mirror of https://github.com/CGAL/cgal
958 lines
27 KiB
C++
958 lines
27 KiB
C++
#include "config.h"
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#include "Scene_image_item.h"
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#include "Image_type.h"
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#include <QColor>
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#include <map>
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#include <CGAL/gl.h>
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#include <CGAL/ImageIO.h>
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#include <CGAL/use.h>
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// -----------------------------------
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// Internal classes
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// -----------------------------------
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namespace internal {
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class Image_accessor
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{
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public:
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Image_accessor(const Image& im, int dx=1, int dy=1, int dz=1);
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bool is_vertex_active(std::size_t i, std::size_t j, std::size_t k) const;
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const QColor& vertex_color(std::size_t i, std::size_t j, std::size_t k) const;
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void normal(std::size_t i, std::size_t j, std::size_t k,
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float& x, float& y, float& z) const;
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int dx() const { return dx_; }
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int dy() const { return dy_; }
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int dz() const { return dz_; }
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std::size_t xdim() const { return im_.xdim(); }
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std::size_t ydim() const { return im_.ydim(); }
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std::size_t zdim() const { return im_.zdim(); }
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double vx() const { return im_.vx(); }
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double vy() const { return im_.vy(); }
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double vz() const { return im_.vz(); }
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private:
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unsigned char non_null_neighbor_data(std::size_t i,
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std::size_t j,
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std::size_t k) const;
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unsigned char image_data(std::size_t i, std::size_t j, std::size_t k) const;
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void add_to_normal(unsigned char v,
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float& x, float& y, float& z,
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int dx, int dy, int dz) const;
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private:
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const Image& im_;
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int dx_, dy_, dz_;
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const QColor default_color_;
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std::map<unsigned char, QColor> colors_;
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};
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Image_accessor::Image_accessor(const Image& im, int dx, int dy, int dz)
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: im_(im)
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, dx_(dx)
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, dy_(dy)
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, dz_(dz)
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, default_color_()
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, colors_()
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{
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const std::size_t xdim = im_.xdim();
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const std::size_t ydim = im_.ydim();
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const std::size_t zdim = im_.zdim();
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for(std::size_t i=0 ; i<xdim ; i+=dx_)
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{
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for(std::size_t j=0 ; j<ydim ; j+=dy_)
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{
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for(std::size_t k=0 ; k<zdim ; k+=dz_)
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{
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unsigned char c = image_data(i,j,k);
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if ( 0 != c ) { colors_.insert(std::make_pair(c,QColor())); }
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}
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}
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}
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int i=0;
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const double starting_hue = 45./360.; // magenta
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for ( std::map<unsigned char, QColor>::iterator it = colors_.begin(),
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end = colors_.end() ; it != end ; ++it, ++i )
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{
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double hue = starting_hue + 1./colors_.size() * i;
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if ( hue > 1. ) { hue -= 1.; }
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it->second = QColor::fromHsvF(hue, .75, .75);
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}
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}
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bool
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Image_accessor::
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is_vertex_active(std::size_t i, std::size_t j, std::size_t k) const
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{
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unsigned char v1 = image_data(i-dx_, j-dy_, k-dz_);
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unsigned char v2 = image_data(i-dx_, j-dy_, k );
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unsigned char v3 = image_data(i-dx_, j , k-dz_);
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unsigned char v4 = image_data(i-dx_, j , k );
