0) * light_diff*color; \n"
" vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
"gl_FragColor = color*light_amb + diffuse + specular; \n"
"} \n"
"\n"
};
QOpenGLShader *vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
if(!vertex_shader->compileSourceCode(vertex_source))
{
std::cerr<<"Compiling vertex source FAILED"<<std::endl;
}
QOpenGLShader *fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
if(!fragment_shader->compileSourceCode(fragment_source))
{
std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
}
if(!rendering_program.addShader(vertex_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!rendering_program.addShader(fragment_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(!rendering_program.link())
{
std::cerr<<"linking Program FAILED"<<std::endl;
}
}
else
{
if(!rendering_program.addShaderFromSourceFile(QOpenGLShader::Vertex,":/cgal/Polyhedron_3/resources/no_interpolation_shader.v"))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!rendering_program.addShaderFromSourceFile(QOpenGLShader::Fragment,":/cgal/Polyhedron_3/resources/no_interpolation_shader.f"))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(!rendering_program.addShaderFromSourceFile(QOpenGLShader::Geometry,":/cgal/Polyhedron_3/resources/no_interpolation_shader.g"))
{
std::cerr<<"adding geometry shader FAILED"<<std::endl;
}
rendering_program.link();
}
rendering_program.bindAttributeLocation("colors", 1);
}
void Scene_image_item_priv::attribBuffers(Viewer_interface* viewer) const
{
QMatrix4x4 mvpMatrix;
QMatrix4x4 mvMatrix;
double mat[16];
viewer->camera()->getModelViewProjectionMatrix(mat);
for(int i=0; i < 16; i++)
{
mvpMatrix.data()[i] = (float)mat[i];
}
viewer->camera()->getModelViewMatrix(mat);
for(int i=0; i < 16; i++)
{
mvMatrix.data()[i] = (float)mat[i];
}
QVector4D position(0.0f,0.0f,1.0f,1.0f );
GLboolean isTwoSide;
viewer->glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,&isTwoSide);
// define material
QVector4D ambient;
QVector4D diffuse;
QVector4D specular;
GLfloat shininess ;
// Ambient
ambient[0] = 0.29225f;
ambient[1] = 0.29225f;
ambient[2] = 0.29225f;
ambient[3] = 1.0f;
// Diffuse
diffuse[0] = 0.50754f;
diffuse[1] = 0.50754f;
diffuse[2] = 0.50754f;
diffuse[3] = 1.0f;
// Specular
specular[0] = 0.0f;
specular[1] = 0.0f;
specular[2] = 0.0f;
specular[3] = 0.0f;
// Shininess
shininess = 51.2f;
rendering_program.bind();
twosideLocation = rendering_program.uniformLocation("is_two_side");
mvpLocation[0] = rendering_program.uniformLocation("mvp_matrix");
mvLocation[0] = rendering_program.uniformLocation("mv_matrix");
lightLocation[0] = rendering_program.uniformLocation("light_pos");
lightLocation[1] = rendering_program.uniformLocation("light_diff");
lightLocation[2] = rendering_program.uniformLocation("light_spec");
lightLocation[3] = rendering_program.uniformLocation("light_amb");
lightLocation[4] = rendering_program.uniformLocation("spec_power");
rendering_program.setUniformValue(lightLocation[0], position);
rendering_program.setUniformValue(twosideLocation, isTwoSide);
rendering_program.setUniformValue(mvpLocation[0], mvpMatrix);
rendering_program.setUniformValue(mvLocation[0], mvMatrix);
rendering_program.setUniformValue(lightLocation[1], diffuse);
rendering_program.setUniformValue(lightLocation[2], specular);
rendering_program.setUniformValue(lightLocation[3], ambient);
rendering_program.setUniformValue(lightLocation[4], shininess);
rendering_program.release();
}
void
Scene_image_item::compute_bbox() const
{
if(!m_image)
_bbox = Bbox();
else
_bbox = Bbox(0,
0,
0,
(m_image->xdim()-1) * m_image->vx(),
(m_image->ydim()-1) * m_image->vy(),
(m_image->zdim()-1) * m_image->vz());
}
void
Scene_image_item::draw(Viewer_interface* viewer) const
{
if(m_image)
{
d->draw_gl(viewer);
}
}
template <typename T> const char* whatType(T) { return "unknown"; } // default
template <> const char* whatType(float) { return "float"; }
template <> const char* whatType(double) { return "double"; }
template <> const char* whatType(char) { return "int8_t (char)"; }
template <> const char* whatType(boost::uint8_t) { return "uint8_t (unsigned char)"; }
template <> const char* whatType(boost::int16_t) { return "int16_t (short)"; }
template <> const char* whatType(boost::uint16_t) { return "uint16_t (unsigned short)"; }
template <> const char* whatType(boost::int32_t) { return "int32_t (int)"; }
