cgal/Polyhedron/demo/Polyhedron/Viewer.cpp

1684 lines
52 KiB
C++

#include "Viewer.h"
#include <CGAL/gl.h>
#include <CGAL/Three/Scene_draw_interface.h>
#include <QMouseEvent>
#include <QKeyEvent>
#include <QGLViewer/manipulatedCameraFrame.h>
#include <QDebug>
#include <QOpenGLShader>
#include <QFileDialog>
#include <QOpenGLShaderProgram>
#include <QOpenGLFramebufferObject>
#include <QMessageBox>
#include <QColorDialog>
#include <QInputDialog>
#include <cmath>
#include <QApplication>
#if defined(_WIN32)
#include <QMimeData>
#include <QByteArray>
#include <QBuffer>
#endif
class Viewer_impl {
public:
CGAL::Three::Scene_draw_interface* scene;
Viewer *viewer;
bool antialiasing;
bool twosides;
bool macro_mode;
bool inFastDrawing;
bool inDrawWithNames;
bool clipping;
QVector4D clipbox[6];
QPainter *painter;
// F P S d i s p l a y
QTime fpsTime;
unsigned int fpsCounter;
QString fpsString;
float f_p_s;
// M e s s a g e s
QString message;
bool _displayMessage;
QTimer messageTimer;
QOpenGLFunctions_4_3_Compatibility* _recentFunctions;
bool is_ogl_4_3;
//! Holds useful data to draw the axis system
struct AxisData
{
std::vector<float> *vertices;
std::vector<float> *normals;
std::vector<float> *colors;
};
//! The buffers used to draw the axis system
QOpenGLBuffer buffers[4];
//! The VAO used to draw the axis system
QOpenGLVertexArrayObject vao[2];
//! The rendering program used to draw the axis system
QOpenGLShaderProgram rendering_program;
//! The rendering program used to draw the distance
QOpenGLShaderProgram rendering_program_dist;
QList<TextItem*> distance_text;
//! Holds the vertices data for the axis system
std::vector<float> v_Axis;
//! Holds the normals data for the axis system
std::vector<float> n_Axis;
//! Holds the color data for the axis system
std::vector<float> c_Axis;
//! Decides if the axis system must be drawn or not
bool axis_are_displayed;
//! Decides if the text is displayed in the drawVisualHints function.
bool has_text;
//! Decides if the distance between APoint and BPoint must be drawn;
bool distance_is_displayed;
bool i_is_pressed;
bool z_is_pressed;
//!Draws the distance between two selected points.
void showDistance(QPoint);
qglviewer::Vec APoint;
qglviewer::Vec BPoint;
qglviewer::Vec offset;
bool is_d_pressed;
bool extension_is_found;
TextRenderer *textRenderer;
/*!
* \brief makeArrow creates an arrow and stores it in a struct of vectors.
* \param R the radius of the arrow.
* \param prec the precision of the quadric. The lower this value is, the higher precision you get.
* It can be any int between 1 and 360.
* \param from the starting point of the arrow.
* \param to the destination point of the arrow (the pointed extremity).
* \param color the RGB color of the arrow.
* \param data the struct of std::vector that will contain the results.
*/
void makeArrow(double R, int prec, qglviewer::Vec from, qglviewer::Vec to, qglviewer::Vec color, AxisData &data);
//!Clears the distance display
void clearDistancedisplay();
void draw_aux(bool with_names, Viewer*);
//! Contains all the programs for the item rendering.
mutable std::vector<QOpenGLShaderProgram*> shader_programs;
QMatrix4x4 projectionMatrix;
void setFrustum(double l, double r, double t, double b, double n, double f);
QImage* takeSnapshot(Viewer* viewer, int quality, int background_color, QSize size, double oversampling, bool expand);
void sendSnapshotToClipboard(Viewer*);
};
Viewer::Viewer(QWidget* parent, bool antialiasing)
: CGAL::Three::Viewer_interface(parent)
{
d = new Viewer_impl;
d->scene = 0;
d->antialiasing = antialiasing;
d->twosides = false;
this->setProperty("draw_two_sides", false);
d->macro_mode = false;
d->inFastDrawing = true;
d->inDrawWithNames = false;
d->clipping = false;
d->shader_programs.resize(NB_OF_PROGRAMS);
d->offset = qglviewer::Vec(0,0,0);
d->textRenderer = new TextRenderer();
connect( d->textRenderer, SIGNAL(sendMessage(QString,int)),
this, SLOT(printMessage(QString,int)) );
connect(&d->messageTimer, SIGNAL(timeout()), SLOT(hideMessage()));
setShortcut(EXIT_VIEWER, 0);
setShortcut(DRAW_AXIS, 0);
setKeyDescription(Qt::Key_T,
tr("Turn the camera by 180 degrees"));
setKeyDescription(Qt::Key_M,
tr("Toggle macro mode: useful to view details very near from the camera, "
"but decrease the z-buffer precision"));
setKeyDescription(Qt::Key_A,
tr("Toggle the axis system visibility."));
setKeyDescription(Qt::Key_I + Qt::CTRL,
tr("Toggle the primitive IDs visibility of the selected Item."));
setKeyDescription(Qt::Key_D,
tr("Disable the distance between two points visibility."));
#if QGLVIEWER_VERSION >= 0x020501
//modify mouse bindings that have been updated
setMouseBinding(Qt::Key(0), Qt::NoModifier, Qt::LeftButton, RAP_FROM_PIXEL, true, Qt::RightButton);
setMouseBindingDescription(Qt::ShiftModifier, Qt::RightButton,
tr("Select and pop context menu"));
setMouseBinding(Qt::Key_R, Qt::NoModifier, Qt::LeftButton, RAP_FROM_PIXEL);
//use the new API for these
setMouseBinding(Qt::ShiftModifier, Qt::LeftButton, SELECT);
setMouseBindingDescription(Qt::Key(0), Qt::ShiftModifier, Qt::LeftButton,
tr("Selects and display context "
"menu of the selected item"));
setMouseBindingDescription(Qt::Key_I, Qt::NoModifier, Qt::LeftButton,
tr("Show/hide the primitive ID."));
setMouseBindingDescription(Qt::Key_D, Qt::NoModifier, Qt::LeftButton,
tr("Selects a point. When the second point is selected, "
"displays the two points and the distance between them."));
setMouseBindingDescription(Qt::Key_O, Qt::NoModifier, Qt::LeftButton,