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unsigned char v5 = image_data(i , j-dy_, k-dz_);
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unsigned char v6 = image_data(i , j-dy_, k );
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unsigned char v7 = image_data(i , j , k-dz_);
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unsigned char v8 = image_data(i , j , k );
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// don't draw interior vertices
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if ( v1 != 0 && v2 != 0 && v3 != 0 && v4 != 0 &&
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v5 != 0 && v6 != 0 && v7 != 0 && v8 != 0 )
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{
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return false;
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}
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return ( v1 != 0 || v2 != 0 || v3 != 0 || v4 != 0 ||
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v5 != 0 || v6 != 0 || v7 != 0 || v8 != 0 );
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}
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const QColor&
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Image_accessor::vertex_color(std::size_t i, std::size_t j, std::size_t k) const
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{
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unsigned char c = non_null_neighbor_data(i,j,k);
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if ( 0 == c ) { return default_color_; }
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std::map<unsigned char, QColor>::const_iterator color = colors_.find(c);
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if ( colors_.end() == color ) { return default_color_; }
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return color->second;
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}
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unsigned char
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Image_accessor::image_data(std::size_t i, std::size_t j, std::size_t k) const
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{
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if ( i<im_.xdim() && j<im_.ydim() && k<im_.zdim() )
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return CGAL::IMAGEIO::static_evaluate<unsigned char>(im_.image(),i,j,k);
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else
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return 0;
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}
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unsigned char
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Image_accessor::
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non_null_neighbor_data(std::size_t i, std::size_t j, std::size_t k) const
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{
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unsigned char v = image_data(i-dx_, j-dy_, k-dz_);
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if ( v != 0 ) { return v; }
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v = image_data(i-dx_, j-dy_, k );
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if ( v != 0 ) { return v; }
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v = image_data(i-dx_, j , k-dz_);
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if ( v != 0 ) { return v; }
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v = image_data(i-dx_, j , k );
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if ( v != 0 ) { return v; }
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v = image_data(i , j-dy_, k-dz_);
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if ( v != 0 ) { return v; }
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v = image_data(i , j-dy_, k );
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if ( v != 0 ) { return v; }
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v = image_data(i , j , k-dz_);
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if ( v != 0 ) { return v; }
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v = image_data(i , j , k );
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if ( v != 0 ) { return v; }
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return 0;
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}
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void
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Image_accessor::
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normal(std::size_t i, std::size_t j, std::size_t k,
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float& x, float& y, float& z) const
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{
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unsigned char v = image_data(i-dx_, j-dy_, k-dz_);
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add_to_normal(v,x,y,z, 1 , 1 , 1);
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v = image_data( i-dx_, j-dy_, k);
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add_to_normal(v,x,y,z, 1 , 1 , -1);
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v = image_data( i-dx_, j , k-dz_);
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add_to_normal(v,x,y,z, 1 , -1 , 1);
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v = image_data( i-dx_, j , k );
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add_to_normal(v,x,y,z, 1 , -1 , -1);
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v = image_data( i , j-dy_, k-dz_);
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add_to_normal(v,x,y,z, -1 , 1 , 1);
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v = image_data( i , j-dy_, k );
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add_to_normal(v,x,y,z, -1 , 1 , -1);
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v = image_data( i , j , k-dz_);
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add_to_normal(v,x,y,z, -1 , -1 , 1);
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v = image_data( i , j , k);
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add_to_normal(v,x,y,z, -1 , -1 , -1);
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}
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void
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Image_accessor::
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add_to_normal(unsigned char v,
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float& x, float& y, float& z,
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int dx, int dy, int dz) const
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{
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if ( 0 != v )
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{