template <> const char* whatType(boost::uint32_t) { return "uint32_t (unsigned int)"; }
template<typename Word>
QString explicitWordType()
{
return QString(whatType(Word(0)));
}
QString
Scene_image_item::toolTip() const
{
QString w_type;
CGAL_IMAGE_IO_CASE(image()->image(), w_type = explicitWordType<Word>())
return tr("<p>Image <b>%1</b></p>"
"<p>Word type: %2</p>"
"<p>Dimensions: %3 x %4 x %5</p>"
"<p>Spacings: ( %6 , %7 , %8 )</p>")
.arg(this->name())
.arg(w_type)
.arg(m_image->xdim())
.arg(m_image->ydim())
.arg(m_image->zdim())
.arg(m_image->vx())
.arg(m_image->vy())
.arg(m_image->vz());
}
bool
Scene_image_item::supportsRenderingMode(RenderingMode m) const
{
switch ( m )
{
case Wireframe:
case Flat:
case FlatPlusEdges:
return true;
default:
return false;
}
return false;
}
void
Scene_image_item_priv::initializeBuffers()
{
draw_Bbox(item->bbox(), v_box);
if(!is_hidden)
{
internal::Image_accessor image_data_accessor (*item->m_image,
m_voxel_scale,
m_voxel_scale,
m_voxel_scale);
internal::Vertex_buffer_helper helper (image_data_accessor, is_ogl_4_3);
helper.fill_buffer_data();
rendering_program.bind();
vao[0].bind();
m_vbo[0].bind();
m_vbo[0].allocate(helper.vertices(), static_cast<int>(helper.vertex_size()));
rendering_program.enableAttributeArray("vertex");
rendering_program.setAttributeBuffer("vertex",GL_FLOAT,0,3);
m_vbo[0].release();
m_vbo[1].bind();
m_vbo[1].allocate(helper.normals(), static_cast<int>(helper.normal_size()));
rendering_program.enableAttributeArray("normal");
rendering_program.setAttributeBuffer("normal",GL_FLOAT,0,3);
m_vbo[1].release();
m_vbo[2].bind();
m_vbo[2].allocate(helper.colors(), static_cast<int>(helper.color_size()));
rendering_program.enableAttributeArray("inColor");
rendering_program.setAttributeBuffer("inColor",GL_FLOAT,0,3);
m_vbo[2].release();
m_ibo->bind();
m_ibo->allocate(helper.quads(), static_cast<int>(helper.quad_size()));
vao[0].release();
color.resize(0);
for(std::size_t i=0; i<helper.color_size()/sizeof(GLuint); i++)
color.push_back(0.0);
rendering_program.release();
}
QOpenGLShaderProgram* line_program = item->getShaderProgram(Scene_item::PROGRAM_NO_SELECTION);
line_program->bind();
vao[1].bind();
m_vbo[3].bind();
m_vbo[3].allocate(v_box->data(), static_cast<int>(v_box->size()*sizeof(float)));
line_program->enableAttributeArray("vertex");
line_program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
m_vbo[3].release();
line_program->disableAttributeArray("colors");
vao[1].release();
line_program->release();
m_initialized = true;
}
void
Scene_image_item_priv::draw_gl(Viewer_interface* viewer) const
{
attribBuffers(viewer);
rendering_program.bind();
if(!is_hidden)
{
vao[0].bind();
if(!is_ogl_4_3)
viewer->glDrawElements(GL_TRIANGLES, m_ibo->size()/sizeof(GLuint), GL_UNSIGNED_INT, 0);
else
viewer->glDrawElements(GL_LINES_ADJACENCY, m_ibo->size()/sizeof(GLuint), GL_UNSIGNED_INT, 0);
vao[0].release();
}
rendering_program.release();
item->attribBuffers(viewer,Scene_item::PROGRAM_NO_SELECTION);
QOpenGLShaderProgram* line_program = item->getShaderProgram(Scene_item::PROGRAM_NO_SELECTION);
line_program->bind();
vao[1].bind();
viewer->glLineWidth(3);
line_program->setAttributeValue("colors", QColor(Qt::black));
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(v_box->size()/3));
vao[1].release();
line_program->release();
}
GLint
Scene_image_item_priv::ibo_size() const
{
m_ibo->bind();
GLint nb_elts = m_ibo->size();
m_ibo->release();
return nb_elts/sizeof(GLuint);
return 0;
}
void Scene_image_item::changed()
{
d->initializeBuffers();
}
void Scene_image_item_priv::draw_Bbox(Scene_item::Bbox bbox, std::vector<float> *vertices)
{
const qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->offset();
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmin()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmin()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymax()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
vertices->push_back(bbox.xmax()+offset.x);
vertices->push_back(bbox.ymin()+offset.y);
vertices->push_back(bbox.zmax()+offset.z);
}
void Scene_image_item::drawEdges(CGAL::Three::Viewer_interface* viewer) const
{ d->draw_gl(viewer); }
bool Scene_image_item::isGray() { return d->is_hidden;}
void Scene_image_item::invalidateOpenGLBuffers()
{
d->v_box->clear();
changed();
}