tr("Move the camera orthogonally to the picked facet of a Scene_polyhedron_item or "
"to the current selection of a Scene_points_with_normal_item."));
#else
setMouseBinding(Qt::SHIFT + Qt::LeftButton, SELECT);
setMouseBindingDescription(Qt::SHIFT + Qt::RightButton,
tr("Selects and display context "
"menu of the selected item"));
#endif // QGLVIEWER_VERSION >= 2.5.0
prev_radius = sceneRadius();
d->axis_are_displayed = true;
d->has_text = false;
d->i_is_pressed = false;
d->z_is_pressed = false;
d->fpsTime.start();
d->fpsCounter=0;
d->f_p_s=0.0;
d->fpsString=tr("%1Hz", "Frames per seconds, in Hertz").arg("?");
d->distance_is_displayed = false;
d->is_d_pressed = false;
d->viewer = this;
}
Viewer::~Viewer()
{
delete d;
}
void Viewer::setScene(CGAL::Three::Scene_draw_interface* scene)
{
d->scene = scene;
}
bool Viewer::antiAliasing() const
{
return d->antialiasing;
}
void Viewer::setAntiAliasing(bool b)
{
d->antialiasing = b;
update();
}
void Viewer::setTwoSides(bool b)
{
this->setProperty("draw_two_sides", b);
d->twosides = b;
update();
}
void Viewer::setFastDrawing(bool b)
{
d->inFastDrawing = b;
update();
}
bool Viewer::inFastDrawing() const
{
return (d->inFastDrawing
&& (camera()->frame()->isSpinning()
|| camera()->frame()->isManipulated()));
}
void Viewer::draw()
{
makeCurrent();
glEnable(GL_DEPTH_TEST);
d->draw_aux(false, this);
}
void Viewer::fastDraw()
{
d->draw_aux(false, this);
}
void Viewer::initializeGL()
{
QGLFormat format;
format.setVersion(4,3);
format.setProfile(QGLFormat::CompatibilityProfile);
QGLContext *new_context = new QGLContext(format, this);
new_context->setFormat(format);
bool created = new_context->create();
if(!created || new_context->format().profile() != QGLFormat::CompatibilityProfile) {
// impossible to get a 4.3 compatibility profile, retry with 2.0
format.setVersion(2,1);
new_context->setFormat(format);
created = new_context->create();
d->is_ogl_4_3 = false;
}
else
{
d->is_ogl_4_3 = true;
d->_recentFunctions = new QOpenGLFunctions_4_3_Compatibility();
}
CGAL_warning_msg(created && new_context->isValid(), "The openGL context initialization failed "
"and the default context (2.0) will be used" );
this->setContext(new_context);
context()->makeCurrent();
QGLViewer::initializeGL();
initializeOpenGLFunctions();
if(isOpenGL_4_3())
{
d->_recentFunctions->initializeOpenGLFunctions();
}
glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDARBPROC)this->context()->getProcAddress("glDrawArraysInstancedARB");
if(!glDrawArraysInstanced)
{
qDebug()<<"glDrawArraysInstancedARB : extension not found. Spheres will be displayed as points.";
d->extension_is_found = false;
}
else
d->extension_is_found = true;
glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORARBPROC)this->context()->getProcAddress("glVertexAttribDivisorARB");
if(!glDrawArraysInstanced)
{
qDebug()<<"glVertexAttribDivisorARB : extension not found. Spheres will be displayed as points.";
d->extension_is_found = false;
}
else
d->extension_is_found = true;
setBackgroundColor(::Qt::white);
d->vao[0].create();
for(int i=0; i<3; i++)
d->buffers[i].create();
//Vertex source code
const char vertex_source[] =
{
"#version 120 \n"
"attribute highp vec4 vertex;\n"
"attribute highp vec3 normal;\n"
"attribute highp vec4 colors;\n"
"uniform highp mat4 mvp_matrix;\n"
"uniform highp mat4 mv_matrix; \n"
"varying highp vec4 fP; \n"
"varying highp vec3 fN; \n"
"varying highp vec4 color; \n"
"void main(void)\n"
"{\n"
" color = colors; \n"
" fP = mv_matrix * vertex; \n"
" fN = mat3(mv_matrix)* normal; \n"
" gl_Position = vec4(mvp_matrix * vertex); \n"
"} \n"
"\n"
};
//Fragment source code
const char fragment_source[] =
{
"#version 120 \n"
"varying highp vec4 color; \n"
"varying highp vec4 fP; \n"
"varying highp vec3 fN; \n"
"uniform highp vec4 light_pos; \n"
"uniform highp vec4 light_diff; \n"
"uniform highp vec4 light_spec; \n"
"uniform highp vec4 light_amb; \n"
"uniform highp float spec_power ; \n"
"void main(void) { \n"
" vec3 L = light_pos.xyz - fP.xyz; \n"
" vec3 V = -fP.xyz; \n"
" vec3 N; \n"
" if(fN == vec3(0.0,0.0,0.0)) \n"
" N = vec3(0.0,0.0,0.0); \n"
" else \n"
" N = normalize(fN); \n"
" L = normalize(L); \n"
" V = normalize(V); \n"
" vec3 R = reflect(-L, N); \n"
" vec4 diffuse = max(abs(dot(N,L)),0.0) * light_diff*color; \n"
" vec4 specular = pow(max(dot(R,V), 0.0), spec_power) * light_spec; \n"
"gl_FragColor = color*light_amb + diffuse + specular; \n"
"} \n"
"\n"
};
QOpenGLShader *vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
if(!vertex_shader->compileSourceCode(vertex_source))
{
std::cerr<<"Compiling vertex source FAILED"<<std::endl;
}
QOpenGLShader *fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
if(!fragment_shader->compileSourceCode(fragment_source))
{
std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
}
if(!d->rendering_program.addShader(vertex_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!d->rendering_program.addShader(fragment_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
d->rendering_program.bindAttributeLocation("colors", 1);
if(!d->rendering_program.link())
{
//std::cerr<<"linking Program FAILED"<<std::endl;
qDebug() << d->rendering_program.log();
}
//setting the program used for the distance
{
d->vao[1].create();
d->buffers[3].create();
//Vertex source code
const char vertex_source_dist[] =
{
"#version 120 \n"
"attribute highp vec4 vertex;\n"
"uniform highp mat4 mvp_matrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = mvp_matrix * vertex; \n"
"} \n"
"\n"
};
//Fragment source code