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x += dx;
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y += dy;
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z += dz;
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}
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}
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class Vertex_buffer_helper
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{
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public:
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Vertex_buffer_helper(const Image_accessor& data, bool is_ogl_4_3);
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void fill_buffer_data();
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const GLfloat* colors() const { return colors_.data(); }
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const GLfloat* normals() const { return normals_.data(); }
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const GLfloat* vertices() const { return vertices_.data(); }
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const GLuint* quads() const { return quads_.data(); }
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std::size_t color_size() const { return colors_.size()*sizeof(GLfloat); }
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std::size_t normal_size() const { return normals_.size()*sizeof(GLfloat); }
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std::size_t vertex_size() const { return vertices_.size()*sizeof(GLfloat); }
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std::size_t quad_size() const { return quads_.size()*sizeof(GLuint); }
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private:
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void treat_vertex(std::size_t i, std::size_t j, std::size_t k);
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void push_color(std::size_t i, std::size_t j, std::size_t k);
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void push_normal(std::size_t i, std::size_t j, std::size_t k);
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void push_vertex(std::size_t i, std::size_t j, std::size_t k);
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void push_quads(std::size_t i, std::size_t j, std::size_t k);
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void push_quad(int pos1, int pos2, int pos3, int pos4);
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int compute_position(std::size_t i, std::size_t j, std::size_t k) const;
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int vertex_index(std::size_t i, std::size_t j, std::size_t k) const;
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int dx() const { return data_.dx(); }
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int dy() const { return data_.dy(); }
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int dz() const { return data_.dz(); }
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private:
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static int vertex_not_found_;
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const Image_accessor& data_;
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typedef std::map<int, std::size_t> Indices;
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Indices indices_;
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std::vector<GLfloat> colors_, normals_, vertices_;
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std::vector<GLuint> quads_;
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bool is_ogl_4_3;
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};
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int Vertex_buffer_helper::vertex_not_found_ = -1;
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Vertex_buffer_helper::
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Vertex_buffer_helper(const Image_accessor& data, bool b)
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: data_(data), is_ogl_4_3(b)
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{}
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void
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Vertex_buffer_helper::
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fill_buffer_data()
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{
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std::size_t i,j,k;
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for ( i = 0 ; i <= data_.xdim() ; i+=dx() )
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{
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for ( j = 0 ; j <= data_.ydim() ; j+=dy() )
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{
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for ( k = 0 ; k <= data_.zdim() ; k+=dz() )
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{
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treat_vertex(i,j,k);
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}
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}
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}
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}
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void
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Vertex_buffer_helper::treat_vertex(std::size_t i, std::size_t j, std::size_t k)
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{
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if ( data_.is_vertex_active(i,j,k) )
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{
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push_vertex(i,j,k);
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push_color(i,j,k);
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push_normal(i,j,k);
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push_quads(i,j,k);
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}
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}
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void
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Vertex_buffer_helper::push_color(std::size_t i, std::size_t j, std::size_t k)
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{
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const QColor& color = data_.vertex_color(i,j,k);
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if ( ! color.isValid() ) { return; }
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colors_.push_back(color.red()/255.f);
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colors_.push_back(color.green()/255.f);
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colors_.push_back(color.blue()/255.f);
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}
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void
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Vertex_buffer_helper::push_normal(std::size_t i, std::size_t j, std::size_t k)
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{
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float x=0.f, y=0.f, z=0.f;
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data_.normal(i,j,k,x,y,z);
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float norm = std::sqrt(x*x+y*y+z*z);
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x = x / norm;
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y = y / norm;
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z = z / norm;
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normals_.push_back(x);
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normals_.push_back(y);
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normals_.push_back(z);
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}
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void
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Vertex_buffer_helper::push_vertex(std::size_t i, std::size_t j, std::size_t k)
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{
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const qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->offset();
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indices_.insert(std::make_pair(compute_position(i,j,k),
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vertices_.size()/3));
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//resize the "border vertices"
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double di(i),dj(j),dk(k);
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if (di == 0)
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di = 0.5;
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if (dj == 0)
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dj = 0.5;
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if (dk == 0)
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dk = 0.5;
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if (di == data_.xdim())
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di = data_.xdim()-0.5;
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if (dj == data_.ydim())
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dj = data_.ydim()-0.5;
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if (dk == data_.zdim())
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dk = data_.zdim()-0.5;
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vertices_.push_back( (di - 0.5) * data_.vx()+offset.x);
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vertices_.push_back( (dj - 0.5) * data_.vy()+offset.y);
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vertices_.push_back( (dk - 0.5) * data_.vz()+offset.z);
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}
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void
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Vertex_buffer_helper::push_quads(std::size_t i, std::size_t j, std::size_t k)
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{
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int pos1 = vertex_index(i-dx(), j , k);
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int pos2 = vertex_index(i-dx(), j-dy(), k);
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int pos3 = vertex_index(i , j-dy(), k) ;
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int pos4 = vertex_index(i ,j , k);
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push_quad(pos1, pos2, pos3, pos4);
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pos1 = vertex_index(i-dx(), j, k);
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pos2 = vertex_index(i-dx(), j, k-dz());
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pos3 = vertex_index(i , j, k-dz());
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push_quad(pos1, pos2, pos3, pos4);
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pos1 = vertex_index(i, j-dy(), k);
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pos2 = vertex_index(i, j-dy(), k-dz());
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pos3 = vertex_index(i, j , k-dz());
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push_quad(pos1, pos2, pos3, pos4);
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}
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void
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Vertex_buffer_helper::push_quad(int pos1, int pos2, int pos3, int pos4)
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{
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if ( pos1 != vertex_not_found_
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&& pos2 != vertex_not_found_
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&& pos3 != vertex_not_found_ )
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{
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quads_.push_back(pos1);
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quads_.push_back(pos2);
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quads_.push_back(pos3);
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if(!is_ogl_4_3)
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{
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quads_.push_back(pos1);
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quads_.push_back(pos3);
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}
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quads_.push_back(pos4);
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}
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}
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int
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Vertex_buffer_helper::
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compute_position(std::size_t i, std::size_t j, std::size_t k) const
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{
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return static_cast<int>(
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i/dx() * (data_.ydim()/dy()+1) * (data_.zdim()/dz()+1)
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+ j/dy() * (data_.zdim()/dz()+1)
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+ k/dz());
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}
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int
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Vertex_buffer_helper::
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vertex_index(std::size_t i, std::size_t j, std::size_t k) const
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{
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if ( i > data_.xdim() || j > data_.ydim() || k > data_.zdim() )
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{
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return vertex_not_found_;
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}