const char fragment_source_dist[] =
{
"#version 120 \n"
"void main(void) { \n"
"gl_FragColor = vec4(0.0,0.0,0.0,1.0); \n"
"} \n"
"\n"
};
vertex_shader = new QOpenGLShader(QOpenGLShader::Vertex);
if(!vertex_shader->compileSourceCode(vertex_source_dist))
{
std::cerr<<"Compiling vertex source FAILED"<<std::endl;
}
fragment_shader= new QOpenGLShader(QOpenGLShader::Fragment);
if(!fragment_shader->compileSourceCode(fragment_source_dist))
{
std::cerr<<"Compiling fragmentsource FAILED"<<std::endl;
}
if(!d->rendering_program_dist.addShader(vertex_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!d->rendering_program_dist.addShader(fragment_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(!d->rendering_program_dist.link())
{
qDebug() << d->rendering_program_dist.log();
}
}
Viewer_impl::AxisData data;
d->v_Axis.resize(0);
d->n_Axis.resize(0);
d->c_Axis.resize(0);
data.vertices = &d->v_Axis;
data.normals = &d->n_Axis;
data.colors = &d->c_Axis;
GLdouble l = 1.0;
d->makeArrow(0.06,10, qglviewer::Vec(0,0,0),qglviewer::Vec(l,0,0),qglviewer::Vec(1,0,0), data);
d->makeArrow(0.06,10, qglviewer::Vec(0,0,0),qglviewer::Vec(0,l,0),qglviewer::Vec(0,1,0), data);
d->makeArrow(0.06,10, qglviewer::Vec(0,0,0),qglviewer::Vec(0,0,l),qglviewer::Vec(0,0,1), data);
d->rendering_program.bind();
d->vao[0].bind();
d->buffers[0].bind();
d->buffers[0].allocate(d->v_Axis.data(), static_cast<int>(d->v_Axis.size()) * sizeof(float));
d->rendering_program.enableAttributeArray("vertex");
d->rendering_program.setAttributeBuffer("vertex",GL_FLOAT,0,3);
d->buffers[0].release();
d->buffers[1].bind();
d->buffers[1].allocate(d->n_Axis.data(), static_cast<int>(d->n_Axis.size() * sizeof(float)));
d->rendering_program.enableAttributeArray("normal");
d->rendering_program.setAttributeBuffer("normal",GL_FLOAT,0,3);
d->buffers[1].release();
d->buffers[2].bind();
d->buffers[2].allocate(d->c_Axis.data(), static_cast<int>(d->c_Axis.size() * sizeof(float)));
d->rendering_program.enableAttributeArray("colors");
d->rendering_program.setAttributeBuffer("colors",GL_FLOAT,0,3);
d->buffers[2].release();
d->vao[0].release();
d->rendering_program.release();
d->painter = new QPainter(this);
}
#include <QMouseEvent>
void Viewer::mousePressEvent(QMouseEvent* event)
{
if(event->button() == Qt::RightButton &&
event->modifiers().testFlag(Qt::ShiftModifier))
{
select(event->pos());
requestContextMenu(event->globalPos());
event->accept();
}
else if(!event->modifiers()
&& event->button() == Qt::LeftButton
&& d->i_is_pressed)
{
d->scene->printPrimitiveId(event->pos(), this);
}
else if(!event->modifiers()
&& event->button() == Qt::LeftButton
&& d->z_is_pressed)
{
d->scene->zoomToPosition(event->pos(), this);
}
else if(!event->modifiers()
&& event->button() == Qt::LeftButton
&& d->is_d_pressed)
{
d->showDistance(event->pos());
event->accept();
}
else {
QGLViewer::mousePressEvent(event);
}
}
#include <QContextMenuEvent>
void Viewer::contextMenuEvent(QContextMenuEvent* event)
{
if(event->reason() != QContextMenuEvent::Mouse) {
requestContextMenu(event->globalPos());
event->accept();
}
else {
QGLViewer::contextMenuEvent(event);
}
}
void Viewer::keyPressEvent(QKeyEvent* e)
{
if(!e->modifiers()) {
if(e->key() == Qt::Key_T) {
turnCameraBy180Degres();
return;
}
else if(e->key() == Qt::Key_M) {
d->macro_mode = ! d->macro_mode;
if(d->macro_mode) {
camera()->setZNearCoefficient(0.0005f);
} else {
camera()->setZNearCoefficient(0.005f);
}
this->displayMessage(tr("Macro mode: %1").
arg(d->macro_mode ? tr("on") : tr("off")));
return;
}
else if(e->key() == Qt::Key_A) {
d->axis_are_displayed = !d->axis_are_displayed;
update();
}
else if(e->key() == Qt::Key_I) {
d->i_is_pressed = true;
}
else if(e->key() == Qt::Key_O) {
d->z_is_pressed = true;
}
else if(e->key() == Qt::Key_D) {
if(e->isAutoRepeat())
{
return;
}
if(!d->is_d_pressed)
{
d->clearDistancedisplay();
}
d->is_d_pressed = true;
update();
return;
}
else if(e->key() == Qt::Key_C) {
QVector4D box[6];
for(int i=0; i<6; ++i)
box[i] = QVector4D(1,0,0,0);
enableClippingBox(box);
}
}
else if(e->key() == Qt::Key_I && e->modifiers() & Qt::ControlModifier){
d->scene->printAllIds(this);
update();
return;
}
else if(e->key() == Qt::Key_C && e->modifiers() & Qt::ControlModifier){
d->sendSnapshotToClipboard(this);
return;
}
else if(e->key() == Qt::Key_S && e->modifiers() & Qt::ControlModifier){
this->saveSnapshot(true,true);
return;
}
//forward the event to the scene (item handling of the event)
if (! d->scene->keyPressEvent(e) )
QGLViewer::keyPressEvent(e);
}
void Viewer::keyReleaseEvent(QKeyEvent *e)
{
if(e->key() == Qt::Key_I) {
d->i_is_pressed = false;
}
else if(e->key() == Qt::Key_O) {
d->z_is_pressed = false;
}
else if(!e->modifiers() && e->key() == Qt::Key_D)
{
if(e->isAutoRepeat())
{
return;
}
d->is_d_pressed = false;
}
QGLViewer::keyReleaseEvent(e);
}
void Viewer::turnCameraBy180Degres() {
qglviewer::Camera* camera = this->camera();
using qglviewer::ManipulatedCameraFrame;
ManipulatedCameraFrame frame_from(*camera->frame());
camera->setViewDirection(-camera->viewDirection());
ManipulatedCameraFrame frame_to(*camera->frame());
camera->setOrientation(frame_from.orientation());
camera->interpolateTo(frame_to, 0.5f);
}
void Viewer_impl::draw_aux(bool with_names, Viewer* viewer)
{
if(scene == 0)
return;
viewer->glLineWidth(1.0f);
viewer->glPointSize(2.f);
viewer->glEnable(GL_POLYGON_OFFSET_FILL);
viewer->glPolygonOffset(1.0f,1.0f);
viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
viewer->glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