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int vertex_key = compute_position(i,j,k);
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Indices::const_iterator it = indices_.find(vertex_key);
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if ( it != indices_.end() )
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{
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return static_cast<int>(it->second);
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}
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return vertex_not_found_;
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}
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} // namespace internal
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struct Scene_image_item_priv
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{
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Scene_image_item_priv(int display_scale, bool hidden, Scene_image_item* parent)
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: m_initialized(false)
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, m_voxel_scale(display_scale)
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{
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item = parent;
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v_box = new std::vector<float>();
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is_ogl_4_3 = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->isOpenGL_4_3();
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is_hidden = hidden;
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compile_shaders();
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initializeBuffers();
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}
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~Scene_image_item_priv()
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{
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for(int i=0; i<vboSize; i++)
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m_vbo[i].destroy();
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for(int i=0; i<vaoSize; i++)
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vao[i].destroy();
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}
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void draw_gl(CGAL::Three::Viewer_interface* viewer) const;
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void initializeBuffers();
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GLint ibo_size() const;
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void draw_bbox();
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void attribBuffers(CGAL::Three::Viewer_interface*) const;
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void compile_shaders();
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void draw_Bbox(Scene_item::Bbox bbox, std::vector<float> *vertices);
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bool m_initialized;
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//#ifdef SCENE_SEGMENTED_IMAGE_GL_BUFFERS_AVAILABLE
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int m_voxel_scale;
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std::vector<float> *v_box;
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std::vector<float> color;
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static const int vaoSize = 2;
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static const int vboSize = 6;
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mutable int poly_vertexLocation[1];
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mutable int normalsLocation[1];
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mutable int mvpLocation[1];
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mutable int mvLocation[1];
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mutable int colorLocation[1];
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mutable int lightLocation[5];
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mutable int twosideLocation;
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mutable QOpenGLBuffer m_vbo[vboSize];
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mutable QOpenGLBuffer *m_ibo;
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mutable QOpenGLVertexArrayObject vao[vaoSize];
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mutable QOpenGLShaderProgram rendering_program;
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bool is_hidden;
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bool is_ogl_4_3;
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Scene_image_item* item;
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//#endif // SCENE_SEGMENTED_IMAGE_GL_BUFFERS_AVAILABLE
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};
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// -----------------------------------
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// Scene_image_item
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// -----------------------------------
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Scene_image_item::Scene_image_item(Image* im, int display_scale, bool hidden = false)
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: m_image(im)
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{
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CGAL_USE(display_scale);
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d = new Scene_image_item_priv(display_scale, hidden, this);
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setRenderingMode(Flat);
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}
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Scene_image_item::~Scene_image_item()
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{
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delete d;
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}
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/**************************************************
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****************SHADER FUNCTIONS******************/
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void Scene_image_item_priv::compile_shaders()
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{
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for(int i=0; i< vboSize; i++)
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m_vbo[i].create();
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for(int i=0; i< vaoSize; i++)
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vao[i].create();
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m_ibo = new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer);
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m_ibo->create();
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if(!is_ogl_4_3)
|
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{
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//Vertex source code
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const char vertex_source[] =
|
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{
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"#version 120 \n"
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"attribute highp vec4 vertex;\n"
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"attribute highp vec3 normal;\n"
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"attribute highp vec4 inColor;\n"
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"uniform highp mat4 mvp_matrix;\n"
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"uniform highp mat4 mv_matrix; \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"varying highp vec4 color; \n"
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"void main(void)\n"
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"{\n"
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" color=inColor; \n"
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" fP = mv_matrix * vertex; \n"
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" fN = mat3(mv_matrix)* normal; \n"
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" gl_Position = mvp_matrix * vertex; \n"
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"}"
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};
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//Fragment source code
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const char fragment_source[] =
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{
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"#version 120 \n"
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"varying highp vec4 fP; \n"
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"varying highp vec3 fN; \n"
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"varying highp vec4 color; \n"
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"uniform bool is_two_side; \n"
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"uniform highp vec4 light_pos; \n"
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"uniform highp vec4 light_diff; \n"
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"uniform highp vec4 light_spec; \n"
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"uniform highp vec4 light_amb; \n"
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"uniform float spec_power ; \n"
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"void main(void) { \n"
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" vec3 L = light_pos.xyz - fP.xyz; \n"
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" vec3 V = -fP.xyz; \n"
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" vec3 N; \n"
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" if(fN == vec3(0.0,0.0,0.0)) \n"
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" N = vec3(0.0,0.0,0.0); \n"
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" else \n"
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" N = normalize(fN); \n"
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" L = normalize(L); \n"
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" V = normalize(V); \n"
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" vec3 R = reflect(-L, N); \n"
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" vec4 diffuse; \n"
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" if(!is_two_side) \n"
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" diffuse = max(dot(N,L),0) * light_diff*color; \n"
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" else \n"
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" diffuse = max(abs(dot(N,L)),0) * light_diff*color; \n"
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" vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
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"gl_FragColor = color*light_amb + diffuse + specular; \n"
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"} \n"
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"\n"
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};
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QOpenGLShader *vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
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if(!vertex_shader->compileSourceCode(vertex_source))
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{
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std::cerr<<"Compiling vertex source FAILED"<<std::endl;
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}
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QOpenGLShader *fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
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if(!fragment_shader->compileSourceCode(fragment_source))
|
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{
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std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
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}
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|
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if(!rendering_program.addShader(vertex_shader))
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{
|
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std::cerr<<"adding vertex shader FAILED"<<std::endl;
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}
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if(!rendering_program.addShader(fragment_shader))
|
|
{
|
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std::cerr<<"adding fragment shader FAILED"<<std::endl;
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}
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if(!rendering_program.link())
|
|
{
|
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std::cerr<<"linking Program FAILED"<<std::endl;
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|
}
|
|
}
|
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else
|
|
{
|
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if(!rendering_program.addShaderFromSourceFile(QOpenGLShader::Vertex,":/cgal/Polyhedron_3/resources/no_interpolation_shader.v"))
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{
|
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std::cerr<<"adding vertex shader FAILED"<<std::endl;
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}
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|
|
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if(!rendering_program.addShaderFromSourceFile(QOpenGLShader::Fragment,":/cgal/Polyhedron_3/resources/no_interpolation_shader.f"))
|
|
{
|
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std::cerr<<"adding fragment shader FAILED"<<std::endl;
|
|
}
|