if(twosides)
viewer->glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
else
viewer->glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
if(!with_names && antialiasing)
{
viewer->glEnable(GL_BLEND);
viewer->glEnable(GL_LINE_SMOOTH);
viewer->glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
viewer->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else
{
viewer->glDisable(GL_BLEND);
viewer->glDisable(GL_LINE_SMOOTH);
viewer->glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
viewer->glBlendFunc(GL_ONE, GL_ZERO);
}
inDrawWithNames = with_names;
if(with_names)
scene->drawWithNames(viewer);
else
scene->draw(viewer);
viewer->glDisable(GL_POLYGON_OFFSET_FILL);
viewer->glPolygonMode(GL_FRONT_AND_BACK,GL_FILL);
}
bool Viewer::inDrawWithNames() const {
return d->inDrawWithNames;
}
void Viewer::drawWithNames()
{
QGLViewer::draw();
d->draw_aux(true, this);
}
void Viewer::postSelection(const QPoint& pixel)
{
Q_EMIT selected(this->selectedName());
bool found = false;
qglviewer::Vec point = camera()->pointUnderPixel(pixel, found) - d->offset;
if(found) {
Q_EMIT selectedPoint(point.x,
point.y,
point.z);
const qglviewer::Vec orig = camera()->position() - d->offset;
const qglviewer::Vec dir = point - orig;
Q_EMIT selectionRay(orig.x, orig.y, orig.z,
dir.x, dir.y, dir.z);
}
}
bool CGAL::Three::Viewer_interface::readFrame(QString s, qglviewer::Frame& frame)
{
QStringList list = s.split(" ", QString::SkipEmptyParts);
if(list.size() != 7)
return false;
float vec[3];
for(int i = 0; i < 3; ++i)
{
bool ok;
vec[i] = list[i].toFloat(&ok);
if(!ok) return false;
}
double orient[4];
for(int i = 0; i < 4; ++i)
{
bool ok;
orient[i] = list[i + 3].toDouble(&ok);
if(!ok) return false;
}
frame.setPosition(qglviewer::Vec(vec[0],
vec[1],
vec[2]));
frame.setOrientation(orient[0],
orient[1],
orient[2],
orient[3]);
return true;
}
QString CGAL::Three::Viewer_interface::dumpFrame(const qglviewer::Frame& frame) {
const qglviewer::Vec pos = frame.position();
const qglviewer::Quaternion q = frame.orientation();
return QString("%1 %2 %3 %4 %5 %6 %7")
.arg(pos[0])
.arg(pos[1])
.arg(pos[2])
.arg(q[0])
.arg(q[1])
.arg(q[2])
.arg(q[3]);
}
bool Viewer::moveCameraToCoordinates(QString s, float animation_duration) {
qglviewer::Frame new_frame;
if(readFrame(s, new_frame)) {
camera()->interpolateTo(new_frame, animation_duration);
return true;
}
else
return false;
}
QString Viewer::dumpCameraCoordinates()
{
if(camera()->frame()) {
return dumpFrame(*camera()->frame());
} else {
return QString();
}
}
void Viewer::attribBuffers(int program_name) const {
GLint is_both_sides = 0;
//ModelViewMatrix used for the transformation of the camera.
QMatrix4x4 mvp_mat;
// ModelView Matrix used for the lighting system
QMatrix4x4 mv_mat;
// transformation of the manipulated frame
QMatrix4x4 f_mat;
f_mat.setToIdentity();
//fills the MVP and MV matrices.
GLdouble d_mat[16];
this->camera()->getModelViewMatrix(d_mat);
for (int i=0; i<16; ++i)
mv_mat.data()[i] = GLfloat(d_mat[i]);
mvp_mat = d->projectionMatrix*mv_mat;
const_cast<Viewer*>(this)->glGetIntegerv(GL_LIGHT_MODEL_TWO_SIDE,
&is_both_sides);
QVector4D position(0.0f,0.0f,1.0f, 1.0f );
QVector4D ambient(0.4f, 0.4f, 0.4f, 0.4f);
// Diffuse
QVector4D diffuse(1.0f, 1.0f, 1.0f, 1.0f);
// Specular
QVector4D specular(0.0f, 0.0f, 0.0f, 1.0f);
QOpenGLShaderProgram* program = getShaderProgram(program_name);
program->bind();
program->setUniformValue("mvp_matrix", mvp_mat);
program->setUniformValue("is_clipbox_on", d->clipping);
if(d->clipping)
{
QMatrix4x4 clipbox1;
QMatrix4x4 clipbox2;
for(int i=0;i<12;++i)
{
clipbox1.data()[i]=d->clipbox[i/4][i%4];
clipbox2.data()[i]=d->clipbox[(i+12)/4][(i+12)%4];
}
program->setUniformValue("clipbox1", clipbox1);
program->setUniformValue("clipbox2", clipbox2);
}
switch(program_name)
{
case PROGRAM_WITH_LIGHT:
case PROGRAM_C3T3:
case PROGRAM_PLANE_TWO_FACES:
case PROGRAM_INSTANCED:
case PROGRAM_WITH_TEXTURE:
case PROGRAM_CUTPLANE_SPHERES:
case PROGRAM_SPHERES:
case PROGRAM_C3T3_TETS:
case PROGRAM_OLD_FLAT:
case PROGRAM_FLAT:
program->setUniformValue("light_pos", position);
program->setUniformValue("light_diff",diffuse);
program->setUniformValue("light_spec", specular);
program->setUniformValue("light_amb", ambient);
program->setUniformValue("spec_power", 51.8f);
program->setUniformValue("is_two_side", is_both_sides);
break;
}
switch(program_name)
{
case PROGRAM_WITH_LIGHT:
case PROGRAM_C3T3:
case PROGRAM_PLANE_TWO_FACES:
case PROGRAM_INSTANCED:
case PROGRAM_CUTPLANE_SPHERES:
case PROGRAM_SPHERES:
case PROGRAM_C3T3_TETS:
case PROGRAM_OLD_FLAT:
case PROGRAM_FLAT:
program->setUniformValue("mv_matrix", mv_mat);
break;
case PROGRAM_WITHOUT_LIGHT:
program->setUniformValue("f_matrix",f_mat);
break;
case PROGRAM_WITH_TEXTURE:
program->setUniformValue("mv_matrix", mv_mat);
program->setUniformValue("s_texture",0);
program->setUniformValue("f_matrix",f_mat);
break;
case PROGRAM_WITH_TEXTURED_EDGES:
program->setUniformValue("s_texture",0);
break;
case PROGRAM_NO_SELECTION:
program->setUniformValue("f_matrix",f_mat);
break;
}
program->release();
}
void Viewer::beginSelection(const QPoint &point)
{
makeCurrent();
glEnable(GL_SCISSOR_TEST);
glScissor(point.x(), camera()->screenHeight()-1-point.y(), 1, 1);
d->scene->setPickedPixel(point);
}
void Viewer::endSelection(const QPoint&)
{
glDisable(GL_SCISSOR_TEST);
//redraw the true scene for the glReadPixel in postSelection();
d->draw_aux(false, this);
}