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if(!rendering_program.addShaderFromSourceFile(QOpenGLShader::Geometry,":/cgal/Polyhedron_3/resources/no_interpolation_shader.g"))
|
|
{
|
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std::cerr<<"adding geometry shader FAILED"<<std::endl;
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|
}
|
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rendering_program.link();
|
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}
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rendering_program.bindAttributeLocation("colors", 1);
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}
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|
|
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void Scene_image_item_priv::attribBuffers(Viewer_interface* viewer) const
|
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{
|
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QMatrix4x4 mvpMatrix;
|
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QMatrix4x4 mvMatrix;
|
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double mat[16];
|
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viewer->camera()->getModelViewProjectionMatrix(mat);
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for(int i=0; i < 16; i++)
|
|
{
|
|
mvpMatrix.data()[i] = (float)mat[i];
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|
}
|
|
viewer->camera()->getModelViewMatrix(mat);
|
|
for(int i=0; i < 16; i++)
|
|
{
|
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mvMatrix.data()[i] = (float)mat[i];
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}
|
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QVector4D position(0.0f,0.0f,1.0f,1.0f );
|
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GLboolean isTwoSide;
|
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viewer->glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE,&isTwoSide);
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// define material
|
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QVector4D ambient;
|
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QVector4D diffuse;
|
|
QVector4D specular;
|
|
GLfloat shininess ;
|
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// Ambient
|
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ambient[0] = 0.29225f;
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ambient[1] = 0.29225f;
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ambient[2] = 0.29225f;
|
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ambient[3] = 1.0f;
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// Diffuse
|
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diffuse[0] = 0.50754f;
|
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diffuse[1] = 0.50754f;
|
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diffuse[2] = 0.50754f;
|
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diffuse[3] = 1.0f;
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// Specular
|
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specular[0] = 0.0f;
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specular[1] = 0.0f;
|
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specular[2] = 0.0f;
|
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specular[3] = 0.0f;
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// Shininess
|
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shininess = 51.2f;
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|
|
|
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rendering_program.bind();
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|
twosideLocation = rendering_program.uniformLocation("is_two_side");
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mvpLocation[0] = rendering_program.uniformLocation("mvp_matrix");
|
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mvLocation[0] = rendering_program.uniformLocation("mv_matrix");
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lightLocation[0] = rendering_program.uniformLocation("light_pos");
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lightLocation[1] = rendering_program.uniformLocation("light_diff");
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lightLocation[2] = rendering_program.uniformLocation("light_spec");
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lightLocation[3] = rendering_program.uniformLocation("light_amb");
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lightLocation[4] = rendering_program.uniformLocation("spec_power");
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|
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rendering_program.setUniformValue(lightLocation[0], position);
|
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rendering_program.setUniformValue(twosideLocation, isTwoSide);
|
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rendering_program.setUniformValue(mvpLocation[0], mvpMatrix);
|
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rendering_program.setUniformValue(mvLocation[0], mvMatrix);
|
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rendering_program.setUniformValue(lightLocation[1], diffuse);
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rendering_program.setUniformValue(lightLocation[2], specular);
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rendering_program.setUniformValue(lightLocation[3], ambient);
|
|
rendering_program.setUniformValue(lightLocation[4], shininess);
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|
|
|
rendering_program.release();
|
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}
|
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void
|
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Scene_image_item::compute_bbox() const
|
|
{
|
|
if(!m_image)
|
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_bbox = Bbox();
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|
else
|
|
_bbox = Bbox(0,
|
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0,
|
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0,
|
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(m_image->xdim()-1) * m_image->vx(),
|
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(m_image->ydim()-1) * m_image->vy(),
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(m_image->zdim()-1) * m_image->vz());
|
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}
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|
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void
|
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Scene_image_item::draw(Viewer_interface* viewer) const
|
|
{
|
|
if(m_image)
|
|
{
|
|
d->draw_gl(viewer);
|
|
}
|
|
}
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|
|
template <typename T> const char* whatType(T) { return "unknown"; } // default
|
|
template <> const char* whatType(float) { return "float"; }