void Viewer_impl::makeArrow(double R, int prec, qglviewer::Vec from, qglviewer::Vec to, qglviewer::Vec color, Viewer_impl::AxisData &data)
{
qglviewer::Vec temp = to-from;
QVector3D dir = QVector3D(temp.x, temp.y, temp.z);
QMatrix4x4 mat;
mat.setToIdentity();
mat.translate(from.x, from.y, from.z);
mat.scale(dir.length());
dir.normalize();
float angle = 0.0;
if(std::sqrt((dir.x()*dir.x()+dir.y()*dir.y())) > 1)
angle = 90.0f;
else
angle =acos(dir.y()/std::sqrt(dir.x()*dir.x()+dir.y()*dir.y()+dir.z()*dir.z()))*180.0/M_PI;
QVector3D axis;
axis = QVector3D(dir.z(), 0, -dir.x());
mat.rotate(angle, axis);
//Head
const float Rf = static_cast<float>(R);
for(int d = 0; d<360; d+= 360/prec)
{
float D = (float) (d * M_PI / 180.);
float a = (float) std::atan(Rf / 0.33);
QVector4D p(0., 1., 0, 1.);
QVector4D n(Rf*2.*sin(D), sin(a), Rf*2.*cos(D), 1.);
QVector4D pR = mat*p;
QVector4D nR = mat*n;
//point A1
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back((float)color.x);
data.colors->push_back((float)color.y);
data.colors->push_back((float)color.z);
//point B1
p = QVector4D(Rf*2.*sin(D), 0.66f, Rf*2.* cos(D), 1.f);
n = QVector4D(sin(D), sin(a), cos(D), 1.);
pR = mat*p;
nR = mat*n;
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back((float)color.x);
data.colors->push_back((float)color.y);
data.colors->push_back((float)color.z);
//point C1
D = (d+360/prec)*M_PI/180.0;
p = QVector4D(Rf*2.* sin(D), 0.66f, Rf *2.* cos(D), 1.f);
n = QVector4D(sin(D), sin(a), cos(D), 1.0);
pR = mat*p;
nR = mat*n;
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back((float)color.x);
data.colors->push_back((float)color.y);
data.colors->push_back((float)color.z);
}
//cylinder
//body of the cylinder
for(int d = 0; d<360; d+= 360/prec)
{
//point A1
double D = d*M_PI/180.0;
QVector4D p(Rf*sin(D), 0.66f, Rf*cos(D), 1.f);
QVector4D n(sin(D), 0.f, cos(D), 1.f);
QVector4D pR = mat*p;
QVector4D nR = mat*n;
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back(color.x);
data.colors->push_back(color.y);
data.colors->push_back(color.z);
//point B1
p = QVector4D(Rf * sin(D),0,Rf*cos(D), 1.0);
n = QVector4D(sin(D), 0, cos(D), 1.0);
pR = mat*p;
nR = mat*n;
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back(color.x);
data.colors->push_back(color.y);
data.colors->push_back(color.z);
//point C1
D = (d+360/prec)*M_PI/180.0;
p = QVector4D(Rf * sin(D),0,Rf*cos(D), 1.0);
n = QVector4D(sin(D), 0, cos(D), 1.0);
pR = mat*p;
nR = mat*n;
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back(color.x);
data.colors->push_back(color.y);
data.colors->push_back(color.z);
//point A2
D = (d+360/prec)*M_PI/180.0;
p = QVector4D(Rf * sin(D),0,Rf*cos(D), 1.0);
n = QVector4D(sin(D), 0, cos(D), 1.0);
pR = mat*p;
nR = mat*n;
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back((float)color.x);
data.colors->push_back((float)color.y);
data.colors->push_back((float)color.z);
//point B2
p = QVector4D(Rf * sin(D), 0.66f, Rf*cos(D), 1.f);
n = QVector4D(sin(D), 0, cos(D), 1.0);
pR = mat*p;
nR = mat*n;
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back((float)color.x);
data.colors->push_back((float)color.y);
data.colors->push_back((float)color.z);
//point C2
D = d*M_PI/180.0;
p = QVector4D(Rf * sin(D), 0.66f, Rf*cos(D), 1.f);
n = QVector4D(sin(D), 0.f, cos(D), 1.f);
pR = mat*p;
nR = mat*n;
data.vertices->push_back(pR.x());
data.vertices->push_back(pR.y());
data.vertices->push_back(pR.z());
data.normals->push_back(nR.x());
data.normals->push_back(nR.y());
data.normals->push_back(nR.z());
data.colors->push_back(color.x);
data.colors->push_back(color.y);
data.colors->push_back(color.z);
}
}
void Viewer::drawVisualHints()
{
QGLViewer::drawVisualHints();
if(d->axis_are_displayed)
{
d->rendering_program.bind();
qglviewer::Camera::Type camera_type = camera()->type();
camera()->setType(qglviewer::Camera::ORTHOGRAPHIC);
QMatrix4x4 mvpMatrix;
QMatrix4x4 mvMatrix;
for(int i=0; i < 16; i++)
{
mvMatrix.data()[i] = camera()->orientation().inverse().matrix()[i];
}
mvpMatrix.ortho(-1,1,-1,1,-1,1);
mvpMatrix = mvpMatrix*mvMatrix;
camera()->setType(camera_type);
QVector4D position(0.0f,0.0f,1.0f,1.0f );
// define material
QVector4D ambient;
QVector4D diffuse;
QVector4D specular;
GLfloat shininess ;
// Ambient
ambient[0] = 0.29225f;
ambient[1] = 0.29225f;
ambient[2] = 0.29225f;
ambient[3] = 1.0f;
// Diffuse
diffuse[0] = 0.50754f;
diffuse[1] = 0.50754f;
diffuse[2] = 0.50754f;
diffuse[3] = 1.0f;
// Specular
specular[0] = 0.0f;
specular[1] = 0.0f;
specular[2] = 0.0f;
specular[3] = 0.0f;
// Shininess
shininess = 51.2f;
d->rendering_program.setUniformValue("light_pos", position);
d->rendering_program.setUniformValue("mvp_matrix", mvpMatrix);
d->rendering_program.setUniformValue("mv_matrix", mvMatrix);
d->rendering_program.setUniformValue("light_diff", diffuse);
d->rendering_program.setUniformValue("light_spec", specular);
d->rendering_program.setUniformValue("light_amb", ambient);
d->rendering_program.setUniformValue("spec_power", shininess);
d->vao[0].bind();
int viewport[4];
int scissor[4];
// The viewport and the scissor are changed to fit the upper right
// corner. Original values are saved.
glGetIntegerv(GL_VIEWPORT, viewport);
glGetIntegerv(GL_SCISSOR_BOX, scissor);
// Axis viewport size, in pixels
const int size = 100;
glViewport(width()*devicePixelRatio()-size, height()*devicePixelRatio()-size, size, size);
glScissor (width()*devicePixelRatio()-size, height()*devicePixelRatio()-size, size, size);
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(d->v_Axis.size() / 3));
// The viewport and the scissor are restored.