|
|
template <> const char* whatType(double) { return "double"; }
|
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template <> const char* whatType(char) { return "int8_t (char)"; }
|
|
template <> const char* whatType(boost::uint8_t) { return "uint8_t (unsigned char)"; }
|
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template <> const char* whatType(boost::int16_t) { return "int16_t (short)"; }
|
|
template <> const char* whatType(boost::uint16_t) { return "uint16_t (unsigned short)"; }
|
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template <> const char* whatType(boost::int32_t) { return "int32_t (int)"; }
|
|
template <> const char* whatType(boost::uint32_t) { return "uint32_t (unsigned int)"; }
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|
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template<typename Word>
|
|
QString explicitWordType()
|
|
{
|
|
return QString(whatType(Word(0)));
|
|
}
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|
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QString
|
|
Scene_image_item::toolTip() const
|
|
{
|
|
QString w_type;
|
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CGAL_IMAGE_IO_CASE(image()->image(), w_type = explicitWordType<Word>())
|
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return tr("<p>Image <b>%1</b></p>"
|
|
"<p>Word type: %2</p>"
|
|
"<p>Dimensions: %3 x %4 x %5</p>"
|
|
"<p>Spacings: ( %6 , %7 , %8 )</p>")
|
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.arg(this->name())
|
|
.arg(w_type)
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.arg(m_image->xdim())
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.arg(m_image->ydim())
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.arg(m_image->zdim())
|
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.arg(m_image->vx())
|
|
.arg(m_image->vy())
|
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.arg(m_image->vz());
|
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}
|
|
|
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bool
|
|
Scene_image_item::supportsRenderingMode(RenderingMode m) const
|
|
{
|
|
switch ( m )
|
|
{
|
|
case Wireframe:
|
|
case Flat:
|
|
case FlatPlusEdges:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void
|
|
Scene_image_item_priv::initializeBuffers()
|
|
{
|
|
draw_Bbox(item->bbox(), v_box);
|
|
if(!is_hidden)
|
|
{
|
|
internal::Image_accessor image_data_accessor (*item->m_image,
|
|
m_voxel_scale,
|
|
m_voxel_scale,
|
|
m_voxel_scale);
|
|
internal::Vertex_buffer_helper helper (image_data_accessor, is_ogl_4_3);
|
|
helper.fill_buffer_data();
|
|
rendering_program.bind();
|
|
vao[0].bind();
|
|
m_vbo[0].bind();
|
|
m_vbo[0].allocate(helper.vertices(), static_cast<int>(helper.vertex_size()));
|
|
rendering_program.enableAttributeArray("vertex");
|
|
rendering_program.setAttributeBuffer("vertex",GL_FLOAT,0,3);
|
|
m_vbo[0].release();
|
|
m_vbo[1].bind();
|
|
m_vbo[1].allocate(helper.normals(), static_cast<int>(helper.normal_size()));
|
|
rendering_program.enableAttributeArray("normal");
|
|
rendering_program.setAttributeBuffer("normal",GL_FLOAT,0,3);
|
|
m_vbo[1].release();
|
|
|
|
m_vbo[2].bind();
|
|
m_vbo[2].allocate(helper.colors(), static_cast<int>(helper.color_size()));
|
|
rendering_program.enableAttributeArray("inColor");
|
|
rendering_program.setAttributeBuffer("inColor",GL_FLOAT,0,3);
|
|
m_vbo[2].release();
|
|
|
|
m_ibo->bind();
|
|
m_ibo->allocate(helper.quads(), static_cast<int>(helper.quad_size()));
|
|
vao[0].release();
|
|
|
|
color.resize(0);
|
|
for(std::size_t i=0; i<helper.color_size()/sizeof(GLuint); i++)
|
|
color.push_back(0.0);
|
|
rendering_program.release();
|
|
}
|
|
QOpenGLShaderProgram* line_program = item->getShaderProgram(Scene_item::PROGRAM_NO_SELECTION);
|
|
line_program->bind();
|
|
vao[1].bind();
|
|
m_vbo[3].bind();
|
|
m_vbo[3].allocate(v_box->data(), static_cast<int>(v_box->size()*sizeof(float)));
|
|
line_program->enableAttributeArray("vertex");
|
|
line_program->setAttributeBuffer("vertex",GL_FLOAT,0,3);
|
|
m_vbo[3].release();
|
|
|
|
line_program->disableAttributeArray("colors");
|
|
|
|
vao[1].release();
|
|
line_program->release();
|
|
m_initialized = true;
|
|
}
|
|
|
|
void
|
|
Scene_image_item_priv::draw_gl(Viewer_interface* viewer) const
|
|
{
|
|
attribBuffers(viewer);
|
|
rendering_program.bind();
|
|
if(!is_hidden)
|
|
{
|
|
vao[0].bind();
|
|
if(!is_ogl_4_3)
|
|
viewer->glDrawElements(GL_TRIANGLES, m_ibo->size()/sizeof(GLuint), GL_UNSIGNED_INT, 0);
|
|
else
|
|
viewer->glDrawElements(GL_LINES_ADJACENCY, m_ibo->size()/sizeof(GLuint), GL_UNSIGNED_INT, 0);
|
|
vao[0].release();
|
|
}
|
|
rendering_program.release();
|
|
item->attribBuffers(viewer,Scene_item::PROGRAM_NO_SELECTION);
|
|
QOpenGLShaderProgram* line_program = item->getShaderProgram(Scene_item::PROGRAM_NO_SELECTION);
|
|
line_program->bind();
|
|
vao[1].bind();
|
|
viewer->glLineWidth(3);
|
|
line_program->setAttributeValue("colors", QColor(Qt::black));
|
|
viewer->glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(v_box->size()/3));
|
|
vao[1].release();
|
|
line_program->release();
|
|
}
|
|
|
|
GLint
|
|
Scene_image_item_priv::ibo_size() const
|
|
{
|
|
m_ibo->bind();
|
|
GLint nb_elts = m_ibo->size();
|
|
m_ibo->release();
|
|
|
|
return nb_elts/sizeof(GLuint);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Scene_image_item::changed()
|
|
{
|
|
d->initializeBuffers();
|
|
}
|
|
|
|
void Scene_image_item_priv::draw_Bbox(Scene_item::Bbox bbox, std::vector<float> *vertices)
|
|
{
|
|
const qglviewer::Vec offset = static_cast<CGAL::Three::Viewer_interface*>(QGLViewer::QGLViewerPool().first())->offset();
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmin()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymin()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmin()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
|
|
vertices->push_back(bbox.ymax()+offset.y);
|
|
vertices->push_back(bbox.zmax()+offset.z);
|
|
|
|
vertices->push_back(bbox.xmax()+offset.x);
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vertices->push_back(bbox.ymin()+offset.y);
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vertices->push_back(bbox.zmax()+offset.z);
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|
|
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}
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|
|
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void Scene_image_item::drawEdges(CGAL::Three::Viewer_interface* viewer) const
|
|
{ d->draw_gl(viewer); }
|
|
|
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bool Scene_image_item::isGray() { return d->is_hidden;}
|
|
|
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void Scene_image_item::invalidateOpenGLBuffers()
|
|
{
|
|
d->v_box->clear();
|
|
changed();
|
|
}
|