glScissor(scissor[0],scissor[1],scissor[2],scissor[3]);
glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);
d->vao[0].release();
d->rendering_program.release();
}
if(d->distance_is_displayed)
{
glDisable(GL_DEPTH_TEST);
glLineWidth(3.0f);
glPointSize(6.0f);
//draws the distance
QMatrix4x4 mvpMatrix;
double mat[16];
//camera()->frame()->rotation().getMatrix(mat);
camera()->getModelViewProjectionMatrix(mat);
//nullifies the translation
for(int i=0; i < 16; i++)
{
mvpMatrix.data()[i] = (float)mat[i];
}
d->rendering_program_dist.bind();
d->rendering_program_dist.setUniformValue("mvp_matrix", mvpMatrix);
d->vao[1].bind();
glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(2));
glDrawArrays(GL_LINES, 0, static_cast<GLsizei>(2));
d->vao[1].release();
d->rendering_program_dist.release();
glEnable(GL_DEPTH_TEST);
glPointSize(1.0f);
glLineWidth(1.0f);
}
if (!d->painter->isActive())
d->painter->begin(this);
//So that the text is drawn in front of everything
d->painter->beginNativePainting();
glDisable(GL_DEPTH_TEST);
d->painter->endNativePainting();
//prints FPS
TextItem *fps_text = new TextItem(20, int(1.5*((QApplication::font().pixelSize()>0)?QApplication::font().pixelSize():QApplication::font().pointSize())),0,d->fpsString,false, QFont(), Qt::gray);
if(FPSIsDisplayed())
{
d->textRenderer->addText(fps_text);
}
//Prints the displayMessage
QFont font = QFont();
QFontMetrics fm(font);
TextItem *message_text = new TextItem(10 + fm.width(d->message)/2, height()-20, 0, d->message, false, QFont(), Qt::gray );
if (d->_displayMessage)
{
d->textRenderer->addText(message_text);
}
d->textRenderer->draw(this);
if(FPSIsDisplayed())
d->textRenderer->removeText(fps_text);
if (d->_displayMessage)
d->textRenderer->removeText(message_text);
}
void Viewer::resizeGL(int w, int h)
{
QGLViewer::resizeGL(w,h);
}
QOpenGLShaderProgram* Viewer::declare_program(int name,
const char* v_shader,
const char* f_shader) const
{
// workaround constness issues in Qt
Viewer* viewer = const_cast<Viewer*>(this);
if(d->shader_programs[name])
{
return d->shader_programs[name];
}
else
{
QOpenGLShaderProgram *program = new QOpenGLShaderProgram(viewer);
if(!program->addShaderFromSourceFile(QOpenGLShader::Vertex,v_shader))
{
std::cerr<<"adding vertex shader FAILED"<<std::endl;
}
if(!program->addShaderFromSourceFile(QOpenGLShader::Fragment,f_shader))
{
std::cerr<<"adding fragment shader FAILED"<<std::endl;
}
if(strcmp(f_shader,":/cgal/Polyhedron_3/resources/shader_flat.f" ) == 0)
{
if(!program->addShaderFromSourceFile(QOpenGLShader::Geometry,":/cgal/Polyhedron_3/resources/shader_flat.g" ))
{
std::cerr<<"adding geometry shader FAILED"<<std::endl;
}
}
program->bindAttributeLocation("colors", 1);
program->link();
d->shader_programs[name] = program;
return program;
}
}
QOpenGLShaderProgram* Viewer::getShaderProgram(int name) const
{
switch(name)
{
case PROGRAM_C3T3:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_c3t3.v" , ":/cgal/Polyhedron_3/resources/shader_c3t3.f");
break;
case PROGRAM_C3T3_EDGES:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_c3t3_edges.v" , ":/cgal/Polyhedron_3/resources/shader_c3t3_edges.f");
break;
case PROGRAM_WITH_LIGHT:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_with_light.v" , ":/cgal/Polyhedron_3/resources/shader_with_light.f");
break;
case PROGRAM_WITHOUT_LIGHT:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_without_light.v" , ":/cgal/Polyhedron_3/resources/shader_without_light.f");
break;
case PROGRAM_NO_SELECTION:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_without_light.v" , ":/cgal/Polyhedron_3/resources/shader_no_light_no_selection.f");
break;
case PROGRAM_WITH_TEXTURE:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_with_texture.v" , ":/cgal/Polyhedron_3/resources/shader_with_texture.f");
break;
case PROGRAM_PLANE_TWO_FACES:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_without_light.v" , ":/cgal/Polyhedron_3/resources/shader_plane_two_faces.f");
break;
case PROGRAM_WITH_TEXTURED_EDGES:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_with_textured_edges.v" , ":/cgal/Polyhedron_3/resources/shader_with_textured_edges.f");
break;
case PROGRAM_INSTANCED:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_instanced.v" , ":/cgal/Polyhedron_3/resources/shader_with_light.f");
break;
case PROGRAM_INSTANCED_WIRE:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_instanced.v" , ":/cgal/Polyhedron_3/resources/shader_without_light.f");
break;
case PROGRAM_CUTPLANE_SPHERES:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_c3t3_spheres.v" , ":/cgal/Polyhedron_3/resources/shader_c3t3.f");
break;
case PROGRAM_C3T3_TETS:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_c3t3_tets.v" , ":/cgal/Polyhedron_3/resources/shader_with_light.f");
break;
case PROGRAM_SPHERES:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_spheres.v" , ":/cgal/Polyhedron_3/resources/shader_with_light.f");
break;
case PROGRAM_FLAT:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_flat.v", ":/cgal/Polyhedron_3/resources/shader_flat.f");
case PROGRAM_OLD_FLAT:
return declare_program(name, ":/cgal/Polyhedron_3/resources/shader_with_light.v", ":/cgal/Polyhedron_3/resources/shader_old_flat.f");
break;
default:
std::cerr<<"ERROR : Program not found."<<std::endl;
return 0;
}
}
void Viewer::wheelEvent(QWheelEvent* e)
{
if(e->modifiers().testFlag(Qt::ShiftModifier))
{
double delta = e->delta();
if(delta>0)
{
camera()->setZNearCoefficient(camera()->zNearCoefficient() * 1.01);
}
else
camera()->setZNearCoefficient(camera()->zNearCoefficient() / 1.01);
update();
}
else
QGLViewer::wheelEvent(e);
}
bool Viewer::testDisplayId(double x, double y, double z)
{
return d->scene->testDisplayId(x,y,z,this);
}
QPainter* Viewer::getPainter(){return d->painter;}
void Viewer::paintEvent(QPaintEvent *)
{
paintGL();
}
void Viewer::paintGL()
{
if (!d->painter->isActive())
d->painter->begin(this);
d->painter->beginNativePainting();
glClearColor(backgroundColor().redF(), backgroundColor().greenF(), backgroundColor().blueF(), 1.0);
//set the default frustum
GLdouble d_mat[16];
this->camera()->getProjectionMatrix(d_mat);
//Convert the GLdoubles matrices in GLfloats
for (int i=0; i<16; ++i)
d->projectionMatrix.data()[i] = GLfloat(d_mat[i]);
preDraw();
draw();
postDraw();
d->painter->endNativePainting();
d->painter->end();
}
void Viewer::postDraw()
{
#ifdef GL_RESCALE_NORMAL // OpenGL 1.2 Only...
glEnable(GL_RESCALE_NORMAL);
#endif
if (cameraIsEdited())
camera()->drawAllPaths();
// Pivot point, line when camera rolls, zoom region
drawVisualHints();
if (gridIsDrawn()) { glLineWidth(1.0); drawGrid(camera()->sceneRadius()); }
if (axisIsDrawn()) { glLineWidth(2.0); drawAxis(camera()->sceneRadius()); }
// FPS computation
const unsigned int maxCounter = 20;
if (++d->fpsCounter == maxCounter)
{
d->f_p_s = 1000.0 * maxCounter / d->fpsTime.restart();
d->fpsString = tr("%1Hz", "Frames per seconds, in Hertz").arg(d->f_p_s, 0, 'f', ((d->f_p_s < 10.0)?1:0));
d->fpsCounter = 0;
}
}
void Viewer::displayMessage(const QString &_message, int delay)
{
d->message = _message;
d->_displayMessage = true;
// Was set to single shot in defaultConstructor.
d->messageTimer.start(delay);
if (textIsEnabled())
update();
}
void Viewer::hideMessage()
{
d->_displayMessage = false;
if (textIsEnabled())
update();
}
void Viewer::printMessage(QString _message, int ms_delay)
{
displayMessage(_message, ms_delay);
}
void Viewer_impl::showDistance(QPoint pixel)
{
static bool isAset = false;
bool found;
qglviewer::Vec point;
point = viewer->camera()->pointUnderPixel(pixel, found);
if(!isAset && found)
{
//set APoint
APoint = point;
isAset = true;
clearDistancedisplay();
}
else if (found)
{
//set BPoint
BPoint = point;
isAset = false;
// fills the buffers
std::vector<float> v;
v.resize(6);
v[0] = APoint.x; v[1] = APoint.y; v[2] = APoint.z;
v[3] = BPoint.x; v[4] = BPoint.y; v[5] = BPoint.z;
rendering_program_dist.bind();
vao[1].bind();
buffers[3].bind();
buffers[3].allocate(v.data(),6*sizeof(float));
rendering_program_dist.enableAttributeArray("vertex");
rendering_program_dist.setAttributeBuffer("vertex",GL_FLOAT,0,3);
buffers[3].release();
vao[1].release();
rendering_program_dist.release();
distance_is_displayed = true;
double dist = std::sqrt((BPoint.x-APoint.x)*(BPoint.x-APoint.x) + (BPoint.y-APoint.y)*(BPoint.y-APoint.y) + (BPoint.z-APoint.z)*(BPoint.z-APoint.z));
QFont font;
font.setBold(true);
TextItem *ACoord = new TextItem(APoint.x, APoint.y, APoint.z,QString("A(%1,%2,%3)").arg(APoint.x-offset.x).arg(APoint.y-offset.y).arg(APoint.z-offset.z), true, font, Qt::red, true);
distance_text.append(ACoord);
TextItem *BCoord = new TextItem(BPoint.x, BPoint.y, BPoint.z,QString("B(%1,%2,%3)").arg(BPoint.x-offset.x).arg(BPoint.y-offset.y).arg(BPoint.z-offset.z), true, font, Qt::red, true);
distance_text.append(BCoord);
qglviewer::Vec centerPoint = 0.5*(BPoint+APoint);
TextItem *centerCoord = new TextItem(centerPoint.x, centerPoint.y, centerPoint.z,QString(" distance: %1").arg(dist), true, font, Qt::red, true);
distance_text.append(centerCoord);
Q_FOREACH(TextItem* ti, distance_text)
textRenderer->addText(ti);
Q_EMIT(viewer->sendMessage(QString("First point : A(%1,%2,%3), second point : B(%4,%5,%6), distance between them : %7")
.arg(APoint.x-offset.x)
.arg(APoint.y-offset.y)
.arg(APoint.z-offset.z)
.arg(BPoint.x-offset.x)
.arg(BPoint.y-offset.y)
.arg(BPoint.z-offset.z)
.arg(dist)));
}
}
void Viewer_impl::clearDistancedisplay()
{
distance_is_displayed = false;
Q_FOREACH(TextItem* ti, distance_text)
{
textRenderer->removeText(ti);
delete ti;
}
distance_text.clear();
}
void Viewer_impl::setFrustum(double l, double r, double t, double b, double n, double f)
{
double A = 2*n/(r-l);
double B = (r+l)/(r-l);
double C = 2*n/(t-b);
double D = (t+b)/(t-b);
float E = -(f+n)/(f-n);
float F = -2*(f*n)/(f-n);
projectionMatrix.setRow(0, QVector4D(A,0,B,0));
projectionMatrix.setRow(1, QVector4D(0,C,D,0));
projectionMatrix.setRow(2, QVector4D(0,0,E,F));
projectionMatrix.setRow(3, QVector4D(0,0,-1,0));
}
#include "ui_ImageInterface.h"
class ImageInterface: public QDialog, public Ui::ImageInterface
{
Q_OBJECT
qreal ratio;
QWidget *currentlyFocused;
public:
ImageInterface(QWidget *parent, qreal ratio)
: QDialog(parent), ratio(ratio)
{
currentlyFocused = NULL;
setupUi(this);
connect(imgHeight, SIGNAL(valueChanged(int)),
this, SLOT(imgHeightValueChanged(int)));
connect(imgWidth, SIGNAL(valueChanged(int)),
this, SLOT(imgWidthValueChanged(int)));
connect(qApp, SIGNAL(focusChanged(QWidget*, QWidget*)),
this, SLOT(onFocusChanged(QWidget*, QWidget*)));
}
private Q_SLOTS:
void imgHeightValueChanged(int i)
{
if(currentlyFocused == imgHeight
&& ratioCheckBox->isChecked())
{imgWidth->setValue(i*ratio);}
}
void imgWidthValueChanged(int i)
{
if(currentlyFocused == imgWidth
&& ratioCheckBox->isChecked())
{imgHeight->setValue(i/ratio);}
}
void onFocusChanged(QWidget*, QWidget* now)
{
currentlyFocused = now;
}
};
void Viewer::saveSnapshot(bool, bool)
{
qreal aspectRatio = width() / static_cast<qreal>(height());
static ImageInterface* imageInterface = NULL;
if (!imageInterface)
imageInterface = new ImageInterface(this, aspectRatio);
imageInterface->imgWidth->setValue(width());
imageInterface->imgHeight->setValue(height());
imageInterface->imgQuality->setValue(snapshotQuality());
if (imageInterface->exec() == QDialog::Rejected)
return;
QSize finalSize(imageInterface->imgWidth->value(), imageInterface->imgHeight->value());
bool expand = imageInterface->expandFrustum->isChecked();
QString fileName = QFileDialog::getSaveFileName(this,
tr("Save Snapshot"), "", tr("Image Files (*.png *.jpg *.bmp)"));
if(fileName.isEmpty())
{
return;
}
QImage* image= d->takeSnapshot(this, imageInterface->imgQuality->value(), imageInterface->color_comboBox->currentIndex(),
finalSize, imageInterface->oversampling->value(), expand);
if(image)
{
image->save(fileName);
delete image;
}
}
//copy a snapshot with transparent background with arbitrary quality values.
QImage* Viewer_impl::takeSnapshot(Viewer *viewer, int quality, int background_color, QSize finalSize, double oversampling, bool expand)
{
qreal aspectRatio = viewer->width() / static_cast<qreal>(viewer->height());
viewer->setSnapshotQuality(quality);
GLfloat alpha = 1.0f;
QColor previousBGColor = viewer->backgroundColor();
switch(background_color)
{
case 0:
break;
case 1:
viewer->setBackgroundColor(QColor(Qt::transparent));
alpha = 0.0f;
break;
case 2:
QColor c = QColorDialog::getColor();
if(c.isValid()) {
viewer->setBackgroundColor(c);
}
else
return NULL;
break;
}
QSize subSize(int(viewer->width()/oversampling), int(viewer->height()/oversampling));
QSize size=QSize(viewer->width(), viewer->height());
qreal newAspectRatio = finalSize.width() / static_cast<qreal>(finalSize.height());
qreal zNear = viewer->camera()->zNear();
qreal zFar = viewer->camera()->zFar();
qreal xMin, yMin;
if ((expand && (newAspectRatio>aspectRatio)) || (!expand && (newAspectRatio<aspectRatio)))
{
yMin = zNear * tan(viewer->camera()->fieldOfView() / 2.0);
xMin = newAspectRatio * yMin;
}
else
{
xMin = zNear * tan(viewer->camera()->fieldOfView() / 2.0) * aspectRatio;
yMin = xMin / newAspectRatio;
}
QImage *image = new QImage(finalSize.width(), finalSize.height(), QImage::Format_ARGB32);
if (image->isNull())
{
QMessageBox::warning(viewer, "Image saving error",
"Unable to create resulting image",
QMessageBox::Ok, QMessageBox::NoButton);
viewer->setBackgroundColor(previousBGColor);
return NULL;
}
qreal scaleX = subSize.width() / static_cast<qreal>(finalSize.width());
qreal scaleY = subSize.height() / static_cast<qreal>(finalSize.height());
qreal deltaX = 2.0 * xMin * scaleX;
qreal deltaY = 2.0 * yMin * scaleY;
int nbX = finalSize.width() / subSize.width();
int nbY = finalSize.height() / subSize.height();
// Extra subimage on the right/bottom border(s) if needed
if (nbX * subSize.width() < finalSize.width())
nbX++;
if (nbY * subSize.height() < finalSize.height())
nbY++;
QOpenGLFramebufferObject* fbo = new QOpenGLFramebufferObject(size, QOpenGLFramebufferObject::CombinedDepthStencil);
viewer->makeCurrent();
int count=0;
for (int i=0; i<nbX; i++)
for (int j=0; j<nbY; j++)
{
setFrustum(-xMin + i*deltaX, -xMin + (i+1)*deltaX, yMin - j*deltaY, yMin - (j+1)*deltaY, zNear, zFar);
fbo->bind();
viewer->glClearColor(viewer->backgroundColor().redF(), viewer->backgroundColor().greenF(), viewer->backgroundColor().blueF(), alpha);
viewer->preDraw();
viewer->draw();
viewer->postDraw();
fbo->release();
QImage snapshot = fbo->toImage();
QImage subImage = snapshot.scaled(subSize, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
// Copy subImage in image
for (int ii=0; ii<subSize.width(); ii++)
{
int fi = i*subSize.width() + ii;
if (fi == image->width())
break;
for (int jj=0; jj<subSize.height(); jj++)
{
int fj = j*subSize.height() + jj;
if (fj == image->height())
break;
image->setPixel(fi, fj, subImage.pixel(ii,jj));
}
}
count++;
}
if(background_color !=0)
viewer->setBackgroundColor(previousBGColor);
return image;
}
void Viewer_impl::sendSnapshotToClipboard(Viewer *viewer)
{
QImage * snap = takeSnapshot(viewer, 95, 1, 2*viewer->size(), 1, true);
if(snap)
{
#if defined(_WIN32)
QApplication::clipboard()->setImage(*snap);
QMimeData *mimeData = new QMimeData();
QByteArray ba;
QBuffer buffer(&ba);
buffer.open(QIODevice::WriteOnly);
snap->save(&buffer, "PNG"); // writes image into ba in PNG format
buffer.close();
mimeData->setData("PNG", ba);
//According to the doc, the ownership of mime_data is transferred to
//clipboard, so this is not a memory leak.
QApplication::clipboard()->setMimeData(mimeData);
#else
QApplication::clipboard()->setImage(*snap);
#endif
delete snap;
}
}
void Viewer::SetOrthoProjection(bool b)
{
if(b)
camera()->setType(qglviewer::Camera::ORTHOGRAPHIC);
else
camera()->setType(qglviewer::Camera::PERSPECTIVE);
update();
}
void Viewer::setOffset(qglviewer::Vec offset){ d->offset = offset; }
qglviewer::Vec Viewer::offset()const { return d->offset; }
void Viewer::setSceneBoundingBox(const qglviewer::Vec &min, const qglviewer::Vec &max)
{
QGLViewer::setSceneBoundingBox(min+d->offset, max+d->offset);
}
void Viewer::updateIds(CGAL::Three::Scene_item * item)
{
//all ids are computed when they are displayed the first time.
//Calling printPrimitiveIds twice hides and show the ids again, so they are re-computed.
d->scene->updatePrimitiveIds(this, item);
d->scene->updatePrimitiveIds(this, item);
}
TextRenderer* Viewer::textRenderer()
{
return d->textRenderer;
}
bool Viewer::isExtensionFound()
{
return d->extension_is_found;
}
void Viewer::disableClippingBox()
{
d->clipping = false;
}
void Viewer::enableClippingBox(QVector4D box[6])
{
d->clipping = true;
for(int i=0; i<6; ++i)
d->clipbox[i] = box[i];
}
bool Viewer::isRecent() const { return d->is_recent; }
bool Viewer::isOpenGL_4_3() const { return d->is_ogl_4_3; }
QOpenGLFunctions_4_3_Compatibility* Viewer::recentFunctions() { return d->_recentFunctions; }
#include "Viewer.moc"